CLEO Help fake opcode

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Mr.Rider

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i tried to change the command of gotoanyplayer.cs and i couldnt complie it ?? :table_flip:


how did the owner complied it then ? :red_eyes:

dont forget to tell me how can i add opcodes :DD  :celeral_guy:
 

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Mr.Rider

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springfield link said:
Usually if SB can't compile a script it displays an error, you could at least say what error.
Unknown directive edd004.

because there is a line containing edd004 at first.

and there is no opcode like this , so im asking how did the owner of the file complied it ?
 
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D.Kay link said:
well i think the actor replace the opcode in opcodes.txt with 'edd04 opcode' .

Wouldn't work that way, it's using custom keywords. (data\sa\keywords)

You can replace the ed004 with 0000: and about the rest you can just remove them, this or decompile the mod without using the source.
 

DzkAy

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springfield link said:
Wouldn't work that way, it's using custom keywords. (data\sa\keywords)

You can replace the ed004 with 0000: and about the rest you can just remove them, this or decompile the mod without using the source.
well that's what i meant , i mistaken between opcodes.txt and keywords.txt , my bad.
 

Mr.Rider

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0B36 link said:
Just remove edd shit and hit compile.
i am not stupid lalallala

the file is already compiled so why will i compile it again ?

the purpose of creating this topic is to know how to make oppcodes so we can avoid sb compile errors
 

0B36

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Mr.Rider link said:
i am not stupid lalallala

the file is already compiled so why will i compile it again ?

the purpose of creating this topic is to know how to make oppcodes so we can avoid sb compile errors

My answer was to this - "i tried to change the command of gotoanyplayer.cs and i couldnt complie it ??"

You need to compile it again if you intend to add, edit or remove anything and since you couldn't I did it for you. You can't make opcodes. You can only use them.
 
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