️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

Frdze

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Can you decrypt this file please?
 

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  • PlayerFinder.cs
    20.8 KB · Views: 6

SobFoX

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Can you decrypt this file please?
JavaScript:
wait 5000
0AF8: samp add_message_to_chat "[UGBASE.EU] {FFFFFF}Player Finder made by {00DE21}TH3RM4L-" color 0x0095FF
0B34: samp register_client_command "cfind" to_label @start
0B34: samp register_client_command "myfind" to_label @my_find
0B34: samp register_client_command "stopfind" to_label @stop
31@ = false
30@ = false

:cfind
wait 0 
if
31@ == true
jf @cfind
if
SAMP.IsPlayerConnected(2@)
jf @disconnected   
3@ = SAMP.GetActorHandleByPlayerID(2@)
if
856D:  actor 3@ defined
jf @find       
0B2F: samp get_streamed_out_player_pos 2@ to 9@ 10@ 11@
12@ = Marker.CreateIconAndSphere(41, 9@, 10@, 11@)
wait 750
Marker.Disable(12@)
wait 100     

:find
wait 0
if
056D:  actor 3@ defined
jf @cfind
Actor.StorePos(3@, 5@, 6@, 7@)
8@ = Marker.CreateIconAndSphere(41, 5@, 6@, 7@)
wait 750
Marker.Disable(8@)
wait 100
goto @cfind

:start
if
30@ == false
jf @finding_more_players
SAMP.IsCommandTyped(0@)
if
0AD4: 1@ = scan_string 0@ format "%d" 2@
jf @usage
if
SAMP.IsPlayerConnected(2@)
jf @invalid_id
30@ = true
31@ = true
0B36: samp 4@ = get_player_nickname 2@
0AF8: samp add_message_to_chat "Marker set on the player %s, ID %d. Use [/stopfind] to stop finding." color 0x6098D1 4@ 2@
SAMP.CmdRet
goto @cfind

:stop
if                                                     
31@ == true
jf @not_finding
30@ = false
31@ = false
Marker.Disable(8@)
0AF8: samp add_message_to_chat "The finding has been stopped succefully." color 0x6098D1
SAMP.CmdRet
goto @cfind

:my_find
if
31@ == true
jf @not_finding
0AF8: samp add_message_to_chat "You are finding %s, ID %d." color 0x6098D1 4@ 2@
SAMP.CmdRet
goto @cfind

:disconnected
0AF8: samp add_message_to_chat "The player which you were finding has disconnected." color 0xBF0000
30@ = false
31@ = false
goto @cfind

:finding_more_players
0AF8: samp add_message_to_chat "You can't find more players at the same time. Use [/stopfind] to stop finding." color 0xFBE29C
SAMP.CmdRet
goto @cfind

:usage
0AF8: samp add_message_to_chat "USAGE: /cfind <playerID>" color 0xBFBFBF
SAMP.CmdRet
goto @cfind

:invalid_id
0AF8: samp add_message_to_chat "Invalid ID." color 0xBF0000
SAMP.CmdRet
goto @cfind

:not_finding
0AF8: samp add_message_to_chat "You are not finding anyone." color 0xFBE29C
SAMP.CmdRet
goto @cfind
 

karteho

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can anyone help me to decrypting this cleo?
 

Attachments

  • VehicleName.cs
    346 bytes · Views: 1

Neixorz

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Can you decrypt this file please?
 

Attachments

  • AlternativeCBug.sf
    356.5 KB · Views: 1

Alberto.cs

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can anyone help me to decrypting this cleo?


JavaScript:
{$CLEO .cs}

nop

:Noname_2
wait 0
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
use_text_commands 1
if
  get_random_car_in_sphere_no_save_recursive 0@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 5000.0 find_next 0 pass_wrecked 0
goto_if_false @Noname_245
10@ = 0

:Noname_65
if
  get_random_car_in_sphere_no_save_recursive 0@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 5000.0 find_next 1 pass_wrecked 0
goto_if_false @Noname_224
if
  is_car_on_screen 0@
goto_if_false @Noname_224
Car.StorePos(0@, 1@, 2@, 3@)
6@ = Car.Model(0@)
get_name_of_vehicle_model 6@s = vehicle_model 6@
cleo_call @Noname_252 3 1@ 2@ 3@ 4@ 5@
set_text_centre 1
set_text_edge 1 RGBA 0 0 0 175
set_text_colour 255 255 255 175
set_text_scale 0.3 1.1
display_text 4@ 5@ GXT 6@s

:Noname_224
10@ += 1
  10@ > 80
goto_if_false @Noname_65

:Noname_245
goto @Noname_2

:Noname_252
call_function_return 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@
div_float_lvar_by_float_lvar 2@ /= 6@
div_float_lvar_by_float_lvar 2@ /= 4@
div_float_lvar_by_float_lvar 3@ /= 7@
div_float_lvar_by_float_lvar 3@ /= 4@
2@ *= 640.0
3@ *= 448.0
cleo_return 2 2@ 3@

Poor SOBFOX he has to deal with idiots like you, it's not encrypted at all
 

karteho

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JavaScript:
{$CLEO .cs}

nop

:Noname_2
wait 0
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
use_text_commands 1
if
  get_random_car_in_sphere_no_save_recursive 0@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 5000.0 find_next 0 pass_wrecked 0
goto_if_false @Noname_245
10@ = 0

:Noname_65
if
  get_random_car_in_sphere_no_save_recursive 0@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 5000.0 find_next 1 pass_wrecked 0
goto_if_false @Noname_224
if
  is_car_on_screen 0@
goto_if_false @Noname_224
Car.StorePos(0@, 1@, 2@, 3@)
6@ = Car.Model(0@)
get_name_of_vehicle_model 6@s = vehicle_model 6@
cleo_call @Noname_252 3 1@ 2@ 3@ 4@ 5@
set_text_centre 1
set_text_edge 1 RGBA 0 0 0 175
set_text_colour 255 255 255 175
set_text_scale 0.3 1.1
display_text 4@ 5@ GXT 6@s

:Noname_224
10@ += 1
  10@ > 80
goto_if_false @Noname_65

:Noname_245
goto @Noname_2

:Noname_252
call_function_return 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@
div_float_lvar_by_float_lvar 2@ /= 6@
div_float_lvar_by_float_lvar 2@ /= 4@
div_float_lvar_by_float_lvar 3@ /= 7@
div_float_lvar_by_float_lvar 3@ /= 4@
2@ *= 640.0
3@ *= 448.0
cleo_return 2 2@ 3@

Poor SOBFOX he has to deal with idiots like you, it's not encrypted at all
thanks
 

Ram_Bo

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Help me see if it's malicious code
 

Attachments

  • hinter.asi
    232 KB · Views: 2
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