CLEO Help Help to decode digi info

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ikongito.cs

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Can you help me about decode script named digi info pls :D
hex
00 41 63 73 69 76 65 5F 49 6E 74 65 71 69 6F 72
5F 4E 61 6D 65 00
end
 
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ajom

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So how are we going to help you with that garbage that we don't even understand where it came from??? If you want us to help you, post the whole code...
 

ajom

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Code:
:Noname_6172
0AB2: ret 1 6@
hex
56 41 52 00 F1 02 00 00 41 63 74 69 76 65 5F 49
6E 74 65 72 69 6F 72 00
end
002B: 
hex
00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72
5F 4E 61 6D 65 00
end
04E4: refresh_game_renderer_at
hex
00 41 63 74 6F 72 5F 43 61 74 61 6C 69 6E 61 00
end
0093: to_float
hex
00 41 63 74 6F 72 5F 43 65 73 61 72
end
8500:   not player
0000: NOP
hex
41 63 74 6F 72 5F 4F 47 5F 4C 6F 63
end
8600:   not actor stopped_on_foot
0000: NOP
hex
41 63 74 6F 72 5F 52 79 64 65 72 00
end
0084: // (int)
hex
00 41 63 74 6F 72 5F 53 6D 6F 6B 65 00 82 00 00
00 41 63 74 6F 72 5F 53 70 65 65 63 68 5F 47 58
54 5F 52 65 66 65 72 65 6E 63 65 00 08 04 00 00
41 63 74 63 74 6F 72 5F 53 70 65 65 63 68 5F 57
41 56 5F 46 69 6C 65 00 0A
end
0004:
hex
41 63 74 6F 72 5F 53 77 65 65 74 00
end
0083: // (float)
hex
00 41 63 74 6F 72 5F 54 72 75 74 68 00 92 00 00
00 41 69 72 70 6F 72 74 5F 4F 70 65 6E 5F 46 6C
61 67 00 B3
end
0004:
hex
41 6C 6C 5F 43 61 72 73 5F 43 6F 6C 6C 65 63 74
65 64 5F 46 6C 61 67 00 A0 04 00 00 41 6C 6C 5F
43 61 74 61 6C 69 6E 61 5F 6D 69 73 73 69 6F 6E
73 5F 70 61 73 73 65 64 00 CD
end
0002: jump
hex
41 6C 6C 5F 48 6F 72 73 65 73 68 6F 65 73 5F 43
6F 6C 6C 65 63 74 65 64 00 ED
end
can you help us now?
That shit seems to be encrypted, have you tried decrypting that code first before decompiling, then submit it here?

I can't even trace or suspect what's the use of that shitty code...
Code:
{$CLEO .cs}
 0000:
 
:Noname_6172

0AB2: ret 1 6@

hex
    "VAR ± Active_Interior"
end

002B: 
hex
    "Active_Interior_Name"
end

04E4: refresh_game_renderer_at
hex
    "Actor_Catalina"
end

0093: to_float
hex
    "Actor_Cesar"
end

8500:   not player

0000: NOP

hex
    "Actor_OG_Loc"
end

8600:   not actor stopped_on_foot

0000: NOP

hex
    "Actor_Ryder"
end

0084: // (int)
hex
    "Actor_Smoke Actor_Speech_GXT_Reference Actctor_Speech_WAV_File"
end

0004:
hex
    "Actor_Sweet"
end

0083: // (float)
hex
    "Actor_Truth Airport_Open_flag"
end

0004:
hex
    "All_Cars_Collected_Flag All_Catalina_missions_passed ="
end

0002: jump
hex
    "All_Horseshoes_Collected"
end
 

RazooorS

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That shit seems to be encrypted, have you tried decrypting that code first before decompiling, then submit it here?

I can't even trace or suspect what's the use of that shitty code...
Code:
{$CLEO .cs}
0000:

:Noname_6172

0AB2: ret 1 6@

hex
    "VAR ± Active_Interior"
end

002B:
hex
    "Active_Interior_Name"
end

04E4: refresh_game_renderer_at
hex
    "Actor_Catalina"
end

0093: to_float
hex
    "Actor_Cesar"
end

8500:   not player

0000: NOP

hex
    "Actor_OG_Loc"
end

8600:   not actor stopped_on_foot

0000: NOP

hex
    "Actor_Ryder"
end

0084: // (int)
hex
    "Actor_Smoke Actor_Speech_GXT_Reference Actctor_Speech_WAV_File"
end

0004:
hex
    "Actor_Sweet"
end

0083: // (float)
hex
    "Actor_Truth Airport_Open_flag"
end

0004:
hex
    "All_Cars_Collected_Flag All_Catalina_missions_passed ="
end

0002: jump
hex
    "All_Horseshoes_Collected"
end
what i can do ?
 

ajom

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what i can do ?
1)find and download a cleo decryptor around google...
2)decrypt your target cleo using your downloaded decryptor
3) if it succeeded, next decompile that decrypted cleo using sanny builder...
 

RazooorS

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1)find and download a cleo decryptor around google...
2)decrypt your target cleo using your downloaded decryptor
3) if it succeeded, next decompile that decrypted cleo using sanny builder...
gg
 
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RazooorS

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