Compiling a samp mod

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Dec 9, 2019
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egypt
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#1
Can anybody help me to find any problems in this script? It gives me an unknown directive message.
If you found any problems , please fix it.
Code:
{$CLEO .cs}

0000: NOP

:Start
wait 100
SAMP.Available
else_jump @Start
0AF8: samp add_message_to_chat "{FFFFFF}Robber roleplay cleo by{FFFF00} Eric{FFFF00}"

:hinfo
wait 50
if
0AB0:   key_down 88
jf @hinfo
if
0AD2: [email protected] = player $PLAYER_CHAR targeted_actor
jf @hinfo
0B2B: samp [email protected] = get_player_id_by_actor_handle [email protected]
0B36: samp [email protected] = get_player_nickname [email protected]
wait 500
0AF9: samp say_msg "/me aims their Desert Eagle at %s's head." [email protected]
0AF9: samp say_msg "This is a fucking robbery, give me $5,000 now or you will be dead."
wait 200
0AF9: samp say_msg "You have to give me in one minute."
wait 200
0AF9: samp say_msg "If you don't have any money, then give me something worth $5,000."
wait 1000
jump @hinfo
 
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