CLEO Help Bypassing Weapon Check

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HowEnCokkien

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So, i know there are some checks for weapon integrer. 

-Model Check  
-Inventory Check
-Bullet Check
-WeaponsUpdate
-Checking Sended Bullet if its send by a stored weapon or not


I can bypass these four of checks but after i shot with a weapon, than boom! Send Bullet paramater catch me and server is closing. My question, is there a way to avoid it?
 

0B36

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Open Outcoming packets, disable Weapon Data and Bullet Data and enable them back after the check is over.
 

HowEnCokkien

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0B36 said:
Open Outcoming packets, disable Weapon Data and Bullet Data and enable them back after the check is over.

No, it wont work. Better ACs can easily check if you bypassed bullet packet exist in sobeits and can activate it again. It will only work for very low protected servers and you can just spawn misc weapons, not normal weapons like m4, deagle etc etc.
 

0B36

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Can you define the meaning of stored weapons ? Are they server spawned weapons allocated to you ?
 

HowEnCokkien

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0B36 said:
Can you define the meaning of stored weapons ? Are they server spawned weapons allocated to you ?

Not need to be serversided weapon, it can be a spawned weapon, but it must be added to your inventory list.
 
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