MENU DIALOG CHEATS HELP !

MalikeiraOPoder

Active member
Joined
Mar 16, 2019
Messages
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I would like to add this BackFlip and NoReload code to this menu, anyone help me?

NORELOAD CODE
PHP:
:Noname_2
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @Noname_2 
0470: 1@ = actor $PLAYER_ACTOR current_weapon 
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 0)
wait 150 
jump @Noname_2

BACKFLIP CODE

PHP:
:NEOBACK_11
wait 0 
if and
00E1:   player 0 pressed_key 16 
00E1:   player 0 pressed_key 18 
   not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
else_jump @NEOBACK_11 
0@ = Actor.Angle($PLAYER_ACTOR)
12@ = 0.0 
wait 0 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@ 
083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 10.0 
0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 410 // versionB 
wait 10 
12@ += 10.0 
wait 1 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += -10.0 
wait 18 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 15.0 
wait 5 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 20.0 
wait 5 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 20.0 
wait 15 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 5 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 20.0 
wait 18 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 15 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 10.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 7.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 6.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 5.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 4.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 3.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 2.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
12@ += 1.0 
wait 2 
083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 0@ while_in_air 
wait 600 
jump @NEOBACK_11 
end_thread




MENU DIALOG HERE

PHP:
{$CLEO}
{$INCLUDE SF}

thread "MENU TEST"

CONST
PLAYER          $PLAYER_ACTOR
CHAR            $PLAYER_CHAR
D_HELP          666
D_WIDTH         160    // 320
D_HEIGHT        135    // 305
K_MENU          113 //F2 for open the Dialog
END

repeat
    wait 40
until SAMP.Available()

//DIALOG
Dialog.Create(20@, "MENU")
Dialog.SetRECT(20@, 0, 0, D_WIDTH, D_HEIGHT)
Dialog.AddCheckBox(20@, 1, "NoReload", 5, 30, 180, 15)
Dialog.AddCheckBox(20@, 2, "BackFlip", 5, 70, 125, 25)
Dialog.SetVisible(20@, 0)

wait 3000

WHILE TRUE
WAIT 0
        IF
        key_down K_MENU 
        THEN
            IF 0B87: dialog 20@ is_visible
            THEN
                IF 8B92: not dialog 20@ is_checked 1
                THEN
                0330: CHAR 0
                04D8: PLAYER 1
                08C6: PLAYER 0
                END
                02AB: PLAYER 0 0 0 0 0
                0@ = 0
            ELSE
                00A0: PLAYER to 1@ 2@ 3@
                0980: 1@ 2@ 3@ 200.0
                0@ = 1
            END
            call @ToggleDialog 2 20@ 0@
            wait 200
        END

        Dialog.PopEvent(20@, 0, 12@)
        
        IF 12@ > 0
        THEN 
        018C: play_sound 1083 at 0.0 0.0 0.0
        END
        
        IF AND
        0B92: dialog 20@ is_checked 1 
          THEN

          // Code here i think


          END

        
         IF AND
        0B92: dialog 20@ is_checked 2
          THEN

          // Code here i think


          END
        
    

:ToggleDialog
0B86: 0@ 1@
0B5D: 1@
ret 0
 
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