CLEO Help [CLEO HELP] Add Active / Deactive

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Parazitas

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Hi world.
Me need add in cleo active / deactive whit command.

- First cleo mod -​
Add active / deactive whit command " /ahp "
Code:
{$CLEO .cs}
:Player_recieve_damage
thread 'PLAYDAM'

:PLAYDAM_1 
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @PLAYDAM_1
0@ = Actor.Health($PLAYER_ACTOR)
04DD: 2@ = actor $PLAYER_ACTOR armour

:PLAYDAM_2
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @PLAYDAM_1
1@ = Actor.Health($PLAYER_ACTOR)
04DD: 3@ = actor $PLAYER_ACTOR armour
if  or
001D:   0@ > 1@ // (int)
001D:   2@ > 3@ // (int) 
jf @PLAYDAM_3
0@ = Actor.Health($PLAYER_ACTOR)
04DD: 2@ = actor $PLAYER_ACTOR armour
wait 1000
0AF9: samp say_msg "/gydyti"
jump @PLAYDAM_2

:PLAYDAM_3
if  or
001D:   1@ > 0@ // (int)
001D:   3@ > 2@ // (int)
jf @PLAYDAM_2
0@ = Actor.Health($PLAYER_ACTOR)
04DD: 2@ = actor $PLAYER_ACTOR armour
jump @PLAYDAM_2

- Other cleo mod -
Add active / deactive whit command " /afix "​
Code:
{$CLEO .cs}

//-------------MAIN---------------
thread 'VARU' 

:VARU_11
wait 10 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @VARU_11 
if and
   Actor.Driving($PLAYER_ACTOR)
84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 
else_jump @VARU_11 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
jump @VARU_67 

:VARU_67
wait 10 
if 
01F4:   car 0@ flipped 
else_jump @VARU_192 
wait 1000 
if 
01F4:   car 0@ flipped 
else_jump @VARU_192 
02E3: 4@ = car 0@ speed 
wait 10 
if 
  6.0 > 4@ 
else_jump @VARU_192 
0819: 5@ = actor $PLAYER_ACTOR distance_from_ground 
wait 10 
if 
  6.0 > 5@ 
else_jump @VARU_192 
wait 10  
jump @VARU_192 

:VARU_192
wait 10 
1@ = Car.Health(0@)
if 
  750 > 1@ 
else_jump @VARU_11 
0A30: repair_car 0@
wait 0
0AF9: samp say_msg "/gydyti" 
jump @VARU_11
 
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