[SNIPPET] SendInCarFakeSpeedSync

call @SendIncarFakeSpeedSync 4 1@ 2@ 3@ 4@  // 1@ 2@ 3@ are the positions and 4@ being the vehicle id

:SendIncarFakeSpeedSync
4@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
4@ = SAMP.GetPlayerStruct(4@)
4@ += 170
0AC8: 5@ = allocate_memory_size 63
0C10: memcpy destination 5@ source 4@ size 63
0C0D: struct 5@ offset 36 size 4 = 6.0
0C0D: struct 5@ offset 40 size 4 = 6.0 // lower the value if the server has a speed limit on vehicles
0C0D: struct 5@ offset 44 size 4 = 6.0
0B3D: raknet 6@ = new_bit_stream
0B40: raknet bit_stream 6@ write 200 type 0 size 1
0B40: raknet bit_stream 6@ write 5@ type 5 size 63
0B42: raknet send bit_stream 6@ priority 1 reliability 7 ordering_channel 0
0B3E: raknet delete_bit_stream 6@
0AC9: free_allocated_memory 5@
0AB2: ret 0

Useful for making CLEO hacks such as speedkicker/pizdarvanka and useful in servers where server kicks you for idling inside your vehicle, this will send fake speed and fool the server into thinking that you're driving the vehicle with some speed when you're simply sitting inside the car.
 

Fu$10N

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Re: SendInCarFakeSpeedSync

[move]Thx bro, I needed something like this  :urtheman:[/move]
:urtheman:
 

0B36

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Re: SendInCarFakeSpeedSync

and this is how it looks in-game, notice the speed-bar  :trollface:

M2MiGgW.png
 

lol7

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Re: SendInCarFakeSpeedSync

Nice job. However, I've got a question: In what direction would the fake speed sync lead to? Is it going to (send) speed forwards, side or up/down?
 

rottentwinkie

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Re: SendInCarFakeSpeedSync

What other people see if you using this? Did they see you driving?
 

Crayder

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Re: SendInCarFakeSpeedSync

Clash link said:
What other people see if you using this? Did they see you driving?
Basically, but then they see you where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then where you really are, then speeding, then 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Get it?
 

rottentwinkie

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Re: SendInCarFakeSpeedSync

Writing plenty same words doesn't make me understand, kindly explain seriously.
 

0B36

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Re: SendInCarFakeSpeedSync

lol7 link said:
Nice job. However, I've got a question: In what direction would the fake speed sync lead to? Is it going to (send) speed forwards, side or up/down?

This snippet doesn't set any direction, it only sets speed of the vehicle at the given coords, you need to make mathematical calculations to set direction yourself.

They see you violently going insane with your car and if they come in contact with you, they get thrown and trolled so badly, that they get #rekt instantly.

Clash link said:
What other people see if you using this? Did they see you driving?

They see you violently going insane with your car and if they come in contact with you, they get thrown and trolled so badly, that they get #rekt instantly.
 

Forcitto

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Re: SendInCarFakeSpeedSync

Can someone do cleo that will fake 200 km/h ? Sorry for bad Englando.  :yesyes:
 

WaTTi

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Re: SendInCarFakeSpeedSync

whit this if a player is driving i can send a fakespeed to player car to kick him??
 

WaTTi

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Re: SendInCarFakeSpeedSync

I have a question ¿where change the speed value? im noob  :sweet_jesus:
 

Crayder

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Re: SendInCarFakeSpeedSync

call @SendIncarFakeSpeedSync 4 1@ 2@ 3@ 4@ 


1@ 2@ 3@ are the positions
4@ is the vehicle id


To change the speed look at the code comments, it obviously says: "lower the value if the server has a speed limit on vehicles." Change the three '6.0's that that comment is referring to.
 

0B36

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Re: SendInCarFakeSpeedSync

WaTTi link said:
I have a question ¿where change the speed value? im noob  :sweet_jesus:

There is no speed value, there is the speed multiplier, you change that.
 

0x32789

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Does this still work?
If I call this function, when 1@ 2@ 3@ is 0.0, 0.0, 0.0 and I call "call @SendIncarFakeSpeedSync 4 1@ 2@ 3@ 4@"
The players will see me like using the s0biet warp? going with more than 400 KM/H then returning back, Just like ramming in warp?
I dont understand, I need a example to see like u did in that SS
@0B36
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Good if I'm right, nice 
 

Spix

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0x32789 said:
Does this still work?
If I call this function, when 1@ 2@ 3@ is 0.0, 0.0, 0.0 and I call "call @SendIncarFakeSpeedSync 4 1@ 2@ 3@ 4@"
The players will see me like using the s0biet warp? going with more than 400 KM/H then returning back, Just like ramming in warp?
I dont understand, I need a example to see like u did in that SS
@0B36
O.W;
Good if I'm right, nice 

:pPFFH: :pPFFH:
 

0x32789

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I know how it works now, We call it to a position, People will see us teleporting there with the desired speed multiplier by our current speed(if it is like 30 we will be like looking like buggy to them) and if they come near the car body they will get collision damage + collision cause, they will get velocity raped if they come or touch the car but still they can jack you or press G, and it wont work on airbreak..

Look at my untouchable-car.cs which Im gonna release later. It can be used for area fuckups but you will have to call the same function nonstop 5-6 times
 
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