CLEO RELEASE diceMastermind (tool)

monday

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#1
It's a mod which saves how many times a certain sequence of dice results occured and generates a "predicted number" based on such data. It's not a cheat, it's a tool which can be modified to find some potential tendencies within the sequence of numbers. I tested it on "True Roleplay" server and unfortunately the results were as expected, approximately 1/6 of the predictions were right which is the same as random, but I'd like to share it anyway. I wouldn't advise anyone to use it with high hopes to get rich on some server, it's for someone who has patience and likes to play with such things.

There are 2 main phases of its work:
1st - Storing phase
It spams /dice and stores the resulted sequence to ini file (it takes really long time like 6-12 hours)

2nd - Checking/comparing phase
It also spams /dice but now it generates "predicted number" by checking what was the most common next number for the current sequence. Then increases "right" or "wrong" value inside the ini file depending on how accurate was prediction

Installation
1. Unpack the rar archive
2. Put "INI" folder and "diceMastermind.cs" file inside your cleo folder
3. To make it work properly it's neccessary to edit the message which you receive after using /dice. At the moment it's:
Code:
0AD4: [email protected] = scan_string [email protected] format "* Monday Michal throws a dice. Result: %d." [email protected]
Commands:
/storedice - (on/off) starts spamming the /dice command and stores the results to the ini file
/storedice <milliseconds> - same as above but with delay between each command
/checkdice - (on/off) starts spamming the /dice command, compares generated predicted number with the next one and stores how accurate was prediction to the ini file
/checkdice <milliseconds> - same as above but with delay between each command
/resultdice - (on/off) display the statistics about successful/failed predictions
/resetdice - reset saved predictions count (it doesn't reset the database with sequences)

Tested with
-Cleo 4.1
-Samp Functions 5.1
-MG Functions impossible 4.3
-SA-MP 0.3z R1

Additional info
According to "nbvf" user from Polish hacking forum he made a proper dice hack for the old version of "Mrucznik RP"* server using similar method. I don't know if it's possible to create fully functional dice hack which would work on the majority of servers but this mod is where I'd start searching.
*http://www.botyhaxsamp.fora.pl/sa-mp-cheats,10/mrucznik-rp-kasyno-cheat-hack-mod,1416.html
*http://www.botyhaxsamp.fora.pl/sa-m...skrypt-na-kostke-do-mrucznika-za-zl,1560.html


https://www.youtube.com/watch?v=B48EViURbVs

On the video above you can notice:
Predicted number - the most frequent number which occured after the same sequence while storing the data
Ratio - relation between correct predictions and all predictions. Random one = 1/6 which is 16.6666...%
Chance - even small increase in ratio above may be significant, that's why "chance" indicates in percents how much more/less probable it is to predict the numbers with the current tendency(comparing to random guessing)
Count - how many predictions were made (more predictions = more reliable result)

Source
http://pastebin.com/hGk5CDDt

Examplous database
Collected on "True Roleplay" server
http://pastebin.com/Wms6xa7N
 

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Fu$10N

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#2
Nice man. Finally someone did something very good  :urtheman:

In the server where I play, the problem is that the command is /dice id money. Could you make it like this ? Because it's very awesome what you did here. Keep 'em coming [member=21092]monday[/member]  :urtheman: :urtheman: :urtheman: :trollface: :trollface:
 

godofwarz36

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#3
Umm a question...by checking and tweaking its prediction value won't it increase the probability of guessing it right the next time?
 

Vrana

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#4
Wait, I can use it when I play /lotto on RolePlay server's? I buy /lotto <number> and on every is lottery.
 

Jayco

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#5
Can u make /pdicehelp? to showing list of dicemastermind cmds?  :yesyes:
 
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