[CLOSED][CLEO] Accepting request

killer18191

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Parazitas said:
killer18191 said:
Parazitas said:
killer18191 said:
Parazitas said:
[shcode=cpp]
{$CLEO .cs}
 
0000:
 
wait 10000
 
WHILE TRUE
wait 0
IF
0B61:  samp is_local_player_spawned
THEN 
    0B2B: samp 1@ = get_player_id_by_actor_handle $PLAYER_ACTOR
    0226: 2@ = actor 1@ health 
    IF 
    2@ <= 10 // HP
    THEN
        02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
        0A8C: write_memory 0x004B331F size 6 value 0x909090909090 virtual_protect 1
    ELSE
       02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
        0@ = 0x00000089
        0A8C: write_memory 0x004B331F size 1 value 0@ virtual_protect 1
        0@ = 0x00000096
        0A8C: write_memory 0x004B3320 size 1 value 0@ virtual_protect 1
        0@ = 0x00000040
        0A8C: write_memory 0x004B3321 size 1 value 0@ virtual_protect 1
        0@ = 0x00000005
        0A8C: write_memory 0x004B3322 size 1 value 0@ virtual_protect 1
        0@ = 0x00000000
        0A8C: write_memory 0x004B3323 size 1 value 0@ virtual_protect 1
        0@ = 0x00000000
        0A8C: write_memory 0x004B3324 size 1 value 0@ virtual_protect 1
    END
END
 
END
[/shcode]


continues to give problems :sadpepe: : https://www.youtube.com/watch?v=nMhcdlyCCDg






i TESTED FOR ME WORK FINE .. , TRY REINSTAL GTA.


I installed it clean and I found part of the flaw, it seems that the mod is not compatible with sampfuncs, also when I try it without sampfuncs it works very slowly, I also think that something is missing to activate and deactivate, I think I am a bit annoying, I understand If you do not want to help me anymore Anyway, I'll leave you the video so you understand better. I'm sorry if my English is bad enough everything I'm doing I do it with the Google translator sample: https://www.youtube.com/watch?v=tCq9ubfRAas









IDK why, but you can try this...

[shcode=cpp]
{$CLEO .cs}
{$INCLUDE SF}

0000:

wait 10000

0B34: samp register_client_command "gm" to_label @cmd_hook
0BE4: raknet setup_incoming_packet_hook @packet_sync_hook

WHILE TRUE
wait 0
END

:cmd_hook 
wait 0
if 
9@ == false
then 
    printf "~b~gm ~w~- ~g~activated " time 3000
    9@ = true
else 
    9@ = false
    printf "~b~gm ~w~- ~r~deactivated" time 3000
end
0B43: samp cmd_ret 

:packet_sync_hook
wait 0
0BE5: raknet 3@ = get_hook_param param_bitstream // we get a pointer to the bitstream
0BE5: raknet 2@ = get_hook_param param_packetid // we get a pointer to the packet's id
IF 10@ == 206 // sync bullet id
THEN
    IF 9@ == true // if is activated
    THEN                                   
        0B2B: samp 7@ = get_player_id_by_actor_handle $PLAYER_ACTOR /// get your id
        0be9: raknet bit_stream 3@ reset_read_pointer // move the read pointer to the beginning
        0be7: raknet 4@ = bit_stream_read 3@ type bs_type_short // read the sender's ID
        0B36: samp 8@ = get_player_nickname 4@
        0beb: raknet bit_stream 3@ ignore_bits 8 // ignore the package's
        0be7: raknet 5@ = bit_stream_read 3@ type bs_type_byte // read the bullet type
        0be7: raknet 6@ = bit_stream_read 3@ type bs_type_short // read the victim's footsteps
        // This is an incomplete part of the bullet structure but we do not need information further
        IF AND // We check that this bullet is not in the ground / air and it should get to you!
        5@ == 1
        003B: 6@ == 7@
        THEN 
            printf "Bullets from Player: %s with ID: %d" 337 8@ 4@
            0BE0: raknet hook_ret false // block the packet with the bullet
        END
    END
END
0be0: raknet hook_ret true // skip all packets by default
[/shcode]




It does not work, I die, I also put /gm. I tried on several servers up to dm and it does not work

http://ugbase.eu/Thread-Mod-SB-Hack-sf-Multi-Cheat-With-Full-NOPS-RPCS?highlight=sb+hack 
this one of sbhack.sf if it works, but it is of manual activation: *GM from Bullets (godmode for bullets)*, I do not know if this helps you in something
 

coruja

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1. Name of the mod (if the mod doesn't exist, you don't have to tell one): fakeban
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): i never saw this.

3. What do you want (the most important part, explain this carefully): It would be possible for me to receive a crash attempt, as if it were from another player trying to do this, I thought of something like send_take_damage from cleo.
As if he had been trying to send crash to me, with that the server crash will ban him.
Like being a fakecrash from another player to me.
I know that crash does not work in 0.3.7 R2, but server anti-cheat identifies when trying to make that cheat, I want to use server anti-cheat in my favor.

4. Details (add more details to your request): just that.
5. Need On/off key or command ?: getfakecrash ID
6. Give any picture or video: -
7. Your client is?: 0.3.7 R2
 

Audioli

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I want the same.


Parazitas said:
kool said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Aimbot with low FOV
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): on multiple videos of some guy
3. What do you want (the most important part, explain this carefully): Basically it's skin aimbot with low FOV,it locks onto enemy when you shoot.
4. Details (add more details to your request): It would be also great to make an .ini file of an Aimbot so we can adjust the FOV.
5. Need On/off key or command ?: F10 or /aimm


6. Give any picture or video: https://www.youtube.com/watch?v=T8GPbvl24cM 
                                             https://www.youtube.com/watch?v=KfDSTwU6wbs
                                             https://www.youtube.com/watch?v=ZfEk4ZSleUo





I think I want to much ? :$

Look PM.
All rights reserved , never try make it public...
I send to u LEGIT AIMBOT.

I want the same
 

ChillDog

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1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...
 

SrJA

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* Name of the mod (if the mod doesn't exist, you don't have to tell one): doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): I've never seen it. The idea to make that it's new.
* What do you want (the most important part, explain this carefully) I want a cleo what let me do a spin behind me to aim.
* Details (add more details to your request) well, I wanna do a spin to behind me to aim fast. For example. i'm in a DM while other player hit me from back, when I push shift the screen rotate behind me to look the player and that let me aim him. ONLY the screen rotate, not the skin. You understand me. :v x2
* On/off key (specify it): whatever I want to do it. For example, it is in shift and I want to change it.
 

Parazitas

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SrJA said:
* Name of the mod (if the mod doesn't exist, you don't have to tell one): doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): I've never seen it. The idea to make that it's new.
* What do you want (the most important part, explain this carefully) I want a cleo what let me do a spin behind me to aim.
* Details (add more details to your request) well, I wanna do a spin to behind me to aim fast. For example. i'm in a DM while other player hit me from back, when I push shift the screen rotate behind me to look the player and that let me aim him. ONLY the screen rotate, not the skin. You understand me. :v x2
* On/off key (specify it): whatever I want to do it. For example, it is in shift and I want to change it.

If your screen be on target then auto skin going on target side..
 

ChillDog

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Parazitas said:
SrJA said:
* Name of the mod (if the mod doesn't exist, you don't have to tell one): doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): I've never seen it. The idea to make that it's new.
* What do you want (the most important part, explain this carefully) I want a cleo what let me do a spin behind me to aim.
* Details (add more details to your request) well, I wanna do a spin to behind me to aim fast. For example. i'm in a DM while other player hit me from back, when I push shift the screen rotate behind me to look the player and that let me aim him. ONLY the screen rotate, not the skin. You understand me. :v x2
* On/off key (specify it): whatever I want to do it. For example, it is in shift and I want to change it.

If your screen be on target then auto skin going on target side..

What bout mine....
 

Parazitas

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ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

File crypted..
 

ChillDog

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Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

File crypted..

So... Fuck myself?
 

Krc

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Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

File crypted..
LOL 
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
  0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
  0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
  0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
  0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
  0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
  0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
  0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
  0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
  0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
  0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
  0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
  0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
  0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
  24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
  3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
  3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
  0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
   not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
  3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
  22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
  23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
   not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
  22@ == 5 
  22@ == 7 
jf @Noname_3202 
if 
   not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
  28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
  22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
   not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
  31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
  31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414 
0FD7: 
hex
 04 01 E1 0F 04 1A 04 03 05 DB 07 13 0F 04 01 04
 01 04 01 04 01 04 01 04 01 04 01 04 01 04 01 0E
 04 46 55 43
end
044B:   actor 1179583246 on_foot 
hex
 46
 

ChillDog

New member
Joined
Apr 22, 2018
Messages
4
Reaction score
0
kazkaS said:
Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

File crypted..
LOL 
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
  0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
  0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
  0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
  0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
  0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
  0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
  0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
  0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
  0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
  0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
  0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
  0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
  0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
  24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
  3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
  3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
  0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
   not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
  3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
  22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
  23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
   not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
  22@ == 5 
  22@ == 7 
jf @Noname_3202 
if 
   not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
  28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
  22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
   not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
  31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
  31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414 
0FD7: 
hex
 04 01 E1 0F 04 1A 04 03 05 DB 07 13 0F 04 01 04
 01 04 01 04 01 04 01 04 01 04 01 04 01 04 01 0E
 04 46 55 43
end
044B:   actor 1179583246 on_foot 
hex
 46

Nigga i really fuckin luv u son, god damnnnn, @Parazitas now u can make it for me son? Please i need it
 

Krc

Active member
Joined
Mar 30, 2018
Messages
193
Reaction score
25
Location
Lithuania
ChillDog said:
kazkaS said:
Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

File crypted..
LOL 
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
  0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
  0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
  0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
  0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
  0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
  0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
  0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
  0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
  0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
  0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
  0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
  0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
  0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
  24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
  3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
  3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
  0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
   not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
  3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
  22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
  23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
   not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
  22@ == 5 
  22@ == 7 
jf @Noname_3202 
if 
   not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
  28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
  22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
   not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
  31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
  31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414 
0FD7: 
hex
 04 01 E1 0F 04 1A 04 03 05 DB 07 13 0F 04 01 04
 01 04 01 04 01 04 01 04 01 04 01 04 01 04 01 0E
 04 46 55 43
end
044B:   actor 1179583246 on_foot 
hex
 46

Nigga i really fuckin luv u son, god damnnnn, @Parazitas now u can make it for me son? Please i need it

:iknowwhatyoudidthere:
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
kazkaS said:
ChillDog said:
kazkaS said:
Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

File crypted..
LOL 
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
  0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
  0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
  0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
  0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
  0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
  0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
  0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
  0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
  0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
  0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
  0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
  0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
  0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
  24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
  3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
  3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
  0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
   not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
  3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
  22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
  23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
   not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
  22@ == 5 
  22@ == 7 
jf @Noname_3202 
if 
   not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
  28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
  22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
   not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
  31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
  31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414 
0FD7: 
hex
 04 01 E1 0F 04 1A 04 03 05 DB 07 13 0F 04 01 04
 01 04 01 04 01 04 01 04 01 04 01 04 01 04 01 0E
 04 46 55 43
end
044B:   actor 1179583246 on_foot 
hex
 46

Nigga i really fuckin luv u son, god damnnnn, @Parazitas now u can make it for me son? Please i need it

:iknowwhatyoudidthere:

Try compile it..    :fuck_yea: :challenge_accepted:
 

Krc

Active member
Joined
Mar 30, 2018
Messages
193
Reaction score
25
Location
Lithuania
Parazitas said:
kazkaS said:
ChillDog said:
kazkaS said:
Parazitas said:
File crypted..
LOL 
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
  0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
  0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
  0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
  0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
  0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
  0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
  0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
  0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
  0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
  0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
  0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
  0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
  0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
  24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
  3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
  3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
  0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
   not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
  3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
  27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
  22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
  23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
   not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
  22@ == 5 
  22@ == 7 
jf @Noname_3202 
if 
   not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
  28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
  22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
   not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
  31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
  31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414 
0FD7: 
hex
 04 01 E1 0F 04 1A 04 03 05 DB 07 13 0F 04 01 04
 01 04 01 04 01 04 01 04 01 04 01 04 01 04 01 0E
 04 46 55 43
end
044B:   actor 1179583246 on_foot 
hex
 46

Nigga i really fuckin luv u son, god damnnnn, @Parazitas now u can make it for me son? Please i need it

:iknowwhatyoudidthere:

Try compile it..    :fuck_yea: :challenge_accepted:

LOL delete this 0FD7: 
hex
04 01 E1 0F 04 1A 04 03 05 DB 07 13 0F 04 01 04
01 04 01 04 01 04 01 04 01 04 01 04 01 04 01 0E
04 46 55 43
end
044B:   actor 1179583246 on_foot 
hex
46

Code:
{$CLEO .cs}
04ED: load_animation "weapc" 

:Noname_9
84EE: not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB: file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
0@ == 48 
jf @Noname_193 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 0 
82D8: not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
0@ == 49 
jf @Noname_400 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 2 
82D8: not actor $PLAYER_ACTOR current_weapon == 3 
82D8: not actor $PLAYER_ACTOR current_weapon == 4 
82D8: not actor $PLAYER_ACTOR current_weapon == 5 
82D8: not actor $PLAYER_ACTOR current_weapon == 6 
82D8: not actor $PLAYER_ACTOR current_weapon == 7 
82D8: not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8: not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
0@ == 50 
jf @Noname_540 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 22 
82D8: not actor $PLAYER_ACTOR current_weapon == 23 
82D8: not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
0@ == 51 
jf @Noname_680 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 25 
82D8: not actor $PLAYER_ACTOR current_weapon == 26 
82D8: not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
0@ == 52 
jf @Noname_820 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 28 
82D8: not actor $PLAYER_ACTOR current_weapon == 29 
82D8: not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
0@ == 53 
jf @Noname_953 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 30 
82D8: not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
0@ == 54 
jf @Noname_1086 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 33 
82D8: not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
0@ == 55 
jf @Noname_1233 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 35 
82D8: not actor $PLAYER_ACTOR current_weapon == 36 
82D8: not actor $PLAYER_ACTOR current_weapon == 37 
82D8: not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
0@ == 56 
jf @Noname_1359 
if 
82D8: not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
0@ == 57 
jf @Noname_1499 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 41 
82D8: not actor $PLAYER_ACTOR current_weapon == 42 
82D8: not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
0@ == 189 
jf @Noname_1661 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 10 
82D8: not actor $PLAYER_ACTOR current_weapon == 11 
82D8: not actor $PLAYER_ACTOR current_weapon == 12 
82D8: not actor $PLAYER_ACTOR current_weapon == 13 
82D8: not actor $PLAYER_ACTOR current_weapon == 14 
82D8: not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
0@ == 187 
jf @Noname_1802 
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 44 
82D8: not actor $PLAYER_ACTOR current_weapon == 45 
82D8: not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
0@ == 8 
jf @Noname_1928 
if 
82D8: not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8: not actor $PLAYER_ACTOR current_weapon == 0 
82D8: not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D: 2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D: 1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC: test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE: not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D: not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1: player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1: player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
22@ == 5 
22@ == 7 
jf @Noname_3202 
if 
not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597: not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
not 32@ >= 600 
jf @Noname_3166 
if 
856D: not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414
 

Audioli

Active member
Joined
May 20, 2015
Messages
58
Reaction score
0
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Aimbot with low FOV
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): on multiple videos of some guy
3. What do you want (the most important part, explain this carefully): Basically it's skin aimbot with low FOV,it locks onto enemy when you shoot.
4. Details (add more details to your request): It would be also great to make an .ini file of an Aimbot so we can adjust the FOV.
5. Need On/off key or command ?: F10 or /aimm

6. Give any picture or video: https://www.youtube.com/watch?v=T8GPbvl24cM
https://www.youtube.com/watch?v=KfDSTwU6wbs
https://www.youtube.com/watch?v=ZfEk4ZSleUo
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

[shcode=cpp]
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
 0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
 0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
 0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
 0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
 0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
 0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
 0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
 0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
 0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
 0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
 0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
 0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
 0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
 24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
 3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
 3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
 0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
  not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
 3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
 22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
 23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
  not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
 22@ == 5 
 22@ == 7 
jf @Noname_3202 
if 
  not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
 28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
 22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
//0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
//0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
  not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
 31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
 31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414
[/shcode]
 

Attachments

  • IDK.cs
    31.6 KB · Views: 3

cata7

New member
Joined
Apr 26, 2018
Messages
2
Reaction score
0
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): walk upside down
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): it can be found on s0beit overlight, i have the source but i don't know how to compile it.
3. What do you want (the most important part, explain this carefully): i just want the mod cleo.
4. Details (add more details to your request):i have the source from the s0beit, but i don't know how to compile it. http://ugbase.eu/Thread-LOLOLOLOLO-how i've found something like that, but, u can't walk with that mod.
5. Need On/off key or command ?: anyone
6. Give any picture or video: https://www.youtube.com/watch?v=VvTNj1v0TzY
7. Your client is?: -
 

ChillDog

New member
Joined
Apr 22, 2018
Messages
4
Reaction score
0
Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): CounterScroll.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://www.gtagarage.com/mods/show.php?id=15597
3. What do you want (the most important part, explain this carefully): Basically its change weapon slot with numbers like the cleo mod of gtagarage, the problem, its too slow, it to be instaneous, hate being scrolling all time.
4. Details (add more details to your request):nothing more, just that, i have no idea how to do a cleo mod but i think its not too hard with that base that i give u.
5. Need On/off key or command ?: for sure! from 1 to the last key that u need for the last slot, (i want only numbers from upside of the keyboard, not numberpad shit please♥)

6. Give any picture or video: unnecesary but if you want... [font=Verdana, Arial, Helvetica, sans-serif]
[/font]
iy9k57j.jpg

PD: DELETE THAT FK ANIM THAT THEY GIVE LOL, I DONT WANT ANIMS JUST CHANGE MY WEAPONS

Oh fuck.. i Didnt saw the cleo that i give u from gtagare.com cant open... shit...

[shcode=cpp]
{$CLEO .cs}

//-------------MAIN---------------
04ED: load_animation "weapc" 

:Noname_9
84EE:   not animation "weapc" loaded 
jf @Noname_36 
wait 0 
goto @Noname_9 

:Noname_36
if 
0AAB:   file_exists "CLEO\WSIV_by_DK22Pac.cs" 
jf @Noname_88 
goto @Noname_2407 
goto @Noname_99 

:Noname_88
0ACA: show_text_box "ERROR" 
0A93: end_custom_thread 

:Noname_99
if 
 0@ == 48 
jf @Noname_193 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_179 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 25@ ammo 26@ model 27@ 
24@ = 1 
goto @Noname_1928 
goto @Noname_193 

:Noname_179
24@ = 0 
goto @Noname_1928 

:Noname_193
if 
 0@ == 49 
jf @Noname_400 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 2 
82D8:   not actor $PLAYER_ACTOR current_weapon == 3 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
82D8:   not actor $PLAYER_ACTOR current_weapon == 5 
82D8:   not actor $PLAYER_ACTOR current_weapon == 6 
82D8:   not actor $PLAYER_ACTOR current_weapon == 7 
82D8:   not actor $PLAYER_ACTOR current_weapon == 8 
jf @Noname_386 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 9 
jf @Noname_365 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_344 
24@ = 1 
goto @Noname_1928 
goto @Noname_358 

:Noname_344
24@ = 0 
goto @Noname_1928 

:Noname_358
goto @Noname_379 

:Noname_365
24@ = 0 
goto @Noname_1928 

:Noname_379
goto @Noname_400 

:Noname_386
24@ = 0 
goto @Noname_1928 

:Noname_400
if 
 0@ == 50 
jf @Noname_540 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 22 
82D8:   not actor $PLAYER_ACTOR current_weapon == 23 
82D8:   not actor $PLAYER_ACTOR current_weapon == 24 
jf @Noname_526 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_505 
24@ = 1 
goto @Noname_1928 
goto @Noname_519 

:Noname_505
24@ = 0 
goto @Noname_1928 

:Noname_519
goto @Noname_540 

:Noname_526
24@ = 0 
goto @Noname_1928 

:Noname_540
if 
 0@ == 51 
jf @Noname_680 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 25 
82D8:   not actor $PLAYER_ACTOR current_weapon == 26 
82D8:   not actor $PLAYER_ACTOR current_weapon == 27 
jf @Noname_666 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_645 
24@ = 1 
goto @Noname_1928 
goto @Noname_659 

:Noname_645
24@ = 0 
goto @Noname_1928 

:Noname_659
goto @Noname_680 

:Noname_666
24@ = 0 
goto @Noname_1928 

:Noname_680
if 
 0@ == 52 
jf @Noname_820 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 28 
82D8:   not actor $PLAYER_ACTOR current_weapon == 29 
82D8:   not actor $PLAYER_ACTOR current_weapon == 32 
jf @Noname_806 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 5 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_785 
24@ = 1 
goto @Noname_1928 
goto @Noname_799 

:Noname_785
24@ = 0 
goto @Noname_1928 

:Noname_799
goto @Noname_820 

:Noname_806
24@ = 0 
goto @Noname_1928 

:Noname_820
if 
 0@ == 53 
jf @Noname_953 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 30 
82D8:   not actor $PLAYER_ACTOR current_weapon == 31 
jf @Noname_939 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_918 
24@ = 1 
goto @Noname_1928 
goto @Noname_932 

:Noname_918
24@ = 0 
goto @Noname_1928 

:Noname_932
goto @Noname_953 

:Noname_939
24@ = 0 
goto @Noname_1928 

:Noname_953
if 
 0@ == 54 
jf @Noname_1086 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
jf @Noname_1072 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 7 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1051 
24@ = 1 
goto @Noname_1928 
goto @Noname_1065 

:Noname_1051
24@ = 0 
goto @Noname_1928 

:Noname_1065
goto @Noname_1086 

:Noname_1072
24@ = 0 
goto @Noname_1928 

:Noname_1086
if 
 0@ == 55 
jf @Noname_1233 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 35 
82D8:   not actor $PLAYER_ACTOR current_weapon == 36 
82D8:   not actor $PLAYER_ACTOR current_weapon == 37 
82D8:   not actor $PLAYER_ACTOR current_weapon == 38 
jf @Noname_1219 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 8 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1198 
24@ = 1 
goto @Noname_1928 
goto @Noname_1212 

:Noname_1198
24@ = 0 
goto @Noname_1928 

:Noname_1212
goto @Noname_1233 

:Noname_1219
24@ = 0 
goto @Noname_1928 

:Noname_1233
if 
 0@ == 56 
jf @Noname_1359 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 39 
jf @Noname_1345 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 9 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1324 
24@ = 1 
goto @Noname_1928 
goto @Noname_1338 

:Noname_1324
24@ = 0 
goto @Noname_1928 

:Noname_1338
goto @Noname_1359 

:Noname_1345
24@ = 0 
goto @Noname_1928 

:Noname_1359
if 
 0@ == 57 
jf @Noname_1499 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 41 
82D8:   not actor $PLAYER_ACTOR current_weapon == 42 
82D8:   not actor $PLAYER_ACTOR current_weapon == 43 
jf @Noname_1485 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 10 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1464 
24@ = 1 
goto @Noname_1928 
goto @Noname_1478 

:Noname_1464
24@ = 0 
goto @Noname_1928 

:Noname_1478
goto @Noname_1499 

:Noname_1485
24@ = 0 
goto @Noname_1928 

:Noname_1499
if 
 0@ == 189 
jf @Noname_1661 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 10 
82D8:   not actor $PLAYER_ACTOR current_weapon == 11 
82D8:   not actor $PLAYER_ACTOR current_weapon == 12 
82D8:   not actor $PLAYER_ACTOR current_weapon == 13 
82D8:   not actor $PLAYER_ACTOR current_weapon == 14 
82D8:   not actor $PLAYER_ACTOR current_weapon == 15 
jf @Noname_1647 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 11 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1626 
24@ = 1 
goto @Noname_1928 
goto @Noname_1640 

:Noname_1626
24@ = 0 
goto @Noname_1928 

:Noname_1640
goto @Noname_1661 

:Noname_1647
24@ = 0 
goto @Noname_1928 

:Noname_1661
if 
 0@ == 187 
jf @Noname_1802 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 45 
82D8:   not actor $PLAYER_ACTOR current_weapon == 46 
jf @Noname_1788 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 12 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1767 
24@ = 1 
goto @Noname_1928 
goto @Noname_1781 

:Noname_1767
24@ = 0 
goto @Noname_1928 

:Noname_1781
goto @Noname_1802 

:Noname_1788
24@ = 0 
goto @Noname_1928 

:Noname_1802
if 
 0@ == 8 
jf @Noname_1928 
if 
82D8:   not actor $PLAYER_ACTOR current_weapon == 40 
jf @Noname_1914 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 13 weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_1893 
24@ = 1 
goto @Noname_1928 
goto @Noname_1907 

:Noname_1893
24@ = 0 
goto @Noname_1928 

:Noname_1907
goto @Noname_1928 

:Noname_1914
24@ = 0 
goto @Noname_1928 

:Noname_1928
ret 2 24@ 25@ 

:Noname_1939
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
jf @Noname_1979 
23@ = 1 
ret 1 23@ 

:Noname_1979
24@ = 1 

:Noname_1986
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 24@ weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_2036 
23@ = 1 
ret 1 23@ 

:Noname_2036
24@ += 1 
 24@ > 13 
jf @Noname_1986 
23@ = 0 
ret 1 23@ 

:Noname_2072
0@ += 1 
0A8E: 1@ = 0@ + 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2097
0085: 3@ = 2@ // (int) 
if 
 3@ > 12 
jf @Noname_2130 
3@ -= 13 

:Noname_2130
if 
 3@ == 0 
jf @Noname_2155 
ret 1 0 

:Noname_2155
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_2205 
ret 1 25@ 

:Noname_2205
2@ += 1 
001D:   2@ > 1@ // (int) 
jf @Noname_2097 

:Noname_2227
0@ -= 1 
if 
 0@ == 0 
jf @Noname_2259 
ret 1 0 

:Noname_2259
0A8F: 1@ = 0@ - 12 // int 
0085: 2@ = 0@ // (int) 

:Noname_2277
0085: 3@ = 2@ // (int) 
if 
  not 3@ >= 0 
jf @Noname_2310 
3@ += 13 

:Noname_2310
if 
 3@ == 0 
jf @Noname_2335 
ret 1 0 

:Noname_2335
3@ += 1 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3@ weapon 25@ ammo 26@ model 27@ 
if 
 27@ > 0 
jf @Noname_2385 
ret 1 25@ 

:Noname_2385
2@ -= 1 
001D:   1@ > 2@ // (int) 
jf @Noname_2277 

:Noname_2407
31@ = 1 

:Noname_2414
wait 0 
if 
0ADC:   test_cheat "COPYRIGHT" 
jf @Noname_2523 
if 
88FE:   not text_box_displayed 
jf @Noname_2523 
0ACA: show_text_box "IV Weapon Scroll Mod. Made by NIaNM & DK22Pac. Vol-GTA.com, 2011" 

:Noname_2523
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_2546 
goto @Noname_3270 

:Noname_2546
0992: set_player 0 weapons_scrollable 0 
22@ = 48 

:Noname_2559
if 
key_down 22@ 
jf @Noname_2589 
23@ = 1 
goto @Noname_2610 

:Noname_2589
22@ += 1 
 22@ > 57 
jf @Noname_2559 

:Noname_2610
if 
key_down 8 
jf @Noname_2639 
22@ = 8 
23@ = 1 

:Noname_2639
if 
key_down 187 
jf @Noname_2670 
22@ = 187 
23@ = 1 

:Noname_2670
if 
key_down 189 
jf @Noname_2701 
22@ = 189 
23@ = 1 

:Noname_2701
if 
 23@ == 1 
jf @Noname_2777 
23@ = 0 
call @Noname_99 1 22@ 24@ 25@ 
if 
  not 24@ == 0 
jf @Noname_2777 
24@ = 0 
goto @Noname_2978 

:Noname_2777
if 
00E1:   player 0 pressed_key 5 
jf @Noname_2801 
22@ = 5 

:Noname_2801
if 
00E1:   player 0 pressed_key 7 
jf @Noname_2825 
22@ = 7 

:Noname_2825
if or
 22@ == 5 
 22@ == 7 
jf @Noname_3202 
if 
  not Actor.Animation($PLAYER_ACTOR) == "switch"
jf @Noname_3195 
call @Noname_1939 0 28@ 
if 
 28@ == 1 
jf @Noname_3181 
0470: 30@ = actor $PLAYER_ACTOR current_weapon 
0782: get_weapon_with_ID 30@ weapon_group_to 29@ 
if 
 22@ == 5 
jf @Noname_2962 
call @Noname_2227 1 29@ 25@ 
goto @Noname_2978 

:Noname_2962
call @Noname_2072 1 29@ 25@ 

:Noname_2978
22@ = 0 
if 
8597:   not actor $PLAYER_ACTOR crouching 
jf @Noname_3043 
//0A1A: actor $PLAYER_ACTOR perform_walk_animation "switch" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 
goto @Noname_3078 

:Noname_3043
//0A1A: actor $PLAYER_ACTOR perform_walk_animation "crswit" IFP "weapc" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC 

:Noname_3078
082A: set_player 0 able_to_use_crouch_button 0 
0881: set_player 0 able_to_shoot_weapons 0 
0901: enable_player 0 jump_key 0 
31@ = 1 
32@ = 0 
22@ = 0 

:Noname_3117
  not 32@ >= 600 
jf @Noname_3166 
if 
856D:   not actor $PLAYER_ACTOR defined 
jf @Noname_3155 
goto @Noname_2407 

:Noname_3155
wait 0 
goto @Noname_3117 

:Noname_3166
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 25@ 
goto @Noname_3188 

:Noname_3181
22@ = 0 

:Noname_3188
goto @Noname_3202 

:Noname_3195
22@ = 0 

:Noname_3202
if 
 31@ == 1 
jf @Noname_3270 
082A: set_player 0 able_to_use_crouch_button 1 
0881: set_player 0 able_to_shoot_weapons 1 
0901: enable_player 0 jump_key 1 
31@ += 1 
if 
 31@ > 10 
jf @Noname_3270 
31@ = 10 

:Noname_3270
goto @Noname_2414
[/shcode]

Doesn't work
 

dom123

New member
Joined
Apr 26, 2018
Messages
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Reaction score
1
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Auto Signcheck
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): -
3. What do you want (the most important part, explain this carefully) Every hour we have to type a string of random intergers on the dialog box for confirming our paycheck , doing this automatically would be really cool as i've seen many players having it already
4. Details (add more details to your request) Make it toggable and fast thats it. heres the picture of the signcheck https://imgur.com/a/rIPsP
5. Need On/off key or command ?: Not necessary but would be a cool addition
6. Any picture or video: Not really , i saw 2 videos a week back but cant find their links
Thanks
 
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