Memory Addresses

PopandaulX

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#1
Memory Addresses​


Ok, so one thing before we start:
*please add more addresses when you find;

Now, what I found and I think would be interesting:
[2]0x58DB60 - get current wanted on MP //PopandauL
[1]0xC7DEEA - is any checkpoint active (3rd checkpoint in the pool) //PopandauL
[4]0x859014 - changes the value of how deep you can fall down the map //Opcode.eXe
[4]0xB7CDB4 - sprinting time left //springfield
[4]0xB7CDE0 - breathing time left //springfield
[1]0x747FB6 - 0x1010101/ 0 - gta sa keep window //Opcode.eXe
[1]0x74805A - 0x1010101/ 0 - cursor running //Opcode.eXe
[8]0x74542B - 0x6F6F6F70/ 0x5051FF15 - no game pausing //Opcode.eXe
[1]0xB7CD98 -+0x474 - make ped visible (4) or invisible (6) //springfield
 

dokoko14

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#2
PopandaulX link said:
Memory Addresses​


Ok, so one thing before we start:
*please add more addresses when you find;

Now, what I found and I think would be interesting:
[2]0x58DB60 - get current wanted on SA:MP // discovered by PopandauL on 9/7/2014, at 1:MM:SS AM, using CE
[1]0xC7DEEA - is any checkpoint active // discovered by PopandauL on X/7/2014, at HH:MM:SS, using CE
THANKSSSSSSSSSSS YOU MY BEST
 

springfield

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#4
Code:
gta_sa.exe+77CDB4 - sprinting time left 
gta_sa.exe+77CDE0 - breathing time left
Useful for breathing/sprint left indicators.
 

springfield

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#5
Code:
gta_sa.exe+77CDC8
Accuracy value, set it to 0 to achieve norecoil/spread for all weapons.

Code:
gta_sa.exe+340460
Multiply instruction for weapon spread. Nop instr. to achieve nospread w/ the crosshair not expanding.
 

Opcode.eXe

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#6
Gta Sa Keep window, cursor running, no game pausing:

0x747FB6 size 1 value 0x1010101   
0x74805A size 1 value 0x1010101   
0x74542B size 8 value -0x6F6F6F70 

to turn off:

0x747FB6 size 1 value 0
0x74805A size 1 value 0
0x74542B size 8 value 0x5051FF15
 

0x688

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#7
sub_60BA80 = RenderPedTargetMarker
Set 0x60BA80 to "C3 90 90" to disable the green triangles above the head.
a lil notice:
The marker "dark" value gets determined by following:
Code:
CPed+1344 ( Current Health )
CPed+1348 ( Max Health ) 
Following math comes in place:
output = currentHealth / maxHealth
output < 1.0 = 1.0
darken = 1.0 - output * 255.0f + output * 0.0
 

springfield

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#9
0xB7CD98+0x474
byte; 4 = pedVisible 6 =pedInvisible

makes only your ped invisible, good for filming and stuff like this.
 

T3KTONIT

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#10
FAKE KICK, BIATCH

samp.dll + 0x4D70 - function that sends some alert for "entering vehicle" event.

called like this : function(unsigned short VehicleID);
if VehicleID is bigger than VEHICLE_MAX which is 2000 then you will be kicked
it will display like player (id) has disconnected. (reason : kicked)
C++ code :

PHP:
void Fakekick()
{
unsigned int func = (unsigned int)GetModuleHandleA("samp.dll") + 0x4D70;//g_dwSAMP_Addr + 0x4D70
__asm{
   PUSH 00
   PUSH 0xFFFF
   CALL func
           }
}
CLEO Alternative Code: [BY [member=3732]m1zg4rd[/member]]
PHP:
    :FakeKick
    //0AB1: @FakeKick 0
    0AA2: [email protected] = load_library "samp.dll"
    [email protected] += 0x4D70
    0AA5: call [email protected] num_params 2 pop 0 0 65535
    ret 0
Original post
 

0B36

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#11
0x712330 -Disables/Freezes (actively flying) birds in the sky
size = BYTE, 0xC3 = disables the flying cunts, 0xA1 = enables the flying cunts
 
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