️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

Saam

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can you decrypt this please :)
Sniper Rifle FIX.CS
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

0662: printstring "Sniper Rifle FIX | made by andre500"

:NONAME_39
0001: wait 0 ms
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @NONAME_39
02D8:   actor $PLAYER_ACTOR current_weapon == 34
004D: jump_if_false @NONAME_39
00E1:   player 0 pressed_key 6
004D: jump_if_false @NONAME_39
0006: 0@ = 34
0012: 0@ *= 112
000A: 0@ += 13150904
000A: 0@ += 24
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0
08BD: set 1@ bit 5
0A8C: write_memory 0@ size 4 value 1@ virtual_protect 0

:NONAME_144
0001: wait 0 ms
80E1:   not player 0 pressed_key 6
004D: jump_if_false @NONAME_144
0687: clear_actor $PLAYER_ACTOR task
0002: jump @NONAME_39

tgx.cs:
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE ini}

03A4: name_thread "mehbot"
0662: printstring "Made by san0"

:MEHBOT_26
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @MEHBOT_26
0AC8: 20@ = allocate_memory_size 128
0AC8: 21@ = allocate_memory_size 128
0050: gosub @MEHBOT_1108
0DBA:
0701: end_scene_skip
hex
 FE FF FF 03 13 00
end
0B34: samp register_client_command "mbot" to_label @MEHBOT_366

:MEHBOT_86
0001: wait 0 ms
00D6: if
0039:   4@ == 1
004D: jump_if_false @MEHBOT_359
0006: 5@ = 0

:MEHBOT_115
00D6: if and
0B20: samp 7@ = actor_handle_by_samp_player_id 5@
056D:   actor 7@ defined
004D: jump_if_false @MEHBOT_332
0AB1: call_scm_func @MEHBOT_1021 1 5@ 6@
00D6: if
803B:   not  5@ == 6@ // (int)
004D: jump_if_false @MEHBOT_332
0AFF: samp 10@ = car_handle_by_samp_vehicle_id 6@
02E3: 11@ = car 10@ speed
00D6: if
8031:   not  11@ >= 10.0
004D: jump_if_false @MEHBOT_332
00A0: store_actor $PLAYER_ACTOR position_to 15@ 16@ 17@
00AA: store_car 10@ position_to 12@ 13@ 14@
050A: 18@ = distance_between_XYZ 12@ 13@ 14@ and_XYZ 15@ 16@ 17@
00D6: if
8025:   not  18@ > 24@ // (float)
004D: jump_if_false @MEHBOT_332
0AF9: samp say_msg "/%s %d %d" 20@ 5@ 22@
0001: wait 25@ ms
0AF9: samp say_msg "/%s %d %d" 21@ 5@ 22@

:MEHBOT_332
000A: 5@ += 1
0019:   5@ > 1000
004D: jump_if_false @MEHBOT_115
0001: wait 23@ ms

:MEHBOT_359
0002: jump -86
00D6: if
0039:   4@ == 0
004D: jump_if_false @MEHBOT_438
0AF8: samp add_message_to_chat "[Mbot]{EAEAEA} Script {fb0000} Enable" color 34555
0002: jump @MEHBOT_486

:MEHBOT_438
0AF8: samp add_message_to_chat "[Mbot]{EAEAEA} Script {0bfb00} Disable" color 34555

:MEHBOT_486
0050: gosub @MEHBOT_1108
0B12: 4@ = 4@ XOR 1
0B43: samp cmd_ret
0B6D: render 23@ = create_font "Tahoma" height 10 flags 5
0006: 6@ = 2
0006: 10@ = 1
0AC8: 19@ = allocate_memory_size 128
0AD3: 19@ = format "{00f020}Mechanic bot{0015f0} LOADED"
0AC8: 20@ = allocate_memory_size 128

:MEHBOT_595
0001: wait 0 ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @MEHBOT_967
0B5A: get_screen_resolution 0@ 1@
0016: 0@ /= 2
0016: 1@ /= 2
03F0: enable_text_draw 1
0B6A: render draw_box_with_border_pos 0 1@ size 250 75 color -1104072399 border_size 5 border_color -16777216
000A: 1@ += 10
0B6F: render font 23@ draw_text 19@ pos 20 1@ color -52480
000A: 1@ += 15
0B6F: render font 23@ draw_text "Use {0015f0}/mbot{00f0d5} to activ/deaciv" pos 20 1@ color -16715563
000A: 1@ += 20
00D6: if
0039:   6@ == 2
004D: jump_if_false @MEHBOT_789
000A: 4@ += 5

:MEHBOT_789
00D6: if
0039:   6@ == 1
004D: jump_if_false @MEHBOT_814
000E: 4@ -= 5

:MEHBOT_814
00D6: if
8029:   not  4@ >= 50
004D: jump_if_false @MEHBOT_839
0006: 6@ = 2

:MEHBOT_839
00D6: if
0019:   4@ > 250
004D: jump_if_false @MEHBOT_865
0006: 6@ = 1

:MEHBOT_865
0B67: render a 4@ r 0 g 0 b 255 to_argb 5@
0B67: render a 4@ r 251 g 0 b 0 to_argb 8@
0AD3: 20@ = format "Made by #san0 {00fb0b}:: %c%x%cACheats.ru" 123 8@ 125
0B6F: render font 23@ draw_text 20@ pos 20 1@ color 5@

:MEHBOT_967
00D6: if
0AB0:   key_pressed 19
004D: jump_if_false @MEHBOT_992
0B12: 10@ = 10@ XOR 1

:MEHBOT_992
0AB0:   key_pressed 19
004D: jump_if_false @MEHBOT_1014
0001: wait 10 ms
0002: jump @MEHBOT_992

:MEHBOT_1014
0002: jump @MEHBOT_595

:MEHBOT_1021
0B24: samp 1@ = get_player_struct_ptr 0@
000A: 1@ += 8
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
000A: 2@ += 2
0A8D: 3@ = read_memory 2@ size 2 virtual_protect 0
00D6: if or
8019:   not  1@ > 0
8019:   not  3@ > 0
004D: jump_if_false @MEHBOT_1100
0AB2: 1 0@ ret

:MEHBOT_1100
0AB2: 1 3@ ret

:MEHBOT_1108
00D6: if
0AAB:   file_exists "CLEO\INI\mbot.ini"
004D: jump_if_false @MEHBOT_1151
0001: wait 0 ms
0002: jump @MEHBOT_1537

:MEHBOT_1151
00D6: if
8AE4:   not directory_exists "CLEO\INI"
004D: jump_if_false @MEHBOT_1186
0AE5: create_directory "CLEO\INI" // IF and SET

:MEHBOT_1186
0AF1: write_int 100 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Cost"
0AF1: write_int 5 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Wait"
0AF5: write_string "refill" to_ini_file "CLEO\INI\mbot.ini" section "General" key "Command1"
0AF5: write_string "repair" to_ini_file "CLEO\INI\mbot.ini" section "General" key "Command2"
0AF3: write_float 50.0 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Distance"
0AF1: write_int 2 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Antiflood"
0AF8: samp add_message_to_chat "[Mbot]: {EAEAEA}Ñîçäàëñÿ .ini ôàéë ïî ïóòè cleo/mbot.ini. Âû ìîæåòå åãî íàñòðîèòü" color 15732720

:MEHBOT_1537
0AF4: 20@ = read_string_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Command1"
0AF4: 21@ = read_string_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Command2"
0AF0: 22@ = get_int_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Cost"
0AF0: 23@ = get_int_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Wait"
0AF2: 24@ = get_float_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Distance"
0AF0: 25@ = get_int_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Antiflood"
0012: 23@ *= 1000
0012: 25@ *= 1000
0051: return
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,386
Solutions
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Reaction score
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Location
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Sniper Rifle FIX.CS
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

0662: printstring "Sniper Rifle FIX | made by andre500"

:NONAME_39
0001: wait 0 ms
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @NONAME_39
02D8:   actor $PLAYER_ACTOR current_weapon == 34
004D: jump_if_false @NONAME_39
00E1:   player 0 pressed_key 6
004D: jump_if_false @NONAME_39
0006: 0@ = 34
0012: 0@ *= 112
000A: 0@ += 13150904
000A: 0@ += 24
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0
08BD: set 1@ bit 5
0A8C: write_memory 0@ size 4 value 1@ virtual_protect 0

:NONAME_144
0001: wait 0 ms
80E1:   not player 0 pressed_key 6
004D: jump_if_false @NONAME_144
0687: clear_actor $PLAYER_ACTOR task
0002: jump @NONAME_39

tgx.cs:
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE ini}

03A4: name_thread "mehbot"
0662: printstring "Made by san0"

:MEHBOT_26
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @MEHBOT_26
0AC8: 20@ = allocate_memory_size 128
0AC8: 21@ = allocate_memory_size 128
0050: gosub @MEHBOT_1108
0DBA:
0701: end_scene_skip
hex
 FE FF FF 03 13 00
end
0B34: samp register_client_command "mbot" to_label @MEHBOT_366

:MEHBOT_86
0001: wait 0 ms
00D6: if
0039:   4@ == 1
004D: jump_if_false @MEHBOT_359
0006: 5@ = 0

:MEHBOT_115
00D6: if and
0B20: samp 7@ = actor_handle_by_samp_player_id 5@
056D:   actor 7@ defined
004D: jump_if_false @MEHBOT_332
0AB1: call_scm_func @MEHBOT_1021 1 5@ 6@
00D6: if
803B:   not  5@ == 6@ // (int)
004D: jump_if_false @MEHBOT_332
0AFF: samp 10@ = car_handle_by_samp_vehicle_id 6@
02E3: 11@ = car 10@ speed
00D6: if
8031:   not  11@ >= 10.0
004D: jump_if_false @MEHBOT_332
00A0: store_actor $PLAYER_ACTOR position_to 15@ 16@ 17@
00AA: store_car 10@ position_to 12@ 13@ 14@
050A: 18@ = distance_between_XYZ 12@ 13@ 14@ and_XYZ 15@ 16@ 17@
00D6: if
8025:   not  18@ > 24@ // (float)
004D: jump_if_false @MEHBOT_332
0AF9: samp say_msg "/%s %d %d" 20@ 5@ 22@
0001: wait 25@ ms
0AF9: samp say_msg "/%s %d %d" 21@ 5@ 22@

:MEHBOT_332
000A: 5@ += 1
0019:   5@ > 1000
004D: jump_if_false @MEHBOT_115
0001: wait 23@ ms

:MEHBOT_359
0002: jump -86
00D6: if
0039:   4@ == 0
004D: jump_if_false @MEHBOT_438
0AF8: samp add_message_to_chat "[Mbot]{EAEAEA} Script {fb0000} Enable" color 34555
0002: jump @MEHBOT_486

:MEHBOT_438
0AF8: samp add_message_to_chat "[Mbot]{EAEAEA} Script {0bfb00} Disable" color 34555

:MEHBOT_486
0050: gosub @MEHBOT_1108
0B12: 4@ = 4@ XOR 1
0B43: samp cmd_ret
0B6D: render 23@ = create_font "Tahoma" height 10 flags 5
0006: 6@ = 2
0006: 10@ = 1
0AC8: 19@ = allocate_memory_size 128
0AD3: 19@ = format "{00f020}Mechanic bot{0015f0} LOADED"
0AC8: 20@ = allocate_memory_size 128

:MEHBOT_595
0001: wait 0 ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @MEHBOT_967
0B5A: get_screen_resolution 0@ 1@
0016: 0@ /= 2
0016: 1@ /= 2
03F0: enable_text_draw 1
0B6A: render draw_box_with_border_pos 0 1@ size 250 75 color -1104072399 border_size 5 border_color -16777216
000A: 1@ += 10
0B6F: render font 23@ draw_text 19@ pos 20 1@ color -52480
000A: 1@ += 15
0B6F: render font 23@ draw_text "Use {0015f0}/mbot{00f0d5} to activ/deaciv" pos 20 1@ color -16715563
000A: 1@ += 20
00D6: if
0039:   6@ == 2
004D: jump_if_false @MEHBOT_789
000A: 4@ += 5

:MEHBOT_789
00D6: if
0039:   6@ == 1
004D: jump_if_false @MEHBOT_814
000E: 4@ -= 5

:MEHBOT_814
00D6: if
8029:   not  4@ >= 50
004D: jump_if_false @MEHBOT_839
0006: 6@ = 2

:MEHBOT_839
00D6: if
0019:   4@ > 250
004D: jump_if_false @MEHBOT_865
0006: 6@ = 1

:MEHBOT_865
0B67: render a 4@ r 0 g 0 b 255 to_argb 5@
0B67: render a 4@ r 251 g 0 b 0 to_argb 8@
0AD3: 20@ = format "Made by #san0 {00fb0b}:: %c%x%cACheats.ru" 123 8@ 125
0B6F: render font 23@ draw_text 20@ pos 20 1@ color 5@

:MEHBOT_967
00D6: if
0AB0:   key_pressed 19
004D: jump_if_false @MEHBOT_992
0B12: 10@ = 10@ XOR 1

:MEHBOT_992
0AB0:   key_pressed 19
004D: jump_if_false @MEHBOT_1014
0001: wait 10 ms
0002: jump @MEHBOT_992

:MEHBOT_1014
0002: jump @MEHBOT_595

:MEHBOT_1021
0B24: samp 1@ = get_player_struct_ptr 0@
000A: 1@ += 8
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
000A: 2@ += 2
0A8D: 3@ = read_memory 2@ size 2 virtual_protect 0
00D6: if or
8019:   not  1@ > 0
8019:   not  3@ > 0
004D: jump_if_false @MEHBOT_1100
0AB2: 1 0@ ret

:MEHBOT_1100
0AB2: 1 3@ ret

:MEHBOT_1108
00D6: if
0AAB:   file_exists "CLEO\INI\mbot.ini"
004D: jump_if_false @MEHBOT_1151
0001: wait 0 ms
0002: jump @MEHBOT_1537

:MEHBOT_1151
00D6: if
8AE4:   not directory_exists "CLEO\INI"
004D: jump_if_false @MEHBOT_1186
0AE5: create_directory "CLEO\INI" // IF and SET

:MEHBOT_1186
0AF1: write_int 100 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Cost"
0AF1: write_int 5 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Wait"
0AF5: write_string "refill" to_ini_file "CLEO\INI\mbot.ini" section "General" key "Command1"
0AF5: write_string "repair" to_ini_file "CLEO\INI\mbot.ini" section "General" key "Command2"
0AF3: write_float 50.0 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Distance"
0AF1: write_int 2 to_ini_file "CLEO\INI\mbot.ini" section "General" key "Antiflood"
0AF8: samp add_message_to_chat "[Mbot]: {EAEAEA}Ñîçäàëñÿ .ini ôàéë ïî ïóòè cleo/mbot.ini. Âû ìîæåòå åãî íàñòðîèòü" color 15732720

:MEHBOT_1537
0AF4: 20@ = read_string_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Command1"
0AF4: 21@ = read_string_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Command2"
0AF0: 22@ = get_int_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Cost"
0AF0: 23@ = get_int_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Wait"
0AF2: 24@ = get_float_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Distance"
0AF0: 25@ = get_int_from_ini_file "CLEO\INI\mbot.ini" section "General" key "Antiflood"
0012: 23@ *= 1000
0012: 25@ *= 1000
0051: return
Thx you bro
 

Dorzok

New member
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Mar 6, 2020
Messages
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Reaction score
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Location
argentina
Could you please decompile this cleo mod? If it is infected, could you pass me the source code anyway? without the robber, only the cleo
 

Attachments

  • AutoMinero.cs
    11.9 KB · Views: 3

Saam

Active member
Joined
Apr 18, 2021
Messages
107
Reaction score
61
Location
Argentina
can you decrypt this please
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

03A4: name_thread 'BURN'

:BURN_11
0001: wait 0 ms
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @BURN_11
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @BURN_11
00D6: if and
84A7:   not actor $PLAYER_ACTOR driving_boat
84A9:   not actor $PLAYER_ACTOR driving_heli
84AB:   not actor $PLAYER_ACTOR driving_plane
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 481
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 510
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 532
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 531
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 571
004D: jump_if_false @BURN_11
00D6: if and
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 479
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 550
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 404
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 474
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 445
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 401
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 420
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 436
004D: jump_if_false @BURN_11
00D6: if
847A:   not actor $PLAYER_ACTOR driving_bike
004D: jump_if_false @BURN_480
00D6: if
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 481
80DD:   not actor $PLAYER_ACTOR driving_car_with_model 510
004D: jump_if_false @BURN_11
03C0: 1@ = actor $PLAYER_ACTOR car
00AA: store_car 1@ position_to 3@ 4@ 5@
00D6: if
8119:   not car 1@ wrecked
004D: jump_if_false @BURN_448
00D6: if
81C1:   not car 1@ stopped
004D: jump_if_false @BURN_296
0001: wait 0 ms
0002: jump @BURN_11

:BURN_296
0001: wait 7500 ms
00D6: if and
00E1:   player $PLAYER_CHAR pressed_key 14
00E1:   player $PLAYER_CHAR pressed_key 16
004D: jump_if_false @BURN_11
04FE: deflate_tire 1 on_car 1@
066B: 2@ = attach_particle "FIRE" to_car 1@ with_offset -1.16 -2.0 -0.25 type 1
064C: make_particle 2@ visible
0001: wait 500 ms
04FE: deflate_tire 3 on_car 1@
066B: 6@ = attach_particle "FIRE" to_car 1@ with_offset 1.16 -2.0 -0.25 type 1
064C: make_particle 6@ visible

:BURN_417
0001: wait 0 ms
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @BURN_448
0001: wait 0 ms
0002: jump @BURN_417

:BURN_448
064E: stop_particle 2@
064E: stop_particle 6@
0650: destroy_particle 2@
0650: destroy_particle 6@
01C3: remove_references_to_car 1@
0002: jump @BURN_11

:BURN_480
03C0: 1@ = actor $PLAYER_ACTOR car
00AA: store_car 1@ position_to 3@ 4@ 5@
00D6: if
8119:   not car 1@ wrecked
004D: jump_if_false @BURN_622
0001: wait 7500 ms
00D6: if and
00E1:   player $PLAYER_CHAR pressed_key 14
00E1:   player $PLAYER_CHAR pressed_key 16
004D: jump_if_false @BURN_11
04FE: deflate_tire 1 on_car 1@
066B: 2@ = attach_particle "FIRE" to_car 1@ with_offset 0.0 -1.0 -0.3 type 1
064C: make_particle 2@ visible

:BURN_591
0001: wait 0 ms
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @BURN_622
0001: wait 0 ms
0002: jump @BURN_591

:BURN_622
064E: stop_particle 2@
0650: destroy_particle 2@
01C3: remove_references_to_car 1@
0002: jump @BURN_11
 

elcorteturro

New member
Joined
Jun 23, 2022
Messages
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Reaction score
0
hi The file is clean? because of the weight it gives me doubts..
 

Attachments

  • imfx.asi
    655 KB · Views: 0

Saam

Active member
Joined
Apr 18, 2021
Messages
107
Reaction score
61
Location
Argentina
hi guys, can you decrypt this for me
sure.
JavaScript:
{$CLEO}
{$USE CLEO+}
{$USE ini}
0000:// VER 2.0?
var
 5@: Int
 6@: Int
end

 0AA7: call_function 0x81E532 num_params 8 pop 0 | 0 0 0 0 2@v 0 0 0 1@
alloc 3@ 56
0AD3: 3@ = format "%X" 2@
if
0C21: stricmp string1 3@ string2 "CAA0DEC2"
jf @licenseFALSE

:get
wait 0
if
0AAB:   file_exists "cleo\mirage.cfg"
jf @wrt
0AF0: 7@ = get_int_from_ini_file "cleo\mirage.cfg" section "Values" key "Work Time After Fire"
0AF2: 8@ = get_float_from_ini_file "cleo\mirage.cfg" section "Values" key "Original Animation Speed"
0AF2: 9@ = get_float_from_ini_file "cleo\mirage.cfg" section "Values" key "Modified Animation Speed"

:weapon
wait 0
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 8@ times_normal_rate
5@ = 0
//__________________________ ÏÐÎÂÅÐÊÀ ÏÊÌÀ
 if and
  02D8:   actor $PLAYER_ACTOR current_weapon == 24
  0AB0: 2
 jf @weapon                                       
//__________________________ ÏÐÎÂÅÐÊÀ ÂÛÑÒÐÅËÀ
:knopka
wait 0
 if and
  02D8:   actor $PLAYER_ACTOR current_weapon == 24
  0AB0: 1
 jf @knopka
//__________________________ ÏÐÎÂÅÐÊÀ QUE
for 6@ = 0 to 7@
wait 1
 if and
  80DF: not actor $PLAYER_ACTOR driving
  8B21: not    samp is_chat_opened
 jf @end
 if or
  0AB0: 81 // q
  0AB0: 69 // e
 jf @end
 6@ = 7@
:end
end
//__________________________ ÐÀÁÎÒÀ
0B56: set_game_key 6 state -128
 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 9@ times_normal_rate
for 5@ = 0 to 3
 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
end
jump @weapon

:wrt
wait 0
0AF1: write_int 1700 to_ini_file "cleo\mirage.cfg" section "Values" key "Work Time After Fire"
0AF3: write_float 1.05 to_ini_file "cleo\mirage.cfg" section "Values" key "Original Animation Speed"
0AF3: write_float 999.0 to_ini_file "cleo\mirage.cfg" section "Values" key "Modified Animation Speed"
jump @get

:licenseFALSE
0C8F: samp process_chat_input "/quit"
0C6A: 4@ = create_custom_thread_at_label @licenseFALSE
free 3@
0A93:
 

Klee

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pls decypt this lua :)
 

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  • LoginBypass_1.rar
    769.6 KB · Views: 13

bookertmgs

New member
Joined
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Hey guys, can you please decrypt this lua for me ? Thank you very much :coffee:
 

Attachments

  • CMain.lua
    24.8 KB · Views: 2
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