️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

Excelds

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decrypt please i need code if available
 

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  • script.lua
    12.1 KB · Views: 6

Gus

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Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part


The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
Hello i will send this
 

Attachments

  • D-Weapons (1).cs
    5.1 KB · Views: 5

auroramotm

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JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
if
044B:   actor $PLAYER_ACTOR on_foot
else_jump @NONAME_850
0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_L" at 0.6 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CROUCH_ROLL_R" at 0.6 times_normal_rate

:NONAME_850
jump @NONAME_2
safe
 

SobFoX

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Hello i will send this
JavaScript:
{$CLEO .cs}

write_debug "SYSTEMAIN.3DN.RU"
script_name "$PLAYER_ACTOR"

:_PLAYER_ACTOR_37
wait 0
if
  Player.Defined($PLAYER_CHAR)
goto_if_false @_PLAYER_ACTOR_37
if
  is_key_pressed 113
goto_if_false @_PLAYER_ACTOR_37
0@ = 22
0@ += 36
0@ *= 112
0@ += 13150904
0@ += 34
read_memory 20@ = read_memory 0@ size 2 virtual_protect 0
write_memory 0@ size 2 value 90 virtual_protect 0
1@ = 23
1@ += 36
1@ *= 112
1@ += 13150904
1@ += 34
read_memory 21@ = read_memory 1@ size 2 virtual_protect 0
write_memory 1@ size 2 value 90 virtual_protect 0
2@ = 24
2@ += 36
2@ *= 112
2@ += 13150904
2@ += 34
read_memory 22@ = read_memory 2@ size 2 virtual_protect 0
write_memory 2@ size 2 value 90 virtual_protect 0
3@ = 25
3@ += 36
3@ *= 112
3@ += 13150904
3@ += 34
read_memory 23@ = read_memory 3@ size 2 virtual_protect 0
write_memory 3@ size 2 value 90 virtual_protect 0
4@ = 27
4@ += 36
4@ *= 112
4@ += 13150904
4@ += 34
read_memory 24@ = read_memory 4@ size 2 virtual_protect 0
write_memory 4@ size 2 value 90 virtual_protect 0
5@ = 29
5@ *= 112
5@ += 13150904
5@ += 34
read_memory 25@ = read_memory 5@ size 2 virtual_protect 0
write_memory 5@ size 2 value 90 virtual_protect 0
6@ = 30
6@ += 36
6@ *= 112
6@ += 13150904
6@ += 34
read_memory 26@ = read_memory 6@ size 2 virtual_protect 0
write_memory 6@ size 2 value 90 virtual_protect 0
7@ = 31
7@ += 36
7@ *= 112
7@ += 13150904
7@ += 34
read_memory 27@ = read_memory 7@ size 2 virtual_protect 0
write_memory 7@ size 2 value 90 virtual_protect 0
8@ = 33
8@ *= 112
8@ += 13150904
8@ += 34
read_memory 28@ = read_memory 8@ size 2 virtual_protect 0
write_memory 8@ size 2 value 90 virtual_protect 0
9@ = 34
9@ *= 112
9@ += 13150904
9@ += 34
read_memory 29@ = read_memory 9@ size 2 virtual_protect 0
write_memory 9@ size 2 value 90 virtual_protect 0
10@ = 28
10@ += 36
10@ *= 112
10@ += 13150904
10@ += 34
read_memory 30@ = read_memory 10@ size 2 virtual_protect 0
write_memory 10@ size 2 value 90 virtual_protect 0
11@ = 32
11@ += 36
11@ *= 112
11@ += 13150904
11@ += 34
read_memory 31@ = read_memory 11@ size 2 virtual_protect 0
write_memory 11@ size 2 value 90 virtual_protect 0
12@ = 37
12@ *= 112
12@ += 13150904
12@ += 34
read_memory TIMERA = read_memory 12@ size 2 virtual_protect 0
write_memory 12@ size 2 value 90 virtual_protect 0
13@ = 38
13@ += 36
13@ *= 112
13@ += 13150904
13@ += 34
read_memory TIMERB = read_memory 13@ size 2 virtual_protect 0
write_memory 13@ size 2 value 90 virtual_protect 0
add_one_off_sound 1085 at 0.0 0.0 0.0
wait 50
add_one_off_sound 1085 at 0.0 0.0 0.0
wait 50
add_one_off_sound 1085 at 0.0 0.0 0.0
print_now 'CHEAT1' time 1000 flag 1

:_PLAYER_ACTOR_1043
wait 0
if
  not is_key_pressed 113
goto_if_false @_PLAYER_ACTOR_1043

:_PLAYER_ACTOR_1062
wait 0
if
  is_key_pressed 113
goto_if_false @_PLAYER_ACTOR_1062
write_memory 0@ size 2 value 20@ virtual_protect 0
write_memory 1@ size 2 value 21@ virtual_protect 0
write_memory 2@ size 2 value 22@ virtual_protect 0
write_memory 3@ size 2 value 23@ virtual_protect 0
write_memory 4@ size 2 value 24@ virtual_protect 0
write_memory 5@ size 2 value 25@ virtual_protect 0
write_memory 6@ size 2 value 26@ virtual_protect 0
write_memory 7@ size 2 value 27@ virtual_protect 0
write_memory 8@ size 2 value 28@ virtual_protect 0
write_memory 9@ size 2 value 29@ virtual_protect 0
write_memory 10@ size 2 value 30@ virtual_protect 0
write_memory 11@ size 2 value 31@ virtual_protect 0
write_memory 12@ size 2 value TIMERA virtual_protect 0
write_memory 13@ size 2 value TIMERB virtual_protect 0
add_one_off_sound 1084 at 0.0 0.0 0.0
wait 50
add_one_off_sound 1084 at 0.0 0.0 0.0
wait 50
add_one_off_sound 1084 at 0.0 0.0 0.0
print_now 'CHEAT8' time 1000 flag 1

:_PLAYER_ACTOR_1345
wait 0
if
  not is_key_pressed 113
goto_if_false @_PLAYER_ACTOR_1345
goto @_PLAYER_ACTOR_37
 

SobFoX

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can you decrypt this mo, and thank you
The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 

Xell

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hi sobfox happy new year! <3 can u descrpyt this file thank u
 

Attachments

  • Bob.lua
    24.8 KB · Views: 2

Xell

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this tooo tysm <3
 

Attachments

  • test.lua
    43.7 KB · Views: 1
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