Anti - anti teleport hack

m4nuel3

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I was thinking about it....
Today our way of teleporting with cheats work like that:
You are in point A(X1,Y1,Z1) and you need to go in Point B(X2,Y2,Z2) so for example you are in point A(500,500,500) and you need to go in B(0,0,0) the basic thing that cheat does is changing the X,Y,Z value making the teleport possible, so instantly you go from position A to position B.
But in that way anticheats could easily detect it, why? because a great position change without a server-sided command means that this player is using cheats at 99%
So my idea is to teleport gradually  for example: You are in point A(500,500,500) and instead of going instantly to B, you decrease (or increase) the value of X  Y  Z by 10 for  example. So you would get A(490,490,490); A(480,480,480)... and so on until you go to the position, but it should be so fast that is like to instantly teleport.
Could this be possible and undetectable, i have seen that most anticheats allow small teleports like 100 - 200 m so increasing/decreasig X Y Z values by 10 or 5 or any possible value that is less than teleport hack detection system.

Anyway, because we are talking of floats you could even increase or decrease by integer numbers and detect by a simple equation what is the number that you need to substract.

Will it work?
 
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