CLEO Help Sanny Builder - Problem

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KingOfZion

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In some scripts, this mistake without getting something changed...  :table_flip:​

532-656656.bmp

Can anyone help me?​
Thanks.​
 

blackHat

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KingOfZion link said:
In some scripts, this mistake without getting something changed...  :table_flip:​

532-656656.bmp

Can anyone help me?​
Thanks.​

give us a part of the code , so we can figure where is the problem

this may occur  by adding "$" after " : " in labels i think, like
:$label
 

blackHat

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KingOfZion link said:
It is a "SurFly" by Opcode. I want to change key.

ctrl+F , find the code that you have got from the error massage , now copy and paste this part of code
 

KingOfZion

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Code:
:$PLAYER_ACTOR_81
wait 0 
if and
key_down 88 
key_down 18 
else_jump @$PLAYER_ACTOR_81 
29@ = 0 
28@ = 0 
04ED: load_animation "FALL_SKYDIVE" 
0A96: 11@ = actor $PLAYER_ACTOR struct 
0A8E: 3@ = 11@ + 1132 // int 
0A8E: 4@ = 11@ + 1360 // int 
0A8E: 5@ = 11@ + 1364 // int 
018C: play_sound 1083 at 0.0 0.0 0.0 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
print "~R~INFO: ~W~ SURFLY ACTIVATED." 2000
 

blackHat

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Code:
:PLAYER_ACTOR_81
wait 0 
if and
key_down 88 
key_down 18 
else_jump @PLAYER_ACTOR_81 
29@ = 0 
28@ = 0 
04ED: load_animation "FALL_SKYDIVE" 
0A96: 11@ = actor $PLAYER_ACTOR struct 
0A8E: 3@ = 11@ + 1132 // int 
0A8E: 4@ = 11@ + 1360 // int 
0A8E: 5@ = 11@ + 1364 // int 
018C: play_sound 1083 at 0.0 0.0 0.0 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
print "~R~INFO: ~W~ SURFLY ACTIVATED." 2000

why you didn't remove the $ already ?
 

KingOfZion

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BlackHat link said:
Code:
:PLAYER_ACTOR_81
wait 0 
if and
key_down 88 
key_down 18 
else_jump @PLAYER_ACTOR_81 
29@ = 0 
28@ = 0 
04ED: load_animation "FALL_SKYDIVE" 
0A96: 11@ = actor $PLAYER_ACTOR struct 
0A8E: 3@ = 11@ + 1132 // int 
0A8E: 4@ = 11@ + 1360 // int 
0A8E: 5@ = 11@ + 1364 // int 
018C: play_sound 1083 at 0.0 0.0 0.0 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
print "~R~INFO: ~W~ SURFLY ACTIVATED." 2000

why you didn't remove the $ already ?

Now is problem in "else_jump @PLAYER_ACTOR_81"
 

blackHat

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KingOfZion link said:
Now is problem in "else_jump @PLAYER_ACTOR_81"

remove all $

just CTRL + R , add :$ as text to be replaced then  replace it with  :    only ,  and click replace , and click yes to all
 

DzkAy

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Somehow Opcud used a very exciting way to protect this CLEO .
- First , Remove all $
- Then right click to the CLEO , choose 'Propertiers' -> At the attributes section , Untick the Read-Only ( becuz of that , u'll be blocked from compiling this CLEO.
here ya go .
 

Xer

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Help MEEEE Unknown Directive msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1
Code:
:by_DubStep__1313
wait 0 
msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1 
27@ = 0 
jump @by_DubStep__2889
 

DzkAy

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Xer link said:
Help MEEEE Unknown Directive msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1
Code:
:by_DubStep__1313
wait 0 
msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1 
27@ = 0 
jump @by_DubStep__2889
Replace 'msg' with this 0AF8: samp add_message_to_chat " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1
 

Xer

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D.Kay link said:
Replace 'msg' with this 0AF8: samp add_message_to_chat " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1

THANK YOU VERY MUCH  :somuchwin:


im good in cleo before, but im obsessed with PAWN scripting so i forgot some shit, so i use sometimes " SendClientMessage"
 

DzkAy

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Xer link said:
THANK YOU VERY MUCH  :somuchwin:


im good in cleo before, but im obsessed with PAWN scripting so i forgot some shit, so i use sometimes " SendClientMessage"
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, -1, "LOLOLOLOLOLOL");
return 1;
}
 

KingOfZion

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D.Kay link said:
Somehow Opcud used a very exciting way to protect this CLEO .
- First , Remove all $
- Then right click to the CLEO , choose 'Propertiers' -> At the attributes section , Untick the Read-Only ( becuz of that , u'll be blocked from compiling this CLEO.
here ya go .

File access denied.  :table_flip:
 
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