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CLEO Release [REL] Adjustable rapid fire. (9 levels!) [UPDATE - 1.1]

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Crayder

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OvErViEw: So I seen a request for a slower version of ThermaL's gun speed here. I figured why not make it slower for him, and make it faster at the same time? First I went with 5 speeds, then I added the 6th speed, 5xNormal!
EdIt: I've added more speeds, as requested by two people...

KeYs:
i+1 : Normal Speed
i+2 : 1.1 *Speed
i+3 : 1.25 *Speed
i+4 : 1.5 *Speed
i+5 : 2.0 *Speed
i+6 : 3.5 *Speed
i+7 : 5.0 *Speed
i+8 : 10.0 *Speed
i+9 : 20.0 *Speed
(if you don't have a way to get keycodes, use this site.)

UpDaTe: I've added a few things on this update, mainly just more speeds and a configuration file. In the config file (firespeed.ini) there is a key modifier (which is the key you hold down with the numbers) and speed modifiers... For now I am giving the default config file to you, but I'm working on a way to automatically make the config file (turning out to be more buggy than I thought), so if you don't have the ini file your game will crash. Hopefully you guys understand that you must place the .ini file in your CLEO folder along with the .cs file... Since the new version is in a more finalized state and include the configuration file it is no longer open sourced and is hex-crypted...

[SAMP 0.3.7]Adjustable Rapid Fire!

BuGs - I noticed that some weapons freeze at levels 6 and up (mostly at 7 and up), please report which weapons this affects! I already know of the sniper (which actually doesn't work on any speed because it doesn't require a reload animation, an alternative will be provided in the next update maybe)...
 

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rottentwinkie

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Re: [REL] Adjustable rapid fire.

Use it with Deagle, then use noSpread.cs, BAMM, have fun :urtheman:
 

Crayder

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Re: [REL] Adjustable rapid fire.

Flamez link said:
Use it with Deagle, then use noSpread.cs, BAMM, have fun :urtheman:

Yup lol, I mostly use it with deagle and m4, I also have a no spread so it's pretty bad ass... Should I add more speeds, or change some speeds? On my personal version I added 10.0 and 15.0, any higher and the gun shoots in slow motion or freezes at a certain point... Also, a quick note, of your going for undetectable speeds stay between levels 1 and 3...
 

Marcus

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Re: [REL] Adjustable rapid fire. (6 levels!)

i'm using your firespeed here with keys ";", it work perfect, but it's seem not work with sniper =.=
 

Crayder

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Re: [REL] Adjustable rapid fire. (6 levels!)

Marcus link said:
i'm using your firespeed here with keys ";", it work perfect, but it's seem not work with sniper =.=
Yes I noticed that, thanks for reporting, I'll try to fix it when I get home tonight
 

SAMPHACKER

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Re: [REL] Adjustable rapid fire. (6 levels!)

Works really good. But I would appreciate if you would make the speed increase/decrease keys less complicated. Like just +1, +2 will be ok instead of \+1

And ye, it doesn't work with Sniper.
 

lagat2203

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Re: [REL] Adjustable rapid fire. (6 levels!)

is there any fix for the sniper yet? im in it for the sniper one XD
 

lederion

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Re: [REL] Adjustable rapid fire.

Crayder link said:
Yup lol, I mostly use it with deagle and m4, I also have a no spread so it's pretty bad ass... Should I add more speeds, or change some speeds? On my personal version I added 10.0 and 15.0, any higher and the gun shoots in slow motion or freezes at a certain point... Also, a quick note, of your going for undetectable speeds stay between levels 1 and 3...
i edited yours an added some nops and tweakking on it,you mind if i upload it?
 

Crayder

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Re: [REL] Adjustable rapid fire.

headlockdriver link said:
i edited yours an added some nops and tweakking on it,you mind if i upload it?
I already have an update pending, but go ahead (I was just about to upload my update).
 

Chaz

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Re: [REL] Adjustable rapid fire. (6 levels!)

It works fine but is this synced? I mean.. can you tell me how it looks like by other people if we're using this? Is this looks like Rapid Fire? and one more thing.. For example I'm using lv5 speed, It's fast enough right? my question is, how if people shooting at me? is their fire speed is same like me?
 

Crayder

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Re: [REL] Adjustable rapid fire. (6 levels!)

Ging link said:
It works fine but is this synced? I mean.. can you tell me how it looks like by other people if we're using this? Is this looks like Rapid Fire? and one more thing.. For example I'm using lv5 speed, It's fast enough right? my question is, how if people shooting at me? is their fire speed is same like me?
I'm using the anim method, which speeds up your animations. When your animations are sped up only you see it that way so they can't see you shooting fast but they are getting hit with many bullets... Level 5 shoots twice as fast, so yea it's an ok speed, but if your going for a more undetected state, you should stay below 4...



Ps. If you guys plan on using the more advanced version I'm updating it in like 10 minutes, I just now got home...
 

rottentwinkie

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Re: [REL] Adjustable rapid fire. (6 levels!)

Even nicer than before, Liked.

Keep up the good work.  :urtheman:

Gonna try to set 20.0 to 100.0  :trollface:
 

Crayder

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Re: [REL] Adjustable rapid fire. (6 levels!)

Flamez link said:
Even nicer than before, Liked.

Keep up the good work.  :urtheman:
I actually never did any cleo mods or even attempted to try until last week, so give me any honest opinions you have and suggestions for me to try harder... Thanks you and your welcome...

:challenge_completed:
 

Crayder

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defmmm link said:
crashes my game.
Your the only person to say that, I'm going to go out on a limb here and say that it's your problem... If you read the above, it does say that it will crash if you do not place the configuration file in the cleo folder, so make sure you have it there... If it's there and it still crashes, this is your problem...
 

defmmm

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Crayder link said:
Your the only person to say that, I'm going to go out on a limb here and say that it's your problem... If you read the above, it does say that it will crash if you do not place the configuration file in the cleo folder, so make sure you have it there... If it's there and it still crashes, this is your problem...
aah you were right, for the shotgun i suggest you make or get someone to make a anim that avoids the pump anim of the shotgun.
 

Crayder

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defmmm link said:
aah you were right, for the shotgun i suggest you make or get someone to make a anim that avoids the pump anim of the shotgun.
:celeral_spitting: Oops, thought I already had that done... I'll update it later... Thanks for reporting...  :imoverit:
 

defmmm

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Crayder link said:
:celeral_spitting:Oops, thought I already had that done... I'll update it later... Thanks for reporting...  :imoverit:
haha no problem pm me as soon as you made the update so i can test it asap.  :urtheman:
 
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