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  1. Doublesix

    Help Anyone know how to fix this? (See the picture).

    Thanks man, it work.
  2. Doublesix

    Help Anyone know how to fix this? (See the picture).

    It work, but not fully working. Idk why, you can see the picture. This is the code: :EasyTaxi_27 wait 0 if and SAMP.IsLocalPlayerSpawned not SAMP.IsDialogActive(-1) else_jump @EasyTaxi_27 alloc [email protected] 160 alloc [email protected] 200 SAMP.GetChatString(98, [email protected], $NOT_USED, $NOT_USED, $NOT_USED) 0A8C...
  3. Doublesix

    Help Anyone know how to fix this? (See the picture).

    Can i add something like "." or "Sir" at /say "Destination Detected: %s"/? Example: say "I want to go %s, sir." [email protected]
  4. Doublesix

    Help Anyone know how to fix this? (See the picture).

    Why me using "98" instead of "99" in SAMP.GetChatString? Because when I type /starttaxi at the server, it will be like this.So i use 98.
  5. Doublesix

    Help Anyone know how to fix this? (See the picture).

    Like this? :EasyTaxi_27 wait 0 if and SAMP.IsLocalPlayerSpawned not SAMP.IsDialogActive(-1) else_jump @EasyTaxi_27 alloc [email protected] 160 alloc [email protected] 200 SAMP.GetChatString(98, [email protected], $NOT_USED, $NOT_USED, $NOT_USED) if 0AD4: $NOT_USED = scan_string [email protected] format "Destination: {%[^}]}%[^\n]" [email protected] else_jump...
  6. Doublesix

    Help Anyone know how to fix this? (See the picture).

    i've replace the scan_string like this, it still not work. help me please? 0AD4: $NOT_USED = scan_string [email protected] format "Destination: {33AA33}%s {33AA33}%s" [email protected] [email protected]
  7. Doublesix

    Help Anyone know how to fix this? (See the picture).

    Still not work bro. Nothing happen when i try at the Game.
  8. Doublesix

    Help Anyone know how to fix this? (See the picture).

    How can i fix this? i can't scan text 2 (Strip) its must be "The Strip". But as you can see, it just says "The". How to scan full chat string at 1 lines? This is the code i use: // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on...
  9. Doublesix

    Help Read Player ID's and Auto Accept Mechanic Call. Need help, please.

    /amcall and /infomech is different, /amcall for accept the mechanic call and /infomech for check the caller mechanic information, its still available or not.
  10. Doublesix

    Help Read Player ID's and Auto Accept Mechanic Call. Need help, please.

    For /infomech the player ID. It need the player ID. This, sorry right now i'm using android for reply the thread.
  11. Doublesix

    Help Read Player ID's and Auto Accept Mechanic Call. Need help, please.

    Not work when i try your second code i mean. It say "Invalid Player ID".
  12. Doublesix

    Help Read Player ID's and Auto Accept Mechanic Call. Need help, please.

    Not working. Invalid ID when i try at the Game.
  13. Doublesix

    Help Read Player ID's and Auto Accept Mechanic Call. Need help, please.

    I want to make cleo for auto /amcall (Accept Mechanic Call). This is the code. Idk why, it doesn't work at the Game (Nothing happen). Maybe someone can help me, please? // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013...
  14. Doublesix

    Help Masked Man Checker

    Thanks bro. it work.
  15. Doublesix

    Help Masked Man Checker

    I added hotkey like this, but why is freezing when i tested it? // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP :Noname_2 wait 0 SAMP.Available jf @Noname_2...
  16. Doublesix

    Help Masked Man Checker

    Thanks man it work, can i add any hotkey at that code?
  17. Doublesix

    Help Masked Man Checker

    0.3.7 bro
  18. Doublesix

    Help Masked Man Checker

    Did you mean like this? // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP wait 0 :Noname_6 wait 50 SAMP.Available jf @Noname_6 :Noname_19 wait 0 if 0ADC...
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