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Untagged Release samp.saa - Custom SAA2 tool

Rat

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it's weird how this sometimes work and sometimes doesn't.
am i missing something?
:computer_guy:
 

_0mAr_

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esb link said:
it's weird how this sometimes work and sometimes doesn't.
am i missing something?
:computer_guy:

yea seriously a very weird thing  :surprised:
 

tfwnoqtgf

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:angry: Yeah man someone at least tell me wich program should i use  and what files should i edit? 
 

cacax

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Chuck link said:
Can I use this to increase the weapon's shooting range? If yes, how?
Yes, but is client side, others cant recive damage. i recommend you reduce weapons damage, and works.
 

bigben07

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Grandpa Ze link said:
[quote author=bigben07 link=topic=6463.msg37332#msg37332 date=1396899871]
so I could essentially change every gun to kill with 1 bullet?
Ye... no.
[/quote]

I was talking about for client side. So I could start framing people.
 

SHAGOHOD

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OMGGGGG  :celeral_spitting: thank you very much!!! NICE !!!!  :looky:
 

Rat

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this no longer works for me. what do i do?  :sweet_jesus:
 

flomix77

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How i can replace only one file without putting the all files?
example:
if i need replace loadscs.txd only without put the all files
OKhiKC0.jpg

I tried removing the other files and only keeping the loadscs.txd in the folder..
but my SA-MP got crashed when it starts..

You can post the source code of the DSOUND.dll or you tell me how i can replace only 1 file or two files without putting the other files?....
any idea?  :bawww: :bawww: :bawww:
 

TheZeRots

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flomix77 link said:
How i can replace only one file without putting the all files?
example:
if i need replace loadscs.txd only without put the all files
OKhiKC0.jpg

I tried removing the other files and only keeping the loadscs.txd in the folder..
but my SA-MP got crashed when it starts..

You can post the source code of the DSOUND.dll or you tell me how i can replace only 1 file or two files without putting the other files?....
any idea?  :bawww: :bawww: :bawww:
All the files in there are original, except the loading screen. You can modify it yourself from there.
 

flomix77

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Grandpa Ze link said:
All the files in there are original, except the loading screen. You can modify it yourself from there.

I know that.. but you dont know how to remove the all other files?
Example:
I only need modifiy the loading screen.. now i will put loadscs.txd only without another file...

Antoher example:
I need modify the main.scm and loading screen...
I only need put the new main.scm and the new loadscs.txd in the folder without another file....

You know how to make it? D:
 

TheZeRots

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Opcode.eXe link said:
Anyone got samps compileable main.scm?
I do. But it just opens a random hack example... lel
You can find it also in my CLEO Sticky Tutorial - Downgrade Patch - it's there.


flomix77 link said:
[quote author=Grandpa Ze link=topic=6463.msg40379#msg40379 date=1399441272]
All the files in there are original, except the loading screen. You can modify it yourself from there.
I know that.. but you dont know how to remove the all other files?
Example:
I only need modifiy the loading screen.. now i will put loadscs.txd only without another file...

Antoher example:
I need modify the main.scm and loading screen...
I only need put the new main.scm and the new loadscs.txd in the folder without another file....

You know how to make it? D:
[/quote]
YOU DON'T HAVE TO REMOVE OTHER FILES IF THEY ARE EXACT ORIGINAL ONES! YOU CAN ALSO JUST COPYORIGINAL FILES FROM "DATA" FOLDER - THEY ARE ALL IDENTICAL. IF OTHER FILES ARE ORIGINAL THEN WHY DO YOU NOT WANT THEM THERE? AND DON'T TELL ME TO CALM DOWN, IT IS JUST THAT I AM PROVING AND MAKING A POINT AND THAT MY CAPS LOCK GOT BUGGED AND STUCK ON, SORRY, YOU SON OF A GOAT'S CUNT!
 

flomix77

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YOU DON'T HAVE TO REMOVE OTHER FILES IF THEY ARE EXACT ORIGINAL ONES! YOU CAN ALSO JUST COPYORIGINAL FILES FROM "DATA" FOLDER - THEY ARE ALL IDENTICAL. IF OTHER FILES ARE ORIGINAL THEN WHY DO YOU NOT WANT THEM THERE? AND DON'T TELL ME TO CALM DOWN, IT IS JUST THAT I AM PROVING AND MAKING A POINT AND THAT MY CAPS LOCK GOT BUGGED AND STUCK ON, SORRY, YOU SON OF A GOAT'S CUNT!

Mmm.. I are making a mod for SA:MP and i dont like to put the 26 files in the CustomSAA2 folder... i need what the dll only replace the files of the CustomSAA2 folder...
Without need the 26 files!
Example if i put the loadscs.txd in the CustomSAA2 folder, the DSOUND.dll will be replace the loadscs.txd only and will be load the other original files (25 files remaining) although these are not in the folder...

In total if i put the file loadscs.txd in the CustomSAA2 folder, the folder will be have 1 file only (loadscs.txd) to replace, and will be load the others 25 original files (internally).

Understand now?
 

TheZeRots

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flomix77 link said:
[quote author=Grandpa Ze]
YOU DON'T HAVE TO REMOVE OTHER FILES IF THEY ARE EXACT ORIGINAL ONES! YOU CAN ALSO JUST COPYORIGINAL FILES FROM "DATA" FOLDER - THEY ARE ALL IDENTICAL. IF OTHER FILES ARE ORIGINAL THEN WHY DO YOU NOT WANT THEM THERE? AND DON'T TELL ME TO CALM DOWN, IT IS JUST THAT I AM PROVING AND MAKING A POINT AND THAT MY CAPS LOCK GOT BUGGED AND STUCK ON, SORRY, YOU SON OF A GOAT'S CUNT!

Mmm.. I are making a mod for SA:MP and i dont like to put the 26 files in the CustomSAA2 folder... i need what the dll only replace the files of the CustomSAA2 folder...
Without need the 26 files!
Example if i put the loadscs.txd in the CustomSAA2 folder, the DSOUND.dll will be replace the loadscs.txd only and will be load the other original files (25 files remaining) although these are not in the folder...

In total if i put the file loadscs.txd in the CustomSAA2 folder, the folder will be have 1 file only (loadscs.txd) to replace, and will be load the others 25 original files (internally).

Understand now?
[/quote]
THOSE 25 FILES ARE ORIGINAL IN SAA2 - NOBODY CARES IF, FOR SOME GOD FORSAKEN REASON, YOU DON'T LIKE IT. It loads SAA2 files instead of data files, it loads it as data
folder.

And you are not making a mod when you can't make your own loader OR EVEN UNDERSTAND HOW THINGS ARE AND WORK.

You said you want 25 original files to load - THOSE 25 FILES IN SAA2 ARE ORIGINAL.

There is no reason to continue this discussion, nor you asking for a fork when spoon comes just the same.
 

flomix77

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Grandpa Ze link said:
[quote author=flomix77 link=topic=6463.msg40560#msg40560 date=1399592867]
[quote author=Grandpa Ze]
YOU DON'T HAVE TO REMOVE OTHER FILES IF THEY ARE EXACT ORIGINAL ONES! YOU CAN ALSO JUST COPYORIGINAL FILES FROM "DATA" FOLDER - THEY ARE ALL IDENTICAL. IF OTHER FILES ARE ORIGINAL THEN WHY DO YOU NOT WANT THEM THERE? AND DON'T TELL ME TO CALM DOWN, IT IS JUST THAT I AM PROVING AND MAKING A POINT AND THAT MY CAPS LOCK GOT BUGGED AND STUCK ON, SORRY, YOU SON OF A GOAT'S CUNT!

Mmm.. I are making a mod for SA:MP and i dont like to put the 26 files in the CustomSAA2 folder... i need what the dll only replace the files of the CustomSAA2 folder...
Without need the 26 files!
Example if i put the loadscs.txd in the CustomSAA2 folder, the DSOUND.dll will be replace the loadscs.txd only and will be load the other original files (25 files remaining) although these are not in the folder...

In total if i put the file loadscs.txd in the CustomSAA2 folder, the folder will be have 1 file only (loadscs.txd) to replace, and will be load the others 25 original files (internally).

Understand now?
[/quote]
THOSE 25 FILES ARE ORIGINAL IN SAA2 - NOBODY CARES IF, FOR SOME GOD FORSAKEN REASON, YOU DON'T LIKE IT. It loads SAA2 files instead of data files, it loads it as data
folder.

And you are not making a mod when you can't make your own loader OR EVEN UNDERSTAND HOW THINGS ARE AND WORK.

You said you want 25 original files to load - THOSE 25 FILES IN SAA2 ARE ORIGINAL.

There is no reason to continue this discussion, nor you asking for a fork when spoon comes just the same.
[/quote]

Lol i can understand how it works but i dont have any teacher or something to learn how to create my custom loader, because i only understand spanish.

If you removes a file in the folder the sa-mp will crash.
THIS IS BAD.
BAD LOADER BAD!  :fuck_you:  :dont_care:
 

TheZeRots

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flomix77 link said:
[quote author=Grandpa Ze link=topic=6463.msg40569#msg40569 date=1399616846]
[quote author=flomix77 link=topic=6463.msg40560#msg40560 date=1399592867]
[quote author=Grandpa Ze]
YOU DON'T HAVE TO REMOVE OTHER FILES IF THEY ARE EXACT ORIGINAL ONES! YOU CAN ALSO JUST COPYORIGINAL FILES FROM "DATA" FOLDER - THEY ARE ALL IDENTICAL. IF OTHER FILES ARE ORIGINAL THEN WHY DO YOU NOT WANT THEM THERE? AND DON'T TELL ME TO CALM DOWN, IT IS JUST THAT I AM PROVING AND MAKING A POINT AND THAT MY CAPS LOCK GOT BUGGED AND STUCK ON, SORRY, YOU SON OF A GOAT'S CUNT!

Mmm.. I are making a mod for SA:MP and i dont like to put the 26 files in the CustomSAA2 folder... i need what the dll only replace the files of the CustomSAA2 folder...
Without need the 26 files!
Example if i put the loadscs.txd in the CustomSAA2 folder, the DSOUND.dll will be replace the loadscs.txd only and will be load the other original files (25 files remaining) although these are not in the folder...

In total if i put the file loadscs.txd in the CustomSAA2 folder, the folder will be have 1 file only (loadscs.txd) to replace, and will be load the others 25 original files (internally).

Understand now?
[/quote]
THOSE 25 FILES ARE ORIGINAL IN SAA2 - NOBODY CARES IF, FOR SOME GOD FORSAKEN REASON, YOU DON'T LIKE IT. It loads SAA2 files instead of data files, it loads it as data
folder.

And you are not making a mod when you can't make your own loader OR EVEN UNDERSTAND HOW THINGS ARE AND WORK.

You said you want 25 original files to load - THOSE 25 FILES IN SAA2 ARE ORIGINAL.

There is no reason to continue this discussion, nor you asking for a fork when spoon comes just the same.
[/quote]

Lol i can understand how it works but i dont have any teacher or something to learn how to create my custom loader, because i only understand spanish.

If you removes a file in the folder the sa-mp will crash.
THIS IS BAD.
BAD LOADER BAD!  :fuck_you:  :dont_care:
[/quote]
You shouldn't even try to make mods without programming skills.
 

flomix77

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You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
:challenge_accepted:  :youdontsay:  :table_flip:

I am programmer, I know the Pawn language, .NET, PHP, SQL, CSS, JS, JAVA, CURL, Unix Advanced Scripts, and the basic concepts of C#, C++.

I already have programming skills, but i dont know much concepts about assembly (DSOUND.dll posted here and other dll files (.asi))

This is the reason why i ask about the source or if bartek can change / upgrade the dll to load the files internally although the files not are in the folder TO make my mod work properly.

First you need know the people before judge.  :lol:
 

TheZeRots

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flomix77 link said:
[quote author=Grandpa Ze]
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
:challenge_accepted:  :youdontsay:  :table_flip:

I am programmer, I know the Pawn language, .NET, PHP, SQL, CSS, JS, JAVA, CURL, Unix Advanced Scripts, and the basic concepts of C#, C++.

I already have programming skills, but i dont know much concepts about assembly (DSOUND.dll posted here and other dll files (.asi))

This is the reason why i ask about the source or if bartek can change / upgrade the dll to load the files internally although the files not are in the folder TO make my mod work properly.

First you need know the people before judge.  :lol:
[/quote]

If you have the said knowledge, make a loader yourself, Bartek obviously didn't release the source.
 
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