07-05-2016, 01:54 PM
(07-05-2016, 02:18 AM)T3KTONIT Wrote:(07-05-2016, 01:18 AM)bobesin Wrote: I can't understand jack shit you're talking about here, I just never posted anything here. I had a need to leave a trace in this part of the forums lol bye nao
oiii mate, all obviousness aside, if u can't code u won't understand...
in case you do:
this simply changes a mov instruction in a samp subroutine that copies the player's state (running,incar,swimming,...)
the address in the mov instruction is the address to the player's state. if u change it u can make samp copy from the new address and thus u can control the remote player state.
why change it?, because if you change the value of the normal game player state (the original address) it will make your player's skin disappear which is unappealing.
why change the playerstate? because u can change another address which contains the vehicle pointer to the last vehicle u were in, to trick the game that u are in that vehicle.
ps: i forgot to mention this is just an improvement to FYP's/opcode's(idk who came up with it) technique which u can see here:
at 00:31 u can see the skin disappears which sux.
ps-_insert_count_here_: this post is destinated to everybody, i just forgot to mention this the day i published the stuff...
Thank you, my fair lady. ♥
The squatting union.