Help Decrypting cleos

mazahaka

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Joined
Dec 1, 2013
Messages
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Could you please give me the code, it still shows the same?
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
03A4: name_thread "trig"
0001: wait 1000 ms

:Label00000F
0001: wait 0 ms
00D6: if
00E1:   player 0 pressed_key 6
004D: jump_if_false @Label0000BA
00A0: store_actor $3 position_to [email protected] [email protected] [email protected]
0AB1: call_scm_func @Label0000E4 4 300.0 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 
0AB1: call_scm_func @Label000147 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 
0AB1: call_scm_func @Label0003E1 4 [email protected] [email protected] [email protected] 1.0 [email protected] 
00D6: if
8039:   not  [email protected] == -1
004D: jump_if_false @Label0000BA
0AB1: call_scm_func @Label0000C1 1 34 

:Label0000BA
0002: jump @Label00000F

:Label0000C1
0006: [email protected] = 12006488
005A: [email protected] += [email protected] // (int)
0A8C: write_memory [email protected] size 1 value 255 virtual_protect 0
0AB2: ret 0

:Label0000E4
0A9F: [email protected] = current_thread_pointer
0AB1: call_scm_func @Label000375 2 [email protected] 4 [email protected] 
0AB1: call_scm_func @Label000375 2 [email protected] 7 [email protected] 
0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 
0AB2: ret 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]

:Label000147
0A96: [email protected] = actor $3 struct
0AB1: call_scm_func @Label00019F 17 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 1 1 1 1 0 0 0 [email protected] 0 0 0 [email protected] [email protected] [email protected] [email protected] [email protected] 
0AB2: ret 3 [email protected] [email protected] [email protected]

:Label00019F
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label0001BF
0A8C: write_memory 12045672 size 4 value [email protected] virtual_protect 0

:Label0001BF
0A8C: write_memory 12045680 size 1 value [email protected] virtual_protect 0
0A9F: [email protected] = current_thread_pointer
0AB1: call_scm_func @Label000375 2 [email protected] 0 [email protected] 
0AB1: call_scm_func @Label000375 2 [email protected] 3 [email protected] 
0AB1: call_scm_func @Label000375 2 [email protected] 17 [email protected] 
0AB1: call_scm_func @Label000375 2 [email protected] 21 [email protected] 
0AA7: call_function 5683712 num_params 12 pop 12 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label00026C
0A8C: write_memory 12045672 size 4 value 0 virtual_protect 0

:Label00026C
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label000360
00D6: if and
8043:   not  [email protected] == 0.0
8043:   not  [email protected] == 0.0
8043:   not  [email protected] == 0.0
004D: jump_if_false @Label000360
050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]
00D6: if
0039:   [email protected] == 1
004D: jump_if_false @Label00034C
0A9F: [email protected] = current_thread_pointer
0AB1: call_scm_func @Label000375 2 [email protected] 27 [email protected] 
0AA7: call_function 7233968 num_params 7 pop 7 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label00034C
0087: [email protected] = [email protected] // (float)
0087: [email protected] = [email protected] // (float)
0087: [email protected] = [email protected] // (float)
050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]

:Label00034C
0AB2: ret 5 [email protected] [email protected] [email protected] [email protected] [email protected]

:Label000360
0AB2: ret 5 [email protected] [email protected] [email protected] 0.0 0

:Label000375
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label0003D2
0012: [email protected] *= 4
0A8E: [email protected] = [email protected] + 220 // int
00D6: if
0039:   [email protected] == 1
004D: jump_if_false @Label0003BC
000A: [email protected] += 10783072
0002: jump @Label0003CB

:Label0003BC
005A: [email protected] += [email protected] // (int)
000A: [email protected] += 60

:Label0003CB
0002: jump @Label0003D9

:Label0003D2
0006: [email protected] = 0

:Label0003D9
0AB2: ret 1 [email protected]

:Label0003E1
0006: [email protected] = 0
0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0
000A: [email protected] += 4
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
0006: [email protected] = 0

:Label000410
0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
000A: [email protected] += 1
00D6: if and
0029:   [email protected] >= 0
001B:   128 > [email protected]
004D: jump_if_false @Label0004A3
005A: [email protected] += [email protected] // (int)
00D6: if and
803C:   not  $3 == [email protected] // (int)
056D:   actor [email protected] defined
004D: jump_if_false @Label0004A3
00A0: store_actor [email protected] position_to [email protected] [email protected] [email protected]
050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]
00D6: if
8025:   not  [email protected] > [email protected] // (float)
004D: jump_if_false @Label0004A3
0006: [email protected] = 1
0002: jump @Label0004BC

:Label0004A3
000A: [email protected] += 256
0019:   [email protected] > 35584
004D: jump_if_false @Label000410

:Label0004BC
00D6: if
0039:   [email protected] == 1
004D: jump_if_false @Label0004D6
0AB2: ret 1 [email protected]

:Label0004D6
0AB2: ret 1 -1
 

peka

Active Member
Joined
Oct 14, 2018
Messages
38
Likes
2
Points
8
5
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
03A4: name_thread "trig"
0001: wait 1000 ms

:Label00000F
0001: wait 0 ms
00D6: if
00E1:   player 0 pressed_key 6
004D: jump_if_false @Label0000BA
00A0: store_actor $3 position_to [email protected] [email protected] [email protected]
0AB1: call_scm_func @Label0000E4 4 300.0 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]
0AB1: call_scm_func @Label000147 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]
0AB1: call_scm_func @Label0003E1 4 [email protected] [email protected] [email protected] 1.0 [email protected]
00D6: if
8039:   not  [email protected] == -1
004D: jump_if_false @Label0000BA
0AB1: call_scm_func @Label0000C1 1 34

:Label0000BA
0002: jump @Label00000F

:Label0000C1
0006: [email protected] = 12006488
005A: [email protected] += [email protected] // (int)
0A8C: write_memory [email protected] size 1 value 255 virtual_protect 0
0AB2: ret 0

:Label0000E4
0A9F: [email protected] = current_thread_pointer
0AB1: call_scm_func @Label000375 2 [email protected] 4 [email protected]
0AB1: call_scm_func @Label000375 2 [email protected] 7 [email protected]
0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]
0AB2: ret 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]

:Label000147
0A96: [email protected] = actor $3 struct
0AB1: call_scm_func @Label00019F 17 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] 1 1 1 1 0 0 0 [email protected] 0 0 0 [email protected] [email protected] [email protected] [email protected] [email protected]
0AB2: ret 3 [email protected] [email protected] [email protected]

:Label00019F
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label0001BF
0A8C: write_memory 12045672 size 4 value [email protected] virtual_protect 0

:Label0001BF
0A8C: write_memory 12045680 size 1 value [email protected] virtual_protect 0
0A9F: [email protected] = current_thread_pointer
0AB1: call_scm_func @Label000375 2 [email protected] 0 [email protected]
0AB1: call_scm_func @Label000375 2 [email protected] 3 [email protected]
0AB1: call_scm_func @Label000375 2 [email protected] 17 [email protected]
0AB1: call_scm_func @Label000375 2 [email protected] 21 [email protected]
0AA7: call_function 5683712 num_params 12 pop 12 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label00026C
0A8C: write_memory 12045672 size 4 value 0 virtual_protect 0

:Label00026C
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label000360
00D6: if and
8043:   not  [email protected] == 0.0
8043:   not  [email protected] == 0.0
8043:   not  [email protected] == 0.0
004D: jump_if_false @Label000360
050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]
00D6: if
0039:   [email protected] == 1
004D: jump_if_false @Label00034C
0A9F: [email protected] = current_thread_pointer
0AB1: call_scm_func @Label000375 2 [email protected] 27 [email protected]
0AA7: call_function 7233968 num_params 7 pop 7 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label00034C
0087: [email protected] = [email protected] // (float)
0087: [email protected] = [email protected] // (float)
0087: [email protected] = [email protected] // (float)
050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]

:Label00034C
0AB2: ret 5 [email protected] [email protected] [email protected] [email protected] [email protected]

:Label000360
0AB2: ret 5 [email protected] [email protected] [email protected] 0.0 0

:Label000375
00D6: if
8039:   not  [email protected] == 0
004D: jump_if_false @Label0003D2
0012: [email protected] *= 4
0A8E: [email protected] = [email protected] + 220 // int
00D6: if
0039:   [email protected] == 1
004D: jump_if_false @Label0003BC
000A: [email protected] += 10783072
0002: jump @Label0003CB

:Label0003BC
005A: [email protected] += [email protected] // (int)
000A: [email protected] += 60

:Label0003CB
0002: jump @Label0003D9

:Label0003D2
0006: [email protected] = 0

:Label0003D9
0AB2: ret 1 [email protected]

:Label0003E1
0006: [email protected] = 0
0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0
000A: [email protected] += 4
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
0006: [email protected] = 0

:Label000410
0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
000A: [email protected] += 1
00D6: if and
0029:   [email protected] >= 0
001B:   128 > [email protected]
004D: jump_if_false @Label0004A3
005A: [email protected] += [email protected] // (int)
00D6: if and
803C:   not  $3 == [email protected] // (int)
056D:   actor [email protected] defined
004D: jump_if_false @Label0004A3
00A0: store_actor [email protected] position_to [email protected] [email protected] [email protected]
050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]
00D6: if
8025:   not  [email protected] > [email protected] // (float)
004D: jump_if_false @Label0004A3
0006: [email protected] = 1
0002: jump @Label0004BC

:Label0004A3
000A: [email protected] += 256
0019:   [email protected] > 35584
004D: jump_if_false @Label000410

:Label0004BC
00D6: if
0039:   [email protected] == 1
004D: jump_if_false @Label0004D6
0AB2: ret 1 [email protected]

:Label0004D6
0AB2: ret 1 -1
Thank you soo much!
 

kazkaS

Well-Known Member
Joined
Mar 30, 2018
Messages
137
Likes
13
Points
18
10
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 1750 
chatmsg "[FastHeli]: {ffffff}Àâòîð {FF4444}SR_team{ffffff}." 4474111 
chatmsg "Prime-Hack.ru{ffffff}, {4444ff}BlastHack.net{ffb285} - ñàéòû äëÿ íàñòîÿùèõ ÷èòåðîâ!" 4521796 
0B34: samp register_client_command "fh" to_label @Noname_430 

:Noname_171
wait 0 
if and
   Actor.Driving($PLAYER_ACTOR)
  [email protected] == 1 
else_jump @Noname_366 
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
if 
04A9:   actor $PLAYER_ACTOR driving_heli 
else_jump @Noname_359 
0A97: [email protected] = car [email protected] struct 
[email protected] += 64 
if 
  [email protected] == 0 
else_jump @Noname_359 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0 
wait 20 
0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 
Car.SetSpeedInstantly([email protected], 0.0)
Car.LockInCurrentPosition([email protected]) = True
099A: set_car [email protected] collision_detection 0 
wait 30 
Car.LockInCurrentPosition([email protected]) = False
099A: set_car [email protected] collision_detection 1 
wait 20 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
[email protected] = 1 

:Noname_359
jump @Noname_423 

:Noname_366
if and
  [email protected] == 1 
056E:   car [email protected] defined 
else_jump @Noname_416 
0A97: [email protected] = car [email protected] struct 
[email protected] += 64 
0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 

:Noname_416
[email protected] = 0 

:Noname_423
jump @Noname_171 

:Noname_430
0B12: [email protected] = [email protected] XOR 1 
if 
  [email protected] == 1 
else_jump @Noname_537 
chatmsg "[BH Team]: {ffffff}Áûñòðûé âçëåò íà âåðòîëåòàõ {44ff44}âêëþ÷åí" 6711039 
jump @Noname_610 

:Noname_537
chatmsg "[BH Team]: {ffffff}Áûñòðûé âçëåò íà âåðòîëåòàõ {ff4444}âûêëþ÷åí" 6711039 

:Noname_610
SAMP.CmdRet
 

mazahaka

Active Member
Joined
Dec 1, 2013
Messages
40
Likes
3
Points
58
Location
Unknown.
5
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
wait 1750
chatmsg "[FastHeli]: {ffffff}Àâòîð {FF4444}SR_team{ffffff}." 4474111
chatmsg "Prime-Hack.ru{ffffff}, {4444ff}BlastHack.net{ffb285} - ñàéòû äëÿ íàñòîÿùèõ ÷èòåðîâ!" 4521796
0B34: samp register_client_command "fh" to_label @Noname_430

:Noname_171
wait 0
if and
   Actor.Driving($PLAYER_ACTOR)
  [email protected] == 1
else_jump @Noname_366
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
if
04A9:   actor $PLAYER_ACTOR driving_heli
else_jump @Noname_359
0A97: [email protected] = car [email protected] struct
[email protected] += 64
if
  [email protected] == 0
else_jump @Noname_359
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0
wait 20
0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0
Car.SetSpeedInstantly([email protected], 0.0)
Car.LockInCurrentPosition([email protected]) = True
099A: set_car [email protected] collision_detection 0
wait 30
Car.LockInCurrentPosition([email protected]) = False
099A: set_car [email protected] collision_detection 1
wait 20
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
[email protected] = 1

:Noname_359
jump @Noname_423

:Noname_366
if and
  [email protected] == 1
056E:   car [email protected] defined
else_jump @Noname_416
0A97: [email protected] = car [email protected] struct
[email protected] += 64
0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0

:Noname_416
[email protected] = 0

:Noname_423
jump @Noname_171

:Noname_430
0B12: [email protected] = [email protected] XOR 1
if
  [email protected] == 1
else_jump @Noname_537
chatmsg "[BH Team]: {ffffff}Áûñòðûé âçëåò íà âåðòîëåòàõ {44ff44}âêëþ÷åí" 6711039
jump @Noname_610

:Noname_537
chatmsg "[BH Team]: {ffffff}Áûñòðûé âçëåò íà âåðòîëåòàõ {ff4444}âûêëþ÷åí" 6711039

:Noname_610
SAMP.CmdRet
Tell me how you got the code from this script
 

kazkaS

Well-Known Member
Joined
Mar 30, 2018
Messages
137
Likes
13
Points
18
10
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "===============================================================" 
0662: printstring "My VK: vk.com/id138101483" 
0662: printstring "My Skype: hackes8" 
0662: printstring "Group VK: vk.com/by_air" 
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair" 
0662: printstring "All rights reserved ©" 
0662: printstring "===============================================================" 

:Noname_287
0001: wait 0 ms 
0AFA:  is_samp_available 
004D: jump_if_false @Noname_287 
0006: [email protected] = 0 
0006: [email protected] = 0 
00D6: if 
0AAB:   file_exists "CLEO\TPxer.ini" 
004D: jump_if_false @Noname_418 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 
0002: jump @Noname_558 

:Noname_418
0AF3: write_float 1.3 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0AF3: write_float -8.1 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 

:Noname_558
00D6: if 
8031:   not  [email protected] >= -99.9 
004D: jump_if_false @Noname_623 
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0002: jump @Noname_681 

:Noname_623
00D6: if 
0021:   [email protected] > 99.9 
004D: jump_if_false @Noname_681 
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 

:Noname_681
00D6: if 
8031:   not  [email protected] >= -99.9 
004D: jump_if_false @Noname_744 
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 
0002: jump @Noname_800 

:Noname_744
00D6: if 
0021:   [email protected] > 99.9 
004D: jump_if_false @Noname_800 
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 

:Noname_800
0BE2: raknet setup_outcoming_packet_hook -1908 
0BE1: raknet setup_outcoming_rpc_hook -3058 
0B34: samp register_client_command "TPxer" to_label @Noname_832 
0BDE: pause_thread 0 

:Noname_832
00D6: if 
0039:   [email protected] == 0 
004D: jump_if_false @Noname_1576 
00D6: if 
0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET 
004D: jump_if_false @Noname_1487 
00D6: if 
8031:   not  [email protected] >= 0.1 
004D: jump_if_false @Noname_903 
0007: [email protected] = 1.5 

:Noname_903
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Teleport! Please Wait..." color 3407667  
0006: [email protected] = 1 
0006: [email protected] = 0 
00D6: if 
0AAB:   file_exists "CLEO\TPxer.ini" 
004D: jump_if_false @Noname_1098 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 
0002: jump @Noname_1238 

:Noname_1098
0AF3: write_float 1.3 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0AF3: write_float -8.1 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0AF2: [email protected] = get_float_from_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 

:Noname_1238
00D6: if 
8031:   not  [email protected] >= -99.9 
004D: jump_if_false @Noname_1303 
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 
0002: jump @Noname_1361 

:Noname_1303
00D6: if 
0021:   [email protected] > 99.9 
004D: jump_if_false @Noname_1361 
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Distance" 

:Noname_1361
00D6: if 
8031:   not  [email protected] >= -99.9 
004D: jump_if_false @Noname_1424 
0AF3: write_float -99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 
0002: jump @Noname_1480 

:Noname_1424
00D6: if 
0021:   [email protected] > 99.9 
004D: jump_if_false @Noname_1480 
0AF3: write_float 99.9 to_ini_file "CLEO\TPxer.ini" section "TP" key "Height" 

:Noname_1480
0002: jump @Noname_1569 

:Noname_1487
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Put a mark on the map." color 3407667  

:Noname_1569
0002: jump @Noname_1906 

:Noname_1576
00D6: if 
0039:   [email protected] == 1 
004D: jump_if_false @Noname_1822 
0509: [email protected] = distance_between_XY [email protected] [email protected] and_XY [email protected] [email protected] 
0087: [email protected] = [email protected] // (float) 
0017: [email protected] /= 3.0 
00D6: if 
0035:   [email protected] >= [email protected] // (float) 
004D: jump_if_false @Noname_1731 
0006: [email protected] = 2 
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Stop Teleport..." color 3407667  
0002: jump @Noname_1815 

:Noname_1731
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Teleport! Please Wait..." color 3407667  

:Noname_1815
0002: jump @Noname_1906 

:Noname_1822
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Teleport! Please Wait..." color 3407667  

:Noname_1906
0B43: samp cmd_ret 
00D6: if 
0039:   [email protected] == 1 
004D: jump_if_false @Noname_3054 
00D6: if 
80DF:   not actor $PLAYER_ACTOR driving 
004D: jump_if_false @Noname_2812 
0BE5: raknet [email protected] = get_hook_param 1 
00D6: if 
0039:   [email protected] == 207 
004D: jump_if_false @Noname_2805 
0BE5: raknet [email protected] = get_hook_param 0 
0BF3: raknet [email protected] = bit_stream [email protected] get_data_ptr 
0C0C: [email protected] = struct [email protected] offset 7 size 4 
0C0C: [email protected] = struct [email protected] offset 11 size 4 
0C0C: [email protected] = struct [email protected] offset 15 size 4 
00D6: if 
0039:   [email protected] == 1 
004D: jump_if_false @Noname_2061 
0509: [email protected] = distance_between_XY [email protected] [email protected] and_XY [email protected] [email protected] 
0002: jump @Noname_2078 

:Noname_2061
0509: [email protected] = distance_between_XY [email protected] [email protected] and_XY [email protected] [email protected] 

:Noname_2078
0087: [email protected] = [email protected] // (float) 
0013: [email protected] *= 3.0 
00D6: if 
0035:   [email protected] >= [email protected] // (float) 
004D: jump_if_false @Noname_2379 
0C0D: struct [email protected] offset 7 size 4 = [email protected] 
0C0D: struct [email protected] offset 11 size 4 = [email protected] 
000B: [email protected] += 2.0 
0C0D: struct [email protected] offset 15 size 4 = [email protected] 
015F: set_camera_position [email protected] [email protected] [email protected] rotation 0.0 0.0 0.0 
00A1: put_actor $PLAYER_ACTOR at [email protected] [email protected] [email protected] 
0172: [email protected] = actor $PLAYER_ACTOR Z_angle 
000E: [email protected] -= 90 
000F: [email protected] -= 0.5 
0107: [email protected] = create_object 2632 at [email protected] [email protected] [email protected] 
0566: link_object [email protected] to_interior 8 
0177: set_object [email protected] Z_angle_to [email protected] 
01C4: remove_references_to_object [email protected] // This object will now disappear when the player looks away 
04D7: set_actor $PLAYER_ACTOR locked 1 
04D7: set_actor $PLAYER_ACTOR locked 0 
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Success! You are teleported." color 3407667  
0006: [email protected] = 0 
0006: [email protected] = 0 
0002: jump @Noname_2805 

:Noname_2379
00D6: if 
0039:   [email protected] == 0 
004D: jump_if_false @Noname_2427 
0006: [email protected] = 1 
0087: [email protected] = [email protected] // (float) 
0087: [email protected] = [email protected] // (float) 
0002: jump @Noname_2625 

:Noname_2427
0087: [email protected] = [email protected] // (float) 
0087: [email protected] = [email protected] // (float) 
00D6: if 
0025:   [email protected] > [email protected] // (float) 
004D: jump_if_false @Noname_2470 
0063: [email protected] -= [email protected] // (float) 

:Noname_2470
00D6: if 
0025:   [email protected] > [email protected] // (float) 
004D: jump_if_false @Noname_2497 
005B: [email protected] += [email protected] // (float) 

:Noname_2497
00D6: if 
0025:   [email protected] > [email protected] // (float) 
004D: jump_if_false @Noname_2524 
0063: [email protected] -= [email protected] // (float) 

:Noname_2524
00D6: if 
0025:   [email protected] > [email protected] // (float) 
004D: jump_if_false @Noname_2551 
005B: [email protected] += [email protected] // (float) 

:Noname_2551
00D6: if 
0025:   [email protected] > [email protected] // (float) 
004D: jump_if_false @Noname_2580 
000F: [email protected] -= 0.5 

:Noname_2580
00D6: if 
8025:   not  [email protected] > [email protected] // (float) 
004D: jump_if_false @Noname_2609 
000B: [email protected] += 0.5 

:Noname_2609
0087: [email protected] = [email protected] // (float) 
0087: [email protected] = [email protected] // (float) 

:Noname_2625
0C0D: struct [email protected] offset 7 size 4 = [email protected] 
0C0D: struct [email protected] offset 11 size 4 = [email protected] 
0C0D: struct [email protected] offset 15 size 4 = [email protected] 
00D6: if 
0039:   [email protected] == 2 
004D: jump_if_false @Noname_2805 
015F: set_camera_position [email protected] [email protected] 15.0 rotation 0.0 0.0 0.0 
00A1: put_actor $PLAYER_ACTOR at [email protected] [email protected] 15.0 
0172: [email protected] = actor $PLAYER_ACTOR Z_angle 
000E: [email protected] -= 90 
0107: [email protected] = create_object 2632 at [email protected] [email protected] 14.7 
0566: link_object [email protected] to_interior 8 
0177: set_object [email protected] Z_angle_to [email protected] 
01C4: remove_references_to_object [email protected] // This object will now disappear when the player looks away 
04D7: set_actor $PLAYER_ACTOR locked 1 
04D7: set_actor $PLAYER_ACTOR locked 0 
0006: [email protected] = 0 
0006: [email protected] = 0 

:Noname_2805
0002: jump @Noname_3054 

:Noname_2812
00D6: if 
8039:   not  [email protected] == 0 
004D: jump_if_false @Noname_2942 
015F: set_camera_position [email protected] [email protected] 15.0 rotation 0.0 0.0 0.0 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at [email protected] [email protected] 15.0 
0172: [email protected] = actor $PLAYER_ACTOR Z_angle 
000E: [email protected] -= 90 
0107: [email protected] = create_object 2632 at [email protected] [email protected] 14.7 
0566: link_object [email protected] to_interior 8 
0177: set_object [email protected] Z_angle_to [email protected] 
01C4: remove_references_to_object [email protected] // This object will now disappear when the player looks away 
04D7: set_actor $PLAYER_ACTOR locked 1 
04D7: set_actor $PLAYER_ACTOR locked 0 

:Noname_2942
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You are in transport! Stop Teleport..." color 3407667  
0006: [email protected] = 0 
0006: [email protected] = 0 

:Noname_3054
0BE0: raknet hook_ret 1 
00D6: if 
0039:   [email protected] == 1 
004D: jump_if_false @Noname_3347 
0BE5: raknet [email protected] = get_hook_param 1 
00D6: if 
0039:   [email protected] == 26 
004D: jump_if_false @Noname_3347 
00D6: if 
8039:   not  [email protected] == 0 
004D: jump_if_false @Noname_3231 
015F: set_camera_position [email protected] [email protected] 15.0 rotation 0.0 0.0 0.0 
00A1: put_actor $PLAYER_ACTOR at [email protected] [email protected] 15.0 
0172: [email protected] = actor $PLAYER_ACTOR Z_angle 
000E: [email protected] -= 90 
0107: [email protected] = create_object 2632 at [email protected] [email protected] 14.7 
0566: link_object [email protected] to_interior 8 
0177: set_object [email protected] Z_angle_to [email protected] 
01C4: remove_references_to_object [email protected] // This object will now disappear when the player looks away 
04D7: set_actor $PLAYER_ACTOR locked 1 
04D7: set_actor $PLAYER_ACTOR locked 0 

:Noname_3231
0AF8: samp add_message_to_chat "[Teleport {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You are in transport! Stop Teleport..." color 3407667  
0006: [email protected] = 0 
0006: [email protected] = 0 
0BE0: raknet hook_ret 0 

:Noname_3347
0BE0: raknet hook_ret 1
Any chance you could decrypt this one, please?
I will try, this is hard method
 

kazkaS

Well-Known Member
Joined
Mar 30, 2018
Messages
137
Likes
13
Points
18
10
Code:
{$CLEO .cs}
0000: NOP

repeat
wait 0
until Samp.Available()
0b34: "lh" @hhelper
0BDE: pause_thread 0

:hhelper
0AC6: [email protected] = label @label offset
0B3B: samp show_dialog id 65553 caption "{FF0000}Reload helper by tankgangs" text [email protected] button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 0
0B43: samp cmd_ret

:label
hex
    "{00ff99}5/5 ëèäåðó - ðåêëàìà,âðåä ÷èòû,èãðà íà òâèíêàõ,ïåðåäà÷à àêêà,ïðîäàæà àêêàóíòà,ñëèâ" A
    "{00ff99}ÐÏ íàáîð - ((/v /ad /vad)) Ïðîõîäèò íàáîð â (ÔÊ,ÁÊ) (Áàíäà). Æåëàþùèå íà ïëîùàäêó/ïîëå" A
    "{00ff99}Ñêîëü ìîæíî èìåòü 9 ðàíãîâ? - Íåîãðàíè÷åío, Ðàçðåøåí ëè ðàñôîðì? Äà,åñëè ñâîé ñîñòàâ." A
    "{00ff99}Êàê ïîëîæèòü ìàòû â ìàòîâîçêó? /mput ,Êàê ïîëîæèòü/ñíÿòü äåíüãè ñ ñ÷åòà áàíäû? /gbankput - ïîëîæèòü | /gbankwithdraw - cíÿòü" A    
    "{00ff99}×òî áóäåò åñëè óéòè ïî ñæ ñ ëèäåðêè? - ×ñ íà 72 ÷àñà. Ñêîëüêî ìîæíî áûòü â ÀÔÊ íà òåððå? - 10 ñåêóíä" A    
    "{00ff99}Çà ÷òî ìîãóò äàòü äæàéë , íî íå äàäóò 1/3? - âõ ,Ñíàéïåðêà ,áðîíÿ , òðóäíîäîñòóïíàÿ êðûøà." A    
    "{00ff99}Êàê ñîáðàòü îðóæèå èç ìàòåðèàëîâ?- /sellgun , âçÿòü ñî ñêëàäà /get guns." A    
    "{00ff99}Êàê ðàçãðóçèòü ìàòåðèàëû? - /unloading," A    
    "{00ff99}×òî ðàçðåøåíî íà êàïòå? Íàðêî ,ìàøèíà , /get guns , ìàñêà , ñëàéä , +ñ , îòâîäû. " A    
    "{00ff99}1/5 ëèäåðó - ÷èò ñîñò,îñê àäì,íåàäåêâàò, ÷èòû íà ëèäå, êàïò êóñêîì/îáðåçîì" A
    "{00ff99}Çà êàïò êóñêîì/îáðåçîì -> Âûã è -1 òåððà, Çà ïàðêóð jail + 1/3" A
    "{00ff99}3/3 11 ïðè÷èí - rapid,damager,wallshot,af ìåíåå 30õï,îôô îò êèëëà ìåíåå 30õï, ðâàíêà, êàðøîò, àâòî +ñ, gm ìåíåå 30õï, ïàðêóð ìåíåå 30õï, óõîä â èíò. ìåíåå 30õï" A
    "{00ff99}1/3 13 ïðè÷èí - gm,sk,tk,aim,ìåòëà,sh,fly,osk adm.,tp,airbreak,nospread, êëåî ñóèöèö,db" A
    "{00ff99}5/5 ëèäåðó - ðåêëàìà,âðåä ÷èòû,èãðà íà òâèíêàõ,ðåêëàìà,ïåðåäà÷à àêêà,Ïðîäàæà àêêà,ñëèâ" A
    "{00ff99}(1/5 ëèäåðó - ÷èò ñîñò,îñê àäì,íåàäåêâàò, ÷èòû íà ëèäå, êàïò êóñêîì/îáðåçîì)" A
    "{00ff99}ÐÏ íàáîð - Ïðîèñõîäèò íàáîð â Ñóøè áàð/×ÎÏ/ÃÎËÜÔ-Êëóá (yakuza,Ðóññêèå Ìåäâåäè,LCN) æåëàþùèå â îñîáíÿê" A
    "{00ff99}Ñíàïà çàïðåùåíà, Êàïò êóñêîì - ÇÀÏÐÅÙÅÍ" A
    "{00ff99}Ïàðêóð çàïðåùåí íà ñòðåëå(jail + 1/3)" A
    "{00ff99}3 ïðè÷èíû ÷òî âû áóäåòå äåëàòü íà ëèäå" A
    "{00ff99}Îòâåò | Ïåðâûì äåëîì ñîáðàòü ñîñòàâ, ðàçäàòü çàäàíèÿ , ïîâûøàòü çà ðàáîòó, âîçìîæíî ñäåëàòü ðàñôîðìèðîâêó." A
    "{00ff99}1. Êàê îáüÿâèòü î íàáîðå ïî ðï" A
    "{00ff99}Îòâåò: ((/v /vad /ad)) Èä¸ò íàáîð â ÔÊ ''Rifa'' | Æåëàþùèå íà ïëîùàäêó!" A
    "{00ff99}2. Ñêàæèòå 11 ïðè÷èí 1/3 íà êàïòå" A
    "{00ff99}Îòâåò: gm,sk,tk,aim,ìåòëà,sh,fly,osk adm.,tp,airbreak,nospread" A
    "{00ff99}3. Ñêàæèòå 5 ïðè÷èí ñíÿòèå ëèäåðà (áåç ïåðåäàí\âçëîìàí\ïðîäàí\ñëèâ)" A
    "{00ff99}Îòâåò: Èãðà ñ òâèíêîâ | Ðåêëàìà | Ñëèâ | Êàðøîò | Ðâàíêà" A
    "{00ff99}4. Ðàçðåøåíî ëè ñìåíèòü ñêèí ëèäåðó" A
    "{00ff99}Îòâåò: Íåò" A
    "{00ff99}5. Ðàçðåøåíî áàíäèòàì ïîõèùàòü ëþäåé?" A
    "{00ff99}Îòâåò Äà" A
    "{00ff99}6. Ðàçðåøåíî ëè â áóíêåðå áàíêà ÄÌ" A
    "{00ff99}Îòâåò: Äà" A
    "{00ff99}7. Êàêèå îðóæèå çàïðåùåíû íà êàïòå" A
    "{00ff99}Îòâåò: Êàêèå íåòó â /get guns" A
    "{00ff99}8. Êàê íóæíî ïðàâèëüíî êàïòàíóòü" A
    "{00ff99}Îòâåò: /capture 1-2 íà òåððå ïðîòèâîïîëîæíîé áàíäû , òåððà íå êóñîê íå îáðåç." A
    "{00ff99}3 ïðè÷èíû ÷òî âû áóäåòå äåëàòü íà ëèäå" A
    "{00ff99}Îòâåò | Ïåðâûì äåëîì ñîáðàòü ñîñòàâ, ðàçäàòü çàäàíèÿ è ïîâûøàòü çà ðàáîòó" A
    "{00ff99}×òî áóäåò ëèäåðó åñëè áàíäà çàêàïòèëà êóñêîì" A
    "{00ff99}Îòâåò | +1 pred, -1 terra,åñëè áûë îôôëàéí - íè÷åãî. " 0 
end
 

mazahaka

Active Member
Joined
Dec 1, 2013
Messages
40
Likes
3
Points
58
Location
Unknown.
5
Code:
{$CLEO .cs}
0000: NOP

repeat
wait 0
until Samp.Available()
0b34: "lh" @hhelper
0BDE: pause_thread 0

:hhelper
0AC6: [email protected] = label @label offset
0B3B: samp show_dialog id 65553 caption "{FF0000}Reload helper by tankgangs" text [email protected] button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 0
0B43: samp cmd_ret

:label
hex
    "{00ff99}5/5 ëèäåðó - ðåêëàìà,âðåä ÷èòû,èãðà íà òâèíêàõ,ïåðåäà÷à àêêà,ïðîäàæà àêêàóíòà,ñëèâ" A
    "{00ff99}ÐÏ íàáîð - ((/v /ad /vad)) Ïðîõîäèò íàáîð â (ÔÊ,ÁÊ) (Áàíäà). Æåëàþùèå íà ïëîùàäêó/ïîëå" A
    "{00ff99}Ñêîëü ìîæíî èìåòü 9 ðàíãîâ? - Íåîãðàíè÷åío, Ðàçðåøåí ëè ðàñôîðì? Äà,åñëè ñâîé ñîñòàâ." A
    "{00ff99}Êàê ïîëîæèòü ìàòû â ìàòîâîçêó? /mput ,Êàê ïîëîæèòü/ñíÿòü äåíüãè ñ ñ÷åòà áàíäû? /gbankput - ïîëîæèòü | /gbankwithdraw - cíÿòü" A   
    "{00ff99}×òî áóäåò åñëè óéòè ïî ñæ ñ ëèäåðêè? - ×ñ íà 72 ÷àñà. Ñêîëüêî ìîæíî áûòü â ÀÔÊ íà òåððå? - 10 ñåêóíä" A   
    "{00ff99}Çà ÷òî ìîãóò äàòü äæàéë , íî íå äàäóò 1/3? - âõ ,Ñíàéïåðêà ,áðîíÿ , òðóäíîäîñòóïíàÿ êðûøà." A   
    "{00ff99}Êàê ñîáðàòü îðóæèå èç ìàòåðèàëîâ?- /sellgun , âçÿòü ñî ñêëàäà /get guns." A   
    "{00ff99}Êàê ðàçãðóçèòü ìàòåðèàëû? - /unloading," A   
    "{00ff99}×òî ðàçðåøåíî íà êàïòå? Íàðêî ,ìàøèíà , /get guns , ìàñêà , ñëàéä , +ñ , îòâîäû. " A   
    "{00ff99}1/5 ëèäåðó - ÷èò ñîñò,îñê àäì,íåàäåêâàò, ÷èòû íà ëèäå, êàïò êóñêîì/îáðåçîì" A
    "{00ff99}Çà êàïò êóñêîì/îáðåçîì -> Âûã è -1 òåððà, Çà ïàðêóð jail + 1/3" A
    "{00ff99}3/3 11 ïðè÷èí - rapid,damager,wallshot,af ìåíåå 30õï,îôô îò êèëëà ìåíåå 30õï, ðâàíêà, êàðøîò, àâòî +ñ, gm ìåíåå 30õï, ïàðêóð ìåíåå 30õï, óõîä â èíò. ìåíåå 30õï" A
    "{00ff99}1/3 13 ïðè÷èí - gm,sk,tk,aim,ìåòëà,sh,fly,osk adm.,tp,airbreak,nospread, êëåî ñóèöèö,db" A
    "{00ff99}5/5 ëèäåðó - ðåêëàìà,âðåä ÷èòû,èãðà íà òâèíêàõ,ðåêëàìà,ïåðåäà÷à àêêà,Ïðîäàæà àêêà,ñëèâ" A
    "{00ff99}(1/5 ëèäåðó - ÷èò ñîñò,îñê àäì,íåàäåêâàò, ÷èòû íà ëèäå, êàïò êóñêîì/îáðåçîì)" A
    "{00ff99}ÐÏ íàáîð - Ïðîèñõîäèò íàáîð â Ñóøè áàð/×ÎÏ/ÃÎËÜÔ-Êëóá (yakuza,Ðóññêèå Ìåäâåäè,LCN) æåëàþùèå â îñîáíÿê" A
    "{00ff99}Ñíàïà çàïðåùåíà, Êàïò êóñêîì - ÇÀÏÐÅÙÅÍ" A
    "{00ff99}Ïàðêóð çàïðåùåí íà ñòðåëå(jail + 1/3)" A
    "{00ff99}3 ïðè÷èíû ÷òî âû áóäåòå äåëàòü íà ëèäå" A
    "{00ff99}Îòâåò | Ïåðâûì äåëîì ñîáðàòü ñîñòàâ, ðàçäàòü çàäàíèÿ , ïîâûøàòü çà ðàáîòó, âîçìîæíî ñäåëàòü ðàñôîðìèðîâêó." A
    "{00ff99}1. Êàê îáüÿâèòü î íàáîðå ïî ðï" A
    "{00ff99}Îòâåò: ((/v /vad /ad)) Èä¸ò íàáîð â ÔÊ ''Rifa'' | Æåëàþùèå íà ïëîùàäêó!" A
    "{00ff99}2. Ñêàæèòå 11 ïðè÷èí 1/3 íà êàïòå" A
    "{00ff99}Îòâåò: gm,sk,tk,aim,ìåòëà,sh,fly,osk adm.,tp,airbreak,nospread" A
    "{00ff99}3. Ñêàæèòå 5 ïðè÷èí ñíÿòèå ëèäåðà (áåç ïåðåäàí\âçëîìàí\ïðîäàí\ñëèâ)" A
    "{00ff99}Îòâåò: Èãðà ñ òâèíêîâ | Ðåêëàìà | Ñëèâ | Êàðøîò | Ðâàíêà" A
    "{00ff99}4. Ðàçðåøåíî ëè ñìåíèòü ñêèí ëèäåðó" A
    "{00ff99}Îòâåò: Íåò" A
    "{00ff99}5. Ðàçðåøåíî áàíäèòàì ïîõèùàòü ëþäåé?" A
    "{00ff99}Îòâåò Äà" A
    "{00ff99}6. Ðàçðåøåíî ëè â áóíêåðå áàíêà ÄÌ" A
    "{00ff99}Îòâåò: Äà" A
    "{00ff99}7. Êàêèå îðóæèå çàïðåùåíû íà êàïòå" A
    "{00ff99}Îòâåò: Êàêèå íåòó â /get guns" A
    "{00ff99}8. Êàê íóæíî ïðàâèëüíî êàïòàíóòü" A
    "{00ff99}Îòâåò: /capture 1-2 íà òåððå ïðîòèâîïîëîæíîé áàíäû , òåððà íå êóñîê íå îáðåç." A
    "{00ff99}3 ïðè÷èíû ÷òî âû áóäåòå äåëàòü íà ëèäå" A
    "{00ff99}Îòâåò | Ïåðâûì äåëîì ñîáðàòü ñîñòàâ, ðàçäàòü çàäàíèÿ è ïîâûøàòü çà ðàáîòó" A
    "{00ff99}×òî áóäåò ëèäåðó åñëè áàíäà çàêàïòèëà êóñêîì" A
    "{00ff99}Îòâåò | +1 pred, -1 terra,åñëè áûë îôôëàéí - íè÷åãî. " 0
end
Thank. Tell me how you got the code, it did not work through the dump
 
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