Types of Sign Check and Sources , etc...

Vilhelm

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it auto signcheck now but mouse still cant be moved only if i alt tab after /asc if i alt tab before using /asc the mouse doesn't get stuck also if i play on bordeless like i used to the game crash, is this bannable? or it signcheck random time to make it not suspicious? and thanks for taking your time making this
 

Vilhelm

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it auto signcheck now but mouse still cant be moved only if i alt tab after /asc if i alt tab before using /asc the mouse doesn't get stuck also if i play on bordeless like i used to the game crash, is this bannable? or it signcheck random time to make it not suspicious? and thanks for taking your time making this
i found the problem, it's the SAMP Addon that makes the mouse stuck when i tab out and in, is there a way to fix it?
 

Parazitas

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i found the problem, it's the SAMP Addon that makes the mouse stuck when i tab out and in, is there a way to fix it?
If you using samp addon just for anti pause.., i can Tell you i have already included that in last posted code, so you don't need samp addon when you using code
 

Vilhelm

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If you using samp addon just for anti pause.., i can Tell you i have already included that in last posted code, so you don't need samp addon when you using code
i use samp addon for when i alt tab my character in game is still moving and also for using 144 fps, how do i unlock fps and alt tab without being afk without the addon?
 

Vilhelm

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i tried clean gta with only this mod and in single player crashes when i start new game and in samp the game closes itself at random times
what im doing wrong?
 

dphome

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i tried clean gta with only this mod and in single player crashes when i start new game and in samp the game closes itself at random times
what im doing wrong?
CLEO scripts for SA:MP are not compatible with single-player mode. Remove modifications if you are playing through the storyline. In multiplayer mode, the script may cause issues because the part related to checking whether a dialog box is open always causes problems if the script constantly checks for it.
 

Vilhelm

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If you using samp addon just for anti pause.., i can Tell you i have already included that in last posted code, so you don't need samp addon when you using code
do you have separate code for anti pause? because anti pause only works while /asc is active and crashes if it stays active for long period of time
thanks
 

Parazitas

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do you have separate code for anti pause? because anti pause only works while /asc is active and crashes if it stays active for long period of time
thanks
Just delete these lines with memories:
PHP:
0x74542B
0x53EA88
0x747FB6
0x74805A
 

designer

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Updated up to highest current samp version.
Working on all samp versions.
Working while gta sa window is paused / minimized.
Activation working with command:
/asc

PHP:
{$CLEO .cs}

0000: "Parazitas"

REPEAT
IF 8256:   player $PLAYER_CHAR defined
THEN 0A93: end_custom_thread
END
WAIT 1500
UNTIL 0256:   player $PLAYER_CHAR defined

0AC8: 31@ = allocate_memory_size 1024 // allocate memory to format command
0AD3: 31@ = string_format "asc" // format command name
0AC7: 30@ = var 30@ pointer
0AC7: 29@ = var 29@ pointer
0AB1: @registerClientCommand 3 _CommandName 31@ _TogglingVar 30@ _ParamsPtrToVar 29@
30@ = 0 // default disabled
29@ = 0 // null ptr
0A8C: write_memory 0x74542B size 8 value 0x9090909090909090 virtual_protect 1 // set to disable mouse focus and centering when gta window not focused

WHILE TRUE
WAIT 0

IF 0256:   player $PLAYER_CHAR defined
THEN
    ////////////////////////////////////////////////////////// Command Check..
    IF 30@ <> 0
    THEN
        30@ = 0 // disable indication of the cmd
        IF 28@ == FALSE
        THEN
            28@ = TRUE
            0A8C: write_memory 0x747FB6 size 1 value 1 virtual_protect 1 // set gta window do not freeze when not focused
            0A8C: write_memory 0x74805A size 1 value 1 virtual_protect 1 // set gta window do not freeze when not focused
            0A8C: write_memory 0x53EA88 size 6 value 0x909090909090 virtual_protect 1 // set gta window do not freeze when is minimized and not focused
            0AD1: "~Y~Auto SignCheck: ~G~ON" 1337
        ELSE
            28@ = FALSE
            0A8C: write_memory 0x747FB6 size 1 value 0 virtual_protect 1 // reset to original value in order to disable
            0A8C: write_memory 0x74805A size 1 value 0 virtual_protect 1 // reset to original value in order to disable
            0AD1: "~Y~Auto SignCheck: ~R~OFF" 1337
        END   
    END
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    IF 28@ == TRUE
    THEN
        FOR 27@ = 95 TO 99
            0AC8: 26@ = allocate_memory_size 1024 // allocate memory to obtain returned text
            0AC8: 25@ = allocate_memory_size 1024 // allocate memory to obtain returned text
            0AB1: @getChatString 1 ChatID 27@ _Returned: Text 26@ PrefixText 25@ Color 24@ PrefixColor 23@
            0AC8: 22@ = allocate_memory_size 1024 // allocate memory to obtain returned text
            0AB1: @delete_color_codes_from_text 2 text 26@ memory_to_store_characters_as_text 22@
            0AC8: 21@ = allocate_memory_size 1024 // allocate memory to format text
            0AD3: 21@ = format "Type /signcheck" // format chat text to find and compare
            IF 0AB1: @if_text_contains 2 String1 22@ String2 21@ _Returned: text 20@
            THEN
                0209: 19@ = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                wait 19@ // normal people can't answer instantly , so that why we need add timer
                0AC8: 18@ = allocate_memory_size 1024 // allocate memory to format text
                0AD3: 18@ = format "/signcheck" // format text
                0AB1: @process_chat_input 1 InputText 18@
                wait 1000 // wait to prevent spam
            END
        END
  
        IF 0AB1: @is_dialog_active 1 CheckingState TRUE // State: TRUE = active ; FALSE = closed
        THEN
            IF 0AB1: @get_dialog_caption 0 _Returned: Caption 27@
            THEN                                    
                0AC8: 26@ = allocate_memory_size 1024 // allocate memory to obtain returned text
                0AB1: @delete_color_codes_from_text 2 text 27@ memory_to_store_characters_as_text 26@
                0AC8: 25@ = allocate_memory_size 1024 // allocate memory to format text
                0AD3: 25@ = format "Sign check" // format text to find and compare
                IF 0AB1: @if_text_contains 2 String1 26@ String2 25@ _Returned: text 24@
                THEN
                    IF 0AB1: @get_dialog_text 0 _Returned: Text 23@
                    THEN
                        0AC8: 22@ = allocate_memory_size 1024 // allocate memory to obtain returned text
                        0AB1: @delete_color_codes_from_text 2 text 23@ memory_to_store_characters_as_text 22@
                        0AC8: 21@ = allocate_memory_size 1024 // allocate memory to obtain returned text
                        0AB1: @get_digits_to_print param_count 2 text 22@ memory_to_store_digits_as_text 21@
                        0AC8: 20@ = allocate_memory_size 1024 // allocate memory to format text
                        0AD3: 20@ = format "%s" 21@ // format text
                        0209: 19@ = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                        wait 19@ // normal people can't answer instantly , so that why we need add timer
                        0AB1: @process_dialog_input 2 InputText 20@ Button 1 // 1 = Left , 0 = Right
                        wait 1000 // wait to prevent spam    
                    END
                END
            END
        END
    END
END

END

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: ID 0@
30@ = 0
IF 0AA2: 31@ = "samp.dll" // IF and SET
THEN
    31@ += 0x128
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5542F47A
    THEN // 0.3.7 R1
        30@ = 1
    END
  
    IF 29@ == 0x59C30C94
    THEN // 0.3.7 R2
        30@ = 2
    END
  
    IF 29@ == 0x5A6A3130
    THEN // 0.3.DL
        30@ = 3
    END
    31@ -= 8 // reading samp.dll + 0x120
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5C0B4243
    THEN // 0.3.7 R3
        30@ = 4
    END
  
    IF 29@ == 0x5DD606CD
    THEN // 0.3.7 R4
        30@ = 5
    END
    IF 29@ == 0x6094ACAB
    THEN // 0.3.7 R4 - v2
        30@ = 6
    END
    IF 29@ == 0x6372C39E
    THEN // 0.3.7 R5
        30@ = 7
    END
END
0AB2: ret 1 30@

:registerClientCommand
{
    Credits:
        Parazitas - UGBASE
        kawa_operand - BlastHack
        ajom - UGBASE
  
    Usage:
    0AC8: 31@ = allocate_memory_size 1024
    0AD3: 31@ = string_format "vr"
    0AC7: 30@ = var 30@ pointer
    0AC7: 29@ = var 29@ pointer
    0AB1: @registerClientCommand 3 _CommandName 31@ _TogglingVar 30@ _ParamsPtrToVar 29@
    30@ = 0 // default disabled
    29@ = 0 // null ptr
 
    Note:
        The Reference Pointers passed at _TogglingVar and _ParamPtrToVar are required to be treated as ReadOnly. Which means that the value of those two Reference Pointers should not be manually overwritten/changed.

    I am having a problem with opcode 0AB1, it permanently writes on the main thread's local variables. Maybe its because I directly writes on the passed variable's memory pointer. An example case:
        Passing _ParamPtrToVar = 31@ , _TogglingVar = 30@
            Opcode 0AB1 31@ == Main Thread's 31@
            Opcode 0AB1 30@ == Main Thread's 30@

    Thats why I decided to use global variables since they aren't that exposed on scripts.
}
CONST
    //    WARNING:
    //        Do not use Local Variables
    //        Do not recycle/use the three variables on any operation inside the script because these variables will always be used by this function and doesn't override outside the function. I promise you that even if you replace this with a local variable, It will cause overwriting mistakes that will mess the operation
    // You can Replace any of these variables into any UNIQUE GLOBAL VARIABLES
    VAR1 = $2AFD
    VAR2 = $2BEC
    VAR3 = $2CDE
    VAR4 = $2DCB
    VAR5 = $2EBF
    VAR6 = $2FAA
END
IF 0AA2: VAR4 = "samp.dll"
THEN
        // ~~~~~~~~~~~~~ Create a New Callback Structure
        {
            51                      // push     ecx
            56                      // push     esi
            8B 74 24 0C             // mov     esi, [esp+0Ch]
            89 34 25 11 11 11 11    // mov     [11111111], esi // later: [11111111] becomes 1@
            83 35 11 11 11 11 01    // xor     [11111111], 01 // later: [11111111] becomes 2@
            5E                      // pop     esi
            59                      // pop     ecx
            C3 // retn
        }
            // Avoid using local variables by saving the values inside a global variables
    008A: VAR1 = 0@
    008A: VAR2 = 2@
    008A: VAR3 = 1@
            //
    0AC8: VAR5 = allocate_memory_size 23 // undeleteable memory region
    0084: VAR6 = VAR5
    0A8C: write_memory VAR6 size 4 value 0x748B5651 virtual_protect 1
    VAR6 += 4
    0A8C: write_memory VAR6 size 4 value 0x34890C24 virtual_protect 1
    VAR6 += 4
    0A8C: write_memory VAR6 size 1 value 0x25 virtual_protect 1
    VAR6++
    // 0A8C: write_memory VAR2 size 4 value 0 virtual_protect 0 // null string // NOT WORKING due to this function's varibles overriding
    0A8C: write_memory VAR6 size 4 value VAR2 virtual_protect 1
    VAR6 += 4
    0A8C: write_memory VAR6 size 2 value 0x3583 virtual_protect 1
    VAR6 += 2
    // 0A8C: write_memory VAR3 size 4 value 0 virtual_protect 0 // Zeroing TogglingVar // NOT WORKING due to this function's varibles overriding
    0A8C: write_memory VAR6 size 4 value VAR3 virtual_protect 1
    VAR6 += 4
    0A8C: write_memory VAR6 size 4 value 0xC3595E01 virtual_protect 1
        // ~~~~~~~~~~~~~ now callback struct VAR5 is ready
    0AB1: @get_samp_version_id 0 _returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: VAR6 = VAR4 + 0x21A0E8 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x65AD0 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END
        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: VAR6 = VAR4 + 0x21A0F0 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x65BA0 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: VAR6 = VAR4 + 0x2ACA14 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x691B0 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: VAR6 = VAR4 + 0x26E8CC // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x69000 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: VAR6 = VAR4 + 0x26E9FC // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x69730 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: VAR6 = VAR4 + 0x26E9FC // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x69770 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END

        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: VAR6 = VAR4 + 0x26EB84 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: VAR6 = read_memory VAR6 size 4 virtual_protect 1
            VAR4 += 0x69770 // SAMP_REGISTER_CLIENT_CMD_OFFSET
        END
  
        0AA6: call_method VAR4 struct VAR6 num_params 2 pop 0 VAR5 VAR1
    END
END
0AB2: ret 0

:getChatString
{
    0AC8: 0@ = allocate_memory_size 1024
    0AC8: 1@ = allocate_memory_size 1024
    0AB1: @getChatString 1 ChatID 99 _Returned: Text 0@ PrefixText 1@ Color 2@ PrefixColor 3@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            31@ += 0x21A0E4 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
        IF 17@ == 2 // 0.3.7 R2
        THEN
            31@ += 0x21A0EC // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            31@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            31@ += 0x26E8C8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            31@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            31@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
      
        IF 17@ == 7 // 0.3.7 R5
        THEN
            31@ += 0x26EB80 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            0@ *= 0xFC
            005A: 31@ += 0@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
        0AA3: 31@
    END
END
0AB2: ret 4 30@ 29@ 27@ 24@

:process_chat_input
/*
    0AC8: 1@ = allocate_memory_size 1024
    0AD3: 1@ = format "text or /command"
    0AB1: @process_chat_input 1 InputText 1@
*/
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0E8            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x80F60 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x65D30 // PROCESS_INPUT
        END
        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0F0            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x81000 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x65E00 // PROCESS_INPUT
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2ACA14            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x85000 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x69410 // PROCESS_INPUT
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E8CC            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x84E70 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x69260 // PROCESS_INPUT
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9FC            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x855B0 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x69990 // PROCESS_INPUT
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9FC            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x855E0 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x699D0 // PROCESS_INPUT
        END

        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: 30@ = 31@ + 0x26EB84            // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0     // pChatInput;
            0A8E: 28@ = 29@ + 0x8                // pChatInput->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0     // pEditBox;
        
            0A8E: 26@ = 31@ + 0x85580 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x699D0 // PROCESS_INPUT
        END
  
        0AA8: call_function_method 26@ struct 27@ num_params 2 pop 0 _bSelected 0 _pszText 0@ _retVal 6@
        0AA8: call_function_method 25@ struct 29@ num_params 0 pop 0 _retVal 7@
    END
END
0AB2: 0

:is_dialog_active
{
    Set TRUE if you wanna check when dialog is active
    Set FALSE if you wanna check when dialog is closed
    Usage:
    IF 0AB1: @is_dialog_active 1 CheckingState FALSE // State: TRUE = active ; FALSE = closed
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END

        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: 30@ = 31@ + 0x26EB50 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
        IF 0@ == TRUE
        THEN
            IF 29@ == TRUE
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE
            IF 29@ == FALSE
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        END
    END
END
0AB2: ret 0

:get_dialog_caption
{
    0AB1: @get_dialog_caption 0 _Returned: Caption 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END

        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: 30@ = 31@ + 0x26EB50 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
        IF 29@ == TRUE
        THEN
            0A8E: 28@ = 30@ + 0x40 // SAMP_DIALOG_CAPTION_OFFSET
            0485: dialog_open
            0AB2: ret 1 28@
        ELSE 059A:  dialog closed
        END
    END
END
0AB2: ret 0

:if_text_contains
{
    0AB1: @if_text_contains 2 String1 3@ String2 4@ _Returned: text 5@
}
0AB1: @strlen 1 string 0@ _Returned: length 31@
0AB1: @strlen 1 string 1@ _Returned: length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)  
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0
  
    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int) 
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end         
end
 
059A:  return_false
0AB2: ret 1 0

:delete_color_codes_from_text
{
    0AC8: 1@ = allocate_memory_size 1024
    0AB1: @delete_color_codes_from_text 2 text 0@ memory_to_store_characters_as_text 1@
}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _length 31@
    FOR 30@ = 0 TO 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        IF 28@ == 123
        THEN 5@ = TRUE // inbracket
        END
      
        IF 5@ == FALSE // inbracket
        THEN
            0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
            1@ += 1 // move to next address
        END
      
        IF 28@ == 125
        THEN 5@ = FALSE // inbracket
        END
    END
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:get_digits_to_print
{
    0AC8: 1@ = allocate_memory_size 1024
    0AB1: @get_digits_to_print param_count 2 text 0@ memory_to_store_digits_as_text 1@
}
0AB1: @strlen 1 string 0@ _length 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if and
        28@ >= 0x30 // '0'
        28@ <= 0x39 // '9'
        then
        0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
        1@ += 1 // move to next address
        end
    end
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string 0@ _Returned: length 31@
    In: 0@ - text;
    Out: 1@ - size;
}
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@

:get_dialog_text
{
    0AB1: @get_dialog_text 0 _Returned: Text 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END

        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: 30@ = 31@ + 0x26EB50 // SAMP_DIALOG_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            0A8E: 29@ = 30@ + 0x28 // SAMP_DIALOG_ACTIVE_OFFSET
            0A8D: 29@ = readMem 29@ sz 4 vp 0
        END
        IF 29@ == TRUE
        THEN
            0A8E: 28@ = 30@ + 0x34 // SAMP_DIALOG_TEXT_OFFSET
            0A8D: 28@ = readMem 28@ sz 4 vp 0
            28@ += 0x0
            0485: dialog_open
            0AB2: ret 1 28@
        ELSE 059A:  dialog closed
        END
    END
END
0AB2: ret 0

:process_dialog_input
/*
    0AC8: 0@ = allocate_memory_size 1024
    0AD3: 0@ = format "text"
    0AB1: @process_dialog_input 2 InputText 0@ Button 1 // 1 = Left , 0 = Right
*/
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID 17@
    IF 17@ > 0
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0B8          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x80F60 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x6C040 // SAMP_DIALOG_CLOSE_OFFSET
        END
      
        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0C0          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x81000 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x6C0F0 // SAMP_DIALOG_CLOSE_OFFSET
        END
      
        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2AC9E0          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x85000 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x700D0 // SAMP_DIALOG_CLOSE_OFFSET
          
        END
      
        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E898          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x84E70 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x6FF40 // SAMP_DIALOG_CLOSE_OFFSET
        END
      
        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x855B0 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x70660 // SAMP_DIALOG_CLOSE_OFFSET
        END
      
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9C8          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x855E0 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x70690 //SAMP_DIALOG_CLOSE
        END

        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: 30@ = 31@ + 0x26EB50          // SAMP_DIALOG_INFO_OFFSET
            0A8D: 29@ = readMem 30@ sz 4 vp 0   // pDialog;
            0A8E: 28@ = 29@ + 0x24              // pDialog->pEditBox;
            0A8D: 27@ = readMem 28@ sz 4 vp 0   // pEditBox;
        
            0A8E: 26@ = 31@ + 0x85580 // CDXUTEditBox::SetText
            0A8E: 25@ = 31@ + 0x70630 // SAMP_DIALOG_CLOSE_OFFSET
        END
  
        0AA8: call_function_method 26@ struct 27@ num_params 2 pop 0 _bSelected 0 _pszText 0@ _retVal 6@
        0AA8: call_function_method 25@ struct 29@ num_params 1 pop 0 Button 1@ _retVal 5@
    END
END
0AB2: 0

:Chatmsg
/*
     0AC8: 0@ = allocate_memory_size 1024
     0AD3: 0@ = format "{FFFFFF}Auto Accept: {00FF00}ON"
     0AB1: @Chatmsg 2 text 0@ color -1
*/
IF 0AA2: 31@ = "samp.dll"
THEN
    0AB1: @get_samp_version_id 0 _returned: ID 17@
    IF NOT 0@ < 1
    THEN
        IF 17@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0E4            // SAMP_CHAT_INFO_OFFSET (R1)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x64010             // FUNC_ADDTOCHATWND (R1)
        END

        IF 17@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0EC            // SAMP_CHAT_INFO_OFFSET (R2)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x640E0            // FUNC_ADDTOCHATWND (R2)
        END

        IF 17@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2ACA10            // SAMP_CHAT_INFO_OFFSET (DL)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x67650             // FUNC_ADDTOCHATWND (DL)
        END

        IF 17@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E8C8            // SAMP_CHAT_INFO_OFFSET (R3)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x67460             // FUNC_ADDTOCHATWND (R3)
        END

        IF 17@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9F8            // SAMP_CHAT_INFO_OFFSET (R4)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x67BA0             // FUNC_ADDTOCHATWND (R4) 699D0
        END
    
        IF 17@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9F8            // SAMP_CHAT_INFO_OFFSET (R4)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x67BE0            // FUNC_ADDTOCHATWND (R4)
        END
      
        IF 17@ == 7 // 0.3.7 R5
        THEN
            0A8E: 30@ = 31@ + 0x26EB80            // SAMP_CHAT_INFO_OFFSET (R4)
            0A8D: 30@ = readMem 30@ sz 4 vp 0     // pChat;
            0A8E: 29@ = 31@ + 0x67BE0            // FUNC_ADDTOCHATWND (R4)
        END
              
        IF OR
        1@ == -1
        1@ <= 0
        THEN 1@ = 0xFFFFFFFF
        END
        0AA6: call 29@ struct 30@ num_params 5 pop 0 params 0 1@ 0 0@ 8
    END
END
0AB2: 0

:isWindowMinimized
{
    0AB1: @isWindowMinimized 0
}
0A8D: 31@ = read_memory 0xC97C1C size 4 virtual_protect 0 // window handle pointer
0A8D: 30@ = read_memory 0x85825C size 4 virtual_protect 0 // IsIconic call function pointer
0AA7: call_function 30@ num_params 1 pop 0 WindowHandle 31@ _Returned: State 29@
IF 29@ > 0
THEN 0485:  return_true
ELSE 059A:  return_false
END
0AB2: 0
This one doesn't work @Parazitas. It writes the signcheck code but it doesn't type "/signcheck" by itself. Also, I'd suggest adding a delay of 5 seconds because we it /signcheck's right away, admins will get a warning on the server I play in.
 

Vilhelm

Member
Joined
Apr 15, 2023
Messages
12
Reaction score
0
This one doesn't work @Parazitas. It writes the signcheck code but it doesn't type "/signcheck" by itself. Also, I'd suggest adding a delay of 5 seconds because we it /signcheck's right away, admins will get a warning on the server I play in.
sometimes it works sometimes not, also be careful if you keep it enabled the game memory keep increasing till it crash.
 
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