Hi there.
I would like to know if their is any documentation about the Raknet motion.
I mean, for example, Springfield built this code about the Onplayertakedamage
Here we can see that we check parameters 1 2 and 4.
How did you know that 1 was give/take, 2 was playerid and 4 was ammount ? What other parameters are for ? Is their a list ?
Does it work similar to the GTA address ? http://www.gtamodding.com/?title=Memory_Addresses_%28SA%29
Where can I get initiate to Raknet ?
I would like to know if their is any documentation about the Raknet motion.
I mean, for example, Springfield built this code about the Onplayertakedamage
Code:
3@ = BitStream.Read(0@, 1) //0 = give, 1 = take
4@ = BitStream.Read(0@, 2) //playerid
5@ = BitStream.Read(0@, 4) //ammount
Here we can see that we check parameters 1 2 and 4.
How did you know that 1 was give/take, 2 was playerid and 4 was ammount ? What other parameters are for ? Is their a list ?
Does it work similar to the GTA address ? http://www.gtamodding.com/?title=Memory_Addresses_%28SA%29
Where can I get initiate to Raknet ?