NGRP Gamemode

McAwesome

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Dominance_ link said:
I have probably the most recent version of the script.

well if you propably have it, then share it  :face_palm:
 

iLost

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But Mc . You Should Hardwork to Get it . But you can Try RAR Crack . Maybe It will Happens . Dont Too Lazy to Search On Google!  :me_gusta: Btw if you done with that Script . Give Me IP . I will be Moderators on your Server !  :ppffh:  :urtheman:
 

Ronnykill

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Selling NGRP Full Script With MySQL Information Deleted All Backdoors + Full Amx & PWN Filterscript.


10$

Want proof add me on skype i'll send you an screenshot and Server IP of it.

Skype >  Pray_1 : The Netherlands . or PM Me.
 

Jayy

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I have one it is from 3-4 months ago just before they brought the lock-pick system in.
I will also give you the UCP, Shop, Forums and even Teamspeak files.
All I ask for is a good NGRP Account.
PM me for my skype if you're interested.
 

Frozt

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BoTz link said:
What is NGRP?
So you dont know how famous ng rp is?  :sweet_jesus:

Ok
Ng-RP,
Is a famous role play server they mostly have unique ideas that's why rp'ers that want to start his own community he will look for ng-rp script of course to get players (And donations.)
They will edit it took credits and the original NG:RP owner will take down the server within few days (or maybe hours.)
 

404 Shut upp

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I am selling this in only 0.99$ any one interested contact me on gamezone414@gmail.com

Note:
I only some times open this gmail acc because i am usually busy

Note 2:
The Script is latest and it's MySQL database is also included

Note 3:
NO blackmailing or anything only intrested persons
 

Chaprnks

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Pottus link said:
Callback hooking will have an effect too marginal to make any significant difference whereas you have all your systems in single callbacks you end up with a cluster of code. A good design isn't going affect the speed of your gamemode in any negative way. I don't know if you built a gamemode but from my experience I know that fundamental design is far superior to any marginal loss of efficiency related to callback hooking.

I've been working on a project; on and off for around 3 years. It uses y_hooks (modified YSI library by me); and finally I've been able to make it stable and efficient in hooking (currently over 250+ modules into one core #include base main.pwn). Since your able to keep things organized, in the end, essentially its more optimized. On the other-hand, major clusters of code into each callback.. theoretically its the most efficient; but you have to account for the human mind flaw. Due to the massive demand for new features, you'd likely break a scroll wheel going thru each massive function's section, to edit; modify etc. This opens another flaw of forgetting to remove certain calls, or loops that were a part of one feature.

In the end, this is my simple way of summarizing. In practicality (or philosophically, depending on your perspective) massive .pwn with 2000+ line callbacks is most efficient. In actuality of the ongoing development of a major gamemode, the module based hooking system is best.

One last point I'd like to add. One large .pwn file has another flaw, accessibility for git repository. Viewing revision change-sets in a browser would likely take ages for the web browser to fully display what changes were made. On the other-hand; module based projects would be organized per feature, so debugging would be much more peace of mind. You would know exactly which change-set module to select, and essentially have a pre-filtered changelog to pinpoint the source of the issue from.

Sorry for the long post, I am just very interested in how the module style programming system; introduced into PAWN has made major changes on efficiency of development. Even more crucial to multi-party development teams.

If anyone would like to get more in-depth into this discussion; feel free to add me via Telegram (almost identical to Skype; with much more security, and best of all.. its available for all operating systems!) - Telegram username: Chaprnks
 

Michaelll

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i have NGRP script with fix sql database trade it to Lawless RP Script pm me .
 
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