no reload c++ source

CosMy.PoWeR

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*(float*)0xB7CDC8 = 0.f;

paste this sauce in a loop and then you have the best romanian no recoil copyright by ionel2k17
 

luxdav

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Code:
// by luxdav - ugbase.eu
[DISABLE]
00740450:
fmul dword ptr [00858B3C]
fmul dword ptr [esp+1C]
00740460:
fmul dword ptr [eax+2C]
[ENABLE]
00740450:
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
00740460:
nop
nop
nop
Hi,
this is how I do it!
Greets luxdav


Okay, I didn't read properly. The code above is NoRecoil.

The following code enables unlimited ammo!

Code:
[ENABLE]
007428E6:
nop
nop
nop
007428B0:
nop
nop
nop
[DISABLE]
007428E6:
dec [esi+0C]
007428B0:
mov [esi+08],eax
 

0x32789

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[quote pid='113401' dateline='1532653213']
y0mike​
luxdav said:
Seems like you misread it twice. No Reload != Infinite Ammo.

No reload can be done by checking if weaponstate == reloading, if it is, force it to weaponstate_ready
[/quote]

where is weapon state?
 

user88

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LINK CLEO DICE HACK HERE!
0x32789 said:
[quote pid='113401' dateline='1532653213']
y0mike​
luxdav said:
Seems like you misread it twice. No Reload != Infinite Ammo.

No reload can be done by checking if weaponstate == reloading, if it is, force it to weaponstate_ready

where is weapon state?
[/quote]

Inside spider it will drop if u killt it
 

0x32789

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like this?
Code:
eWeaponSlot selfSlot = pPedSelf->GetCurrentWeaponSlot();
			CWeapon *cWep = pPedSelf->GetWeapon(selfSlot);
			cWep->SetState

EDIT:
yes this works
Code:
if (set.noreload)
	{
		eWeaponSlot selfSlot = pPedSelf->GetCurrentWeaponSlot();
		CWeapon *cWep = pPedSelf->GetWeapon(selfSlot);
		if (cWep->GetState() == WEAPONSTATE_RELOADING)
		{
			cWep->SetState(WEAPONSTATE_READY);
		}
	}
 
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