[CLEO] Some snippets

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Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
OPCODE:
0B50: samp 2@ = object_handle_by_id 1@
Without SAMPFUNCS

~ Samp Object ~


0.3.7 - R1
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R1
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x4 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R2
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R2
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R3
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R3
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.DL
PHP:
:SAMPGetObjectHandleByID
{
    0.3.DL
    SAMP_MAX_OBJECTS = 2100
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R4
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R4  
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@
 
Last edited:

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
OPCODE:
0B46: samp 3d_text 1@ defined
0C46: samp get_3d_text_info_by_id 0@ string_ptr 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_player 8@ attached_to_vehicle 9@
Without SAMPFUNCS

~ Samp 3D Text ~


0.3.7 - R1
PHP:
:SAMPIs3dTextDefined
{
    0.3.7 - R1
    0AB1: @SAMPIs3dTextDefined 1 3dTextID 1249
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0xC // SAMP_PPOOL_3D_TEXT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // 3D_TEXT_ID * 0x4
    005A: 31@ += 0@
    0A8E: 30@ = 31@ + 0xE800 // SAMP_3D_TEXT_DEFINED_OFFSET
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN 0485:  return_true
    ELSE 059A:  return_false
    END
END
0AB2: ret 0

0.3.7 - R2
PHP:
:SAMPIs3dTextDefined
{
    0.3.7 - R2
    0AB1: @SAMPIs3dTextDefined 1 3dTextID 1249
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x1C // SAMP_PPOOL_3D_TEXT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // 3D_TEXT_ID * 0x4
    005A: 31@ += 0@
    0A8E: 30@ = 31@ + 0xE800 // SAMP_3D_TEXT_DEFINED_OFFSET
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN 0485:  return_true
    ELSE 059A:  return_false
    END
END
0AB2: ret 0

0.3.7 - R3
PHP:
:SAMPIs3dTextDefined
{
    0.3.7 - R3
    0AB1: @SAMPIs3dTextDefined 1 3dTextID 1249
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x1C // SAMP_PPOOL_3D_TEXT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // 3D_TEXT_ID * 0x4
    005A: 31@ += 0@
    0A8E: 30@ = 31@ + 0xE800 // SAMP_3D_TEXT_DEFINED_OFFSET
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN 0485:  return_true
    ELSE 059A:  return_false
    END
END
0AB2: ret 0

0.3.DL
PHP:
:SAMPIs3dTextDefined
{
    0.3.DL
    0AB1: @SAMPIs3dTextDefined 1 3dTextID 1249
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x1C // SAMP_PPOOL_3D_TEXT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // 3D_TEXT_ID * 0x4
    005A: 31@ += 0@
    0A8E: 30@ = 31@ + 0xE800 // SAMP_3D_TEXT_DEFINED_OFFSET
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN 0485:  return_true
    ELSE 059A:  return_false
    END
END
0AB2: ret 0

0.3.7 - R4
PHP:
:SAMPIs3dTextDefined
{
    0.3.7 - R4
    0AB1: @SAMPIs3dTextDefined 1 3dTextID 1249
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x1C // SAMP_PPOOL_3D_TEXT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // 3D_TEXT_ID * 0x4
    005A: 31@ += 0@
    0A8E: 30@ = 31@ + 0xE800 // SAMP_3D_TEXT_DEFINED_OFFSET
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN 0485:  return_true
    ELSE 059A:  return_false
    END
END
0AB2: ret 0



0.3.7 - R1
PHP:
:SAMPGet3dTextInfoByID
{
    0.3.7 - R1
    0AB1: @SAMPGet3dTextInfoByID 1 3dTextID 1249 _Returned: string 1@ color 2@ position 3@ 4@ 5@ view_distance 6@ show_behind_walls 7@ attached_to_player 8@ attached_to_vehicle 9@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0xC // SAMP_PPOOL_3D_TEXT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // 3D_TEXT_ID * 0x4
    005A: 31@ += 0@
    0A8E: 30@ = 31@ + 0x4 // SAMP_3D_TEXT_COLOR_OFFSET
    0A8E: 29@ = 31@ + 0x8 // SAMP_3D_TEXT_POSITION_X_OFFSET
    0A8E: 28@ = 31@ + 0xC // SAMP_3D_TEXT_POSITION_Y_OFFSET
    0A8E: 27@ = 31@ + 0x10 // SAMP_3D_TEXT_POSITION_Z_OFFSET
    0A8E: 26@ = 31@ + 0x14 // SAMP_3D_TEXT_VIEW_DISTANCE_OFFSET
    0A8E: 25@ = 31@ + 0x18 // SAMP_3D_TEXT_THROUGH_WALLS_OFFSET
    0A8E: 24@ = 31@ + 0x19 // SAMM8ECLaq9zC4xgck6QUJACuAxDkZyouDAnk8i
    0A8E: 23@ = 31@ + 0x1B // SAMM8ECLaq9zC4xgck6QUJACuAxDkZyouDAnk8iFFSET
    0A8D: 22@ = readMem 31@ sz 4 vp 0
    IF 22@ > 0
    THEN
        22@ += 0x0 // SAMP_3D_TEXT__TEXT__OFFSET
        0A8D: 22@ = readMem 22@ sz 4 vp 0
        IF 22@ > 0
        THEN
            0A8D: 21@ = readMem 30@ sz 4 vp 0
            0A8D: 20@ = readMem 29@ sz 4 vp 0
            0A8D: 19@ = readMem 28@ sz 4 vp 0
            0A8D: 18@ = readMem 27@ sz 4 vp 0
            0A8D: 17@ = readMem 26@ sz 4 vp 0
            0A8D: 16@ = readMem 25@ sz 1 vp 0
            0A8D: 15@ = readMem 24@ sz 2 vp 0
            0A8D: 14@ = readMem 23@ sz 2 vp 0
            0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 9 22@ 21@ 20@ 19@ 18@ 17@ 16@ 15@ 14@

0.3.7 - R2
PHP:
Soon..

0.3.7 - R3
PHP:
Soon..

0.3.DL
PHP:
Soon..

0.3.7 - R4
PHP:
Soon..
 
Last edited:

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
~ Samp Player ~

0.3.7 - R1
PHP:
:SAMPGetLocalPlayerAttachedObjectHandle
{
    0.3.7 - R1
    0AB1: @SAMPGetLocalPlayerAttachedObjectHandle 0 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x3CD // SAMP_POOLS_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x18 // SAMP_POOL_PLAYER_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x22 // SAMP_LOCAL_PLAYER_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x0 // SAMP_ACTOR_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0A8E: 30@ = 31@ + 0x27C // SAMP_OBJECT_STURCT_OFFSET
    0A8D: 30@ readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ readMem 30@ sz 4 vp 0
        0485:  return_true
        IF 30@ > 0
        THEN
           /* 0A8E: 31@ = 31@ + 0x74 // SAMP_OBJECT_MODEL_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0 */
            0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R2
PHP:
:SAMPGetLocalPlayerAttachedObjectHandle
{
    0.3.7 - R2
    0AB1: @SAMPGetLocalPlayerAttachedObjectHandle 0 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x3C5 // SAMP_POOLS_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x8 // SAMP_POOL_PLAYER_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x1E // SAMP_LOCAL_PLAYER_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x0 // SAMP_ACTOR_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0A8E: 30@ = 31@ + 0x27C // SAMP_OBJECT_STURCT_OFFSET
    0A8D: 30@ readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ readMem 30@ sz 4 vp 0
        0485:  return_true
        IF 30@ > 0
        THEN
           /* 0A8E: 31@ = 31@ + 0x74 // SAMP_OBJECT_MODEL_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0 */
            0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R3
PHP:
:SAMPGetLocalPlayerAttachedObjectHandle
{
    0.3.7 - R3
    0AB1: @SAMPGetLocalPlayerAttachedObjectHandle 0 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN 
    31@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_POOLS_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x8 // SAMP_POOL_PLAYER_OFFSET
    0A8D: 31@ = readmem 31@ sz 4 vp 0
    31@ += 0x2F3A // SAMP_LOCAL_PLAYER_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x0 // SAMP_ACTOR_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0A8E: 30@ = 31@ + 0x27C // SAMP_OBJECT_STURCT_OFFSET
    0A8D: 30@ readMem 30@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ readMem 30@ sz 4 vp 0
        0485:  return_true
        IF 30@ > 0
        THEN
           /* 0A8E: 31@ = 31@ + 0x74 // SAMP_OBJECT_MODEL_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0 */
            0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.DL
PHP:
Soon..

0.3.7 - R4
PHP:
Soon..
 
Last edited:

peklovely

Member
Joined
Nov 15, 2020
Messages
8
Reaction score
1
Location
UK
OPCODE:
0B50: samp 2@ = object_handle_by_id 1@
Without SAMPFUNCS

~ Samp Object ~


0.3.7 - R1
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R1
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x4 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R2
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R2
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R3
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R3
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.DL
PHP:
:SAMPGetObjectHandleByID
{
    0.3.DL
    SAMP_MAX_OBJECTS = 2100
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@

0.3.7 - R4
PHP:
:SAMPGetObjectHandleByID
{
    0.3.7 - R4 
    SAMP_MAX_OBJECTS = 1000
    0AB1: @SAMPGetObjectHandleByID 1 ObjectID 1249 _Returned: Handle 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    31@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    31@ += 0x14 // SAMP_PPOOL_OBJECT_OFFSET
    0A8D: 31@ readMem 31@ sz 4 vp 0
    0@ *= 0x4 // OBJECT_ID * 0x4
    0@ += 0xFA4  // SAMP_OBJECT_PPOOL_STRUCT_OFFSET
    005A: 31@ += 0@
    0A8D: 30@ = readMem 31@ sz 4 vp 0
    IF 30@ > 0
    THEN
        30@ += 0x44 // SAMP_OBJECT_HANDLE_OFFSET
        0A8D: 30@ = readMem 30@ sz 4 vp 0
        IF 30@ > 0
        THEN 0485:  return_true
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: ret 1 30@
Hey bro , can you help me create a Cleo Find Object ID 3930 samp 0.3 , I will be very grateful
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
OPCODE:
0B25: samp 2@ = get_player_health 1@
0B26: samp 2@ = get_player_armor 1@
Without SAMPFUNCS

~ Samp Player ~


0.3.7 - R1
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R1
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x18 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1BC // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R1
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x18 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B8 // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 - R2
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R2
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0xC // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1BC // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R2
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0xC // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 - R3
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R3
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x4 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R3
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x4 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.DL
PHP:
:SAMPGetActorHealthByID
{
    0.3.DL
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x8 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.DL
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x8 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 R4 - v1
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R4 - v1
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Heatlh 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x10 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEATLH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R4 - v1
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x10 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 R4 - v2
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 R4 - v2
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Heatlh 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x4 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x1F8A // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x10 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEATLH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 R4 - v2
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x4 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x1F8A // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x10 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@
 
Last edited:

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,386
Solutions
4
Reaction score
893
Location
Israel
OPCODE:
0B25: samp 2@ = get_player_health 1@
0B26: samp 2@ = get_player_armor 1@
Without SAMPFUNCS

~ Samp Player ~


0.3.7 - R1
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R1
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x18 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1BC // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R1
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A0F8 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3CD // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x18 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B8 // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 - R2
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R2
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0xC // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1BC // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R2
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x21A100 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3C5 // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0xC // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 - R3
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R3
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x4 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R3
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26E8DC // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x4 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x0 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.DL
PHP:
:SAMPGetActorHealthByID
{
    0.3.DL
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Health 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x8 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEALTH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.DL
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x2ACA24 // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x26 // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x8 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@

0.3.7 - R4
PHP:
:SAMPGetActorHealthByID
{
    0.3.7 - R4
    0AB1: @SAMPGetActorHealthByID 1 PlayerID 995 _Returned: Heatlh 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x10 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1B0 // SAMP_REMOTEPLAYERDATA_HEATLH_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@


:SAMPGetActorArmorByID
{
    0.3.7 - R4
    0AB1: @SAMPGetActorArmorByID 1 PlayerID 995 _Returned: Armor 1@
}
IF 0AA2: 1@ = "samp.dll"
THEN
    1@ += 0x26EA0C // SAMP_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x3DE // SAMP_PPOOLS_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0@ *= 0x4 // PLAYER_ID * 4
    0@ += 0x2E // SAMP_REMOTEPLAYER_OFFSET
    005A: 1@ += 0@
    0A8D: 1@ readMem 1@ sz 4 vp 0
    IF 1@ > 0
    THEN
        1@ += 0x10 // SAMP_REMOTEPLAYERDATA_OFFSET
        0A8D: 1@ readMem 1@ sz 4 vp 0
        IF 1@ > 0
        THEN
            1@ += 0x1AC // SAMP_REMOTEPLAYERDATA_ARMOR_OFFSET
            0A8D: 1@ readMem 1@ sz 4 vp 0
            IF NOT 1@ < 0
            THEN 0485:  return_true
            ELSE 059A:  return_false
            END
        ELSE 059A:  return_false
        END
    ELSE 059A:  return_false
    END
END
0AB2: 1 1@
R4-2 came out a little over a month ago
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
~ Samp Chat ~

Snippets:
1.
Chat Update
2. Chat Delete

0.3.7 R1
PHP:
:ChatUpadate
{
    0.3.7 R1
    0AB1: @ChatUpadate 0
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x21A0E4 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    0A8C: writeMem 1@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

:ChatDelete
{
    0.3.7 R1
    0AB1: @ChatDelete 1 ChatID 99
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x21A0E4 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0A8E: 5@ = 1@ + 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    1@ += 0x132 // SAMP_CHAT_ENTRY_OFFSET
    0@ *= 0xFC // ID * SAMP_CHAT_SIZE_OFFSET
    005A: 1@ += 0@
    0A8E: 2@ = 1@ + 0xF0 // SAMP_CHAT_TYPE_OFFSET
    0A8E: 3@ = 1@ + 0x4 // SAMP_CHAT_PREFIX_TEXT_OFFSET
    0A8E: 4@ = 1@ + 0x20 // SAMP_CHAT_TEXT_OFFSET
    0A8C: writeMem 2@ sz 1 vl 2 vp 0
    0A8C: writeMem 3@ sz 1 vl 0 vp 0
    0A8C: writeMem 4@ sz 1 vl 0 vp 0
    0A8C: writeMem 5@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

0.3.7 R2
PHP:
:ChatUpadate
{
    0.3.7 R2
    0AB1: @ChatUpadate 0
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x21A0EC // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    0A8C: writeMem 1@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

:ChatDelete
{
    0.3.7 R2
    0AB1: @ChatDelete 1 ChatID 99
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x21A0EC // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0A8E: 5@ = 1@ + 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    1@ += 0x132 // SAMP_CHAT_ENTRY_OFFSET
    0@ *= 0xFC // ID * SAMP_CHAT_SIZE_OFFSET
    005A: 1@ += 0@
    0A8E: 2@ = 1@ + 0xF0 // SAMP_CHAT_TYPE_OFFSET
    0A8E: 3@ = 1@ + 0x4 // SAMP_CHAT_PREFIX_TEXT_OFFSET
    0A8E: 4@ = 1@ + 0x20 // SAMP_CHAT_TEXT_OFFSET
    0A8C: writeMem 2@ sz 1 vl 2 vp 0
    0A8C: writeMem 3@ sz 1 vl 0 vp 0
    0A8C: writeMem 4@ sz 1 vl 0 vp 0
    0A8C: writeMem 5@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

0.3.7 R3
PHP:
:ChatUpadate
{
    0.3.7 R3
    0AB1: @ChatUpadate 0
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x26E8C8 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    0A8C: writeMem 1@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

:ChatDelete
{
    0.3.7 R3
    0AB1: @ChatDelete 1 ChatID 99
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x26E8C8 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0A8E: 5@ = 1@ + 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    1@ += 0x132 // SAMP_CHAT_ENTRY_OFFSET
    0@ *= 0xFC // ID * SAMP_CHAT_SIZE_OFFSET
    005A: 1@ += 0@
    0A8E: 2@ = 1@ + 0xF0 // SAMP_CHAT_TYPE_OFFSET
    0A8E: 3@ = 1@ + 0x4 // SAMP_CHAT_PREFIX_TEXT_OFFSET
    0A8E: 4@ = 1@ + 0x20 // SAMP_CHAT_TEXT_OFFSET
    0A8C: writeMem 2@ sz 1 vl 2 vp 0
    0A8C: writeMem 3@ sz 1 vl 0 vp 0
    0A8C: writeMem 4@ sz 1 vl 0 vp 0
    0A8C: writeMem 5@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

0.3.DL
PHP:
:ChatUpadate
{
    0.3.DL
    0AB1: @ChatUpadate 0
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    0A8C: writeMem 1@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

:ChatDelete
{
    0.3.DL
    0AB1: @ChatDelete 1 ChatID 99
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0A8E: 5@ = 1@ + 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    1@ += 0x132 // SAMP_CHAT_ENTRY_OFFSET
    0@ *= 0xFC // ID * SAMP_CHAT_SIZE_OFFSET
    005A: 1@ += 0@
    0A8E: 2@ = 1@ + 0xF0 // SAMP_CHAT_TYPE_OFFSET
    0A8E: 3@ = 1@ + 0x4 // SAMP_CHAT_PREFIX_TEXT_OFFSET
    0A8E: 4@ = 1@ + 0x20 // SAMP_CHAT_TEXT_OFFSET
    0A8C: writeMem 2@ sz 1 vl 2 vp 0
    0A8C: writeMem 3@ sz 1 vl 0 vp 0
    0A8C: writeMem 4@ sz 1 vl 0 vp 0
    0A8C: writeMem 5@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

0.3.7 R4
PHP:
:ChatUpadate
{
    0.3.7 R4
    0AB1: @ChatUpadate 0
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    0A8C: writeMem 1@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

:ChatDelete
{
    0.3.7 R4
    0AB1: @ChatDelete 1 ChatID 99
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0A8E: 5@ = 1@ + 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    1@ += 0x132 // SAMP_CHAT_ENTRY_OFFSET
    0@ *= 0xFC // ID * SAMP_CHAT_SIZE_OFFSET
    005A: 1@ += 0@
    0A8E: 2@ = 1@ + 0xF0 // SAMP_CHAT_TYPE_OFFSET
    0A8E: 3@ = 1@ + 0x4 // SAMP_CHAT_PREFIX_TEXT_OFFSET
    0A8E: 4@ = 1@ + 0x20 // SAMP_CHAT_TEXT_OFFSET
    0A8C: writeMem 2@ sz 1 vl 2 vp 0
    0A8C: writeMem 3@ sz 1 vl 0 vp 0
    0A8C: writeMem 4@ sz 1 vl 0 vp 0
    0A8C: writeMem 5@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

0.3.7 R4 - v2
PHP:
:ChatUpadate
{
    0.3.7 R4
    0AB1: @ChatUpadate 0
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    1@ += 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    0A8C: writeMem 1@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0

:ChatDelete
{
    0.3.7 R4
    0AB1: @ChatDelete 1 ChatID 99
}
IF 0AA2: 1@ = "samp.dll"
THEN    
    1@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
    0A8D: 1@ readMem 1@ sz 4 vp 0
    0A8E: 5@ = 1@ + 0x63DA // SAMP_CHAT_UPDATE_OFFSET
    1@ += 0x132 // SAMP_CHAT_ENTRY_OFFSET
    0@ *= 0xFC // ID * SAMP_CHAT_SIZE_OFFSET
    005A: 1@ += 0@
    0A8E: 2@ = 1@ + 0xF0 // SAMP_CHAT_TYPE_OFFSET
    0A8E: 3@ = 1@ + 0x4 // SAMP_CHAT_PREFIX_TEXT_OFFSET
    0A8E: 4@ = 1@ + 0x20 // SAMP_CHAT_TEXT_OFFSET
    0A8C: writeMem 2@ sz 1 vl 2 vp 0
    0A8C: writeMem 3@ sz 1 vl 0 vp 0
    0A8C: writeMem 4@ sz 1 vl 0 vp 0
    0A8C: writeMem 5@ sz 4 vl 1 vp 0
    0AA3: 1@
END
0AB2: ret 0
 
Last edited:

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
Snippet does:
1. Deleting any existing color codes from text
2. Collecting all digits from text


PHP:
:get_digits_to_print
{
    0AC8: 1@ = allocate_memory_size 1024
    0AB1: @get_digits_to_print 2 text 0@ memory_to_store_digits_as_text 1@
}
5@ = FALSE // inbracket
0AA7: call_function 0x718690 num_params 1 pop 1 string 0@ _Returned: length 31@ // Gta Strlen
    FOR 30@ = 0 TO 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        IF 28@ == 123
        THEN 5@ = TRUE // inbracket
        END
        
        IF 5@ == FALSE
        THEN
            IF AND
            28@ >= 0x30 // '0'
            28@ <= 0x39 // '9'
            THEN
                0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
                1@ += 1 // move to next address
            END
        END
        
        IF 28@ == 125
        THEN 5@ = FALSE // inbracket
        END
    END
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0
 
Last edited:

ajom

Well-known member
Joined
Apr 14, 2020
Messages
389
Solutions
2
Reaction score
268
Location
Pluto
Snippet does:
1. Deleting any existing color codes from text
2. Collecting all digits from text


PHP:
:get_digits_to_print
{
    0AC8: 1@ = allocate_memory_size 1024
    0AB1: @get_digits_to_print 2 text 0@ memory_to_store_digits_as_text 1@
}
5@ = FALSE // inbracket
0C17: 31@ = strlen 0@
    FOR 30@ = 0 TO 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        IF 28@ == 123
        THEN 5@ = TRUE // inbracket
        END
     
        IF 5@ == FALSE
        THEN
            IF AND
            28@ >= 0x30 // '0'
            28@ <= 0x39 // '9'
            THEN
                0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
                1@ += 1 // move to next address
            END
        END
     
        IF 28@ == 125
        THEN 5@ = FALSE // inbracket
        END
    END
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0
There is a SAMPFUNCS opcode
Code:
...
0C17: 31@ = strlen 0@
...

You can replace it with this instead:
Code:
:strlen // 0AB1: @strlen 1 _String 0@ _ReturnLength 31@
    31@ = 0
    while true
        0A8D: 30@ = read_memory 0@ size 1 virtual_protect 0
        if 30@ == 0 // was null character
        then break
        else
            31@++
            0@++
        end
    end
0AB2: ret 1 _Length 31@
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
Opcode:
0B79: samp set_chat_input_enabled 1@
Without SAMPFUNCS


~ Multi Samp Snippet ~

PHP:
:SET_CHAT_INPUT_ENABLED
{
    0AB1: @SET_CHAT_INPUT_ENABLED 2 SampVersionID 0@ State 1
}
IF 0AA2: 31@ = "samp.dll"
THEN    
    IF NOT 0@ < 1
    THEN
        IF 0@ == 1 // 0.3.7 R1
        THEN
            0A8E: 30@ = 31@ + 0x21A0E8 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            IF 1@ == TRUE
            THEN 0A8E: 29@ = 31@ + 0x657E0 //SAMP_CHAT_INPUT_OPEN
            ELSE 0A8E: 29@ = 31@ + 0x658E0 //SAMP_CHAT_INPUT_CLOSE
            END 
        END
    
        IF 0@ == 2 // 0.3.7 R2
        THEN
            0A8E: 30@ = 31@ + 0x21A0F0 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            IF 1@ == TRUE
            THEN 0A8E: 29@ = 31@ + 0x658B0 //SAMP_CHAT_INPUT_OPEN
            ELSE 0A8E: 29@ = 31@ + 0x659B0 //SAMP_CHAT_INPUT_CLOSE
            END
        END
        
        IF 0@ == 3 // 0.3.DL
        THEN
            0A8E: 30@ = 31@ + 0x2ACA14 // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            IF 1@ == TRUE
            THEN 0A8E: 29@ = 31@ + 0x68EC0 //SAMP_CHAT_INPUT_OPEN
            ELSE 0A8E: 29@ = 31@ + 0x68FC0 //SAMP_CHAT_INPUT_CLOSE
            END
        END
        
        IF 0@ == 4 // 0.3.7 R3
        THEN
            0A8E: 30@ = 31@ + 0x26E8CC // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            IF 1@ == TRUE
            THEN 0A8E: 29@ = 31@ + 0x68D10 //SAMP_CHAT_INPUT_OPEN
            ELSE 0A8E: 29@ = 31@ + 0x68E10 //SAMP_CHAT_INPUT_CLOSE
            END
        END
        
        IF 0@ == 5 // 0.3.7 R4
        THEN
            0A8E: 30@ = 31@ + 0x26E9FC // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            IF 1@ == TRUE
            THEN 0A8E: 29@ = 31@ + 0x69440 //SAMP_CHAT_INPUT_OPEN
            ELSE 0A8E: 29@ = 31@ + 0x69540 //SAMP_CHAT_INPUT_CLOSE
            END
        END
        
        IF 0@ == 6 // 0.3.7 R4 - v2
        THEN
            0A8E: 30@ = 31@ + 0x26E9FC // SAMP_CHAT_INPUT_INFO_OFFSET
            0A8D: 30@ = readMem 30@ sz 4 vp 0
            IF 1@ == TRUE
            THEN 0A8E: 29@ = 31@ + 0x69480 //SAMP_CHAT_INPUT_OPEN
            ELSE 0A8E: 29@ = 31@ + 0x69580 //SAMP_CHAT_INPUT_CLOSE
            END
        END
        0AA8: call_function_method 29@ struct 30@ num_params 0 pop 0 _retVal 6@
    END
END
0AB2: 0
 

Parazitas

God
Joined
Jan 2, 2017
Messages
3,103
Solutions
5
Reaction score
882
Location
Lithuania
PHP:
:getStringBetweenTwoCharacters
{
    0AC8: 3@ = allocate_memory_size 1024
    0AB1: @getStringBetweenTwoCharacters 4 text 0@ FirstChar 123 SecondChar 125 memory_to_store_text 3@
}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _Returned: length 31@
    FOR 30@ = 0 TO 31@ 
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
       
        0085: 27@ = 0@ // copy pointer
        005A: 27@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 26@ = read_memory 27@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
       
        IF 003B:   28@ == 1@  // (int)
        THEN 5@ = TRUE
        END
       
        IF 5@ == TRUE
        THEN
            0A8C: write_memory 3@ size 1 value 26@ virtual_protect 1
            3@ += 1 // move to next address
        END
       
        IF 003B:   28@ == 2@  // (int)
        THEN 5@ = FALSE // inbracket
        END
           
    END
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
// 0AB1: @strlen 1 string 1@ _return: size 3@
FOR 1@ = 0 TO 1024
    0A8D: 2@ = readMem 0@ sz 1 vp 0
    IF NOT 2@ == 0
    JF break
    0@ += 1
END
0AB2: ret 1 1@
 

Parazitas

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OPCODE:
0B36: samp 2@ = get_player_nickname 1@
Without SAMPFUNCS

~ Samp Player ~


0.3.7 - R1
PHP:
:GetPlayerNameByID
{
    0.3.7 R1
    IF 0AB1: @GetPlayerNameByID 1 ID 0@ _Returned: Name 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x21A0F8 // SAMP_INFO_OFFSET  
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x3CD // SAMP_PPOOLS_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x18 // SAMP_PPOOL_PLAYER_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0

    0A8E: 29@ = 31@ + 0x13CE0 // SAMP_GET_PLAYER_NAME_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 1 28@

0.3.7 - R2
PHP:
:GetPlayerNameByID
{
    0.3.7 R2
    IF 0AB1: @GetPlayerNameByID 1 ID 0@ _Returned: Name 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x21A100 // SAMP_INFO_OFFSET    
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x3C5 // SAMP_PPOOLS_OFFSET           
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET           
    0A8D: 30@ = readMem 30@ sz 4 vp 0
 
    0A8E: 29@ = 31@ + 0x13DA0 // SAMP_GET_PLAYER_NAME_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 1 28@

0.3.7 - R3
PHP:
:GetPlayerNameByID
{
    0.3.7 R3
    IF 0AB1: @GetPlayerNameByID 1 ID 0@ _Returned: Name 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x26E8DC // SAMP_INFO_OFFSET     
    0A8D: 30@ = readMem 30@ sz 4 vp 0 
    30@ += 0x3DE // SAMP_PPOOLS_OFFSET            
    0A8D: 30@ = readMem 30@ sz 4 vp 0 
    30@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET            
    0A8D: 30@ = readMem 30@ sz 4 vp 0
  
    0A8E: 29@ = 31@ + 0x16F00 // SAMP_GET_PLAYER_NAME_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 1 28@

0.3.DL
PHP:
:GetPlayerNameByID
{
    0.3.DL
    IF 0AB1: @GetPlayerNameByID 1 ID 0@ _Returned: Name 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x2ACA24 // SAMP_INFO_OFFSET  
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x3DE // SAMP_PPOOLS_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0

    0A8E: 29@ = 31@ + 0x170D0 // SAMP_GET_PLAYER_NAME_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 1 28@

0.3.7 R4 - v2
PHP:
:GetPlayerNameByID
{
    0.3.7 R4 - v2
    IF 0AB1: @GetPlayerNameByID 1 ID 0@ _Returned: Name 1@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x26EA0C // SAMP_INFO_OFFSET   
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x3DE // SAMP_PPOOLS_OFFSET          
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x4 // SAMP_PPOOL_PLAYER_OFFSET          
    0A8D: 30@ = readMem 30@ sz 4 vp 0

    0A8E: 29@ = 31@ + 0x175C0 // SAMP_GET_PLAYER_NAME_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 1 28@
 
Last edited:

Parazitas

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Snippet to check when weapon is currently in reloading state.
PHP:
:isWeaponReloading
// IF 0AB1: @isWeaponReloading 0
0A96: 31@ = actor $PLAYER_ACTOR struct
31@ += 0x718 // Current weapon slot (1 byte)
0A8D: 30@ = read_memory 31@ size 1 virtual_protect 0
0A96: 31@ = actor $PLAYER_ACTOR struct
31@ += 0x5A0 // Start of CWeapon[13] struct
30@ *= 0x1C // size
005A: 31@ += 30@ // (int)
31@ += 0x4 // offset to reloading state
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0
IF 31@ > 0
THEN 0485:  return_true
ELSE 059A:  return_false
END
0AB2: RET 0
 

Parazitas

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To Enable you need to return old values, so before you doing write memory , make sure you did read memory for default values...

Memory to write or read Camera Zoom:
0xB6F250 (Float)


PHP:
:DisableCameraZoomReset
// snipper
0A8C: write_memory 0x509BD0 size 2 value 0x9090 virtual_protect 1
// other weapons
0A8C: write_memory 0x52169D size 4 value 0x90909090 virtual_protect 1
0A8C: write_memory 0x5216A1 size 2 value 0x9090 virtual_protect 1
// no weapons
0A8C: write_memory 0x522F47 size 4 value 0x90909090 virtual_protect 1
0A8C: write_memory 0x522F4B size 2 value 0x9090 virtual_protect 1
// other
0A8C: write_memory 0x5109AC size 1 value 0xEB virtual_protect 1
0A8C: write_memory 0x5109C5 size 1 value 0xEB virtual_protect 1
0A8C: write_memory 0x5231A6 size 1 value 0xEB virtual_protect 1
0A8C: write_memory 0x52322D size 1 value 0xEB virtual_protect 1
0A8C: write_memory 0x5233BA size 1 value 0xEB virtual_protect 1

0AB2: ret 0
 
Last edited:

Davidthapa

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hey
Parazitas
I like all your snippets but that rainbow chat its stay green always and you don't think that when loading library you have to free it ? just curious and please if you have script for making default camera to left side player that will be great help for me thanks in advance
 

Parazitas

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~~ Snippet to check when file name is correct ~~

Snippet return true if file name was entered like:
Car.cs

Snippet return false when file name was entered like:
.cs

So basically snippet not allow you enter just .cs without file name , it have to be Name.cs
PHP:
:isCleoFileNameCorrect
{
    IF 0AB1: @isCleoFileNameCorrect 1 FileName 0@
}
0AB1: @strlen 1 String 0@ Lenght 2@
if 2@ > 3
then
    0485:  return_true
    0085: 3@ = 0@ // copy string
    0A8D: 3@ = readMem 3@ sz 1 vp 1
    if 3@ > 32 // 32 = space , check to avoid emty file name
    then
        0485:  return_true
        000E: 2@ -= 3
        005A: 0@ += 2@
        0085: 4@ = 0@ // copy string
        0A8D: 5@ = readMem 4@ sz 1 vp 1
        if 5@ == 46 // 46 = .
        then
            0485:  return_true
            4@ += 1 // move to next character
            0A8D: 6@ = readMem 4@ sz 1 vp 1
            if or
            6@ == 67 // 67 = c
            6@ == 99 // 99 = C
            then
                0485:  return_true
                4@ += 1 // move to next character
                0A8D: 7@ = readMem 4@ sz 1 vp 1
                if or
                7@ == 83 // 83 = s
                7@ == 115 // 115 = S
                then 0485:  return_true
                else 059A:  return_false
                end
            else 059A:  return_false
            end
        else 059A:  return_false
        end
    else 059A:  return_false
    end
else 059A:  return_false
end   
0AB2: ret 0  

:strlen
{
    Example: 0AB1: @strlen 1 string 1@ rtn 3@
    In: 0@ - text;
    Out: 1@ - size;
}
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@
 
Last edited:

Parazitas

God
Joined
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Messages
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Solutions
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Location
Lithuania
PHP:
:isPlayerNPC
{
    0.3.7 R1
    IF 0AB1: @isPlayerNPC 1 ID 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x21A0F8 // SAMP_INFO_OFFSET  
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x3CD // SAMP_PPOOLS_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x18 // SAMP_PPOOL_PLAYER_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0

    0A8E: 29@ = 31@ + 0xB680 // SAMP_IS_PLAYER_NPC_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 0

PHP:
:isPlayerNPC
{
    0.3.DL
    IF 0AB1: @isPlayerNPC 1 ID 0@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    0A8E: 30@ = 31@ + 0x2ACA24 // SAMP_INFO_OFFSET  
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x3DE // SAMP_PPOOLS_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0
    30@ += 0x8 // SAMP_PPOOL_PLAYER_OFFSET         
    0A8D: 30@ = readMem 30@ sz 4 vp 0

    0A8E: 29@ = 31@ + 0xE300 // SAMP_IS_PLAYER_NPC_OFFSET

    0AA8: call_function_method 29@ struct 30@ num_params 1 pop 0 0@ _Returned: Name 28@
    IF 28@ > 0
    THEN 0485:  RETURN_TRUE
    ELSE 059A:  RETURN_FALSE
    END
END
0AB2: 0
 
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