Unlimited Green Triangle Detection Range

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manzana

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Hello, first than all excuse for my english.

Name of the mod: GreenTriangDetectRange.cs
Where you saw it: I know, and I'm sure there was a post related to this request years ago. But was eliminated. I used search in ugbase, and google, even look each page in Request archived but, found nothing. It was a simple cleo file only, without use SAMPFUNCS or other things.

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I use Aimbot normally, and this aimbot aim depending on whether the player I'm aiming
has or not the green triangle above him. When I aim him, and the green triangle appear, the aimbot move automatically to the player lag. What green triangle is?

qMIpvzT.png


So, what I want: I don't want hit range hack, or hit with deagle at 1000 km from far. Just want Unlimited Green Triangle Detection Range. I mean, can detect the green triangle when I'll aiming the player skin, with unlimited range, in max stream zone. Send me green triangle on the target even if it is not present. Range hack to detect but, normal range to hit.
Details: Without use of SAMPFUNCS please.
On/off key: None. Automatically start with the game.


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I know the "CLEO Range Aimbot (Shoot from far)" post existence (http://ugbase.eu/Thread-CLEO-Range-Aimbot-Shoot-from-far?page=1), but personally I don't like use SAMPFUNCS and repeat, I just want to have Unlimited Green Triangle Detection Range func.

Would be possible to create?

I would be eternally grateful.
 

manzana

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Bump,

Anyways, is possible to create this cleo actually?, maybe not and I'm doing a jerk.
 
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Use this -> http://ugbase.eu/Thread-SNIPPET-WeaponDaT-function / targetRange
 

manzana

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springfield said:
Use this -> http://ugbase.eu/Thread-SNIPPET-WeaponDaT-function / targetRange

Don't understand nothing, I need use Sanny Builder to modific that?, what I need modific?, what does mean 0AB1?, what weapon is @WEAPON_DAT 4?, how can I modific all weapons?, SIZE_OF_DAT is the size of the weapon or the radious. What is this line: "0@ += 0x24 //+0x0 - no skill +0x19 - 50% skill +0x24 - 100% skill", what does mean Block size, base, (int), what is ret?, write_memory 0 and virtual_protect 0?

I dunno nothing of cheat, that why I'm requesting that. And asked if was possible to create this cleo actually because if not, I stop requesting.
 
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Yes.
The weapon id, value and offset.
Opcode for calling a function.
None, that's the number of parameters sent to function.
Use a for loop from weapon id 22(pistol) to 38(minigun).
The size of the value written, 4 bytes for DWORD/INT/FLOATS/LONG,  2 bytes for WORD/SHORT, 1 BYTE for BYTE.
The skill level from GTA - Poor/Gangster/Hitman, default is Hitman(100%) but some servers might set your skill(https://wiki.sa-mp.com/wiki/SetPlayerSkillLevel)
The size in bytes of the weapon.dat structure.
Int is short for integer, https://en.wikipedia.org/wiki/Integer
Ret is short for return, in that context it translate to 'return X parameters'.
I assume you mean 0@, 0@ holds the address at which you'll write/edit the memory.
virtual protect is a flag, see https://msdn.microsoft.com/en-us/library/windows/desktop/aa366898(v=vs.85).aspx
 

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  • range.cs
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manzana

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:excited_troll:  Look at you man, you're a gold mine.

Thanks you so much <3  :yesyes:
 
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