help smooth aim bot

Joined
Nov 12, 2017
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#1
Hi, I would like to be helped me to make the smoothness of the aim bot be grateful if you can throw the finished code, thanks
Code:
#include <windows.h>
#include <math.h>

void main() 
{
  DWORD* pTarget = (DWORD*)0xB6F3B8;
  DWORD* pActor = (DWORD*)0xB6F5F0;
  DWORD* pCamera = (DWORD*)0xB6F99C;
  float* camXpos = (float*)0xB6F258;

  while(1)
 {
   
   if(*pActor > 0) 
       {
        char* pVehicle = (char*)((*pActor) + 0x46C);
        if(*pVehicle != 1) 
        {
            DWORD* pMtrx1 = (DWORD*)((*pActor) + 0x14);
            float* xPos1 = (float*)((*pMtrx1) + 0x30);
            float* yPos1 = (float*)((*pMtrx1) + 0x34);
   
            float* CxPos1 = (float*)(0xB6F9CC);
            float* CyPos1 = (float*)(0xB6F9D0); 
       
            float xPoint = *CxPos1;
            float yPoint = *CyPos1;
       
            int* keyt = (int*)0xB7347A;//Left mouse key
            DWORD* pPed = (DWORD*) ((*pTarget) + 0x79C);
         
           if(*pPed > 0) {
                 
                 DWORD* pMtrx2 = (DWORD*)((*pPed) + 0x14);
                 float* xPos2 = (float*)((*pMtrx2) + 0x30);
                 float* yPos2 = (float*)((*pMtrx2) + 0x34);
         
                  float xPos2a;
                  float yPos2a;
       
                  float* playerHP = (float*)((*pPed) + 0x540);
                  if(*playerHP > 0){
               
                     xPos2a = *xPos2;
                     yPos2a = *yPos2;
            
                     float Aa = fabs(xPoint-xPos2a);
                     float Ab = fabs(yPoint-yPos2a);
                     float Ac = sqrt(Aa*Aa*Aa+Ab*Ab);
                     float alpha = asin(Aa/Ac);
                     float beta = acos(Aa/Ac);
 
                    if((*xPos1 > *xPos2)&&(*yPos1 < *yPos2)){beta = -beta;}
                    if((*xPos1 > *xPos2)&&(*yPos1 > *yPos2)){beta = beta;}
                    if((*xPos1 < *xPos2)&&(*yPos1 > *yPos2)){beta = (alpha + (1.5707));}
                    if((*xPos1 < *xPos2)&&(*yPos1 < *yPos2)){beta = (-alpha - (1.5707));}
              
                    if(*keyt > 0){
                        *camXpos = beta+0.0389;
                    }
               }
            }
       }
   }
   Sleep(10);
 }
ExitThread(0);
}
 
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