CLEO Help No-recoil help

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Fu$10N

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Hey  :urtheman:

So I got this no-spread code.
Code:
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
31@ = 0 

:NONAME_123
wait 0 
if 
0ADC:   test_cheat "SPREAD" 
else_jump @NONAME_365 
if 
  31@ == 0 
else_jump @NONAME_269 
print "noSPREAD on." 1337 
22@ = 22 

:NONAME_192
call @NONAME_372 4 22@ 56 2.0 4 
22@ += 1 
  22@ > 32 
else_jump @NONAME_192 
018C: play_sound 1083 at 0.0 0.0 0.0 
31@ = 1 
jump @NONAME_365 

:NONAME_269
print "noSPREAD off" 1337 
22@ = 22 

:NONAME_295
call @NONAME_372 4 22@ 56 1.0 4 
22@ += 1 
  22@ > 32 
else_jump @NONAME_295 
018C: play_sound 1084 at 0.0 0.0 0.0 
31@ = 0 

:NONAME_365
jump @NONAME_123 

:NONAME_372
0@ += 36 
0@ *= 112 
0@ += 13150904 
005A: 0@ += 1@ // (int) 
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0 
ret 0
What do I have to add/remove in order for the crosshair to remain normal ( I mean when I shoot, it is like without the hack on ) ? [member=111]springfield[/member] [member=60]Opcode.eXe[/member]

Yes, I know there is a .sf plugin for nospread with expanding crosshair, but it doesn't work for me, the bullets go like normal, can someone help me ?
 

MrChristmas

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I hate memories!

Try this

Code:
{$CLEO .cs}

0000: NOP 
31@ = 0 

:NONAME_123
wait 0 
if 
0ADC:   test_cheat "SPREAD" 
else_jump @NONAME_365 
if 
  31@ == 0 
else_jump @NONAME_269 
print "noSPREAD on." 1337 
22@ = 22 

:NONAME_192
call @NONAME_372 4 22@ 56 1.0 3
22@ += 1 
  22@ > 32 
else_jump @NONAME_192 
018C: play_sound 1083 at 0.0 0.0 0.0 
31@ = 1 
jump @NONAME_365 

:NONAME_269
print "noSPREAD off" 1337 
22@ = 22 

:NONAME_295
call @NONAME_372 4 22@ 56 1.0 3
22@ += 1 
  22@ > 32 
else_jump @NONAME_295 
018C: play_sound 1084 at 0.0 0.0 0.0 
31@ = 0 

:NONAME_365
jump @NONAME_123 

:NONAME_372
0@ += 36 
0@ *= 112 
0@ += 13150904 
005A: 0@ += 1@ // (int) 
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0 
ret 0

Couldn't test it, need to get my GTA:SA to work properly
 

UG-BASE

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Mr.Christmas link said:
I hate memories!

Try this

Code:
{$CLEO .cs}

0000: NOP 
31@ = 0 

:NONAME_123
wait 0 
if 
0ADC:   test_cheat "SPREAD" 
else_jump @NONAME_365 
if 
  31@ == 0 
else_jump @NONAME_269 
print "noSPREAD on." 1337 
22@ = 22 

:NONAME_192
call @NONAME_372 4 22@ 56 1.0 3
22@ += 1 
  22@ > 32 
else_jump @NONAME_192 
018C: play_sound 1083 at 0.0 0.0 0.0 
31@ = 1 
jump @NONAME_365 

:NONAME_269
print "noSPREAD off" 1337 
22@ = 22 

:NONAME_295
call @NONAME_372 4 22@ 56 1.0 3
22@ += 1 
  22@ > 32 
else_jump @NONAME_295 
018C: play_sound 1084 at 0.0 0.0 0.0 
31@ = 0 

:NONAME_365
jump @NONAME_123 

:NONAME_372
0@ += 36 
0@ *= 112 
0@ += 13150904 
005A: 0@ += 1@ // (int) 
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0 
ret 0

Couldn't test it, need to get my GTA:SA to work properly

crosshair expanding, but nospread don't work  :kidding:
 

Fu$10N

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Mr.Christmas link said:
I hate memories!

Try this

Code:
{$CLEO .cs}

0000: NOP 
31@ = 0 

:NONAME_123
wait 0 
if 
0ADC:   test_cheat "SPREAD" 
else_jump @NONAME_365 
if 
  31@ == 0 
else_jump @NONAME_269 
print "noSPREAD on." 1337 
22@ = 22 

:NONAME_192
call @NONAME_372 4 22@ 56 1.0 3
22@ += 1 
  22@ > 32 
else_jump @NONAME_192 
018C: play_sound 1083 at 0.0 0.0 0.0 
31@ = 1 
jump @NONAME_365 

:NONAME_269
print "noSPREAD off" 1337 
22@ = 22 

:NONAME_295
call @NONAME_372 4 22@ 56 1.0 3
22@ += 1 
  22@ > 32 
else_jump @NONAME_295 
018C: play_sound 1084 at 0.0 0.0 0.0 
31@ = 0 

:NONAME_365
jump @NONAME_123 

:NONAME_372
0@ += 36 
0@ *= 112 
0@ += 13150904 
005A: 0@ += 1@ // (int) 
0A8C: write_memory 0@ size 3@ value 2@ virtual_protect 0 
ret 0

Couldn't test it, need to get my GTA:SA to work properly
No-recoil doesn't work, but crosshair remains the same :kidding: @Mr.Chirstmas
 
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Fu$10N link said:
What do I have to add/remove in order for the crosshair to remain normal

Everything.
This sets the weapon accuracy, the crosshair expands based on a multiplier and the accuracy. So you can't achieve what you want this way.
 

Fu$10N

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springfield link said:
Everything.
This sets the weapon accuracy, the crosshair expands based on a multiplier and the accuracy. So you can't achieve what you want this way.
:table_flip: :eek:hgodwhy: :eek:key:
[member=111]springfield[/member]
So, basically ur saying that the code I did isn't good at all ? Hmph, I used nospread by slono, but didn't see a difference as well, so I think it's almost impossible to have both no-recoil and expanding crosshair in a cleo ? :surprised:
 
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You can, lol.
It's pretty simple actually, i did it a long time ago, by noping an address and setting a value.
https://ugbase.eu/notessnippets/memory-addresses/msg47133/#msg47133
I used this address, to backtrace how the crosshair expands.
 

Fu$10N

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springfield link said:
You can, lol.
It's pretty simple actually, i did it a long time ago, by noping an address and setting a value.
https://ugbase.eu/notessnippets/memory-addresses/msg47133/#msg47133
I used this address, to backtrace how the crosshair expands.
Backtracing huh  :surprised: Hm, never done that before. Ay well, guess I will try it, thanks btw  :urtheman:
 
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