CLEO Help Someone who can remove keylogger from script.

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RazooorS

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Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
thread ".CS TEAM" 
wait 0 
if 
0AAB:   file_exists "CLEO\PickupSett.ini" 
else_jump @.CS_TEAM_497 
0B34: samp register_client_command "sp" to_label @.CS_TEAM_1420 
0B34: samp register_client_command "spkomande" to_label @.CS_TEAM_1550 
0B34: samp register_client_command "spauto" to_label @.CS_TEAM_2668 
0B34: samp register_client_command "sptp" to_label @.CS_TEAM_2887 
0B34: samp register_client_command "spstp" to_label @.CS_TEAM_3222 
0B34: samp register_client_command "tpdel" to_label @.CS_TEAM_4552 
0B34: samp register_client_command "spspec" to_label @.CS_TEAM_3574 
0B34: samp register_client_command "spspecoff" to_label @.CS_TEAM_3894 
0B34: samp register_client_command "spsync" to_label @.CS_TEAM_4054 
0B34: samp register_client_command "spdel" to_label @.CS_TEAM_4252 
0B34: samp register_client_command "sppool" to_label @.CS_TEAM_4932 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED445' 10@  
0AA5: call 7439872 num_params 2 pop 2 10@ "...Pickup distance: ~1~ meters..."  
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED444' 11@  
0AA5: call 7439872 num_params 2 pop 2 11@ "~N~...Pickup ID : ~1~..."  
wait 1000 
chatmsg "{BFBFBF}Object finder je ucitan! {FFF000}Verzija Findera : Final By: .CS TEAM - Napisi /spkomande da vidis komande!" -1 
jump @.CS_TEAM_599 

:.CS_TEAM_497
printf "~R~ERROR: ~P~Missing ~R~'PickupSett.ini ~B~from ~Y~GTASA/CLEO ~L~folder! ~N~~P~Closing the mod" 5000 

:.CS_TEAM_599
03F0: enable_text_draw 1 

:.CS_TEAM_603
wait 0 
if 
  31@ == 1 
else_jump @.CS_TEAM_1101 
1@ = 19054 

:.CS_TEAM_633
if 
call @.CS_TEAM_6203 1 1@ 20@ 
else_jump @.CS_TEAM_1032 
if 
2@ = SAMP.PickupHandleByID(20@)
else_jump @.CS_TEAM_1032 
018C: play_sound 1052 at 0.0 0.0 0.0 
065B: store_pickup 2@ position_to 3@ 4@ 5@ 
call @.CS_TEAM_5611 4 3@ 4@ 5@ -16722945 
call @.CS_TEAM_5264 3 3@ 4@ 5@ 7@ 8@ 
call @.CS_TEAM_5358 9 7@ 8@ 50.0 50.0 255 0 0 255 2.5 
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
050A: 13@ = distance_between_XYZ 3@ 4@ 5@ and_XYZ 10@ 11@ 12@ 
0092: 13@ = float 13@ to_integer 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
033F: set_text_draw_letter_size 0.17 0.77 
081C: draw_text_outline 1 RGBA 0 0 0 255 
0340: set_text_draw_RGBA 0 255 0 255 
045A: draw_text_1number 7@ 8@ GXT 'CRED445' number 13@  // Tara K. Spencer, Taron Benson,
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
033F: set_text_draw_letter_size 0.17 0.77 
081C: draw_text_outline 1 RGBA 0 0 0 255 
0340: set_text_draw_RGBA 0 255 0 255 
045A: draw_text_1number 7@ 8@ GXT 'CRED444' number 20@  // Quindell Willis, Ryan Minnaugh,
if 
  $SPAUTO_CMD == 1 
else_jump @.CS_TEAM_1025 
008A: $PICKUP_HANDLE1337 = 20@ // (int) 
$pPickupSyncEnabled = 1 
065B: store_pickup $PICKUP_HANDLE1337 position_to $pPickupPosX199 $pPickupPosY199 $pPickupPosZ199 

:.CS_TEAM_1025
9@ += 1 

:.CS_TEAM_1032
1@ += 1 
  1@ > 19058 
else_jump @.CS_TEAM_633 
printf "~B~Locirani ~B~Paketici:~R~ %d" 1 9@ 
9@ = 0 

:.CS_TEAM_1101
if 
  $TP_BACK_TO_POINT == 1 
else_jump @.CS_TEAM_1220 
28@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
29@ = SAMP.GetPlayerPing(28@)
0AF0: 29@ = get_int_from_ini_file "cleo\PickupSett.ini" section "Settings" key "TeleportDel" 
wait 29@ 
$BACKUP_POS_Z -= 1.0 
Actor.PutAt($PLAYER_ACTOR, $BACKUP_POS_X, $BACKUP_POS_Y, $BACKUP_POS_Z)
$TP_BACK_TO_POINT = 0 

:.CS_TEAM_1220
if 
  $SPSPEC_CMD == 1 
else_jump @.CS_TEAM_1317 
15@ += 5.0 
16@ += 5.0 
Camera.SetPosition(14@, 15@, 16@, 0.0, 0.0, 0.0)
15@ -= 5.0 
16@ -= 5.0 
Camera.PointAt(14@, 15@, 16@, 2)

:.CS_TEAM_1317
if 
  $pPickupSyncEnabled == 1 
else_jump @.CS_TEAM_1347 
0BD1: samp send_picked_up_pickup $PICKUP_HANDLE1337 
$pPickupSyncEnabled = 0 

:.CS_TEAM_1347
if 
key_down 119 
else_jump @.CS_TEAM_1413 
if 
  $SPSPEC_CMD == 1 
else_jump @.CS_TEAM_1408 
$SPSPEC_CMD = 0 
Camera.Restore_WithJumpCut
wait 1000 
$SPSPEC_CMD = 1 
jump @.CS_TEAM_1413 

:.CS_TEAM_1408
wait 1000 

:.CS_TEAM_1413
jump @.CS_TEAM_603 

:.CS_TEAM_1420
0B12: 31@ = 31@ XOR 1 
if 
  31@ == 1 
else_jump @.CS_TEAM_1502 
chatmsg "{BFBFBF}Pickup finder je {FF0000}upaljen" -1 
jump @.CS_TEAM_1548 

:.CS_TEAM_1502
chatmsg "{BFBFBF}Pickup finder je {FF0000}ugasen" -1 

:.CS_TEAM_1548
SAMP.CmdRet

:.CS_TEAM_1550
chatmsg "{BFBFBF}...{FF0000}...{BFBFBF}...{FF0000} ___ ObjectFinder{FF0000} Lista Komandi ___ ...{BFBFBF}...{FF0000}...{BFBFBF}." -1 
chatmsg "{BFBFBF}/sp -{FF0000} Ugasiti/Upaliti Pickup Finder [ Mora biti upaljen da bi koristio sledece komande ]" -1 
chatmsg "{BFBFBF}/sptp <pickupid> -{FF0000} Teleportira do zeljenog pickup-a" -1 
chatmsg "{BFBFBF}/spauto -{FF0000} Automatski kupi pickupe" -1 
chatmsg "{BFBFBF}/spstp <pickupid> -{FF0000} Teleportira do pickup-a zatim te vraca nazad na staru lokaciju" -1 
chatmsg "{BFBFBF}Type /tpdel {FF0000}<milliseconds> - Podesiti trajanje izmedju teleportiranja na staru lokaciju" -1 
chatmsg "{BFBFBF}/spspec <pickupid> -{FF0000} Upaliti Pracenje pickup-a" -1 
chatmsg "{BFBFBF}/spspecoff <pickupid> -{FF0000} Ugasiti Pracenje pickup-a" -1 
chatmsg "{BFBFBF}/spsync <pickupid> -{FF0000} Salje lazne pokupljene podatke o pickup-u" -1 
chatmsg "{BFBFBF}/spdel -{FF0000} Izbrisati svaki pickup (Nije zavrseno)" -1 
chatmsg "{BFBFBF}Svaka odluka u ovom modu je {FFF000}Screenshot(F8) zasticen" -1 
chatmsg "{BFBFBF}Credits: Fr0z3n, GodFelaz, Batonkal, GodfatheR" -1 
chatmsg "{BFBFBF}----------------------------------------{FF0000}----------------------------------------" -1 
SAMP.CmdRet

:.CS_TEAM_2668
if 
  31@ == 1 
else_jump @.CS_TEAM_2823 
if 
  $SPAUTO_CMD == 1 
else_jump @.CS_TEAM_2764 
$SPAUTO_CMD = 0 
chatmsg "{FF0000}Automatsko Kupljenje Iskljuceno" -1 
jump @.CS_TEAM_2816 

:.CS_TEAM_2764
$SPAUTO_CMD = 1 
chatmsg "{FF0000}Automatsko Kupljenje Ukljuceno" -1 

:.CS_TEAM_2816
jump @.CS_TEAM_2885 

:.CS_TEAM_2823
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_2885
SAMP.CmdRet

:.CS_TEAM_2887
if 
  31@ == 1 
else_jump @.CS_TEAM_3158 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  
else_jump @.CS_TEAM_3099 
1@ = 0 

:.CS_TEAM_2944
if 
$PICKUP_HANDLE1337 = SAMP.PickupHandleByID(1@)
else_jump @.CS_TEAM_3070 
if 
003B:   1@ == $NOUSETILLNOW // (int) 
else_jump @.CS_TEAM_3027 
065B: store_pickup $PICKUP_HANDLE1337 position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 
$TEMPVAR_FLOAT_3 -= 1.0 
Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)
jump @.CS_TEAM_3070 

:.CS_TEAM_3027
chatmsg "{BFBFBF}Pogresan -{FF0000} Pickup ID" -1 

:.CS_TEAM_3070
1@ += 1 
  1@ > 10000 
else_jump @.CS_TEAM_2944 
jump @.CS_TEAM_3151 

:.CS_TEAM_3099
chatmsg "{BFBFBF}Koriscenje -{FF0000} /sptp <pickupid>" -1 

:.CS_TEAM_3151
jump @.CS_TEAM_3220 

:.CS_TEAM_3158
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_3220
SAMP.CmdRet

:.CS_TEAM_3222
if 
  31@ == 1 
else_jump @.CS_TEAM_3510 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  
else_jump @.CS_TEAM_3455 
1@ = 0 

:.CS_TEAM_3279
if 
$PICKUP_HANDLE1337 = SAMP.PickupHandleByID(1@)
else_jump @.CS_TEAM_3426 
if 
003B:   1@ == $NOUSETILLNOW // (int) 
else_jump @.CS_TEAM_3383 
Actor.StorePos($PLAYER_ACTOR, $BACKUP_POS_X, $BACKUP_POS_Y, $BACKUP_POS_Z)
065B: store_pickup $PICKUP_HANDLE1337 position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 
$TEMPVAR_FLOAT_3 -= 1.0 
Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)
$TP_BACK_TO_POINT = 1 
jump @.CS_TEAM_3426 

:.CS_TEAM_3383
chatmsg "{BFBFBF}Pogresan -{FF0000} Pickup ID" -1 

:.CS_TEAM_3426
1@ += 1 
  1@ > 10000 
else_jump @.CS_TEAM_3279 
jump @.CS_TEAM_3503 

:.CS_TEAM_3455
chatmsg "{BFBFBF}Usage -{FF0000} /spstp <pickupid>" -1 

:.CS_TEAM_3503
jump @.CS_TEAM_3572 

:.CS_TEAM_3510
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_3572
SAMP.CmdRet

:.CS_TEAM_3574
if 
  31@ == 1 
else_jump @.CS_TEAM_3830 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  
else_jump @.CS_TEAM_3775 
1@ = 0 

:.CS_TEAM_3631
if 
$PICKUP_HANDLE1337 = SAMP.PickupHandleByID(1@)
else_jump @.CS_TEAM_3746 
if 
003B:   1@ == $NOUSETILLNOW // (int) 
else_jump @.CS_TEAM_3704 
$SPSPEC_CMD = 0 
$SPSPEC_CMD = 1 
065B: store_pickup $PICKUP_HANDLE1337 position_to 14@ 15@ 16@ 
jump @.CS_TEAM_3746 

:.CS_TEAM_3704
chatmsg "{BFBFBF}Invalid -{FF0000} Pickup ID" -1 

:.CS_TEAM_3746
1@ += 1 
  1@ > 10000 
else_jump @.CS_TEAM_3631 
jump @.CS_TEAM_3823 

:.CS_TEAM_3775
chatmsg "{BFBFBF}Usage -{FF0000} /spstp <pickupid>" -1 

:.CS_TEAM_3823
jump @.CS_TEAM_3892 

:.CS_TEAM_3830
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_3892
SAMP.CmdRet

:.CS_TEAM_3894
if 
  31@ == 1 
else_jump @.CS_TEAM_3990 
if 
  $SPSPEC_CMD == 1 
else_jump @.CS_TEAM_3946 
$SPSPEC_CMD = 0 
Camera.Restore_WithJumpCut
jump @.CS_TEAM_3983 

:.CS_TEAM_3946
chatmsg "{BFBFBF}Vi ne{FF0000} specate!" -1 

:.CS_TEAM_3983
jump @.CS_TEAM_4052 

:.CS_TEAM_3990
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_4052
SAMP.CmdRet

:.CS_TEAM_4054
if 
  31@ == 1 
else_jump @.CS_TEAM_4188 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $PICKUP_HANDLE1337  
else_jump @.CS_TEAM_4132 
$pPickupSyncEnabled = 1 
065B: store_pickup $PICKUP_HANDLE1337 position_to $pPickupPosX199 $pPickupPosY199 $pPickupPosZ199 
jump @.CS_TEAM_4181 

:.CS_TEAM_4132
chatmsg "{BFBFBF}Usage -{FF0000} /spsync <pickupid>" -1 

:.CS_TEAM_4181
jump @.CS_TEAM_4250 

:.CS_TEAM_4188
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_4250
SAMP.CmdRet

:.CS_TEAM_4252
if 
  31@ == 1 
else_jump @.CS_TEAM_4488 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  
else_jump @.CS_TEAM_4433 
1@ = 0 

:.CS_TEAM_4309
if 
$PICKUP_HANDLE1337 = SAMP.PickupHandleByID(1@)
else_jump @.CS_TEAM_4404 
if 
003B:   1@ == $NOUSETILLNOW // (int) 
else_jump @.CS_TEAM_4359 
Pickup.Destroy($PICKUP_HANDLE1337)
jump @.CS_TEAM_4404 

:.CS_TEAM_4359
chatmsg "{BFBFBFÐ} Pogresan -{FF0000} Pickup ID" -1 

:.CS_TEAM_4404
1@ += 1 
  1@ > 1000 
else_jump @.CS_TEAM_4309 
jump @.CS_TEAM_4481 

:.CS_TEAM_4433
chatmsg "{BFBFBF}Usage -{FF0000} /spdel <pickupid>" -1 

:.CS_TEAM_4481
jump @.CS_TEAM_4550 

:.CS_TEAM_4488
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_4550
SAMP.CmdRet

:.CS_TEAM_4552
if 
  31@ == 1 
else_jump @.CS_TEAM_4861 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $WAIT_DURATION_BEFORE_TP_BACK  
else_jump @.CS_TEAM_4803 
if 
  $WAIT_DURATION_BEFORE_TP_BACK >= 0 
else_jump @.CS_TEAM_4739 
chatmsg "{BFBFBF}Teleport delay {FF0000}set to %d milliseconds" -1 $WAIT_DURATION_BEFORE_TP_BACK 
0AF1: write_int $WAIT_DURATION_BEFORE_TP_BACK to_ini_file "cleo\PickupSett.ini" section "Settings" key "TeleportDel" 
jump @.CS_TEAM_4796 

:.CS_TEAM_4739
chatmsg "{BFBFBF}Delay duration can not be{FF0000} negative" -1 

:.CS_TEAM_4796
jump @.CS_TEAM_4854 

:.CS_TEAM_4803
chatmsg "{BFBFBF}Usage -{FF0000} /tpdel <delay in ms>" -1 

:.CS_TEAM_4854
jump @.CS_TEAM_4930 

:.CS_TEAM_4861
jump @.CS_TEAM_4930 
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_4930
SAMP.CmdRet

:.CS_TEAM_4932
if 
  31@ == 1 
else_jump @.CS_TEAM_5200 
   SAMP.IsCommandTyped(0@)
if 
0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  
else_jump @.CS_TEAM_5144 
1@ = 0 

:.CS_TEAM_4989
if 
$PICKUP_HANDLE1337 = SAMP.PickupHandleByID(1@)
else_jump @.CS_TEAM_5115 
if 
003B:   1@ == $NOUSETILLNOW // (int) 
else_jump @.CS_TEAM_5073 
0BB9: samp 25@ = get_pickup_pool_ptr 
$hFILE = File.Open("PickupSett.ini", 119)
File.Write($hFILE, 256, 25@)
jump @.CS_TEAM_5115 

:.CS_TEAM_5073
chatmsg "{BFBFBF}Invalid -{FF0000} Pickup ID" -1 

:.CS_TEAM_5115
1@ += 1 
  1@ > 10000 
else_jump @.CS_TEAM_4989 
jump @.CS_TEAM_5193 

:.CS_TEAM_5144
chatmsg "{BFBFBF}Usage -{FF0000} /sppool <pickupid>" -1 

:.CS_TEAM_5193
jump @.CS_TEAM_5262 

:.CS_TEAM_5200
chatmsg "{BFBFBF}Upali prvo Finder pomocu -{FF0000} KOMANDE: /sp" -1 

:.CS_TEAM_5262
SAMP.CmdRet

:.CS_TEAM_5264
0AA7: call_function 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@  
0073: 2@ /= 6@ // (float) 
0073: 2@ /= 4@ // (float) 
0073: 3@ /= 7@ // (float) 
0073: 3@ /= 4@ // (float) 
2@ *= 640.0 
3@ *= 448.0 
ret 2 2@ 3@ 

:.CS_TEAM_5358
0087: 14@ = 8@ // (float) 
0087: 12@ = 2@ // (float) 
0087: 13@ = 3@ // (float) 
12@ /= 2.0 
13@ /= 2.0 
0087: 8@ = 0@ // (float) 
005B: 8@ += 2@ // (float) 
0063: 8@ -= 12@ // (float) 
0087: 9@ = 0@ // (float) 
0063: 9@ -= 2@ // (float) 
005B: 9@ += 12@ // (float) 
0087: 10@ = 1@ // (float) 
005B: 10@ += 3@ // (float) 
0063: 10@ -= 13@ // (float) 
0087: 11@ = 1@ // (float) 
0063: 11@ -= 3@ // (float) 
005B: 11@ += 13@ // (float) 
03F0: enable_text_draw 1 
038E: draw_box_position 8@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 9@ 1@ size 14@ 3@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 10@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
038E: draw_box_position 0@ 11@ size 2@ 14@ RGBA 4@ 5@ 6@ 7@ 
ret 0 

:.CS_TEAM_5611
06AC: 21@ = actor $PLAYER_ACTOR movement_speed 
if 
  21@ > 50.0 
else_jump @.CS_TEAM_5650 
21@ = 50.0 

:.CS_TEAM_5650
006B: 21@ *= 21@ // (float) 
17@ = -0.514 
17@ /= 2500.0 
006B: 17@ *= 21@ // (float) 
17@ += 0.7 
0B60: convert_game_screen_coords 86.0 383.0 to_window_screen_coords 6@ 7@ 
call @.CS_TEAM_5777 7 0@ 1@ 2@ 6@ 7@ 17@ 130.0 0@ 1@ 
Render.DrawPolygon(0@, 1@, 20, 20, 50, 0, 3@)
ret 0 

:.CS_TEAM_5777
04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
050A: 13@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 10@ 11@ 12@ 
if 
0025:   13@ > 6@ // (float) 
else_jump @.CS_TEAM_5856 
0087: 13@ = 6@ // (float) 

:.CS_TEAM_5856
006B: 13@ *= 5@ // (float) 
call @.CS_TEAM_6168 4 10@ 11@ 0@ 1@ 14@ 
14@ *= -1.0 
call @.CS_TEAM_6080 0 15@ 
005B: 14@ += 15@ // (float) 
0093: 3@ = integer 3@ to_float 
0093: 4@ = integer 4@ to_float 
call @.CS_TEAM_5991 4 3@ 4@ 14@ 13@ 16@ 17@ 
0092: 16@ = float 16@ to_integer 
0092: 17@ = float 17@ to_integer 
ret 2 16@ 17@ 

:.CS_TEAM_5991
2@ *= -1.0 
02F6: 10@ = sine 2@ // (float) 
006B: 10@ *= 3@ // (float) 
005B: 0@ += 10@ // (float) 
02F7: 10@ = cosine 2@ // (float) 
006B: 10@ *= 3@ // (float) 
10@ /= 640.0 
10@ *= 480.0 
005B: 1@ += 10@ // (float) 
ret 2 0@ 1@ 

:.CS_TEAM_6080
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 10787220 10787232 3@ 2@ 1@ 20.0  
call @.CS_TEAM_6168 4 $13 $DEFAULT_WAIT_TIME 1@ 2@ 4@ 
ret 1 4@ 

:.CS_TEAM_6168
0063: 0@ -= 2@ // (float) 
0063: 1@ -= 3@ // (float) 
0604: get_Z_angle_for_point 0@ 1@ store_to 4@ 
ret 1 4@ 

:.CS_TEAM_6203
0BB9: samp 1@ = get_pickup_pool_ptr 
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0 
if 
  2@ > 0 
else_jump @.CS_TEAM_6397 
0A8E: 2@ = 1@ + 4 // int 
0A8E: 3@ = 1@ + 61444 // int 
4@ = 0 

:.CS_TEAM_6268
0A90: 5@ = 4@ * 4 // int 
005A: 5@ += 2@ // (int) 
0A8D: 5@ = read_memory 5@ size 4 virtual_protect 0 
if 
   not 5@ == 0 
else_jump @.CS_TEAM_6375 
0A90: 5@ = 4@ * 20 // int 
005A: 5@ += 3@ // (int) 
0A8D: 5@ = read_memory 5@ size 4 virtual_protect 0 
if 
003B:   5@ == 0@ // (int) 
else_jump @.CS_TEAM_6375 
return_true 
ret 1 4@ 

:.CS_TEAM_6375
4@ += 1 
  4@ > 4095 
else_jump @.CS_TEAM_6268 

:.CS_TEAM_6397
return_false 
ret 1 -1
 

RazooorS

Active member
Joined
Feb 16, 2019
Messages
60
Reaction score
0
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread ".CS TEAM" 
0000: NOP 

:.CS_TEAM_14
wait 0 
   SAMP.Available
else_jump @.CS_TEAM_14 
0B34: samp register_client_command "bayside" to_label @.CS_TEAM_743 

:.CS_TEAM_43
wait 0 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2505.977 1215.476 37.4283 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_100 
Marker.Disable(0@)

:.CS_TEAM_100
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2226.527 2326.83 7.5469 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_153 
Marker.Disable(1@)

:.CS_TEAM_153
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2263.943 2303.834 4.8202 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_206 
Marker.Disable(2@)

:.CS_TEAM_206
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2293.985 2251.994 4.9844 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_259 
Marker.Disable(3@)

:.CS_TEAM_259
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2431.168 2251.856 4.9201 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_312 
Marker.Disable(4@)

:.CS_TEAM_312
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2463.818 2232.781 4.8438 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_365 
Marker.Disable(5@)

:.CS_TEAM_365
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2494.763 2214.097 4.9844 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_418 
Marker.Disable(6@)

:.CS_TEAM_418
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2412.127 2216.517 4.9844 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_471 
Marker.Disable(7@)

:.CS_TEAM_471
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2610.793 2256.95 8.2109 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_524 
Marker.Disable(8@)

:.CS_TEAM_524
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2529.791 2290.409 4.9844 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_577 
Marker.Disable(9@)

:.CS_TEAM_577
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2529.231 2362.597 4.986 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_630 
Marker.Disable(10@)

:.CS_TEAM_630
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2522.281 2452.116 17.9279 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_683 
Marker.Disable(11@)

:.CS_TEAM_683
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2511.979 2475.203 18.8213 radius 6.0 6.0 20.0 
else_jump @.CS_TEAM_736 
Marker.Disable(12@)

:.CS_TEAM_736
jump @.CS_TEAM_43 

:.CS_TEAM_743
wait 0 
chatmsg "{F42B00}[.CS TEAM] {FFC14C} Algoritam za Bayside je aktiviran!!" 
0@ = Marker.CreateIconAndSphere(19, -2505.977, 1215.476, 37.4283)
1@ = Marker.CreateIconAndSphere(19, -2226.527, 2326.83, 7.5469)
2@ = Marker.CreateIconAndSphere(19, -2263.943, 2303.834, 4.8202)
3@ = Marker.CreateIconAndSphere(19, -2293.985, 2251.994, 4.9844)
4@ = Marker.CreateIconAndSphere(19, -2431.168, 2251.856, 4.9201)
5@ = Marker.CreateIconAndSphere(19, -2463.818, 2232.781, 4.8438)
6@ = Marker.CreateIconAndSphere(19, -2494.763, 2214.097, 4.9844)
7@ = Marker.CreateIconAndSphere(19, -2412.127, 2216.517, 4.9844)
8@ = Marker.CreateIconAndSphere(19, -2610.793, 2256.95, 8.2109)
9@ = Marker.CreateIconAndSphere(19, -2529.791, 2290.409, 4.9844)
10@ = Marker.CreateIconAndSphere(19, -2529.231, 2362.597, 4.986)
11@ = Marker.CreateIconAndSphere(19, -2522.281, 2452.116, 17.9279)
12@ = Marker.CreateIconAndSphere(19, -2511.979, 2475.203, 18.8213)
SAMP.CmdRet
[/cleo]
There
 
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