UG-Base Gamehacking

Full Version: About sprunkguard
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i wanna to ask yew that sprunkguard could be deactivate automatically when player stand still? and activate on moving.... Big Grin
Celeral_spitting

back in time  Hellno

BTW, seriously are get worked the sprunkguard with 0.3z? sounds cool huh  :dont_care:
no i am talking about sprunkguard works in 0.3z where lagcomp is off.
Code:
02A0: actor $PLAYER_ACTOR stopped
springfield, i don't know what is mean by whatever you wrote... :-)
With that you can make sprunkguard, activate when you're moving, deactivate when you're standing.
:it gave me crashing error....



[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0

[00:08:28] Warning(s007): Exception 0xC0000005 at 0x0