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CLEO Release [UPDATE v1.2] [RELEASE] MP3

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MrChristmas

Expert
Joined
Jul 29, 2014
Messages
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Hi,


[glow=red,2,300]
DESCRIPTION


I made an new cleo by which you can listen your own music in GTA (It works on foot too). I didn't wanted to release this mod without crypting it but then I think about it and I decided to publish it with source because other people can learn from it (I still know that some faggs gonna say that their made this).


[glow=red,2,300]
HOW TO INSTALL


Paste ]KRIS[ MP3.cs into your CLEO folder. In your Cleo folder make an folder and name it "MUSIC". Inside that folder paste 9 songs (you can make that it can play more songs by editing the script) and name them as:

- "Song1"
- "Song2"
- "Song3"
- "Song4"
- "Song5"
- "Song6"
- "Song7"
- "Song8"
- "Song9"


*They need to be in format .MP3


[glow=red,2,300]
ACTIVATION


Press/Type "MP3" to on/off

x+1 = Start/Stop Song 1
x+2 = Start/Stop Song 2
x+3 = Start/Stop song 3
x+4 = Start/Stop song 4
x+5 = Start/Stop song 5
x+6 = Start/Stop song 6
x+7 = Start/Stop song 7
x+8 = Start/Stop song 8
X+9 = Start/Stop song 9



[glow=red,2,300]
VIDEOS




[glow=red,2,300]
SOURCE


Code:
{$CLEO}

0000: NOP
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>" 
0662: printstring "Made by __Mr.Christmas__" 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"
0662: printstring "With help of __BlackHat__"
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"


//-------------TEXT-----------------------------
:TEXT
wait 5000
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "MP3 SCRIPT MADE BY MR.CHRISTMAS" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 1000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "PLEASE WAIT, SCRIPT IS LOADING..." 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 3000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "SCRIPT LOADED" 8
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
goto @ON_OFF
//-------------ON/OFF-----------------------------
:ON_OFF
wait 0
if  
0ADC:   test_cheat "MP3"
jf @STRUCTURE
if
31@ == 0 
then
31@ = 1 
0ACD: show_text_highpriority "~Y~MP3 ~G~ON" time 1000 
else
31@ = 0      
0ACD: show_text_highpriority "~Y~MP3 ~R~OFF" time 1000
wait 1000
end

//-------------STRUCTURE--------------------------
:STRUCTURE
if
31@ == 1
jf @ON_OFF
//-------------BASE-------------------------------
:BASE
wait 0
if
  Player.Defined($PLAYER_ACTOR)
else_jump @BASE
jump @AUDIO1
//-------------SONG 1-----------------------------
:AUDIO1
wait 5
if and
key_down 88  //x 
key_down 49   //1
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~1 ~W~started ~G~playing" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
$HMP1 = Audiostream.Load("CLEO/MUSIC/Song1.MP3")
Audiostream.PerformAction($HMP1, PLAY)
//-------------SONG STOP 1------------------------
else
print "~Y~Song ~B~1 ~R~paused" 1000
Audiostream.Release($HMP1)
end
end
jump @AUDIO2

//-------------SONG 2-----------------------------
:AUDIO2
wait 5
if and
key_down 88   //x
key_down 50   //2
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~2 ~W~started ~G~playing" 1000
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
$HMP2 = Audiostream.Load("CLEO/MUSIC/Song2.MP3")
Audiostream.PerformAction($HMP2, PLAY)
//-------------SONG STOP 2------------------------
else
print "~Y~Song ~B~2 ~R~paused" 1000
Audiostream.Release($HMP2)
end
end
jump @AUDIO3
//-------------SONG 3-----------------------------
:AUDIO3
wait 5
if and
key_down 88 //x
key_down 51 //3
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~3 ~W~started ~G~playing" 1000
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
$HMP3 = Audiostream.Load("CLEO/MUSIC/Song3.MP3")
Audiostream.PerformAction($HMP3, PLAY)
//-------------SONG STOP 3------------------------
else
print "~Y~Song ~B~3 ~R~paused" 1000
Audiostream.Release($HMP3)
end
end
jump @AUDIO4
//-------------SONG 4-----------------------------
:AUDIO4
wait 5
if and
key_down 88 //x
key_down 52 //4
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~4 ~W~started ~G~playing" 1000
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
$HMP4 = Audiostream.Load("CLEO/MUSIC/Song4.MP3")
Audiostream.PerformAction($HMP4, PLAY)
//-------------SONG STOP 4------------------------
else
print "~Y~Song ~B~4 ~R~paused" 1000
Audiostream.Release($HMP4)
end
end
jump @AUDIO5

//-------------SONG 5-----------------------------
:AUDIO5
wait 5
if and
key_down 88  //x
key_down 53   //5
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~5 ~W~started ~G~playing" 1000
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
$HMP5 = Audiostream.Load("CLEO/MUSIC/Song5.MP3")
Audiostream.PerformAction($HMP5, PLAY)
//-------------SONG STOP 5------------------------
else
print "Song ~B~5 ~R~paused" 1000
Audiostream.Release($HMP5)
end
end
jump @AUDIO6
//-------------SONG 6-----------------------------
:AUDIO6
wait 5
if and
key_down 88 //x
key_down 54 //6
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~6 ~W~started ~G~playing" 1000
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
$HMP6 = Audiostream.Load("CLEO/MUSIC/Song6.MP3")
Audiostream.PerformAction($HMP6, PLAY)
//-------------SONG STOP 6------------------------
else
print "Song ~B~6 ~R~paused" 1000
Audiostream.Release($HMP6)
end
end
jump @AUDIO7
//-------------SONG 7-----------------------------
:AUDIO7
wait 5
if and 
key_down 88  //x
key_down 55  //7
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~7 ~W~started ~G~playing" 1000
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
$HMP7 = Audiostream.Load("CLEO/MUSIC/Song7.MP3")
Audiostream.PerformAction($HMP7, PLAY)
//-------------SONG STOP 7---------------
else
print "Song ~B~7 ~R~paused" 1000
Audiostream.Release($HMP7)
end
end
jump @AUDIO8
//-------------SONG 8-----------------------------
:AUDIO8
wait 5
if and 
key_down 88 //x
key_down 56  //8
then 0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~8 ~W~started ~G~playing" 1000
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
$HMP8 = Audiostream.Load("CLEO/MUSIC/Song8.MP3")
Audiostream.PerformAction($HMP8, PLAY)
//-------------SONG STOP 8------------------------
else
print "Song ~B~8 ~R~paused" 1000
Audiostream.Release($HMP8)
end
end
jump @AUDIO9

//-------------SONG 9-----------------------------
:AUDIO9
wait 5
if and 
key_down 88  //x
key_down 57  //9
then 
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~9 ~W~started ~G~playing" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
$HMP9 = Audiostream.Load("CLEO/MUSIC/Song9.MP3")
Audiostream.PerformAction($HMP9, PLAY)
//-------------SONG STOP 9------------------------
else
print "Song ~B~9 ~R~paused" 1000
Audiostream.Release($HMP9)
end
end
jump @ON_OFF


[glow=red,2,300]
UPDATE v1.1

•No need to write "MP3" to turn on the script

•To stop the currently playing song press "X+0"

x+1 = Start Song 1
x+2 = Start Song 2
x+3 = Start Song 3
x+4 = Start Song 4
x+5 = Start Song 5
x+6 = Start Song 6
x+7 = Start Song 7
x+8 = Start Song 8
X+9 = Start Song 9
X+0 = Stop currently playing song


Code:
{$CLEO}

0000: NOP
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>" 
0662: printstring "Made by __Mr.Christmas__" 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"
0662: printstring "With help of __BlackHat__"
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"


//-------------TEXT-----------------------------
:TEXT
wait 5000
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "MP3 SCRIPT MADE BY MR.CHRISTMAS" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 1000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "PLEASE WAIT, SCRIPT IS LOADING..." 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 3000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "SCRIPT LOADED" 8
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
goto @BASE

//-------------BASE-------------------------------
:BASE
wait 0
if
  Player.Defined($PLAYER_ACTOR)
else_jump @BASE
jump @AUDIO1
//-------------SONG 1-----------------------------
:AUDIO1
wait 5
if and
key_down 88  //x 
key_down 49   //1
jf @AUDIO2
print "~Y~Song ~B~1 ~W~started ~G~playing" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
$HMP1 = Audiostream.Load("CLEO/MUSIC/Song1.MP3")
Audiostream.PerformAction($HMP1, PLAY)
goto @MUSIC_STOP

//-------------SONG 2-----------------------------
:AUDIO2
wait 5
if and
key_down 88   //x
key_down 50   //2
jf @AUDIO3
print "~Y~Song ~B~2 ~W~started ~G~playing" 1000
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
$HMP2 = Audiostream.Load("CLEO/MUSIC/Song2.MP3")
Audiostream.PerformAction($HMP2, PLAY)
goto @MUSIC_STOP
//-------------SONG 3-----------------------------
:AUDIO3
wait 5
if and
key_down 88 //x
key_down 51 //3
jf @AUDIO4
print "~Y~Song ~B~3 ~W~started ~G~playing" 1000
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
$HMP3 = Audiostream.Load("CLEO/MUSIC/Song3.MP3")
Audiostream.PerformAction($HMP3, PLAY)
goto @MUSIC_STOP
//-------------SONG 4-----------------------------
:AUDIO4
wait 5
if and
key_down 88 //x
key_down 52 //4
jf @AUDIO5
print "~Y~Song ~B~4 ~W~started ~G~playing" 1000
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
$HMP4 = Audiostream.Load("CLEO/MUSIC/Song4.MP3")
Audiostream.PerformAction($HMP4, PLAY)
goto @MUSIC_STOP
//-------------SONG 5-----------------------------
:AUDIO5
wait 5
if and
key_down 88  //x
key_down 53   //5
jf @AUDIO6
print "~Y~Song ~B~5 ~W~started ~G~playing" 1000
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
$HMP5 = Audiostream.Load("CLEO/MUSIC/Song5.MP3")
Audiostream.PerformAction($HMP5, PLAY)
goto @MUSIC_STOP
//-------------SONG 6-----------------------------
:AUDIO6
wait 5
if and
key_down 88 //x
key_down 54 //6
jf @AUDIO7
print "~Y~Song ~B~6 ~W~started ~G~playing" 1000
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
$HMP6 = Audiostream.Load("CLEO/MUSIC/Song6.MP3")
Audiostream.PerformAction($HMP6, PLAY)
goto @MUSIC_STOP
//-------------SONG 7-----------------------------
:AUDIO7
wait 5
if and 
key_down 88  //x
key_down 55  //7
jf @AUDIO8
print "~Y~Song ~B~7 ~W~started ~G~playing" 1000
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
$HMP7 = Audiostream.Load("CLEO/MUSIC/Song7.MP3")
Audiostream.PerformAction($HMP7, PLAY)
goto @MUSIC_STOP
//-------------SONG 8-----------------------------
:AUDIO8
wait 5
if and 
key_down 88 //x
key_down 56  //8
jf @AUDIO9
print "~Y~Song ~B~8 ~W~started ~G~playing" 1000
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
$HMP8 = Audiostream.Load("CLEO/MUSIC/Song8.MP3")
Audiostream.PerformAction($HMP8, PLAY)
goto @MUSIC_STOP
//-------------SONG 9-----------------------------
:AUDIO9
wait 5
if and 
key_down 88  //x
key_down 57  //9
jf @AUDIO1
print "~Y~Song ~B~9 ~W~started ~G~playing" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
$HMP9 = Audiostream.Load("CLEO/MUSIC/Song9.MP3")
Audiostream.PerformAction($HMP9, PLAY)
goto @MUSIC_STOP
//-------------AUDIO_STOP-------------------------
:MUSIC_STOP
wait 0
if and
key_down 88   //x
key_down 48   //0
else_jump @MUSIC_STOP
print "~Y~Song ~R~Stopped" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP8)
Audiostream.Release($HMP7)
Audiostream.Release($HMP6)
Audiostream.Release($HMP5)
Audiostream.Release($HMP4)
Audiostream.Release($HMP3)
Audiostream.Release($HMP2)
Audiostream.Release($HMP1)
jump @BASE


[glow=red,2,300]
UPDATE v1.2

•Fixed bug when music didn't start after press a key

•Added on/off like in first version to update v1.1


MP3 = ON/OFF
x+1 = Start Song 1
x+2 = Start Song 2
x+3 = Start Song 3
x+4 = Start Song 4
x+5 = Start Song 5
x+6 = Start Song 6
x+7 = Start Song 7
x+8 = Start Song 8
X+9 = Start Song 9
X+0 = Stop currently playing song


Code:
{$CLEO}

0000: NOP
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>" 
0662: printstring "Made by __Mr.Christmas__" 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"
0662: printstring "With help of __BlackHat__"
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"


//-------------TEXT-----------------------------
:TEXT
wait 5000
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "MP3 SCRIPT MADE BY MR.CHRISTMAS" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 1000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "PLEASE WAIT, SCRIPT IS LOADING..." 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 3000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "SCRIPT LOADED" 8
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
goto @ON_OFF
//-------------ON_OFF---------------
:ON_OFF
wait 0
if  
0ADC:   test_cheat "MP3"
jf @MAIN
if
31@ == 0 
then
31@ = 1 
0ACD: show_text_highpriority "~Y~MP3 ~G~ON" time 1000 
else
31@ = 0      
0ACD: show_text_highpriority "~Y~MP3 ~R~OFF" time 1000 
end
//-------------MAIN-----------------
:MAIN
if
31@ == 1
jf @ON_OFF
goto @BASE
//-------------BASE-----------------
:BASE
wait 0
if
  Player.Defined($PLAYER_ACTOR)
else_jump @BASE
jump @AUDIO1
//-------------SONG 1---------------
:AUDIO1
wait 5
if and
key_down 88  //x 
key_down 49   //1
jf @AUDIO2
print "~Y~Song ~B~1 ~W~started ~G~playing" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
$HMP1 = Audiostream.Load("CLEO/MUSIC/Song1.MP3")
Audiostream.PerformAction($HMP1, PLAY)
goto @AUDIO_STOP
//-------------SONG 2---------------
:AUDIO2
wait 5
if and
key_down 88   //x
key_down 50   //2
jf @AUDIO3
print "~Y~Song ~B~2 ~W~started ~G~playing" 1000
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
$HMP2 = Audiostream.Load("CLEO/MUSIC/Song2.MP3")
Audiostream.PerformAction($HMP2, PLAY)
goto @AUDIO_STOP
//-------------SONG 3---------------
:AUDIO3
wait 5
if and
key_down 88 //x
key_down 51 //3
jf @AUDIO4
print "~Y~Song ~B~3 ~W~started ~G~playing" 1000
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
$HMP3 = Audiostream.Load("CLEO/MUSIC/Song3.MP3")
Audiostream.PerformAction($HMP3, PLAY)
goto @AUDIO_STOP
//-------------SONG 4---------------
:AUDIO4
wait 5
if and
key_down 88 //x
key_down 52 //4
jf @AUDIO5
print "~Y~Song ~B~4 ~W~started ~G~playing" 1000
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
$HMP4 = Audiostream.Load("CLEO/MUSIC/Song4.MP3")
Audiostream.PerformAction($HMP4, PLAY)
goto @AUDIO_STOP
//-------------SONG 5---------------
:AUDIO5
wait 5
if and
key_down 88  //x
key_down 53   //5
jf @AUDIO6
print "~Y~Song ~B~5 ~W~started ~G~playing" 1000
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
$HMP5 = Audiostream.Load("CLEO/MUSIC/Song5.MP3")
Audiostream.PerformAction($HMP5, PLAY)
goto @AUDIO_STOP
//-------------SONG 6---------------
:AUDIO6
wait 5
if and
key_down 88 //x
key_down 54 //6
jf @AUDIO7
print "~Y~Song ~B~6 ~W~started ~G~playing" 1000
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
$HMP6 = Audiostream.Load("CLEO/MUSIC/Song6.MP3")
Audiostream.PerformAction($HMP6, PLAY)
goto @AUDIO_STOP
//-------------SONG 7---------------
:AUDIO7
wait 5
if and 
key_down 88  //x
key_down 55  //7
jf @AUDIO8
print "~Y~Song ~B~7 ~W~started ~G~playing" 1000
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
$HMP7 = Audiostream.Load("CLEO/MUSIC/Song7.MP3")
Audiostream.PerformAction($HMP7, PLAY)
goto @AUDIO_STOP
//-------------SONG 8---------------
:AUDIO8
wait 5
if and
key_down 88 //x
key_down 56  //8
jf @AUDIO9
print "~Y~Song ~B~8 ~W~started ~G~playing" 1000
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
$HMP8 = Audiostream.Load("CLEO/MUSIC/Song8.MP3")
Audiostream.PerformAction($HMP8, PLAY)
goto @AUDIO_STOP
//-------------SONG 9---------------
:AUDIO9
wait 5
if and
key_down 88  //x
key_down 57  //9
then 
jf @AUDIO1
print "~Y~Song ~B~9 ~W~started ~G~playing" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
$HMP9 = Audiostream.Load("CLEO/MUSIC/Song9.MP3")
Audiostream.PerformAction($HMP9, PLAY)
goto @AUDIO_STOP
//-------------STOP-----------------
:AUDIO_STOP
wait 0
if and
key_down 88  //x
key_down 48  //0
jf @AUDIO_STOP
print "~Y~Song ~R~stopped" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
end
goto @ON_OFF
//-------------END-----------------
 

Attachments

  • MP3 PLAYER.rar
    9.2 KB · Views: 44
  • MP3 PLAYER v1.1.rar
    8.8 KB · Views: 66
  • MP3 PLAYER v1.2.rar
    8.8 KB · Views: 219

0x_

Wtf I'm not new....
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Re: [RELEASE] MP3

Why do you make it depended on the samp.dll?
You can use already existing features to stream music, no shit needed from samp.
 

FraizeR007

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Re: [RELEASE] MP3

HOLYYYYYYYYYYYYY MOLYYYYYYYY FUCKKKKKKK 

THIS

IS

SUCH

A

EPICNESSSSSSSS

Oh

My

God

thank you!!!!!!!!!!!!!!

:forever_opcode_alone: :forever_opcode_alone: :forever_opcode_alone: :forever_opcode_alone:
 

m1zg4rd_PL

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Re: [RELEASE] MP3

0x688 link said:
Why do you make it depended on the samp.dll?
You can use already existing features to stream music, no shit needed from samp.

Because he wanted to add text to chat.
 

MrChristmas

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Re: [RELEASE] MP3

0x688 link said:
Why do you make it depended on the samp.dll?
You can use already existing features to stream music, no shit needed from samp.

I wanted to add text to the chat without SF requirement.
 

Swag???

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Re: [RELEASE] MP3

Nice, and it's good that you've opened it to people so they could change the songs if they like, but those who wish to say its their work when it is not…. Learn to script
 

MrChristmas

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Re: [UPDATE v1.1] [RELEASE] MP3

• Small v1.1 update release
 

Harlem

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Re: [UPDATE v1.1] [RELEASE] MP3

Mr.Christmas link said:
• Small v1.1 update release
Awesome work mate! finally something usefull to do with a bunch of songs that i have around LOL :fuck_yea:
 

HenryTeylor

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Re: [UPDATE v1.1] [RELEASE] MP3

0RESKO link said:

You LOOL. Here is my new source -_-  :lol: :lol: :lol:

Code:
{$CLEO .cs}
0000:NOP

0662: "Modified: HenryTeylor
0662: "Idea: Mr.Christmas"
0662: "Site: Cheat-Master" 

thread "HenryTeylor"

wait 3000     
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Автор: {e86c7c}HenryTeylor{f2f2f2} Сайт: {e86c7c}Cheat-Master{f2f2f2}" color 0xffffff

if not 0@ = SAMP.Base()
then 0A93: end_custom_thread
end
while not SAMP.Available()
wait 100
end

0AC8: 6@ = allocate_memory_size 8096

0B34: samp register_client_command "mp3" to_label @music_play
0B34: samp register_client_command "mp3pause" to_label @music_pause
0B34: samp register_client_command "mp3resume" to_label @music_resume
0B34: samp register_client_command "mp3stop" to_label @music_stop

while true
wait 0
if
    3@ == 1
    then
    if
        2@ == 1
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\1.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/1.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 2
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\2.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/2.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 3
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\3.MP3"
                    then                                 
                        6@ = Audiostream.Load("CLEO/MUSIC/3.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end 
    end
    if
        2@ == 4
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\4.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/4.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 5
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\5.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/5.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 6
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\6.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/6.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 7
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\7.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/7.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 8
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\8.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/8.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 9
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\9.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/9.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 10
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\10.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/10.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
end
end                                                                

:music_play
0B35: samp 1@ = get_last_command_params 
    if 
        0AD4: 1@ = scan_string 1@ format "%d" 2@
    then
        3@ = 1
    else
        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}C помощью данной команды вы сможете включить {e86c7c}воспроизведение {f2f2f2}любой песни" 0xffffff
        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Для этого введите {e86c7c}/mp3 [номер песни] {f2f2f2}от {e86c7c}1 {f2f2f2}до {e86c7c}20" 0xffffff
    end
0B43: samp cmd_ret

:music_pause
Audiostream.PerformAction(6@, PAUSE)
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}поставлена на паузу" 0xffffff 2@
0B43: samp cmd_ret

:music_resume
Audiostream.PerformAction(6@, RESUME)
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}воспроизводиться далее" 0xffffff 2@
0B43: samp cmd_ret

:music_stop
Audiostream.Release(6@)
0AC9: free_allocated_memory 6@
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывание музыки {e86c7c}завершенно" 0xffffff
0B43: samp cmd_ret

http://cheat-master.ru/forum/129-377671

And thank you very much for the idea
 

DzkAy

Well-known member
Joined
Feb 20, 2014
Messages
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Re: [UPDATE v1.1] [RELEASE] MP3

Opcode.eXe link said:
Next time put {$NOSOURCE} after {$CLEO .cs}
:urtheman:
What does it affect to the CLEO ? Crypt ?
 

MrChristmas

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Joined
Jul 29, 2014
Messages
563
Reaction score
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Re: [UPDATE v1.1] [RELEASE] MP3

HenryTeylor link said:
You LOOL. Here is my new source -_-  :lol: :lol: :lol:

Code:
{$CLEO .cs}
0000:NOP

0662: "Modified: HenryTeylor
0662: "Idea: Mr.Christmas"
0662: "Site: Cheat-Master" 

thread "HenryTeylor"

wait 3000     
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Автор: {e86c7c}HenryTeylor{f2f2f2} Сайт: {e86c7c}Cheat-Master{f2f2f2}" color 0xffffff

if not 0@ = SAMP.Base()
then 0A93: end_custom_thread
end
while not SAMP.Available()
wait 100
end

0AC8: 6@ = allocate_memory_size 8096

0B34: samp register_client_command "mp3" to_label @music_play
0B34: samp register_client_command "mp3pause" to_label @music_pause
0B34: samp register_client_command "mp3resume" to_label @music_resume
0B34: samp register_client_command "mp3stop" to_label @music_stop

while true
wait 0
if
    3@ == 1
    then
    if
        2@ == 1
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\1.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/1.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 2
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\2.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/2.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 3
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\3.MP3"
                    then                                 
                        6@ = Audiostream.Load("CLEO/MUSIC/3.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end 
    end
    if
        2@ == 4
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\4.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/4.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 5
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\5.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/5.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 6
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\6.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/6.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 7
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\7.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/7.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 8
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\8.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/8.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 9
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\9.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/9.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
    if
        2@ == 10
            then
            if
                0AAB:   file_exists "CLEO\MUSIC\10.MP3"
                    then
                        6@ = Audiostream.Load("CLEO/MUSIC/10.MP3")
                        Audiostream.PerformAction(6@, PLAY)
                        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывается песня под номеров: {e86c7c}%d" 0xffffff 2@
                        3@ = 0
            else
                0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}не найдена" 0xffffff 2@
                3@ = 0
            end
    end
end
end                                                                

:music_play
0B35: samp 1@ = get_last_command_params 
    if 
        0AD4: 1@ = scan_string 1@ format "%d" 2@
    then
        3@ = 1
    else
        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}C помощью данной команды вы сможете включить {e86c7c}воспроизведение {f2f2f2}любой песни" 0xffffff
        0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Для этого введите {e86c7c}/mp3 [номер песни] {f2f2f2}от {e86c7c}1 {f2f2f2}до {e86c7c}20" 0xffffff
    end
0B43: samp cmd_ret

:music_pause
Audiostream.PerformAction(6@, PAUSE)
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}поставлена на паузу" 0xffffff 2@
0B43: samp cmd_ret

:music_resume
Audiostream.PerformAction(6@, RESUME)
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Песня под номером {e86c7c}%d {f2f2f2}воспроизводиться далее" 0xffffff 2@
0B43: samp cmd_ret

:music_stop
Audiostream.Release(6@)
0AC9: free_allocated_memory 6@
0AF8: samp add_message_to_chat "{e86c7c}[MP3 Player]: {f2f2f2}Проигрывание музыки {e86c7c}завершенно" 0xffffff
0B43: samp cmd_ret

http://cheat-master.ru/forum/129-377671

And thank you very much for the idea


I think someone here don't know the meaning of idea and source. If I would gave you an idea then you would made that cleo from nothing, If I would give you an source then you would add your things. What I can see in your code you just add commands /pause (.....) and stuff like that... [member=26707]HenryTeylor[/member]
 

DzkAy

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Re: [UPDATE v1.1] [RELEASE] MP3

Mr.Christmas link said:
I think someone here don't know the meaning of idea and source. If I would gave you an idea then you would made that cleo from nothing, If I would give you an source then you would add your things. What I can see in your code you just add commands /pause (.....) and stuff like that... [member=26707]HenryTeylor[/member]
Hez the original author of the CLEO MP3 ? or hez a stealer ?
http://cheat-master.ru/forum/129-377671-1
 
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