WTF i made

blackHat

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ACTIVE WITH 1 + 2
lel
enjoy ...


PS: face a wall or anything so your car get smashed in something to get flying
better test it in uif server
 

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  • WTF ! , acrive with 1+2 -blackhat -ugbase.eu.cs
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TheZeRots

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BlackHat link said:
ACTIVE WITH 1 + 2
lel
enjoy ...


PS: face a wall or anything so your car get smashed in something to get flying
better test it in uif server
LOL this attaches random cars like ballz

Try this
Code:
{$CLEO}
0000: NOP
wait 3000
:start
wait 0
if and 
056D:   actor $PLAYER_ACTOR defined
00DF:   actor $PLAYER_ACTOR driving
0AB0:   key_pressed 49
0AB0:   key_pressed 50
jf @start
00D9: $car = actor $PLAYER_ACTOR car
wait 0
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
0B2C: samp 2@ = get_vehicle_id_by_car_handle 0@
samp.SendEnterVehicle(2@, FALSE)
04BA: set_car 0@ speed_to 99.0
05F4: set_car 0@ follow_car $car keep_12o_clock
0AD1: show_formatted_text_highpriority "WTF !!? - BY BLACKHAT - ugbase.eu" time 2000 0x0AD1
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 5.0 5.0 5.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 10.0 10.0 10.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 300.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 320.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 350.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 360.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 20.0 20.0 20.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 30.0 30.0 30.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 40.0 40.0 40.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 50.0 50.0 50.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 60.0 60.0 60.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 70.0 70.0 70.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 80.0 80.0 80.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 90.0 90.0 90.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 100.0 100.0 100.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 130.0 130.0 130.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 160.0 160.0 160.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 180.0 180.0 180.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 220.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 235.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 250.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 265.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 190.0 190.0 190.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 200.0 200.0 200.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 220.0 220.0 220.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 235.0 235.0 235.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 40.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 50.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 60.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 70.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 80.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 250.0 250.0 250.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 265.0 265.0 265.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 280.0 280.0 280.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 300.0 300.0 300.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 320.0 320.0 320.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 350.0 350.0 350.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 360.0 360.0 360.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 5.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 10.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 20.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 30.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 90.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 100.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 130.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 160.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 180.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 190.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 200.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 280.0
repeat
until 044B:   actor $PLAYER_ACTOR on_foot  OR Actor.Dead($PLAYER_ACTOR) 
jump @start
 

blackHat

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lel , i was making another thing , when i discovered the script will equal 0@ to $car

lel so you will follow your self hahaha so i was like wtf
 

Opcode.eXe

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Mr.Ze link said:
LOL this attaches random cars like ballz

Try this
Code:
{$CLEO}
0000: NOP
wait 3000
:start
wait 0
if and 
056D:   actor $PLAYER_ACTOR defined
00DF:   actor $PLAYER_ACTOR driving
0AB0:   key_pressed 49
0AB0:   key_pressed 50
jf @start
00D9: $car = actor $PLAYER_ACTOR car
wait 0
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
0B2C: samp 2@ = get_vehicle_id_by_car_handle 0@
samp.SendEnterVehicle(2@, FALSE)
04BA: set_car 0@ speed_to 99.0
05F4: set_car 0@ follow_car $car keep_12o_clock
0AD1: show_formatted_text_highpriority "WTF !!? - BY BLACKHAT - ugbase.eu" time 2000 0x0AD1
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 5.0 5.0 5.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 10.0 10.0 10.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 300.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 320.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 350.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 360.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 20.0 20.0 20.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 30.0 30.0 30.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 40.0 40.0 40.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 50.0 50.0 50.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 60.0 60.0 60.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 70.0 70.0 70.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 80.0 80.0 80.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 90.0 90.0 90.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 100.0 100.0 100.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 130.0 130.0 130.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 160.0 160.0 160.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 180.0 180.0 180.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 220.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 235.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 250.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 265.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 190.0 190.0 190.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 200.0 200.0 200.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 220.0 220.0 220.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 235.0 235.0 235.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 40.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 50.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 60.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 70.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 80.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 250.0 250.0 250.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 265.0 265.0 265.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 280.0 280.0 280.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 300.0 300.0 300.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 320.0 320.0 320.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 350.0 350.0 350.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation 360.0 360.0 360.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 5.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 10.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 20.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 30.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 90.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 100.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 130.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 160.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 180.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 190.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 200.0
0683: attach_car 0@ to_car $car with_offset 0.0 -4.0 1.0 rotation -90.0 5.0 280.0
repeat
until 044B:   actor $PLAYER_ACTOR on_foot  OR Actor.Dead($PLAYER_ACTOR) 
jump @start

until 044B:  actor $PLAYER_ACTOR on_foot  OR Actor.Dead($PLAYER_ACTOR)
You can only give one condition for UNTIL

so only:
until 044B:  actor $PLAYER_ACTOR on_foot
will work
 

blackHat

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[member=60]Opcode.eXe[/member]
well it worked , when i died the loop ends,and when i get on foot the loop will end too
or wait it will end because when i die i will be back on foot o.o

but wait i did it on another mode and until with OR is working o.o
 

TheZeRots

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Opcode.eXe link said:
until 044B:  actor $PLAYER_ACTOR on_foot  OR Actor.Dead($PLAYER_ACTOR)
You can only give one condition for UNTIL

so only:
until 044B:  actor $PLAYER_ACTOR on_foot
will work
works either way
 

not490

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Daaaamn blackhat!!! this is so awesomee!!! like ultra hyper awesomeee nice hax thank you!!!! But emm first i need test this, you know where to put all files and how to download cleo 5.2 ?  :computer_guy: then im so happy
 

blackHat

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not490 link said:
Daaaamn blackhat!!! this is so awesomee!!! like ultra hyper awesomeee nice hax thank you!!!! But emm first i need test this, you know where to put all files and how to download cleo 5.2 ?  :computer_guy: then im so happy

cleo 5.2  :not_bad:
 

blackHat

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not490 link said:
Forget my face already !  :computer_guy:
No but it's looks like a face with cum on it or at least that what i remember they did with ur photo on xnxx
 

bobesin

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So what's the hack ? Can someone tell me what it does ?
 

not490

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BlackHat link said:
No but it's looks like a face with cum on it or at least that what i remember they did with ur photo on xnxx
Your so nasty !!
 
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