Small & short questions

xzytro

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Can you make Parkour mod with keys active and deactive?
???, ??? ????. Because it's too hard to make one, and there are already lots of parkour cleo mods in google (ex. : matrixjump.cs)
 

Aligator007

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Can i change packet of sending money? (Someone give me 100 and it gives me 2000 because i changed the packet?)
 

xzytro

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You can't because it's controlled by the server itself. Server gives the amount of money which it calculates before the money gets transfered.
 

zaki19

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This code teleports you to grove street if you type /LS :

Code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'TPTER' 
0662: NOP "XZYTRO SAYS HI" 

:REGCMD
wait 0
0B34: samp register_client_command "ls" to_label @TP

:IFCMDTYPED
wait 0
if
SAMP.IsCommandTyped($command)
else_jump @IFCMDTYPED

:TP
00A1: put_actor $PLAYER_ACTOR at 2503.1475 -1678.0405 13.5373
0B43: samp cmd_ret

i get Commande inconnu SAMP.IsCommandTyped($command)
can you help me fix it
 

zaki19

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i need a cleo that when i hit a key it save my current cordination tp me to another then it wait then take me back to my old cordinaion
 
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:REGCMD
wait 0
0B34: samp register_client_command "ls" to_label @TP

:IFCMDTYPED
wait 0
jump @IFCMDTYPED

:TP
00A1: put_actor $PLAYER_ACTOR at 2503.1475 -1678.0405 13.5373
0B43: samp cmd_ret

Try this.

And this.

:TP
wait 0
if
0ab0: 49 // 1 = your key here.
jf @TP

:TELE
wait 0
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
Actor.PutAt($PLAYER_ACTOR, XXXX, YYYY, ZZZZ)
wait 5000 // 5sec, change it.
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)
jump @TP
 

zaki19

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hi guys i have problem
i make a cleo that tp you to a place then say some think
it like that so when i hit a key it tp meand say some think but the problem is that when i am at the cordinations it spam chat

----------------------------------------------------
@TEST_10
wait 0
if
0AB0: key_pressed 51
else_jump @TEST_10
wait 300
jump @TEST_20

:Test_20
wait 10
00A1: put_actor $PLAYER_ACTOR at -2623.33 208.819 4.68632
wait 100
0AF9: samp say_msg "hi all"
jump @test_10
--------------------------------------------------------

it work but when i use /lp it oher script that tp me it crash
 

xzytro

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the problem is that when i am at the cordinations it spam chat

@TEST_10
wait 0
if
0AB0: key_pressed 51
else_jump @TEST_10
wait 300
jump @TEST_20

:Test_20
wait 10
00A1: put_actor $PLAYER_ACTOR at -2623.33 208.819 4.68632
wait 100
0AF9: samp say_msg "hi all"
jump @test_10
||
/
wait 100
0AF9: samp say_msg "hi all"
wait 1000
jump @test_10
 

Harlem

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Can i change packet of sending money? (Someone give me 100 and it gives me 2000 because i changed the packet?)

Get a packet sniffer and a fake server to inject the modified packets and it's done, pain in the ass.
 
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Whats the differend between jf @ and else_jump @

None, look in your sanny builder folder /data/sa for keywords.txt to understand how keywords works in sanny. Basically its the same thing but instead of writing 004D: @ETC, you can use custom words assigned to an opcodes. Like this 0001=shit, so instead of using "wait 0 ms" you can use "shit 0 ms".
 

dqdqf008

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Need help

Anyone have samp funcs 2.3 and how to install it please
 

Edd004

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[quote author="Monstercat"]Whats the differend between jf @ and else_jump @

None, look in your sanny builder folder /data/sa for keywords.txt to understand how keywords works in sanny. Basically its the same thing but instead of writing 004D: @ETC, you can use custom words assigned to an opcodes. Like this 0001=shit, so instead of using "wait 0 ms" you can use "shit 0 ms".[/quote]

thx dude :D :D:D now i can use "key" for 0AB0: key_pressed 0x73 :lol: :lol::lol:
 

xzytro

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Pro thing, opcode.exe can make it. I can get coordinates of only 1 player for each time you press.

:MAIN
wait 0
if
0ADC: test_cheat "something"
else_jump @MAIN

: DO
wait 0
04C4: store_coords_to $playerposx $playerposy $playerposz from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
0AE1: $target = random_actor_near_point $playerposx $playerposy $playerposz in_radius 999999.0 find_next 0 pass_deads 1
if
056D: actor $target defined
else_jump @NOBODY_AROUND
04C4: store_coords_to $targetposx $targetposy $targetposz from_actor $target with_offset 0.0 0.0 0.0
0ACD: show_text_highpriority "YA TOOK HIS COORDINATES" time 1500
wait 1500
0ACD: show_text_highpriority "SCRIPT WORKS" time 1500
wait 1500
jump @MAIN

:NOBODY_AROUND
wait 0
0ACD: show_text_highpriority "YA'R ALL ALONE IN A DAMN DESERT" time 1500
jump @MAIN
 

Zin

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How to get Coordinates in game like if i wanted to get coordinates of the beach
 

xzytro

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:MAIN
wait 0
if
0ADC: test_cheat "GETTARGETPOS"
else_jump @MAIN
jump @GETTARGETPOS

:GETTARGETPOS
wait 0
0AB6: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET
0ACD: show_text_highpriority "DONE" time 1500
jump @MAIN
Put marker on the beach, type GETTARGETPOS while tab list was opened, and you get it's coordinates into 0@ 1@ 2@.
 
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How to get Coordinates in game like if i wanted to get coordinates of the beach

/save Beach, then go into your GTA SA User Files/SAMP and find savedposition.txt.
 

Monstercat

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NOP ShowTextDraw...

Hey i have a simple REQ is it possible to make NOP ShowTextDraw only in one part of the screen?
 
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