CLEO Help Incoming/outcoming packets and rpc

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amagedron156

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I just found out something about this packets and them not sending warnings to the anti cheat of a server when off, even when i do illegal thing such as teleport. I was wondering if someone can explain to me which of these may influence that, not sending my tp data, my position and so on. And also which of these would influence the finishing of a checkpoint marker or which of these influnce it at all. If there is a explanation for these too, it would be much appriciated thank you.
 

Zin

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Well it would be "onfoot data" or "incar data" but you can't use it to bypass AC as that same data is required to sync with the server. All you would be doing is just teleporting but with a bigger delay as you have to send your onfoot data to the server in order to use checkpoints and stuff in the area. Disabling onfoot data gives the same effect as pausing your game (to other people) but the server will still detect you moving across a large distance unrealistically and what not.
 

amagedron156

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So even if i somehow make a samp patch with just onfoot data in sobeit i will still have to shut it of for it to sync with the checkpoint for me to finish it? Also is there like a simple code for the onfoot data and incar data so i can add it as a samp patch in sobeit or so on.
 

Zin

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Already is a samp patch in s0beit and there's a bunch of stuff here about it (RPC & Packet hook in CLEO).
 
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