CLEO REQUEST Collection

18usat

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Aug 19, 2020
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usa
1
* Name of the mod (if the mod doesn't exist, you don't have to tell one): trig
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): i have he
* What do you want (the most important part, explain this carefully): I want add an activation and deactivation key, the problem with the mod is that it is always activated
* Details (add more details to your request) it is a very good trig, the problem is that it does not have the function of deactivating and activating. I would like you to add this
* On/off key (specify it): F10
 

Attachments

Joined
Oct 6, 2014
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14
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106
* Name of the mod (if the mod doesn't exist, you don't have to tell one): DigiInfo
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): In a video,i will put him below
http://ugbase.eu/index.php?threads/digiinfo-cs.9193/
* What do you want (the most important part, explain this carefully): So, this cleo shows the number of hp, armour, sprint and carhp left, but when my car have like 15.000 of carhp (/dl), only shows 100% as a maximum in the bar. So i would like to show the 15000.
* Details (add more details to your request): If anyone can do that i will be very grateful.
* On/off key (specify it): Don't need it, auto on
 

Attachments

Last edited:
Joined
May 8, 2020
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Location
Egypt
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* Name of the mod (if the mod doesn't exist, you don't have to tell one): Doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): N/A
* What do you want (the most important part, explain this carefully) I want a cleo that whenever i press a specific button it switches from my deagle to the heavy weapon after and back to the deagle like to skip the scrolling when trying to litefoot
* Details (add more details to your request) I think i have said everything about it i just want it to skip the scrolling for me in litefooting
* On/off key (specify it): let's say "E"
 

ajom

Well-Known Member
Joined
Apr 14, 2020
Messages
160
Likes
76
Points
28
Location
Pluto
* Name of the mod (if the mod doesn't exist, you don't have to tell one): Doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): N/A
* What do you want (the most important part, explain this carefully) I want a cleo that whenever i press a specific button it switches from my deagle to the heavy weapon after and back to the deagle like to skip the scrolling when trying to litefoot
* Details (add more details to your request) I think i have said everything about it i just want it to skip the scrolling for me in litefooting
* On/off key (specify it): let's say "E"
Code:
{$CLEO}
0000: handgun/heavyweapon switcher by ajom

const
    CURRENTWEAPONSLOT = [email protected]
   
    TRIGGERKEY = 69 // E key
end
CURRENTWEAPONSLOT = 3 // Default to handgun slot

while true
    wait 0
    if 0AB0:   key_pressed TRIGGERKEY
    then
        04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot CURRENTWEAPONSLOT weapon [email protected] ammo [email protected] model [email protected]
        if [email protected] > 0 // has bullets
        then
            01B9: set_actor $PLAYER_ACTOR armed_weapon_to [email protected]
            if CURRENTWEAPONSLOT == 3
            then CURRENTWEAPONSLOT = 8 // heavy weapon slot
            else CURRENTWEAPONSLOT = 3 // handgun weapon slot
            end
        end
        while 0AB0:   key_pressed TRIGGERKEY // anti key spam
            wait 0
        end
    end
end
 
Joined
May 8, 2020
Messages
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Egypt
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Code:
{$CLEO}
0000: handgun/heavyweapon switcher by ajom

const
    CURRENTWEAPONSLOT = [email protected]
  
    TRIGGERKEY = 69 // E key
end
CURRENTWEAPONSLOT = 3 // Default to handgun slot

while true
    wait 0
    if 0AB0:   key_pressed TRIGGERKEY
    then
        04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot CURRENTWEAPONSLOT weapon [email protected] ammo [email protected] model [email protected]
        if [email protected] > 0 // has bullets
        then
            01B9: set_actor $PLAYER_ACTOR armed_weapon_to [email protected]
            if CURRENTWEAPONSLOT == 3
            then CURRENTWEAPONSLOT = 8 // heavy weapon slot
            else CURRENTWEAPONSLOT = 3 // handgun weapon slot
            end
        end
        while 0AB0:   key_pressed TRIGGERKEY // anti key spam
            wait 0
        end
    end
end
Can you put these in a file please cuz idk how to create a file for this code actually
 
Joined
Apr 30, 2019
Messages
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Points
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This is sniper auto zoom, can someone edit it so it zooms only till half. Maybe zoom for 500 milliseconds then release zoom.
SCSS:
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
8B4C:   not samp is_dialog_active -1
8B21:   not samp is_chat_opened
02D8:   actor $PLAYER_ACTOR current_weapon == 34
0AB0: key_pressed 2
004D: jump_if_false @Noname_2
0B56: set_game_key 5 state 255
0002: jump @Noname_2
 
Joined
Jul 23, 2016
Messages
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Location
bali, indonesia
1
* Name of the mod : aim toggle
* Where you saw it : -
* What do you want : Hey I really want this from a long time, where there's an aim toggle, so you can keep aiming with gun but you can also typing by pressing "t"
* Details : As we know in GTA SA there's no aiming toggle where we have to hold down right mouse button, where when we type something, we no longer aiming.
* On/off key (specify it): I don't really expect it.

For anyone of you who can make this mod, I am very gratefull and I appreciate it.
 
Joined
May 8, 2020
Messages
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Location
Egypt
1
Name of the mod: idk
Where you saw it:
at 2:13
What do you want: I want a cleo that makes my gun doesn't move up while im shooting like in the video
Details: It's showed in the video i don't think i can explain it actually
On/off key: none
 
Joined
Aug 30, 2020
Messages
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Location
mexico
1
* Nombre del mod (si el mod no existe, no tiene que decirle uno):I don't know the name
* Dónde lo vio (no en el servidor, nos referimos a si vio videos / capturas de pantalla al respecto o no):
en este video
* Qué quieres (la parte más importante, explícalo detenidamente):well this cheat is about expelling the passenger from the vehicle, it is like eject.cs but it expels the passenger not the driver, as shown in the video
* Tecla de encendido / apagado (especificar):with an example command: /eject (id)
 
Joined
Aug 30, 2020
Messages
3
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Points
1
Location
mexico
1
* Name of the mod : aim toggle
* Where you saw it : -
* What do you want : Hey I really want this from a long time, where there's an aim toggle, so you can keep aiming with gun but you can also typing by pressing "t"
* Details : As we know in GTA SA there's no aiming toggle where we have to hold down right mouse button, where when we type something, we no longer aiming.
* On/off key (specify it): I don't really expect it.

For anyone of you who can make this mod, I am very gratefull and I appreciate it.

 

Aladeen08

New Member
Joined
Jul 28, 2020
Messages
1
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1
Location
Philippines
1
PHP:
{$CLEO .cs}

0000:

wait 8500

while true
wait 0

if 0256:   player $PLAYER_CHAR defined
then
    for [email protected] = 95 to 99
        0AC8: [email protected] = allocate_memory_size 144
        0AB1: @getChatEntryText 1 id [email protected] to [email protected]
        0AC8: [email protected] = allocate_memory_size 144
        0AD3: [email protected] = format "/signcheck"
        if
        0AB1: @IfTextContains 2 mainTextPointer [email protected] pieceToFindPointer [email protected] _returnedPointer [email protected]
        then
            0AC8: [email protected] = allocate_memory_size 260
            0AD3: [email protected] = format "/signcheck"
            0AB1: @SEND_CMD 1 text [email protected]
            wait 180000 // anti spam
        end
    end
end

end

:getChatEntryText
IF 0AA2: [email protected] = "samp.dll"
THEN
    [email protected] += 0x21A0EC
    0A8D: [email protected] readMem [email protected] sz 4 vp 0
    [email protected] += 0x132
    [email protected] *= 0xFC
    005A: [email protected] += [email protected]
    [email protected] += 0x20
    0AA3: [email protected]
END
0AB2: ret 1 [email protected]

:IfTextContains
{
    [email protected] - the main text
    [email protected] - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr [email protected] _length [email protected]
0AB1: @strlen 1 strPtr [email protected] _length [email protected]

//initial length check (the phrase can't be longer than the main text)
if 001D:   [email protected] > [email protected]  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

[email protected] -= 1
[email protected] = 0 // counter of the same chars in a row
for [email protected] = 0 to [email protected] // for each char of the main text  ([email protected] = index)  
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
   
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    if 003B:   [email protected] == [email protected]  // (int)  
    then
    [email protected]++
        if 002D:   [email protected] >= [email protected]  // (int)
        then
        0485:  return_true
        0062: [email protected] -= [email protected]  // (int)
        [email protected] += 1
        0AB2: ret 1 [email protected]
        end
    else
        if [email protected] > 0
        then
        [email protected] //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    [email protected] = 0
    end          
end

059A:  return_false
0AB2: ret 1 0

:strlen
{
    Example: 0AB1: @strlen 1 string [email protected] return: [email protected]
    In: [email protected] - text;
    Out: [email protected] - size;
}
for [email protected] = 0 to 1024
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    if not [email protected] == 0
    jf break
    [email protected] += 1
end
0AB2: ret 1 [email protected]

:SEND_CMD
//0AB1: @SEND_CMD 1 text [email protected]
IF 0AA2: [email protected] = "samp.dll"
THEN
    [email protected] += 0x65D30 // FUNC_SEND_CMD
    0AA5: call [email protected] num_param 1 pop 0 [email protected]
END
0AB2: 0
PHP:
{$CLEO .cs}

0000:

wait 8500

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    if
    0AB1:  @isDialogOpen 0 _Return: dType [email protected] dId [email protected]
    then
        if
        0AB1: @GetDialogCaption 0 _Return: Caption [email protected]
        then
            0AC8: [email protected] = allocate_memory_size 260
            0AD3: [email protected] = format "Sign check"  // Dialog caption to find
            if
            0AB1: @IfTextContains 2 mainTextPointer [email protected] pieceToFindPointer [email protected] _returnedPointer [email protected]
            then                
                0AC8: [email protected] = allocate_memory_size 512
                0AB1: @getDialogText 0 _Return: Text [email protected]
                0AC8: [email protected] = allocate_memory_size 260
                0AB1: @get_digits_to_print param_count 2 text [email protected] memory_to_store_digits_as_text [email protected]
                0209: [email protected] = random_int_in_ranges 1500 3000
                wait [email protected]
                0AB1: @SetDialogInputEditBoxText 1 => text [email protected]
                0AB1: @CloseCurrentDialogWithButton 1 Button 1
            end
        end
    end
end

end

:isDialogOpen
0AA2: [email protected] = "samp.dll"
[email protected] += 0x21A0C0
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
if [email protected] == 1
then
    0A8E: [email protected] = [email protected] + 0x2C //dialogType
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0
    0A8E: [email protected] = [email protected] + 0x30 //dialogId
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0
    0485: dialog_open
    0AB2: ret 2 [email protected] [email protected]
else 059A: dialog_closed
end
0AB2: ret 2 -1 -1

:GetDialogCaption
0AA2: [email protected] = "samp.dll"
[email protected] += 0x21A0C0
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28 //DialogOpenOffset
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
if [email protected] == 1 // Dialog open
then
    0A8E: [email protected] = [email protected] + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 [email protected]
else
    059A:  dialog closed
end
0AB2: ret 0

:GetDialogText
0AA2: [email protected] = "samp.dll"
[email protected] += 0x21A0C0
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
0A8E: [email protected] = [email protected] + 0x28 //DialogOpenOffset
0A8D: [email protected] = readMem [email protected] sz 4 vp 0
if [email protected] == 1 // Dialog active
then
    0A8E: [email protected] = [email protected] + 0x2C //DialogTypeOffset
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0
    if or
    [email protected] == 0 // DIALOG_STYLE_MSGBOX
    [email protected] == 1 // DIALOG_STYLE_INPUT
    [email protected] == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: [email protected] = [email protected] + 0x34 // DialogTextOffset
        0A8D: [email protected] = readMem [email protected] sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 [email protected]
    else 059A:  dialog closed
    end
end
0AB2: ret 0

:IfTextContains
{
    [email protected] - the main text
    [email protected] - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr [email protected] _length [email protected]
0AB1: @strlen 1 strPtr [email protected] _length [email protected]

//initial length check (the phrase can't be longer than the main text)
if 001D:   [email protected] > [email protected]  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

[email protected] -= 1
[email protected] = 0 // counter of the same chars in a row
for [email protected] = 0 to [email protected] // for each char of the main text  ([email protected] = index)  
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
   
    0085: [email protected] = [email protected] // (int)
    005A: [email protected] += [email protected]  // (int)
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

    if 003B:   [email protected] == [email protected]  // (int)  
    then
    [email protected]++
        if 002D:   [email protected] >= [email protected]  // (int)
        then
        0485:  return_true
        0062: [email protected] -= [email protected]  // (int)
        [email protected] += 1
        0AB2: ret 1 [email protected]
        end
    else
        if [email protected] > 0
        then
        [email protected] //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    [email protected] = 0
    end          
end

059A:  return_false
0AB2: ret 1 0

:get_digits_to_print
{
    [email protected] = text
    [email protected] = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string [email protected] _return: [email protected]
    for [email protected] = 0 to [email protected]
        0085: [email protected] = [email protected] // copy pointer
        005A: [email protected] += [email protected]  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 1 // [email protected] is the ascii number representing character
        if and
        [email protected] >= 0x30 // '0'
        [email protected] <= 0x39 // '9'
        then
        0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 1
        [email protected] += 1 // move to next address
        end
    end
0A8C: write_memory [email protected] size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string [email protected] return: [email protected]
    In: [email protected] - text;
    Out: [email protected] - size;
}
for [email protected] = 0 to 1024
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    if not [email protected] == 0
    jf break
    [email protected] += 1
end
0AB2: ret 1 [email protected]      

:SetDialogInputEditBoxText
{
    0.3.DL
    0AB1: @SetDialogInputEditBoxText 1 => text [email protected]
}
if 0AA2: [email protected] = "samp.dll"
then
    0A8E: [email protected] = [email protected] + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pDialog;
    0A8E: [email protected] = [email protected] + 0x24                // pDialog->pEditBox;
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0     // pEditBox;
 
    0A8E: [email protected] = [email protected] + 0x81000 // CDXUTEditBox::GetText
 
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not
 
    0AA8: call_function_method [email protected] struct [email protected] num_params 2 pop 0 _bSelected 0 _pszText [email protected] _retVal [email protected]
end
0AB2: 0

:CloseCurrentDialogWithButton
{
    0.3.DL
    0AB1: @CloseCurrentDialogWithButton 1 Button 0 // 1 = Left , 0 = Right
}
IF 0AA2: [email protected] = "samp.dll"
THEN
    0A8E: [email protected] = [email protected] + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0
    0A8E: [email protected] = [email protected] + 0x6C0F0  //SAMP_DIALOG_CLOSE
    0AA8: call_function_method [email protected] struct [email protected] num_params 1 pop 0 [email protected] $NOT_USED
END
0AB2: 0

Can you send the final product of this cleo please.
 
Joined
Oct 30, 2018
Messages
1
Likes
0
Points
1
1
* Name of the mod : Counter strike weapon switcher
* Where you saw it : /
* What do you want : I want a cleo that allows me to change weapons by pressing 1/2/3 buttons.
* Details : /
* On/off key (specify it): /
 

jackxx

New Member
Joined
Aug 3, 2020
Messages
1
Likes
0
Points
1
Location
russia
1
/cfind or /find what ever cleos, DOES not work on HZRP (horizon roleplay), it just leads you to Farm, is there any player finder that would work on that server?
 
Joined
Oct 14, 2014
Messages
7
Likes
0
Points
56
* Name of the mod (if the mod doesn't exist, you don't have to tell one): Bones.cs
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):
* What do you want (the most important part, explain this carefully) I want to see the hitbox from the enemies in LAGSHOT
* Details (add more details to your request) I NEED IT FOR LAGSHOT
* On/off key (specify it): If its possible i want it when i write bone on my keyboard
 
Joined
May 8, 2020
Messages
20
Likes
0
Points
1
Location
Egypt
1
* Name of the mod (if the mod doesn't exist, you don't have to tell one):
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):
* What do you want (the most important part, explain this carefully): I want a cleo .cs or .asi idk whatever u can do i want it to make me able to adjust my "Sniper" sensitivity settings in game but without making any changes to the other guns sensitivity i want it to only change sniper sensitivity
* Details (add more details to your request): i need it to be adjustable in game
* On/off key (specify it): let's do for example like cmd ingame /sens [1-9]
 

mrsorbitol

New Member
Joined
Mar 21, 2017
Messages
1
Likes
0
Points
1
1
* Name of the mod (if the mod doesn't exist, you don't have to tell one):-
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): It was longtime ago, but it is not working anymore
* What do you want (the most important part, explain this carefully)Anti-Aim, when someone is using aim it wouldn't work on me.
* Details (add more details to your request). Anti-Aim, when someone is using aim it wouldn't work on me.
* On/off key (specify it):can on on the numpad

and Also I have another question, I haven't seen this mode yet.

* Name of the mod (if the mod doesn't exist, you don't have to tell one):-
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): I haven't seen it.
* What do you want (the most important part, explain this carefully). In some samp servers you can use knife. Using right mouse button (when you are behind and close to player) it lifts it so you can press left mouse button and it kills to the neck. Is it possible to make that it lifts knife and kills person when he is close but not behind it? Anywhere near him?
* Details (add more details to your request).
* On/off key (specify it):can on on the numpad or work all the time

These two should work without sampfuncs, only as CLEO mode .cs file needed.
Thank you very much!
 

Veki

Member
Joined
Jun 24, 2018
Messages
15
Likes
0
Points
16
* Name of the mod (if the mod doesn't exist, you don't have to tell one): /settime /setweather
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): on some yt videos
* What do you want (the most important part, explain this carefully) Just someone to create for R4, for r1 and 0.3.7z already have, i need now for r4 if someone can create it :)
* Details (add more details to your request) for time /settime cmd for weather /setweather and when i type it my time ingame or weather got changed but for R4 samp i need it :)
* On/off key (specify it): cmd /settime and /setweather
 

Parazitas

Well-Known Member
Joined
Jan 2, 2017
Messages
2,262
Likes
435
Points
113
Location
Lithuania
Website
ugbase.eu
20
* Name of the mod (if the mod doesn't exist, you don't have to tell one): /settime /setweather
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): on some yt videos
* What do you want (the most important part, explain this carefully) Just someone to create for R4, for r1 and 0.3.7z already have, i need now for r4 if someone can create it
* Details (add more details to your request) for time /settime cmd for weather /setweather and when i type it my time ingame or weather got changed but for R4 samp i need it
* On/off key (specify it): cmd /settime and /setweather
1. /settime 4 - make your time 4 morning
2. /settime - this is for returning time back to normal, you just need enter command without time...
3. /setweather 10 - sets weather to SUNNY_VEGAS , depends which id you choose, more about id's check bellow:
https://gtamods.com/wiki/Memory_Addresses_(SA)#Weather_Codes

PHP:
{$CLEO .cs}

0000: NOP

wait 8500

00BF: [email protected] = current_time_hours, [email protected] = current_time_minutes

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    0AB1: @GetLastSentTextFromChatBox 0 _Return: Command [email protected] Text [email protected]
    if 0AD4: $NOT_USED = scan_string [email protected] format "/settime %d" [email protected]
    then
        if not [email protected] > 24
        then
            0085: [email protected] = [email protected] // copy to save time which was entered for later
            [email protected] = true // enable and make infinity loop to set time every ms
            0A8C: write_memory [email protected] size 1 value 0 virtual_protect 0 // clear last entered text
        end
    else
        if 0AD4: $NOT_USED = scan_string [email protected] format "/settime"
        then
            0085: [email protected] = [email protected] // set variable [email protected] to default server time which was when you entered to server
            0A8C: write_memory [email protected] size 1 value 0 virtual_protect 0 // clear last entered text
        end
    end
    if 0AD4: $NOT_USED = scan_string [email protected] format "/setweather %d" [email protected]
    then
        if and
        not [email protected] < 0
        not [email protected] > 45
        then
            0A8C: write_memory 0xC81320 size 4 value [email protected] virtual_protect 0
            0A8C: write_memory [email protected] size 1 value 0 virtual_protect 0 // clear last entered text
        end
    end
end

if [email protected] == true
then 00C0: set_current_time_hours_to [email protected] minutes_to 0
end

end

:GetLastSentTextFromChatBox
{
    0.3.7 - R4
    0AB1: @GetLastSentTextFromChatBox 0 _Return: [email protected]
}
if 0AA2: [email protected] = "samp.dll"
then             
    0A8E: [email protected] = [email protected] + 0x26E9FC // CHATBOX_INPUT_POINTER    
    0A8D: [email protected] = readMem [email protected] sz 4 vp 0  
    0A8E: [email protected] = [email protected] + 0x14E5 // command
    0A8E: [email protected] = [email protected] + 0x1565 // text
end
0AB2: 2 [email protected] [email protected]
 
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