CLEO How to change the activation keys on a cleo script

xzytro

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#21
that script is locked dude, the scripter of that file doesn't want you to get the codes. Do the same on other cleo files and they will show up.
 

springfield

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#22
I followed your step and when i try to put the cleo mod again, it showed me like this

[/url]
Debug options - Ignore Unknown, if it still doesn't work it means it's crypted, so you don't poke your nose in someone else private shit.
You can decrypt it of course, but i won't tell you how because it ain't nice.
 

BadBoy1997

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#24
that script is locked dude, the scripter of that file doesn't want you to get the codes. Do the same on other cleo files and they will show up.
the mod i wanted to change it's button was your anti stunt mod, can you unlock it so i can change the activation button please?
 

xzytro

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#25
[quote author="xzytro"]that script is locked dude, the scripter of that file doesn't want you to get the codes. Do the same on other cleo files and they will show up.
the mod i wanted to change it's button was your anti stunt mod, can you unlock it so i can change the activation button please?[/quote]
Code:
// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "ANILTURE SAYS HI" 
thread 'ANTISTUNSHOT' 

:ANTISTUNSHOT_39
wait 1000 
if and
   Player.Defined($PLAYER_CHAR)
0AB0:   key_pressed 45 
jf @ANTISTUNSHOT_39 
wait 0 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 
0ACD: show_text_highpriority "~W~ANTI-STUNSHOT ~G~ENABLED" time 1200 

:ANTISTUNSHOT_109
wait 1000 
if and
0AB0:   key_pressed 88 
0AB0:   key_pressed 45 
jf @ANTISTUNSHOT_109 
wait 0 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0 
0ACD: show_text_highpriority "~Y~ANTI-STUNSHOT ~R~DISABLED" time 1200 
jump @ANTISTUNSHOT_39
 

sl1p4

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#29
Please create lesson, with deactivation.
My cleo mod have activate command, but no deactivate
 

Narcotic

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#31
For some reason this isn't working for Reloading.cs

I don't want to press R to fucking reload.
 
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#32
:table_flip: Unknown directive SAMP.ChatInputOpened().

{$CLEO .cs}

0000: NOP

:NONAME_2
0001:  wait 0 ms
00D6:  if and
not    SAMP.ChatInputOpened()
00DF:  actor $PLAYER_ACTOR driving
key_down 107
jf @NONAME_2
[email protected]  =  Actor.CurrentCar($PLAYER_ACTOR)
0224:  set_car [email protected] health_to 990
print "~g~Vehicle Fixed" 1200
0002:  jump @NONAME_2
 

0B36

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#34
Flavius97 link said:
:table_flip: Unknown directive SAMP.ChatInputOpened().

{$CLEO .cs}

0000: NOP

:NONAME_2
0001:  wait 0 ms
00D6:  if and
not    SAMP.ChatInputOpened()
00DF:  actor $PLAYER_ACTOR driving
key_down 107
jf @NONAME_2
[email protected]  =  Actor.CurrentCar($PLAYER_ACTOR)
0224:  set_car [email protected] health_to 990
print "~g~Vehicle Fixed" 1200
0002:  jump @NONAME_2
Update your Sanny Builder version. Compiles fine for me.
 

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G5umpy

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#36
QSTYLEZZ link said:
How to add an activation key? I mean a cleo mod hasnt now an activation systemor code how to add one?
I would like to know this too
Pls  :yesyes:
 

CoreyDC

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#37
I tried changing this cleo's activation key but when I try to compile it, it gives me a compiler error: Illegal char in the identifier $SPRINGFIELD_UGBASE_41.
http://ugbase.eu/releases-6/skinaimbot-%28updated%29/
 

OverLoad

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#39
How do I change the key for PoorAim.cs?
Its Activation works but deactivation doesn't :/
 

drex

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#40
Guys How to Hold key? Like i put 123 for Set Player hp to 100. So when im at low hp i just press F12 to gain hp and but then you have to keep holding the key F12 for HP lock. So can anyone tell me the syntax or something to actaully just Press F12 once and the cleo script would hold it? so it become hp lock
I am new to cleo scripting just recent :p Its so awesome and i made FasReload.cs and This sethp.cs
All thanks to guide from [member=12596]XypRo[/member]  xD
:somuchwin:
 
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