Help with AIm.cs when i took a gun its start lags

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1
#1
when i do /aim its start laging or i take a gun its start lag game when i have +80 fps

Can u help me and do a normal ? i will be verry thanks for who help

CODE

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
thread "THREAD_NAME__"

:THREAD_NAME___19
wait 0
   SAMP.Available
jf @THREAD_NAME___19
[email protected] = -2460
[email protected] = -2338
[email protected] = -1500
[email protected] = -431
0B34: samp register_client_command "aim" to_label @THREAD_NAME___2388
[email protected] = 0
wait 10000

:THREAD_NAME___96
wait 0
if
   SAMP.IsLocalPlayerSpawned
jf @THREAD_NAME___254
call [email protected] 0 [email protected]
if or
  [email protected] == 1
  [email protected] == 2
  [email protected] == 3
  [email protected] == 4
jf @THREAD_NAME___254
chatmsg "Leidimas naudotis {00FF00}< Aim > {FFFF00}duotas! Aktyvuoti su: {00FF00}/aim" -256
goto @THREAD_NAME___261

:THREAD_NAME___254
goto @THREAD_NAME___96

:THREAD_NAME___261
wait 0
if
  [email protected] == 1
jf @THREAD_NAME___405
call [email protected] 4 24 56 2.0 4
if
key_down 2
jf @THREAD_NAME___398
if
call [email protected] 1 50.0 [email protected]
jf @THREAD_NAME___398
if
0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SET
jf @THREAD_NAME___384
call [email protected] 2 [email protected] [email protected]
goto @THREAD_NAME___398

:THREAD_NAME___384
call [email protected] 2 [email protected] [email protected]

:THREAD_NAME___398
goto @THREAD_NAME___424

:THREAD_NAME___405
call [email protected] 4 24 56 1.0 4

:THREAD_NAME___424
goto @THREAD_NAME___261
[email protected] = -2030
[email protected] = -877
[email protected] = -670
if and
   not Actor.Dead([email protected])
   not SAMP.IsPlayerPaused([email protected])
02CB:   actor [email protected] bounding_sphere_visible
jf @THREAD_NAME___665
if
call [email protected] 2 [email protected] [email protected]
jf @THREAD_NAME___665
068D: get_camera_position_to [email protected] [email protected] [email protected]
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.0 0.0
if
06BD:   no_obstacles_between [email protected] [email protected] [email protected] and [email protected] [email protected] [email protected] solid 1 car 0 actor 0 object 1 particle 0
jf @THREAD_NAME___665
call [email protected] 3 [email protected] [email protected] [email protected] [email protected] [email protected]
call [email protected] 2 [email protected] [email protected] [email protected] [email protected]
if
key_down 1
jf @THREAD_NAME___665
0A8C: write_memory 11989592 size 4 value [email protected] virtual_protect 0

:THREAD_NAME___665
ret 0
if
   not [email protected] >= -0.2
jf @THREAD_NAME___768
0087: [email protected] = [email protected] // (float)
[email protected] *= 10.0
[email protected] = Math.Ceil([email protected])
[email protected] *= -1.0
[email protected] -= 1.0
[email protected] = Math.Power(1.47, [email protected])
[email protected] /= 1000.0
005B: [email protected] += [email protected] // (float)

:THREAD_NAME___768
if
  [email protected] > 0.2
jf @THREAD_NAME___866
0087: [email protected] = [email protected] // (float)
[email protected] *= -10.0
[email protected] = Math.Ceil([email protected])
[email protected] *= -1.0
[email protected] -= 1.0
[email protected] = Math.Power(1.67, [email protected])
[email protected] /= 1000.0
005B: [email protected] += [email protected] // (float)

:THREAD_NAME___866
ret 2 [email protected] [email protected]
[email protected] = -1421
[email protected] = -1465
068D: get_camera_position_to [email protected] [email protected] [email protected]
call [email protected] 6 [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]
call [email protected] 4 [email protected] [email protected] [email protected] [email protected] [email protected]
[email protected] -= 270.0
[email protected] -= 90.0
[email protected] /= 57.29578
[email protected] /= 57.29578
[email protected] = -1071
[email protected] = -1206
call [email protected] 2 [email protected] [email protected] [email protected] [email protected]
call [email protected] 2 [email protected] [email protected] [email protected] [email protected]
ret 2 [email protected] [email protected]
if
  [email protected] > 3.141593
jf @THREAD_NAME___1102
[email protected] -= 6.283185

:THREAD_NAME___1102
if
   not [email protected] >= -3.141593
jf @THREAD_NAME___1133
[email protected] += 6.283185

:THREAD_NAME___1133
if
  [email protected] > 3.141593
jf @THREAD_NAME___1164
[email protected] -= 6.283185

:THREAD_NAME___1164
if
   not [email protected] >= -3.141593
jf @THREAD_NAME___1195
[email protected] += 6.283185

:THREAD_NAME___1195
ret 2 [email protected] [email protected]
0470: [email protected] = actor $PLAYER_ACTOR current_weapon
if and
  [email protected] >= 22
   not [email protected] > 29
jf @THREAD_NAME___1259
[email protected] -= 0.0778
[email protected] += 0.04253

:THREAD_NAME___1259
if
  [email protected] == 32
jf @THREAD_NAME___1297
[email protected] -= 0.0778
[email protected] += 0.04253

:THREAD_NAME___1297
if and
  [email protected] >= 30
   not [email protected] > 31
jf @THREAD_NAME___1342
[email protected] -= 0.052
[email protected] += 0.028

:THREAD_NAME___1342
[email protected] = -1071
if
  [email protected] == 33
jf @THREAD_NAME___1390
[email protected] -= 0.0357
[email protected] += 0.01897

:THREAD_NAME___1390
call [email protected] 2 [email protected] [email protected] [email protected] [email protected]
ret 2 [email protected] [email protected]
0509: [email protected] = distance_between_XY [email protected] [email protected] and_XY [email protected] [email protected]
0063: [email protected] -= [email protected] // (float)
0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]
ret 1 [email protected]
0063: [email protected] -= [email protected] // (float)
0063: [email protected] -= [email protected] // (float)
0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]
ret 1 [email protected]
0087: [email protected] = [email protected] // (float)
0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0
[email protected] += 4
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
[email protected] = 0

:THREAD_NAME___1548
0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
[email protected] += 1
if and
  [email protected] >= 0
  128 > [email protected]
jf @THREAD_NAME___1803
005A: [email protected] += [email protected] // (int)
if
056D:   actor [email protected] defined
jf @THREAD_NAME___1803
if
803C:   not  $PLAYER_ACTOR == [email protected] // (int)
jf @THREAD_NAME___1803
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.0 0.0
068D: get_camera_position_to [email protected] [email protected] [email protected]
if and
02CB:   actor [email protected] bounding_sphere_visible
06BD:   no_obstacles_between [email protected] [email protected] [email protected] and [email protected] [email protected] [email protected] solid 1 car 0 actor 0 object 1 particle 0
jf @THREAD_NAME___1803
call @THREAD_NAME___1863 3 [email protected] [email protected] [email protected] [email protected] [email protected]
0509: [email protected] = distance_between_XY 339.0 179.0 and_XY [email protected] [email protected]
if
0035:   [email protected] >= [email protected] // (float)
jf @THREAD_NAME___1803
0087: [email protected] = [email protected] // (float)
0087: [email protected] = [email protected] // (float)

:THREAD_NAME___1803
[email protected] += 256
  [email protected] > 35584
jf @THREAD_NAME___1548
if
056D:   actor [email protected] defined
jf @THREAD_NAME___1853
return_true
goto @THREAD_NAME___1855

:THREAD_NAME___1853
return_false

:THREAD_NAME___1855
ret 1 [email protected]

:THREAD_NAME___1863
0AC7: [email protected] = var [email protected] offset
0AC7: [email protected] = var [email protected] offset
0AC7: [email protected] = var [email protected] offset
0AC7: [email protected] = var [email protected] offset
0AA5: call 7392816 num_params 6 pop 6 0 0 [email protected] [email protected] [email protected] [email protected]
[email protected] = 640.0
[email protected] = 448.0
0A8D: [email protected] = read_memory 12677188 size 4 virtual_protect 0
0A8D: [email protected] = read_memory 12677192 size 4 virtual_protect 0
0093: [email protected] = integer [email protected] to_float
0093: [email protected] = integer [email protected] to_float
0073: [email protected] /= [email protected] // (float)
0073: [email protected] /= [email protected] // (float)
006B: [email protected] *= [email protected] // (float)
006B: [email protected] *= [email protected] // (float)
ret 2 [email protected] [email protected]
[email protected] = 1
0665: get_actor [email protected] model_to [email protected]
if
  [email protected] == 1
jf @THREAD_NAME___2109
if or
  [email protected] == 105
  [email protected] == 106
  [email protected] == 107
  [email protected] == 65
jf @THREAD_NAME___2109
[email protected] = 0

:THREAD_NAME___2109
if
  [email protected] == 2
jf @THREAD_NAME___2174
if or
  [email protected] == 102
  [email protected] == 103
  [email protected] == 104
  [email protected] == 195
jf @THREAD_NAME___2174
[email protected] = 0

:THREAD_NAME___2174
if
  [email protected] == 3
jf @THREAD_NAME___2239
if or
  [email protected] == 124
  [email protected] == 125
  [email protected] == 126
  [email protected] == 169
jf @THREAD_NAME___2239
[email protected] = 0

:THREAD_NAME___2239
if
  [email protected] == 4
jf @THREAD_NAME___2304
if or
  [email protected] == 117
  [email protected] == 118
  [email protected] == 120
  [email protected] == 263
jf @THREAD_NAME___2304
[email protected] = 0

:THREAD_NAME___2304
if
  [email protected] == 1
jf @THREAD_NAME___2331
return_true
goto @THREAD_NAME___2333

:THREAD_NAME___2331
return_false

:THREAD_NAME___2333
ret 0
[email protected] += 36
[email protected] *= 112
[email protected] += 13150904
005A: [email protected] += [email protected] // (int)
0A8C: write_memory [email protected] size [email protected] value [email protected] virtual_protect 0
ret 0

:THREAD_NAME___2388
0B12: [email protected] = [email protected] XOR 1
if
  [email protected] == 1
jf @THREAD_NAME___2440
print "Aim: ~g~ON" 1500
goto @THREAD_NAME___2458

:THREAD_NAME___2440
print "Aim: ~r~OFF" 1500

:THREAD_NAME___2458
SAMP.CmdRet
[email protected] = 0
[email protected] = 0
0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0
[email protected] += 4
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
[email protected] = 0

:THREAD_NAME___2514
0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
[email protected] += 1
if and
  [email protected] >= 0
  128 > [email protected]
jf @THREAD_NAME___2813
005A: [email protected] += [email protected] // (int)
if and
803B:   not  [email protected] == $PLAYER_ACTOR // (int)
056D:   actor [email protected] defined
jf @THREAD_NAME___2813
[email protected] = SAMP.GetSAMPPlayerIDByActorHandle([email protected])
[email protected] = SAMP.GetPlayerNickname([email protected])
if or
0C29: $4 = stristr string1 [email protected] string2 "Edvincik_Savas"
0C29: $4 = stristr string1 [email protected] string2 "Edvin_Moroz"
0C29: $4 = stristr string1 [email protected] string2 "Edvin_Gopnik"
0C29: $4 = stristr string1 [email protected] string2 "Zdanka_Tawer"
0C29: $4 = stristr string1 [email protected] string2 "Audi_Rulit"
jf @THREAD_NAME___2813
[email protected] = -2846
0665: get_actor [email protected] model_to [email protected]
call [email protected] 2 [email protected] [email protected] [email protected]
0665: get_actor $PLAYER_ACTOR model_to [email protected]
call [email protected] 2 [email protected] [email protected] [email protected]
if
803B:   not  [email protected] == [email protected] // (int)
jf @THREAD_NAME___2813
[email protected] = 0

:THREAD_NAME___2813
[email protected] += 256
  [email protected] > 35584
jf @THREAD_NAME___2514
ret 1 [email protected]
if or
  [email protected] == 105
  [email protected] == 106
  [email protected] == 107
  [email protected] == 65
jf @THREAD_NAME___2892
[email protected] = 1

:THREAD_NAME___2892
if or
  [email protected] == 102
  [email protected] == 103
  [email protected] == 104
  [email protected] == 195
jf @THREAD_NAME___2939
[email protected] = 2

:THREAD_NAME___2939
if or
  [email protected] == 124
  [email protected] == 125
  [email protected] == 126
  [email protected] == 169
jf @THREAD_NAME___2986
[email protected] = 3

:THREAD_NAME___2986
if or
  [email protected] == 117
  [email protected] == 118
  [email protected] == 120
  [email protected] == 263
jf @THREAD_NAME___3033
[email protected] = 4

:THREAD_NAME___3033
ret 1 [email protected]
 

Zin

Well-Known Member
Joined
Aug 1, 2013
Messages
1,696
Likes
112
Points
208
Website
youtube.com
#4
Stop taking public aims, you even can't understand anything from this code ..........

Make your won..
Aimbot isn't even advanced anymore thanks to AIM AT POSITION. Even if this aimbot has some sort of magical ability that it's "smooth" or targets vehicles headlights it's still nothing special.
 

Parazitas

Well-Known Member
Joined
Jan 2, 2017
Messages
2,282
Likes
472
Points
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Location
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Website
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20
#5
Aimbot isn't even advanced anymore thanks to AIM AT POSITION. Even if this aimbot has some sort of magical ability that it's "smooth" or targets vehicles headlights it's still nothing special.
The point of what i write here is.., he gets this code from aim owner and can't understand anything about coding..
I asked code owner he says if he can fix , he can have it.
And what we see, he not even tried fix it by self , much easier just ask someone to do that...
 
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