[RESEARCH] Saints Row: The Third

0x688

Wtf I'm not new....
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#1
Saint's Row The Third Offset's and Structs, basic Research and more.
All documented addresses on that Post is only working with the DirectX 11 Version of the Skidrow Release.

Code:
struct CCamera
{
	__int32 cUnk; //0x0000 
	float cUnk1; //0x0004 
	void* cUnk2; //0x0008 
	char _0x000C[208];
	float cFov; //0x00DC 

};//Size=0x00E4
Pointer to Camera Structure
Code:
saintsrowthethird_dx11.exe+0016C090
Local Player Position:
Code:
X= saintsrowthethird_dx11.exe+47961E0
Y= saintsrowthethird_dx11.exe+47961E4
Z= saintsrowthethird_dx11.exe+47961E8
btw: Can't say that these are the actual struct's of the camera just thinking it is.
 
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0x688

0x688

Wtf I'm not new....
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#2
Notierty (Police) if you keep going up you'll find deckers etc.:
(byte (0-6) reset's to the actual value if a cop chases you down)

Code:
SaintsRowTheThird_DX11.g_LEngineDefaultPoolId+16465C
Mouse sens (Vertical) & you can locate horizontal direct above:
(float)

Code:
SaintsRowTheThird_DX11.CreateVorbisFilePlugin+33825C
Same as before, you need the skidrow release.
 
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