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0x_

Wtf I'm not new....
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First of all, make sure you read the forum rules
Second, you're in the
CLEO section, don't request exe/dll or others files.

Copy/paste this simple form in a new reply and just fill it out.

Code:
* Name of the mod (if the mod doesn't exist, you don't have to tell one):
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):
* What do you want (the most important part, explain this carefully)
* Details (add more details to your request)
* On/off key (specify it):

The name should also be somehow related to the mod, so others that may look for the same thing find it easier.
Try your best to explain what you really want and need.
 
Last edited:
Voting on this suggestion has been paused.

18usat

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usa
* Name of the mod (if the mod doesn't exist, you don't have to tell one): trig
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): i have he
* What do you want (the most important part, explain this carefully): I want add an activation and deactivation key, the problem with the mod is that it is always activated
* Details (add more details to your request) it is a very good trig, the problem is that it does not have the function of deactivating and activating. I would like you to add this
* On/off key (specify it): F10
 

Attachments

  • trig.cs
    1.2 KB · Views: 19

Isee

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* Name of the mod (if the mod doesn't exist, you don't have to tell one): DigiInfo
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): In a video,i will put him below
http://ugbase.eu/index.php?threads/digiinfo-cs.9193/
* What do you want (the most important part, explain this carefully): So, this cleo shows the number of hp, armour, sprint and carhp left, but when my car have like 15.000 of carhp (/dl), only shows 100% as a maximum in the bar. So i would like to show the 15000.
* Details (add more details to your request): If anyone can do that i will be very grateful.
* On/off key (specify it): Don't need it, auto on
 

Attachments

  • DigiInfo.cs
    26.5 KB · Views: 20
Last edited:

mezo312

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* Name of the mod (if the mod doesn't exist, you don't have to tell one): Doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): N/A
* What do you want (the most important part, explain this carefully) I want a cleo that whenever i press a specific button it switches from my deagle to the heavy weapon after and back to the deagle like to skip the scrolling when trying to litefoot
* Details (add more details to your request) I think i have said everything about it i just want it to skip the scrolling for me in litefooting
* On/off key (specify it): let's say "E"
 

ajom

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Pluto
* Name of the mod (if the mod doesn't exist, you don't have to tell one): Doesn't exist
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): N/A
* What do you want (the most important part, explain this carefully) I want a cleo that whenever i press a specific button it switches from my deagle to the heavy weapon after and back to the deagle like to skip the scrolling when trying to litefoot
* Details (add more details to your request) I think i have said everything about it i just want it to skip the scrolling for me in litefooting
* On/off key (specify it): let's say "E"

Code:
{$CLEO}
0000: handgun/heavyweapon switcher by ajom

const
    CURRENTWEAPONSLOT = 31@
   
    TRIGGERKEY = 69 // E key
end
CURRENTWEAPONSLOT = 3 // Default to handgun slot

while true
    wait 0
    if 0AB0:   key_pressed TRIGGERKEY
    then
        04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot CURRENTWEAPONSLOT weapon 0@ ammo 1@ model 2@
        if 1@ > 0 // has bullets
        then
            01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0@
            if CURRENTWEAPONSLOT == 3
            then CURRENTWEAPONSLOT = 8 // heavy weapon slot
            else CURRENTWEAPONSLOT = 3 // handgun weapon slot
            end
        end
        while 0AB0:   key_pressed TRIGGERKEY // anti key spam
            wait 0
        end
    end
end
 

mezo312

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Code:
{$CLEO}
0000: handgun/heavyweapon switcher by ajom

const
    CURRENTWEAPONSLOT = 31@
  
    TRIGGERKEY = 69 // E key
end
CURRENTWEAPONSLOT = 3 // Default to handgun slot

while true
    wait 0
    if 0AB0:   key_pressed TRIGGERKEY
    then
        04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot CURRENTWEAPONSLOT weapon 0@ ammo 1@ model 2@
        if 1@ > 0 // has bullets
        then
            01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0@
            if CURRENTWEAPONSLOT == 3
            then CURRENTWEAPONSLOT = 8 // heavy weapon slot
            else CURRENTWEAPONSLOT = 3 // handgun weapon slot
            end
        end
        while 0AB0:   key_pressed TRIGGERKEY // anti key spam
            wait 0
        end
    end
end

Can you put these in a file please cuz idk how to create a file for this code actually
 

mmia

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This is sniper auto zoom, can someone edit it so it zooms only till half. Maybe zoom for 500 milliseconds then release zoom.
SCSS:
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
0001: wait 0 ms
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
8B4C:   not samp is_dialog_active -1
8B21:   not samp is_chat_opened
02D8:   actor $PLAYER_ACTOR current_weapon == 34
0AB0: key_pressed 2
004D: jump_if_false @Noname_2
0B56: set_game_key 5 state 255
0002: jump @Noname_2
 

LeoIvano

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bali, indonesia
* Name of the mod : aim toggle
* Where you saw it : -
* What do you want : Hey I really want this from a long time, where there's an aim toggle, so you can keep aiming with gun but you can also typing by pressing "t"
* Details : As we know in GTA SA there's no aiming toggle where we have to hold down right mouse button, where when we type something, we no longer aiming.
* On/off key (specify it): I don't really expect it.

For anyone of you who can make this mod, I am very gratefull and I appreciate it.
 

mezo312

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Location
Egypt
Name of the mod: idk
Where you saw it:
at 2:13
What do you want: I want a cleo that makes my gun doesn't move up while im shooting like in the video
Details: It's showed in the video i don't think i can explain it actually
On/off key: none
 

tadeomeza71

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Aug 30, 2020
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mexico
* Nombre del mod (si el mod no existe, no tiene que decirle uno):I don't know the name
* Dónde lo vio (no en el servidor, nos referimos a si vio videos / capturas de pantalla al respecto o no):
en este video
* Qué quieres (la parte más importante, explícalo detenidamente):well this cheat is about expelling the passenger from the vehicle, it is like eject.cs but it expels the passenger not the driver, as shown in the video
* Tecla de encendido / apagado (especificar):with an example command: /eject (id)
 

tadeomeza71

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Location
mexico
* Name of the mod : aim toggle
* Where you saw it : -
* What do you want : Hey I really want this from a long time, where there's an aim toggle, so you can keep aiming with gun but you can also typing by pressing "t"
* Details : As we know in GTA SA there's no aiming toggle where we have to hold down right mouse button, where when we type something, we no longer aiming.
* On/off key (specify it): I don't really expect it.

For anyone of you who can make this mod, I am very gratefull and I appreciate it.


 

Aladeen08

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Philippines
PHP:
{$CLEO .cs}

0000:

wait 8500

while true
wait 0

if 0256:   player $PLAYER_CHAR defined
then
    for 10@ = 95 to 99
        0AC8: 0@ = allocate_memory_size 144
        0AB1: @getChatEntryText 1 id 10@ to 0@
        0AC8: 1@ = allocate_memory_size 144
        0AD3: 1@ = format "/signcheck"
        if
        0AB1: @IfTextContains 2 mainTextPointer 0@ pieceToFindPointer 1@ _returnedPointer 2@
        then
            0AC8: 3@ = allocate_memory_size 260
            0AD3: 3@ = format "/signcheck"
            0AB1: @SEND_CMD 1 text 3@
            wait 180000 // anti spam
        end
    end
end

end

:getChatEntryText
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A0EC
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x132
    0@ *= 0xFC
    005A: 1@ += 0@
    1@ += 0x20
    0AA3: 1@
END
0AB2: ret 1 1@

:IfTextContains
{
    0@ - the main text
    1@ - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr 0@ _length 31@
0AB1: @strlen 1 strPtr 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)  
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0
   
    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)  
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end          
end

059A:  return_false
0AB2: ret 1 0

:strlen
{
    Example: 0AB1: @strlen 1 string 1@ return: 3@
    In: 0@ - text;
    Out: 1@ - size;
}
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@

:SEND_CMD
//0AB1: @SEND_CMD 1 text 0@
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x65D30 // FUNC_SEND_CMD
    0AA5: call 1@ num_param 1 pop 0 0@
END
0AB2: 0

PHP:
{$CLEO .cs}

0000:

wait 8500

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    if
    0AB1:  @isDialogOpen 0 _Return: dType 0@ dId 1@
    then
        if
        0AB1: @GetDialogCaption 0 _Return: Caption 2@
        then
            0AC8: 3@ = allocate_memory_size 260
            0AD3: 3@ = format "Sign check"  // Dialog caption to find
            if
            0AB1: @IfTextContains 2 mainTextPointer 2@ pieceToFindPointer 3@ _returnedPointer 4@
            then                
                0AC8: 5@ = allocate_memory_size 512
                0AB1: @getDialogText 0 _Return: Text 5@
                0AC8: 6@ = allocate_memory_size 260
                0AB1: @get_digits_to_print param_count 2 text 5@ memory_to_store_digits_as_text 6@
                0209: 7@ = random_int_in_ranges 1500 3000
                wait 7@
                0AB1: @SetDialogInputEditBoxText 1 => text 6@
                0AB1: @CloseCurrentDialogWithButton 1 Button 1
            end
        end
    end
end

end

:isDialogOpen
0AA2: 1@ = "samp.dll"
1@ += 0x21A0C0
0A8D: 1@ = readMem 1@ sz 4 vp 0
0A8E: 2@ = 1@ + 0x28
0A8D: 2@ = readMem 2@ sz 4 vp 0
if 2@ == 1
then
    0A8E: 3@ = 1@ + 0x2C //dialogType
    0A8D: 3@ = readMem 3@ sz 4 vp 0
    0A8E: 4@ = 1@ + 0x30 //dialogId
    0A8D: 4@ = readMem 4@ sz 4 vp 0
    0485: dialog_open
    0AB2: ret 2 3@ 4@
else 059A: dialog_closed
end
0AB2: ret 2 -1 -1

:GetDialogCaption
0AA2: 1@ = "samp.dll"
1@ += 0x21A0C0
0A8D: 1@ = readMem 1@ sz 4 vp 0
0A8E: 2@ = 1@ + 0x28 //DialogOpenOffset
0A8D: 2@ = readMem 2@ sz 4 vp 0
if 2@ == 1 // Dialog open
then
    0A8E: 3@ = 1@ + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 3@
else
    059A:  dialog closed
end
0AB2: ret 0

:GetDialogText
0AA2: 1@ = "samp.dll"
1@ += 0x21A0C0
0A8D: 1@ = readMem 1@ sz 4 vp 0
0A8E: 2@ = 1@ + 0x28 //DialogOpenOffset
0A8D: 2@ = readMem 2@ sz 4 vp 0
if 2@ == 1 // Dialog active
then
    0A8E: 3@ = 1@ + 0x2C //DialogTypeOffset
    0A8D: 3@ = readMem 3@ sz 4 vp 0
    if or
    3@ == 0 // DIALOG_STYLE_MSGBOX
    3@ == 1 // DIALOG_STYLE_INPUT
    3@ == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: 4@ = 1@ + 0x34 // DialogTextOffset
        0A8D: 4@ = readMem 4@ sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 4@
    else 059A:  dialog closed
    end
end
0AB2: ret 0

:IfTextContains
{
    0@ - the main text
    1@ - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr 0@ _length 31@
0AB1: @strlen 1 strPtr 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)  
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0
   
    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)  
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end          
end

059A:  return_false
0AB2: ret 1 0

:get_digits_to_print
{
    0@ = text
    1@ = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string 0@ _return: 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if and
        28@ >= 0x30 // '0'
        28@ <= 0x39 // '9'
        then
        0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
        1@ += 1 // move to next address
        end
    end
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string 1@ return: 3@
    In: 0@ - text;
    Out: 1@ - size;
}
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@      

:SetDialogInputEditBoxText
{
    0.3.DL
    0AB1: @SetDialogInputEditBoxText 1 => text 0@
}
if 0AA2: 2@ = "samp.dll"
then
    0A8E: 3@ = 2@ + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
    0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
    0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
    0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;
 
    0A8E: 5@ = 2@ + 0x81000 // CDXUTEditBox::GetText
 
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not
 
    0AA8: call_function_method 5@ struct 4@ num_params 2 pop 0 _bSelected 0 _pszText 0@ _retVal 6@
end
0AB2: 0

:CloseCurrentDialogWithButton
{
    0.3.DL
    0AB1: @CloseCurrentDialogWithButton 1 Button 0 // 1 = Left , 0 = Right
}
IF 0AA2: 10@ = "samp.dll"
THEN
    0A8E: 11@ = 10@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
    0A8D: 12@ = readMem 11@ sz 4 vp 0
    0A8E: 11@ = 10@ + 0x6C0F0  //SAMP_DIALOG_CLOSE
    0AA8: call_function_method 11@ struct 12@ num_params 1 pop 0 0@ $NOT_USED
END
0AB2: 0


Can you send the final product of this cleo please.
 

kakashisensei

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Joined
Oct 30, 2018
Messages
1
Reaction score
0
* Name of the mod : Counter strike weapon switcher
* Where you saw it : /
* What do you want : I want a cleo that allows me to change weapons by pressing 1/2/3 buttons.
* Details : /
* On/off key (specify it): /
 

jackxx

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Joined
Aug 3, 2020
Messages
1
Reaction score
0
Location
russia
/cfind or /find what ever cleos, DOES not work on HZRP (horizon roleplay), it just leads you to Farm, is there any player finder that would work on that server?
 

derPro1337

Member
Joined
Oct 14, 2014
Messages
7
Reaction score
0
* Name of the mod (if the mod doesn't exist, you don't have to tell one): Bones.cs
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):
* What do you want (the most important part, explain this carefully) I want to see the hitbox from the enemies in LAGSHOT
* Details (add more details to your request) I NEED IT FOR LAGSHOT
* On/off key (specify it): If its possible i want it when i write bone on my keyboard
 

mezo312

Member
Joined
May 8, 2020
Messages
20
Reaction score
0
Location
Egypt
* Name of the mod (if the mod doesn't exist, you don't have to tell one):
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):
* What do you want (the most important part, explain this carefully): I want a cleo .cs or .asi idk whatever u can do i want it to make me able to adjust my "Sniper" sensitivity settings in game but without making any changes to the other guns sensitivity i want it to only change sniper sensitivity
* Details (add more details to your request): i need it to be adjustable in game
* On/off key (specify it): let's do for example like cmd ingame /sens [1-9]
 

mrsorbitol

New member
Joined
Mar 21, 2017
Messages
1
Reaction score
0
* Name of the mod (if the mod doesn't exist, you don't have to tell one):-
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): It was longtime ago, but it is not working anymore
* What do you want (the most important part, explain this carefully)Anti-Aim, when someone is using aim it wouldn't work on me.
* Details (add more details to your request). Anti-Aim, when someone is using aim it wouldn't work on me.
* On/off key (specify it):can on on the numpad

and Also I have another question, I haven't seen this mode yet.

* Name of the mod (if the mod doesn't exist, you don't have to tell one):-
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): I haven't seen it.
* What do you want (the most important part, explain this carefully). In some samp servers you can use knife. Using right mouse button (when you are behind and close to player) it lifts it so you can press left mouse button and it kills to the neck. Is it possible to make that it lifts knife and kills person when he is close but not behind it? Anywhere near him?
* Details (add more details to your request).
* On/off key (specify it):can on on the numpad or work all the time

These two should work without sampfuncs, only as CLEO mode .cs file needed.
Thank you very much!
 

Veki

Member
Joined
Jun 24, 2018
Messages
15
Reaction score
0
* Name of the mod (if the mod doesn't exist, you don't have to tell one): /settime /setweather
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): on some yt videos
* What do you want (the most important part, explain this carefully) Just someone to create for R4, for r1 and 0.3.7z already have, i need now for r4 if someone can create it :)
* Details (add more details to your request) for time /settime cmd for weather /setweather and when i type it my time ingame or weather got changed but for R4 samp i need it :)
* On/off key (specify it): cmd /settime and /setweather
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,113
Solutions
5
Reaction score
878
Location
Lithuania
* Name of the mod (if the mod doesn't exist, you don't have to tell one): /settime /setweather
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): on some yt videos
* What do you want (the most important part, explain this carefully) Just someone to create for R4, for r1 and 0.3.7z already have, i need now for r4 if someone can create it
* Details (add more details to your request) for time /settime cmd for weather /setweather and when i type it my time ingame or weather got changed but for R4 samp i need it
* On/off key (specify it): cmd /settime and /setweather

1. /settime 4 - make your time 4 morning
2. /settime - this is for returning time back to normal, you just need enter command without time...
3. /setweather 10 - sets weather to SUNNY_VEGAS , depends which id you choose, more about id's check bellow:
https://gtamods.com/wiki/Memory_Addresses_(SA)#Weather_Codes

PHP:
{$CLEO .cs}

0000: NOP

wait 8500

00BF: 7@ = current_time_hours, 6@ = current_time_minutes

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    0AB1: @GetLastSentTextFromChatBox 0 _Return: Command 0@ Text 1@
    if 0AD4: $NOT_USED = scan_string 1@ format "/settime %d" 2@
    then
        if not 2@ > 24
        then
            0085: 4@ = 2@ // copy to save time which was entered for later
            5@ = true // enable and make infinity loop to set time every ms
            0A8C: write_memory 1@ size 1 value 0 virtual_protect 0 // clear last entered text
        end
    else
        if 0AD4: $NOT_USED = scan_string 1@ format "/settime"
        then
            0085: 4@ = 7@ // set variable 4@ to default server time which was when you entered to server
            0A8C: write_memory 1@ size 1 value 0 virtual_protect 0 // clear last entered text
        end
    end
    if 0AD4: $NOT_USED = scan_string 1@ format "/setweather %d" 3@
    then
        if and
        not 3@ < 0
        not 3@ > 45
        then
            0A8C: write_memory 0xC81320 size 4 value 3@ virtual_protect 0
            0A8C: write_memory 1@ size 1 value 0 virtual_protect 0 // clear last entered text
        end
    end
end

if 5@ == true
then 00C0: set_current_time_hours_to 4@ minutes_to 0
end

end

:GetLastSentTextFromChatBox
{
    0.3.7 - R4
    0AB1: @GetLastSentTextFromChatBox 0 _Return: 0@
}
if 0AA2: 2@ = "samp.dll"
then             
    0A8E: 3@ = 2@ + 0x26E9FC // CHATBOX_INPUT_POINTER    
    0A8D: 3@ = readMem 3@ sz 4 vp 0  
    0A8E: 4@ = 3@ + 0x14E5 // command
    0A8E: 5@ = 3@ + 0x1565 // text
end
0AB2: 2 4@ 5@
 
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