Aim Assist Crossair

Joined
Aug 16, 2017
Messages
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Points
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#1
So I was talking to a friend, he told me about this crosshair which changes color. This is how it works, the default color is red(so the crosshair will always be red once not aiming at someone) and when you aim at someone skin, it turns green, indicating that you can shoot, I want to know if this is true and if any way could link it below or tell me about it so I can search for it. Please have in mind it is NOT an aimbot
 
OP
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Messages
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8
#9

Attachments

OP
OP
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Joined
Aug 16, 2017
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#12
I made it using Cheat engine...
Thanks much the bike bug got fixed not sure about the crashing since I only tested it for 2 minutes and it didn't happen so I assume it's fixed as well. One last question code i edit the colors? if so what program can I use to edit this, I tried using sanny builder and it returns an error (9Ah at offset: 16.). Trust me that's the last question I'll ask for now.
 

Edvincik

Well-Known Member
Joined
Mar 15, 2016
Messages
377
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13
Points
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#13
Thanks much the bike bug got fixed not sure about the crashing since I only tested it for 2 minutes and it didn't happen so I assume it's fixed as well. One last question code i edit the colors? if so what program can I use to edit this, I tried using sanny builder and it returns an error (9Ah at offset: 16.). Trust me that's the last question I'll ask for now.
you cant, unless Parazitas will give you the source code, but you can try to decrypt it or do some magic with HxD as well
 
OP
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Aug 16, 2017
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#14
you cant, unless Parazitas will give you the source code, but you can try to decrypt it or do some magic with HxD as well
Ok, thanks for telling me this.
I made it using Cheat engine...
Are you willing to share the source code with me privately or publicly, anyone you rather? If not you don't have to do it.
 

Parazitas

Well-Known Member
Joined
Jan 2, 2017
Messages
807
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34
Points
43
Location
Lithuania
Website
ugbase.eu
10
#15
~ For all ~
# Cheat Engine Magic #


PHP:
{$CLEO .cs}

0000: NOP

wait 10000

while true
wait 0

IF and
8118:   actor $PLAYER_ACTOR dead
044B:   actor $PLAYER_ACTOR on_foot
THEN
    0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0  // C_PED
    [email protected] += 0x79C // C_PED + 0x79C
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    IF
    [email protected] > 0 // 0 - NOT Target , 1 - ON Target
    THEN
        call @CrosshairGreen 0
        0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0
        [email protected] += 0x79C
        0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0  /// Reload - C_PED + 0x79C ... memories
    ELSE
        call @CrosshairRed 0
    END
END

END

:CrosshairGreen
0A8C: write_memory 0x58E47C size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B
0AB2: 0

:CrosshairRed
0A8C: write_memory 0x58E47C size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B
0AB2: 0
@Banna
@Edvincik
@Naurijus
@peka
@WaTTi
 
Last edited:

peka

Active Member
Joined
Oct 14, 2018
Messages
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2
Points
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5
#16
~ For all ~
# Cheat Engine Magic #


PHP:
{$CLEO .cs}

0000: NOP

wait 10000

while true
wait 0

IF and
8118:   actor $PLAYER_ACTOR dead
044B:   actor $PLAYER_ACTOR on_foot
THEN
    0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0  // C_PED
    [email protected] += 0x79C // C_PED + 0x79C
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    IF
    [email protected] > 0 // 0 - NOT Target , 1 - ON Target
    THEN
        call @CrosshairGreen 0
        0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0
        [email protected] += 0x79C
        0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0  /// Reload - C_PED + 0x79C ... memories
    ELSE
        call @CrosshairRed 0
    END
END

END

:CrosshairGreen
0A8C: write_memory 0x58E47C size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B
0AB2: 0

:CrosshairRed
0A8C: write_memory 0x58E47C size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B
0AB2: 0
@Banna
@Edvincik
@Naurijus
@peka
@WaTTi
Thanks mate.
 
OP
OP
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Joined
Aug 16, 2017
Messages
21
Likes
1
Points
8
#17
~ For all ~
# Cheat Engine Magic #


PHP:
{$CLEO .cs}

0000: NOP

wait 10000

while true
wait 0

IF and
8118:   actor $PLAYER_ACTOR dead
044B:   actor $PLAYER_ACTOR on_foot
THEN
    0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0  // C_PED
    [email protected] += 0x79C // C_PED + 0x79C
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    IF
    [email protected] > 0 // 0 - NOT Target , 1 - ON Target
    THEN
        call @CrosshairGreen 0
        0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0
        [email protected] += 0x79C
        0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0  /// Reload - C_PED + 0x79C ... memories
    ELSE
        call @CrosshairRed 0
    END
END

END

:CrosshairGreen
0A8C: write_memory 0x58E47C size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value 0 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 128 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B
0AB2: 0

:CrosshairRed
0A8C: write_memory 0x58E47C size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value 255 virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value 0 virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value 0 virtual_protect 0 // B
0AB2: 0
@Banna
@Edvincik
@Naurijus
@peka
@WaTTi
Thanks for providing the source code, now can anyone fix the bug where I crash sometimes when i die, it sends some opcodes and warnings then i crash

See the warning logs here
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x5F277896
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x571A00
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:45] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x409A95
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x409A95
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x409A95
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x409A95
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:46] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x409A95
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x409A95
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
[06:18:47] Warning(s007): Exception 0xC0000005 at 0x0
 
Last edited:

Parazitas

Well-Known Member
Joined
Jan 2, 2017
Messages
807
Likes
34
Points
43
Location
Lithuania
Website
ugbase.eu
10
#18
[NOT TESTED]

PHP:
{$CLEO .cs}

0000: NOP

wait 10000

[email protected] = false

while true
wait 0

IF and
8118:   actor $PLAYER_ACTOR dead
044B:   actor $PLAYER_ACTOR on_foot
THEN
    0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0  // C_PED
    [email protected] += 0x79C // C_PED + 0x79C
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    IF and
    [email protected] == false
    [email protected] > 0 // 0 - NOT Target , 1 - ON Target
    THEN
    call @Crosshair 12 R 0 G 128 B 0 R 0 G 128 B 0 R 0 G 128 B 0 R 0 G 128 B 0
        0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0
        [email protected] += 0x79C
        0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0  /// Reload - C_PED + 0x79C ... memories
    [email protected] = true
    ELSE
    [email protected] = false
        call @Crosshair 12 R 255 G 0 B 0 R 255 G 0 B 0 R 255 G 0 B 0 R 255 G 0 B 0
    END
END

END

:Crosshair
0A8C: write_memory 0x58E47C size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B
0AB2: 0
 
OP
OP
B
Joined
Aug 16, 2017
Messages
21
Likes
1
Points
8
#19
[NOT TESTED]

PHP:
{$CLEO .cs}

0000: NOP

wait 10000

[email protected] = false

while true
wait 0

IF and
8118:   actor $PLAYER_ACTOR dead
044B:   actor $PLAYER_ACTOR on_foot
THEN
    0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0  // C_PED
    [email protected] += 0x79C // C_PED + 0x79C
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    IF and
    [email protected] == false
    [email protected] > 0 // 0 - NOT Target , 1 - ON Target
    THEN
    call @Crosshair 12 R 0 G 128 B 0 R 0 G 128 B 0 R 0 G 128 B 0 R 0 G 128 B 0
        0A8D: [email protected] = read_memory 0xB6F3B8 size 4 virtual_protect 0
        [email protected] += 0x79C
        0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0  /// Reload - C_PED + 0x79C ... memories
    [email protected] = true
    ELSE
    [email protected] = false
        call @Crosshair 12 R 255 G 0 B 0 R 255 G 0 B 0 R 255 G 0 B 0 R 255 G 0 B 0
    END
END

END

:Crosshair
0A8C: write_memory 0x58E47C size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B

0A8C: write_memory 0x58E433 size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B

0A8C: write_memory 0x58E3DA size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B

0A8C: write_memory 0x58E301 size 1 value [email protected] virtual_protect 0 // R
0A8C: write_memory 0x58E473 size 1 value [email protected] virtual_protect 0 // G
0A8C: write_memory 0x58E466 size 1 value [email protected] virtual_protect 0 // B
0AB2: 0
Can somone compile this I'm getting errors with

"call @Crosshair 12 R 0 G 128 B 0 R 0 G 128 B 0 R 0 G 128 B 0 R 0 G 128 B 0" when i use sanny builder
 
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