CLEO Help Error at compilating Springfield's cleo "Illegal char in the identifier"

CLEO related
Status
Not open for further replies.

Pinii

Active member
Joined
Sep 18, 2013
Messages
126
Reaction score
0
[glow=green,2,300] :computer_guy: Hi guys, I was looking up for some good aimbot that works with the opcode's auto c-bug.

As I am new in this cleo scripting shit, I realized that opcode's was auto-enabled (no on/off key)  :fuck_you:

So I went to Springfield's thread with the on/off version.  :fuck_yea:

The on/off link was broken[glow=red,2,300] ( http://rghost.net/52550281 )[/glow]  :face_palm:

So I went to the Ping aimbot request, answered by Springfield. [glow=red,2,300]http://ugbase.eu/request-archive/aimbot-8431/msg48742/#msg48742[/glow]  :not_bad:

I downloaded it, and REALIZED THAT THE FUCKING KEY IS F12 (incompatible with s0b)  :red_eyes:

Well, I opened my sanny builder and decompiled the .cs Then I edited the key to K. buuuuut.... At compilating it gave me this error:
QhSB81h.png


Same with the other 'pingaim' he published  :celeral_guy:
Z7vcVNu.png


Well, that is. If any help is Appreciated

(Vanilla Sannybuilder, with Sampfuncs integrated)[/glow]
 

Pinii

Active member
Joined
Sep 18, 2013
Messages
126
Reaction score
0
Opcode.eXe link said:
You have to remove the $ on the labels  :table_flip:

And how the hell did Springfield compiled that?  :kidding:

Or the decompiler is a faggot?  :imoverit:

thanks, anyways  :urtheman:

:fuck_yea: Thanks Opcode.


:angry: I COULD DO THAT AFTER REMOVING 1908240917294172957129572197412975971847580178 "@$SPRINGFIELD"  :fuck_you:

:red_eyes:
 

0B36

Expert
Joined
Jan 6, 2014
Messages
1,324
Reaction score
8
The whole point of adding illegal chars in the script was to prevent someone from editing/recompiling the source code of the script and it was supported in the earlier versions of Sanny Builder, that's why he was able to compile it successfully. The newer versions don't support it anymore I guess and that's why you will have to remove the illegal chars and then compile.
 
Joined
Feb 18, 2005
Messages
2,963
Reaction score
267
0B36 link said:
The whole point of adding illegal chars in the script was to prevent someone from editing/recompiling the source code of the script and it was supported in the earlier versions of Sanny Builder, that's why he was able to compile it successfully. The newer versions don't support it anymore I guess and that's why you will have to remove the illegal chars and then compile.

I don't know about that, but i didn't compile the mod using labels.
By default if a thread name isn't specified it will be "Noname", when decompiled and all labels will be counted like ":Noname_XXX".
Using 03A4: "$springfield" at the start of your script, when decompiled, all labels will be named ":$springfield_XX" which will result in an error since you can't use illegal chars in label names.
 
Status
Not open for further replies.
Top