️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

Tomi

Member
Joined
Jun 5, 2021
Messages
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0
Help me to decryp this
 

Attachments

  • AutoMinero.cs
    4.6 KB · Views: 1

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,389
Solutions
4
Reaction score
893
Location
Israel
Help me to decryp this
Just try the garbage added because of the encryption
JavaScript:
{$CLEO .cs}
{$USE CLEO+}
{$USE file}

nop
wait 5000
0AF8:
hex
 0E 5D 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 43
 72 65 61 74 65 64 20 42 79 20 7B 46 46 43 31 30
 37 7D 6E 6F 74 20 7B 46 46 46 46 46 46 7D 7C 20
 41 75 74 6F 4D 69 6E 65 72 6F 20 56 65 72 73 69
 6F 6E 20 7B 30 33 41 39 46 34 7D 76 33 2E 35 04
 FF 00 F8 0A 0E 4F 7B 34 43 41 46 35 30 7D 5B 41
 75 74 6F 4D 69 6E 65 72 6F 5D 20 7B 46 46 46 46
 46 46 7D 45 73 74 61 20 76 65 72 73 69 6F 6E 20
 66 75 65 20 68 65 63 68 61 20 70 61 72 61 20 7B
 46 46 43 31 30 37 7D 4E 65 73 68 79 20 52 6F 6C
 65 70 6C 61 79 04 FF 00 F8 0A 0E 6E 7B 34 43 41
 46 35 30 7D 5B 41 75 74 6F 4D 69 6E 65 72 6F 5D
 20 7B 46 46 46 46 46 46 7D 43 6F 6E 74 61 63 74
 6F 20 2D 3E 20 44 69 73 63 6F 72 64 3A 20 7B 46
 46 43 31 30 37 7D 6E 6F 74 2E 5F 2E 20 7B 46 46
 46 46 46 46 7D 59 6F 75 74 75 62 65 3A 20 7B 46
 46 43 31 30 37 7D 79 6F 75 74 75 62 65 2E 63 6F
 6D 2F 63 2F 41 6C 65 78 4E 42 04 FF 00 78 0B 0E
 5D 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D 69
 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 43 72
 65 61 74 65 64 20 42 79 20 7B 46 46 43 31 30 37
 7D 6E 6F 74 20 7B 46 46 46 46 46 46 7D 7C 20 41
 75 74 6F 4D 69 6E 65 72 6F 20 56 65 72 73 69 6F
 6E 20 7B 30 33 41 39 46 34 7D 76 33 2E 35 00 78
 0B 0E 4F 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F
 4D 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D
 45 73 74 61 20 76 65 72 73 69 6F 6E 20 66 75 65
 20 68 65 63 68 61 20 70 61 72 61 20 7B 46 46 43
 31 30 37 7D 4E 65 73 68 79 20 52 6F 6C 65 70 6C
 61 79 00 78 0B 0E 6E 7B 34 43 41 46 35 30 7D 5B
 41 75 74 6F 4D 69 6E 65 72 6F 5D 20 7B 46 46 46
 46 46 46 7D 43 6F 6E 74 61 63 74 6F 20 2D 3E 20
 44 69 73 63 6F 72 64 3A 20 7B 46 46 43 31 30 37
 7D 6E 6F 74 2E 5F 2E 20 7B 46 46 46 46 46 46 7D
 59 6F 75 74 75 62 65 3A 20 7B 46 46 43 31 30 37
 7D 79 6F 75 74 75 62 65 2E 63 6F 6D 2F 63 2F 41
 6C 65 78 4E 42 00 FA 0A
end
goto_if_false @Noname_2
if
  not does_directory_exist "cleo\Auto_Minero"
goto_if_false @Noname_667
  create_directory "cleo\Auto_Minero"

:Noname_667
allocate_memory 25@ = allocate_memory_size 256
0B6D:
hex
 0E 05 41 72 69 61
end
get_driver_of_car 26@ = car s$321
0B34:
040E:
hex
 63 72 65 63 01 78 F7 FF FF 34
end
mark_char_as_needed 28771
hex
 6C 61 79 01 F1 F5 FF FF 34 0B 0E 05 63 73 74 6F
 70 01 88 F2 FF FF
end

:Noname_732
wait 0
if
  31@ == 1
goto_if_false @Noname_1221
get_offset_from_char_in_world_coords 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
if
  test_cheat "y"
goto_if_false @Noname_846
4@ += 1
File.Write(28@, 4, 1@)
File.Write(28@, 4, 2@)
File.Write(28@, 4, 3@)
File.Write(27@, 4, 4@)

:Noname_846
string_format 25@ = string_format "{00FF00}Checkpoints Puestos: %d%c{FFFFFF}Coords:%c{03A9F4}X: %.2f%cY: %.2f%cZ: %.2f" 4@ 10 10 1@ 10 2@ 10 3@
cleo_call @Noname_4083 2 26@ 25@
if
  test_cheat "n"
goto_if_false @Noname_1221
if
  4@ > 0
goto_if_false -1105
0AF8:
hex
 0E 54 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 41
 68 6F 72 61 20 70 61 72 61 20 69 6E 69 63 69 61
 72 20 65 6C 20 6D 6F 64 20 75 73 65 20 65 6C 20
 63 6F 6D 61 6E 64 6F 20 7B 46 46 43 31 30 37 7D
 2F 63 70 6C 61 79 04 FF 00 02 00 01 68 FB FF FF
end

:Noname_1105
0AF8:
hex
 0E 40 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 47
 72 61 62 61 63 69 6F 6E 20 7B 46 46 30 30 30 30
 7D 64 65 74 65 6E 69 64 61 7B 46 46 46 46 46 46
 7D 2E 04 FF 00 9B 0A 03 1C 00
end
File.Close(27@)
1@ = 0
2@ = 0
3@ = 0
4@ = 0
31@ = 0

:Noname_1221
if
  30@ == 1
goto_if_false @Noname_1352
string_format 25@ = string_format "{00FF00}Iniciar Recorrido"
cleo_call @Noname_4126 5 26@ 25@ 1@ 2@ 3@
gosub @Noname_1945
if
  locate_char_any_means_2d $PLAYER_ACTOR sphere 1 near_point 1@ 2@ radius 1.0 1.0
goto_if_false @Noname_1352
30@ = 0
24@ = 1

:Noname_1352
if
  24@ == 1
goto_if_false @Noname_1938
16@ += 1
cleo_call @Noname_4048 2 36 255
if
  locate_char_any_means_2d $PLAYER_ACTOR sphere 1 near_point 1@ 2@ radius 1.0 1.0
goto_if_false @Noname_1938

:Noname_1426
wait 0
cleo_call @Noname_3668 0 23@ 4@ 5@ 6@ 7@ 8@ 9@
gosub @Noname_1945
if
  24@ == 0
goto_if_false @Noname_1493
goto @Noname_1507

:Noname_1493
  not 23@ == 0
goto_if_false @Noname_1426

:Noname_1507
wait 0
cleo_call @Noname_3668 0 23@ 4@ 5@ 6@ 7@ 8@ 9@
cleo_call @Noname_4048 2 3 128
cleo_call @Noname_4048 2 32 255
cleo_call @Noname_3947 3 7@ 8@ 9@
gosub @Noname_1945
if
  locate_char_any_means_2d $PLAYER_ACTOR sphere 0 near_point 4@ 5@ radius 1.0 1.0
goto_if_false @Noname_1665
cleo_call @Noname_4048 2 18 255
wait 0
cleo_call @Noname_4048 2 18 0

:Noname_1665
if
  24@ == 0
goto_if_false @Noname_1690
goto @Noname_1704

:Noname_1690
  23@ == 0
goto_if_false @Noname_1507

:Noname_1704
if and
  not locate_char_any_means_2d $PLAYER_ACTOR sphere 1 near_point 1@ 2@ radius 1.0 1.0
  23@ == 0
goto_if_false @Noname_1938
gosub @Noname_1945
File.Read(28@, 4, 1@)
File.Read(28@, 4, 2@)
File.Read(28@, 4, 3@)
cleo_call @Noname_4048 2 32 255

:Noname_1797
wait 0
cleo_call @Noname_4048 2 3 128
cleo_call @Noname_4048 2 32 255
cleo_call @Noname_3947 3 1@ 2@ 3@
cleo_call @Noname_4236 3 1@ 2@ 3@
gosub @Noname_1945
if
  24@ == 0
goto_if_false @Noname_1901
goto @Noname_1931

:Noname_1901
  locate_char_any_means_2d $PLAYER_ACTOR sphere 0 near_point 1@ 2@ radius 1.0 1.0
goto_if_false @Noname_1797

:Noname_1931
18@ += 1

:Noname_1938
goto @Noname_732

:Noname_1945
20@ = Player.Money($PLAYER_CHAR)
set_lvar_int_to_lvar_int 19@ = 20@
sub_int_lvar_from_int_lvar 19@ -= 21@
File.Read(27@, 4, 17@)
if
  is_int_lvar_equal_to_int_lvar 10@ == 17@
goto_if_false @Noname_2055
File.Close(28@)
16@ = 0
28@ = File.Open("cleo\Auto_Minero\CPS_Variantes.not", "rb")

:Noname_2055
string_format 25@ = string_format "Dinero: {00FF00}$%d%c{FFFFFF}Vueltas: {FFC107}%d%c{FFFFFF}CPs Recorridos: {03A9F4}%d/%d" 19@ 10 18@ 10 16@ 17@
cleo_call @Noname_4083 2 26@ 25@
return
if
  not 31@ == 1
goto_if_false -2498
28@ = File.Open("cleo\Auto_Minero\CPS_Variantes.not", "wb+")
27@ = File.Open("cleo\Auto_Minero\CPS_Contador.not", "wb+")
0AF8:
hex
 0E 3F 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 49
 6E 69 63 69 61 6E 64 6F 20 47 75 61 72 64 61 64
 6F 20 44 65 20 7B 30 30 46 46 30 30 7D 43 50 53
 21 04 FF 00 F8 0A 0E 77 7B 34 43 41 46 35 30 7D
 5B 41 75 74 6F 4D 69 6E 65 72 6F 5D 20 7B 46 46
 46 46 46 46 7D 50 61 72 61 20 70 6F 6E 65 72 20
 75 6E 20 7B 30 30 46 46 30 30 7D 43 50 20 7B 46
 46 46 46 46 46 7D 70 72 65 73 69 6F 6E 65 20 7B
 46 46 43 31 30 37 7D 59 7B 46 46 46 46 46 46 7D
 2C 20 50 61 72 61 20 73 61 6C 69 72 20 70 72 65
 63 69 6F 6E 61 20 7B 46 46 43 31 30 37 7D 4E 04
 FF 00 06 00 03 1F 00 04 01 43 0B
end

:Noname_2498
0AF8:
hex
 0E 44 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 59
 61 20 73 65 20 61 68 20 69 6E 69 63 69 61 64 6F
 20 6C 61 20 7B 30 30 46 46 30 30 7D 67 72 61 62
 61 63 69 6F 6E 21 04 FF 00 43 0B D6 00 04 15 AB
 8A 0E 22 63 6C 65 6F 5C 41 75 74 6F 5F 4D 69 6E
 65 72 6F 5C 43 50 53 5F 56 61 72 69 61 6E 74 65
 73 2E 6E 6F 74 AB 8A 0E 21 63 6C 65 6F 5C 41 75
 74 6F 5F 4D 69 6E 65 72 6F 5C 43 50 53 5F 43 6F
 6E 74 61 64 6F 72 2E 6E 6F 74
end
goto_if_false -2795
0AF8:
hex
 0E 76 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 4E
 6F 20 74 69 65 6E 65 20 7B 46 46 30 30 30 30 7D
 4E 69 6E 67 75 6E 61 20 7B 46 46 46 46 46 46 7D
 47 72 61 62 61 63 69 6F 6E 20 67 75 61 72 64 61
 64 61 20 6F 20 66 61 6C 74 61 20 75 6E 20 61 72
 63 68 69 76 6F 2C 20 75 73 65 20 7B 46 46 43 31
 30 37 7D 2F 63 72 65 63 04 FF 00 43
end
explode_car
hex
 01 1E F3 FF FF 9A 0A 0E 22 63 6C 65 6F 5C 41 75
 74 6F 5F 4D 69 6E 65 72 6F 5C 43 50 53 5F 56 61
 72 69 61 6E 74 65 73 2E 6E 6F
end
list_add &25202 value 28@
27@ = File.Open("cleo\Auto_Minero\CPS_Contador.not", "rb")
13@ = File.Size(28@)
14@ = File.Size(27@)
if or
  13@ > 0
  14@ > 0
goto_if_false -3091
21@ = Player.Money($PLAYER_CHAR)
30@ = 1
File.Read(28@, 4, 1@)
File.Read(28@, 4, 2@)
File.Read(28@, 4, 3@)
0AF8:
hex
 0E 69 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 41
 63 65 72 63 61 74 65 20 61 6C 20 70 72 69 6D 65
 72 20 7B 46 46 30 30 30 30 7D 43 50 20 7B 46 46
 46 46 46 46 7D 79 20 65 6C 20 72 65 63 6F 72 72
 69 64 6F 20 73 65 20 68 61 72 61 20 61 75 74 6F
 6D 61 74 69 63 61 6D 65 6E 74 65 04 FF 00 43 0B
end
goto -3298

:Noname_3091
File.Close(28@)
File.Close(27@)
0AF8:
hex
 0E 66 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 48
 75 62 6F 20 75 6E 20 7B 46 46 30 30 30 30 7D 45
 72 72 6F 72 7B 46 46 46 46 46 46 7D 2E 4C 6F 73
 20 61 72 63 68 69 76 6F 73 20 67 75 61 72 64 61
 64 6F 73 20 65 73 74 61 6E 20 7B 46 46 30 30 30
 30 7D 76 61 63 69 6F 73 04 FF 00 F8 0A 0E 4F 7B
 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D 69 6E 65
 72 6F 5D 20 7B 46 46 46 46 46 46 7D 55 73 65 20
 7B 46 46 43 31 30 37 7D 2F 63 72 65 63 20 7B 46
 46 46 46 46 46 7D 70 61 72 61 20 67 72 61 62 61
 72 20 75 6E 20 72 65 63 6F 72 72 69 64 6F 04 FF
 00 43 0B F8 0A 0E 8D 7B 34 43 41 46 35 30 7D 5B
 41 75 74 6F 4D 69 6E 65 72 6F 5D 20 7B 46 46 46
 46 46 46 7D 48 75 62 6F 20 75 6E 20 7B 30 30 46
 46 30 30 7D 65 72 72 6F 72 2C 20 4E 6F 7B 46 46
 46 46 46 46 7D 73 65 20 65 6E 63 75 65 6E 74 72
 61 20 6C 61 20 63 61 72 70 65 74 61 20 7B 46 46
 43 31 30 37 7D 41 75 74 6F 5F 4D 69 6E 65 72 6F
 20 7B 46 46 46 46 46 46 7D 43 72 65 65 20 6C 61
 20 63 61 72 70 65 74 61 20 6D 61 6E 75 61 6C 6D
 65 6E 74 65 04 FF 00 43
end
set_char_decision_maker
hex
 03 1E
end
get_offset_from_object_in_world_coords
24@ = 0
19@ = 0
18@ = 0
12@ = 0
10@ = 0
17@ = 0
20@ = Player.Money($PLAYER_CHAR)
set_lvar_int_to_lvar_int 19@ = 20@
sub_int_lvar_from_int_lvar 19@ -= 21@
0AF8:
hex
 0E 77 7B 34 43 41 46 35 30 7D 5B 41 75 74 6F 4D
 69 6E 65 72 6F 5D 20 7B 46 46 46 46 46 46 7D 44
 69 6E 65 72 6F 20 72 65 63 6F 6C 65 63 74 61 64
 6F 20 7B 30 30 46 46 30 30 7D 24 25 64 20 7B 46
 46 46 46 46 46 7D 7C 20 41 6E 74 65 73 3A 20 7B
 30 30 46 46 30 30 7D 24 25 64 20 7B 46 46 46 46
 46 46 7D 2D 20 44 65 73 70 75 65 73 3A 20 7B 30
 30 46 46 30 30 7D 24 25 64 04 FF 03
end
21@ *= 20@
hex
 00 9B 0A 03 1C 00
end
File.Close(27@)
0B43:

:Noname_3668
read_memory 31@ = read_memory 12010652 size 4 virtual_protect 0
31@ += 4
read_memory 31@ = read_memory 31@ size 4 virtual_protect 0
30@ = 0

:Noname_3708
read_memory 29@ = read_memory 31@ size 1 virtual_protect 0
31@ += 1
if and
  29@ >= 0
  128 > 29@
goto_if_false @Noname_3896
add_int_lvar_to_int_lvar 29@ += 30@
28@ = Object.Model(29@)
if or
  28@ == 3930
  28@ == 3931
goto_if_false @Noname_3896
if
  locate_char_on_foot_object_2d $PLAYER_ACTOR near_object_in_rectangle 29@ radius 25.0 25.0 sphere 0
goto_if_false @Noname_3896
15@ += 1
Object.StorePos(29@, 27@, 26@, 25@)
cleo_call @Noname_4236 3 27@ 26@ 25@
get_offset_from_object_in_world_coords 24@ 23@ 22@ from_object 29@ with_offset 0.0 0.0 1.0

:Noname_3896
30@ += 256
  30@ > 355840
goto_if_false @Noname_3708
cleo_return 7 15@ 27@ 26@ 25@ 24@ 23@ 22@

:Noname_3947
set_lvar_float_to_lvar_float 8@ = 3@
get_active_camera_coordinates 3@ 4@ 5@
sub_float_lvar_from_float_lvar 0@ -= 3@
sub_float_lvar_from_float_lvar 1@ -= 4@
get_heading_from_vector_2d 0@ 1@ store_to 6@
6@ -= 90.0
6@ /= 57.29578
add_float_lvar_to_float_lvar 6@ += 8@
read_memory 7@ = read_memory 11989576 size 4 virtual_protect 0
set_camera_position_unfixed 7@ Z_angle 6@
cleo_return 0

:Noname_4048
2@ = 12006488
add_int_lvar_to_int_lvar 2@ += 0@
write_memory 2@ size 1 value 1@ virtual_protect 0
cleo_return 0

:Noname_4083
0B5A:
hex
 03 1F 00 03
end
  is_int_var_greater_than_int_lvar 2.847977E-39 > 5
30@ /= 2
0B6F:
Camera.Shake()
  locate_stopped_char_in_car_3d
hex
 03 1F 00 03 1E 00 04 FF
end
cleo_return 0

:Noname_4126
if
  is_point_on_screen 2@ 3@ 4@ radius 0.0
goto_if_false @Noname_4231
0B55:
  locate_char_on_foot_car_2d
print_with_4_numbers_now
0403:
0300:
hex
 1F 00 03 1E 00 6B 0B
end
Camera.Shake()
  locate_stopped_char_in_car_3d
hex
 03 1D 00 16 00 03 1D 00 04 02
end
sub_int_lvar_from_int_lvar 31@ -= 29@
0B6F:
Camera.Shake()
  locate_stopped_char_in_car_3d
hex
 03 1F 00 03 1E 00 04 FF
end
cleo_call @Noname_4236 3 2@ 3@ 4@

:Noname_4231
cleo_return 0

:Noname_4236
if
  is_point_on_screen 0@ 1@ 2@ radius 0.0
goto_if_false -4374
0B55:
Camera.Shake()
  locate_stopped_char_in_car_3d
  locate_char_on_foot_car_2d
print_with_4_numbers_now
0403:
hex
 00 A0 00 02
end
5@ -= 6@
set_tag_status_in_area
0B55:
create_swat_rope
task_go_to_coord_any_means
set_tag_status_in_area
  Car.HasHydraulics()
set_char_been_photographed_flag
hex
 00 68 0B 03
end
Camera.Shake(4@)
  Car.HasHydraulics()
set_char_been_photographed_flag
hex
 00 04 01 01 33 FF 33 88 70 0B 03
end
Camera.Shake(4@)
set_vehicle_firing_rate_multiplier
set_vehicle_firing_rate_multiplier
hex
 04 07 04 5A 01 33 FF 33 88 70 0B
end
  Car.HasHydraulics()
set_char_been_photographed_flag
hex
 00 04 0A 04 0A 04 07 04 5A 01 33 FF 33 88
end

:Noname_4374
cleo_return 0
nop
nop
nop
nop
hex
 00 C6 0A 01 BE EE FF FF 03 20 00 9F 0A 03 21 00
end
call_function TIMERA num_params 1 pop 1 TIMERB
return
  not stop_beat_track
hex
 E5 81 EC 38 00 00 00 C7 45 F4 BE E7 5C 3B C6 45
 E1 BE C6 45 E2 E7 C6 45 E3 5D C6 45 E4 3B C6 45
 E5 05 C6 45 E6 88 C6 45 E7 12 8B 45 08 8B 40 10
 89 44 24 08 8D 45 E1 05
end

hex
 00 89 44 24 04 8D 45 E1 89 04 24 E8
end
Car.SetDriverBehaviour()
hex
 00 8B 45 08 8B 90
end
print_now
hex
 00 8B 45 08 8B 40 10 29 C2 89 D0 2D
end
  is_int_var_greater_than_int_lvar
hex
 00 C1
end
get_cutscene_time 1
nop
hex
 89 45 EC 8B 45 08 8B 40 10 89 45 E8 C7 45
end
  locate_stopped_char_on_foot_2d
nop
hex
 E9 40 00 00 00 8B 45 F0 8D 14
end
set_lvar_int_to_lvar_int
nop
hex
 8B 45 E8 01 C2 8B 45 F0 8D 0C
end
set_lvar_int_to_lvar_int
nop
hex
 8B 45 E8 01 C8 8B 00 33 45 F4 89 02 8B 45 F0 8D
 14 85 00 00 00 00 8B 45 E8 01 D0 8B 00 89 45 F4
 81 45
end
set_max_wanted_level
nop
hex
 8B 45 EC 3B 45 F0 77 B8 8B 45 08 C7 80 BC 00 00
 00 00 00 00 00 8B
end
  is_lvar_text_label_empty '·@8·ְH‹E‹P‹Eֱ'
hex
 45 08 81 C1
end

hex
 00 89 54 88 08 C9 C3 55 89 E5 E9 19 00 00 00 8B
end
  is_lvar_text_label_empty '¶‹EˆE'
Object.Destroy()
nop
hex
 8B 45 08 3B 45 0C 75 DF 8B 45 10 5D C3
end
 

Michael6612

Member
Joined
Jan 27, 2023
Messages
5
Reaction score
0
It's not encrypted you idiot
well, when I try to edit and compile in sanny builder, it says this, respectively I thought it was encrypted.

Incorrect expression false = 0.
One of the variables has an unknown type, or the operands are incompatible.
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,389
Solutions
4
Reaction score
893
Location
Israel
this tooo tysm <3
JavaScript:
slot0 = string.char
slot1 = string.byte
slot2 = string.sub
slot3 = (bit32 or bit).bxor
slot4 = table.concat
slot5 = table.insert

function slot6(slot0, slot1)
    slot2 = {}

    for slot6 = 1, #slot0 do
        uv0(slot2, uv1(uv2(uv3(uv4(slot0, slot6, slot6 + 1)), uv3(uv4(slot1, 1 + (slot6 - 1) % #slot1, 1 + (slot6 - 1) % #slot1 + 1))) % 256))
    end

    return uv5(slot2)
end

slot8 = require(slot6("\\xf9-\\xce%\\xc1\\xf5-\\xca", "\\x9cC\\xadJ\\xa5"))
slot8.default = slot6("e\\xe6C\\xed", "&T\\xd7)v\\xdcF")
u8 = slot8.UTF8

function SendMessage(slot0)
    return sampAddChatMessage("Maihuz KIlller", -1)
end

slot9 = false

function main()
    while true do
        if 0 == 1 then
            sampRegisterChatCommand("mhkill", function (slot0)
                if tonumber(slot0) then
                    while true do
                        if 0 == 0 then
                            sampSendGiveDamage(slot0, 46.2, 24, 9)
                            SendMessage("Dame ID: " .. slot0)

                            break
                        end
                    end
                end
            end)
            sampRegisterChatCommand("mhg", function ()
                slot1 = nil

                while true do
                    if 0 == 0 then
                        while true do
                            if 0 == 0 then
                                uv0 = not uv0

                                SendMessage(uv0 and "on" or "off")

                                break
                            end
                        end

                        break
                    end
                end
            end)

            slot0 = 2
        end

        if slot0 == 2 then
            while true do
                wait(0)

                if uv0 and isCharInAnyCar(PLAYER_PED) then
                    for slot4, slot5 in ipairs(getAllChars()) do
                        slot6 = 0
                        slot7, slot8, slot9, slot10 = nil

                        while true do
                            if slot6 == 0 then
                                slot11 = 0

                                while true do
                                    if slot11 == 1 then
                                        slot6 = 1

                                        break
                                    end

                                    if slot11 == 0 then
                                        slot7, slot8 = sampGetPlayerIdByCharHandle(slot5)
                                        slot12 = nil
                                        slot12, slot10 = sampGetPlayerIdByCharHandle(PLAYER_PED)
                                        slot11 = 1
                                    end
                                end
                            end

                            if slot6 == 1 then
                                if slot7 and slot8 ~= slot10 then
                                    slot11 = 0

                                    while true do
                                        if slot11 == 1 then
                                            wait(100)

                                            break
                                        end

                                        if slot11 == 0 then
                                            slot12 = 0

                                            while true do
                                                if slot12 == 1 then
                                                    slot11 = 1

                                                    break
                                                end

                                                if slot12 == 0 then
                                                    printStringNow("killer:" .. slot8, 1000)
                                                    sampSendGiveDamage(slot8, 46.200000762939, 24, 9)

                                                    slot12 = 1
                                                end
                                            end
                                        end
                                    end

                                    break
                                end

                                printStringNow("dang tim doi tuong", 1000)

                                break
                            end
                        end
                    end
                end
            end

            break
        end

        if slot0 == 0 then
            while not isSampAvailable() do
                wait(0)
            end

            SendMessage("ballas team")

            slot0 = 1
        end
    end
end

require(slot6("\r\\xd0\\xce\\xcbk\\xe3\\xad\\xc2\\xc5\\xd0", "~\\xb1\\xa3\\xbbE\\x86ۧ")).onSendVehicleSync = function (slot0)
    if uv0 then
        slot0.currentWeapon = 24
    end
end
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,389
Solutions
4
Reaction score
893
Location
Israel
hi sobfox happy new year! <3 can u descrpyt this file thank u
JavaScript:
slot1 = false
slot2 = 100

require("lib.samp.events").onSendPlayerSync = function (slot0)
    if uv0 then
        slot0.weapon = 0
    end
end

function main()
    while not isSampAvailable() do
        wait(100)
    end

    sampRegisterChatCommand("ballas", function (slot0)
        uv0 = not uv0
        slot0 = tonumber(slot0)

        if uv0 and slot0 and slot0 > 0 then
            uv1 = slot0
        end
    end)

    while true do
        wait(uv1)

        if uv0 then
            for slot3 = 0, 250 do
                if sampIsPlayerConnected(slot3) then
                    sampSendGiveDamage(slot3, 9, 31, 9)
                    printStringNow("~g~discord.gg/sampballas " .. slot3, uv1)
                    wait(uv1)
                end
            end
        end
    end
end
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,389
Solutions
4
Reaction score
893
Location
Israel
is luac. is verry hard to decrypt ... can you help me?
JavaScript:
slot0 = require("lib.samp.events")
slot1 = false

function main()
    repeat
        wait(0)
    until isSampAvailable()

    sampAddChatMessage("{FFFFFF}VRP exploit by {D32A2A}BigBlackC{FFFFFF} loaded!", -1)
    sampRegisterChatCommand("vtp", function ()
        lua_thread.create(function ()
            teleport(coordX, coordY, coordZ)
        end)
    end)
    sampRegisterChatCommand("vbp", bp)
    wait(-1)
end

function teleport(slot0, slot1, slot2)
    slot3, slot4, slot5, slot6 = getCoordinates()

    if slot3 then
        setCharCoordinates(playerPed, slot4, slot5, slot6)
        printStringNow("Teleported", 1000)
    else
        sampAddChatMessage("Put a marker first.", -1)
    end
end

function bp()
    uv0 = not uv0

    sampAddChatMessage(uv0 and "ON!" or "OFF!", -1)
end

function slot0.onSetPlayerPos()
    if uv0 then
        return false
    end
end

function slot0.onSetVehiclePosition(slot0, slot1)
    if uv0 then
        return false
    end
end

function slot0.onSendPlayerSync(slot0)
    if uv0 then
        slot0.moveSpeed.z = -27.525
        slot0.surfingVehicleId = 65535
        slot0.surfingOffsets.x = 15
        slot0.surfingOffsets.y = 20
        slot0.surfingOffsets.z = -5
    end
end

function getCoordinates()
    slot0, slot1, slot2, slot3 = getTargetBlipCoordinates()

    if not slot0 then
        return false
    end

    requestCollision(slot1, slot2)
    loadScene(slot1, slot2, slot3)

    slot4, slot5, slot6, slot7 = getTargetBlipCoordinates()

    return slot4, slot5, slot6, slot7
end

function samp_create_sync_data(slot0, slot1)
    slot2 = require("ffi")
    slot3 = require("sampfuncs")
    slot4 = require("samp.raknet")

    require("samp.synchronization")

    slot7 = "struct " .. ({
        player = {
            "PlayerSyncData",
            slot4.PACKET.PLAYER_SYNC,
            sampStorePlayerOnfootData
        },
        vehicle = {
            "VehicleSyncData",
            slot4.PACKET.VEHICLE_SYNC,
            sampStorePlayerIncarData
        },
        passenger = {
            "PassengerSyncData",
            slot4.PACKET.PASSENGER_SYNC,
            sampStorePlayerPassengerData
        },
        aim = {
            "AimSyncData",
            slot4.PACKET.AIM_SYNC,
            sampStorePlayerAimData
        },
        trailer = {
            "TrailerSyncData",
            slot4.PACKET.TRAILER_SYNC,
            sampStorePlayerTrailerData
        },
        unoccupied = {
            "UnoccupiedSyncData",
            slot4.PACKET.UNOCCUPIED_SYNC
        },
        bullet = {
            "BulletSyncData",
            slot4.PACKET.BULLET_SYNC
        },
        spectator = {
            "SpectatorSyncData",
            slot4.PACKET.SPECTATOR_SYNC
        }
    })[slot0][1]
    slot9 = tonumber(slot2.cast("uintptr_t", slot2.new(slot7 .. "*", slot2.new(slot7, {}))))

    if (slot1 or true) and slot6[3] then
        slot11, slot12 = nil

        if slot1 == true then
            slot11, slot12 = sampGetPlayerIdByCharHandle(PLAYER_PED)
        else
            slot12 = tonumber(slot1)
        end

        slot10(slot12, slot9)
    end

    return setmetatable({
        send = function ()
            slot0 = raknetNewBitStream()

            raknetBitStreamWriteInt8(slot0, uv0[2])
            raknetBitStreamWriteBuffer(slot0, uv1, uv2.sizeof(uv3))
            raknetSendBitStreamEx(slot0, uv4.HIGH_PRIORITY, uv4.UNRELIABLE_SEQUENCED, 1)
            raknetDeleteBitStream(slot0)
        end
    }, {
        __index = function (slot0, slot1)
            return uv0[slot1]
        end,
        __newindex = function (slot0, slot1, slot2)
            uv0[slot1] = slot2
        end
    })
end
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,389
Solutions
4
Reaction score
893
Location
Israel
pls decypt this lua :)
JavaScript:
slot0 = require("samp.events")
slot1 = false
slot2 = false

function main()
    repeat
        wait(0)
    until isSampAvailable()

    SendMessage("Successfully loaded [t.me/quesada_team]")
    sampRegisterChatCommand("aspawn", function ()
        lua_thread.create(function ()
            SendMessage("Send spawn")
            wait(500)
            sampSpawnPlayer()
        end)
    end)
    sampRegisterChatCommand("areg", function ()
        lua_thread.create(function ()
            SendMessage("Call register...")
            wait(500)
            sampSendRequestSpawn()
        end)
    end)
    sampRegisterChatCommand("avelder", function ()
        if uv0 then
            SendMessage("Please wait!")

            return
        end

        if uv1 then
            uv1 = false
        end

        uv0 = true

        lua_thread.create(function ()
            emulator_rpc()
            wait(500)
            sampSpawnPlayer()
            enableDialog(false)

            uv0 = true

            restoreCameraJumpcut()
            setCharCoordinates(playerPed, 2010.13, -1730.92, 13.55)
            wait(500)
            setCharInterior(PLAYER_PED, 0)
            SendMessage("Done")
        end)
    end)

    while true do
        wait(0)

        if uv0 then
            printStringNow("waiting to enter the interior", 1000)
        end
    end
end

function slot0.onClearPlayerAnimation()
    if uv0 then
        return false
    end
end

function slot0.onSetInterior(slot0)
    if uv0 and slot0 == 232 then
        return false
    end
end

function slot0.onSendPlayerSync(slot0)
    if uv0 then
        z = slot0.position.z
        y = slot0.position.y
        x = slot0.position.x

        spectate(x, y, z)

        return false
    end
end

function slot0.onSetPlayerPos()
    if uv0 then
        lua_thread.create(function ()
            SendMessage("Bypassing...")
            wait(1000)
            SendMessage("Done!")

            uv0 = false
        end)
    end
end

function spectate(slot0, slot1, slot2)
    slot3 = samp_create_sync_data("spectator")
    slot3.position = {
        slot0,
        slot1,
        slot2
    }
    slot3.keysData = slot3.keysData

    slot3.send()
end

function slot0.onSendSpawn()
    if uv0 then
        return false
    end
end

function slot0.onSendRequestClass()
    if uv0 then
        return false
    end
end

function slot0.onSendRequestSpawn()
    if uv0 then
        return false
    end
end

function emulator_rpc()
    emul_rpc("onTogglePlayerSpectating", {
        false
    })
    emul_rpc("onSetSpawnInfo", {
        0,
        74,
        0,
        {
            0,
            0,
            0
        },
        0,
        {
            0
        },
        {
            0
        }
    })
    emul_rpc("onRequestSpawnResponse", {
        true
    })
end

function enableDialog(slot0)
    require("memory").setint32(sampGetDialogInfoPtr() + 40, slot0 and 1 or 0, true)
    sampToggleCursor(slot0)
end

function samp_create_sync_data(slot0, slot1)
    slot2 = require("ffi")
    slot3 = require("sampfuncs")
    slot4 = require("samp.raknet")
    slot7 = "struct " .. ({
        player = {
            "PlayerSyncData",
            slot4.PACKET.PLAYER_SYNC,
            sampStorePlayerOnfootData
        },
        vehicle = {
            "VehicleSyncData",
            slot4.PACKET.VEHICLE_SYNC,
            sampStorePlayerIncarData
        },
        passenger = {
            "PassengerSyncData",
            slot4.PACKET.PASSENGER_SYNC,
            sampStorePlayerPassengerData
        },
        aim = {
            "AimSyncData",
            slot4.PACKET.AIM_SYNC,
            sampStorePlayerAimData
        },
        trailer = {
            "TrailerSyncData",
            slot4.PACKET.TRAILER_SYNC,
            sampStorePlayerTrailerData
        },
        unoccupied = {
            "UnoccupiedSyncData",
            slot4.PACKET.UNOCCUPIED_SYNC
        },
        bullet = {
            "BulletSyncData",
            slot4.PACKET.BULLET_SYNC
        },
        spectator = {
            "SpectatorSyncData",
            slot4.PACKET.SPECTATOR_SYNC
        }
    })[slot0][1]
    slot9 = tonumber(slot2.cast("uintptr_t", slot2.new(slot7 .. "*", slot2.new(slot7, {}))))

    if (slot1 or true) and slot6[3] then
        slot11, slot12 = nil

        if slot1 == true then
            slot11, slot12 = sampGetPlayerIdByCharHandle(PLAYER_PED)
        else
            slot12 = tonumber(slot1)
        end

        slot10(slot12, slot9)
    end

    return setmetatable({
        send = function ()
            slot0 = raknetNewBitStream()

            raknetBitStreamWriteInt8(slot0, uv0[2])
            raknetBitStreamWriteBuffer(slot0, uv1, uv2.sizeof(uv3))
            raknetSendBitStreamEx(slot0, uv4.HIGH_PRIORITY, uv4.UNRELIABLE_SEQUENCED, 1)
            raknetDeleteBitStream(slot0)
        end
    }, {
        __index = function (slot0, slot1)
            return uv0[slot1]
        end,
        __newindex = function (slot0, slot1, slot2)
            uv0[slot1] = slot2
        end
    })
end

function emul_rpc(slot0, slot1)
    slot2 = require("samp.events.bitstream_io")
    slot3 = require("samp.events.handlers")
    slot4 = require("samp.events.extra_types")
    slot7 = {
        Int32Array3 = true,
        PlayerScorePingMap = true
    }

    if ({
        onSendEnterVehicle = {
            "int16",
            "bool8",
            26
        },
        onSendClickPlayer = {
            "int16",
            "int8",
            23
        },
        onSendClientJoin = {
            "int32",
            "int8",
            "string8",
            "int32",
            "string8",
            "string8",
            "int32",
            25
        },
        onSendEnterEditObject = {
            "int32",
            "int16",
            "int32",
            "vector3d",
            27
        },
        onSendCommand = {
            "string32",
            50
        },
        onSendSpawn = {
            52
        },
        onSendDeathNotification = {
            "int8",
            "int16",
            53
        },
        onSendDialogResponse = {
            "int16",
            "int8",
            "int16",
            "string8",
            62
        },
        onSendClickTextDraw = {
            "int16",
            83
        },
        onSendVehicleTuningNotification = {
            "int32",
            "int32",
            "int32",
            "int32",
            96
        },
        onSendChat = {
            "string8",
            101
        },
        onSendClientCheckResponse = {
            "int8",
            "int32",
            "int8",
            103
        },
        onSendVehicleDamaged = {
            "int16",
            "int32",
            "int32",
            "int8",
            "int8",
            106
        },
        onSendEditAttachedObject = {
            "int32",
            "int32",
            "int32",
            "int32",
            "vector3d",
            "vector3d",
            "vector3d",
            "int32",
            "int32",
            116
        },
        onSendEditObject = {
            "bool",
            "int16",
            "int32",
            "vector3d",
            "vector3d",
            117
        },
        onSendInteriorChangeNotification = {
            "int8",
            118
        },
        onSendMapMarker = {
            "vector3d",
            119
        },
        onSendRequestClass = {
            "int32",
            128
        },
        onSendRequestSpawn = {
            129
        },
        onSendPickedUpPickup = {
            "int32",
            131
        },
        onSendMenuSelect = {
            "int8",
            132
        },
        onSendVehicleDestroyed = {
            "int16",
            136
        },
        onSendQuitMenu = {
            140
        },
        onSendExitVehicle = {
            "int16",
            154
        },
        onSendUpdateScoresAndPings = {
            155
        },
        onSendGiveDamage = {
            "int16",
            "float",
            "int32",
            "int32",
            115
        },
        onSendTakeDamage = {
            "int16",
            "float",
            "int32",
            "int32",
            115
        },
        onInitGame = {
            139
        },
        onPlayerJoin = {
            "int16",
            "int32",
            "bool8",
            "string8",
            137
        },
        onPlayerQuit = {
            "int16",
            "int8",
            138
        },
        onRequestClassResponse = {
            "bool8",
            "int8",
            "int32",
            "int8",
            "vector3d",
            "float",
            "Int32Array3",
            "Int32Array3",
            128
        },
        onRequestSpawnResponse = {
            "bool8",
            129
        },
        onSetPlayerName = {
            "int16",
            "string8",
            "bool8",
            11
        },
        onSetPlayerPos = {
            "vector3d",
            12
        },
        onSetPlayerPosFindZ = {
            "vector3d",
            13
        },
        onSetPlayerHealth = {
            "float",
            14
        },
        onTogglePlayerControllable = {
            "bool8",
            15
        },
        onPlaySound = {
            "int32",
            "vector3d",
            16
        },
        onSetWorldBounds = {
            "float",
            "float",
            "float",
            "float",
            17
        },
        onGivePlayerMoney = {
            "int32",
            18
        },
        onSetPlayerFacingAngle = {
            "float",
            19
        },
        onGivePlayerWeapon = {
            "int32",
            "int32",
            22
        },
        onSetPlayerTime = {
            "int8",
            "int8",
            29
        },
        onSetToggleClock = {
            "bool8",
            30
        },
        onPlayerStreamIn = {
            "int16",
            "int8",
            "int32",
            "vector3d",
            "float",
            "int32",
            "int8",
            32
        },
        onSetShopName = {
            "string256",
            33
        },
        onSetPlayerSkillLevel = {
            "int16",
            "int32",
            "int16",
            34
        },
        onSetPlayerDrunk = {
            "int32",
            35
        },
        onCreate3DText = {
            "int16",
            "int32",
            "vector3d",
            "float",
            "bool8",
            "int16",
            "int16",
            "encodedString4096",
            36
        },
        onSetRaceCheckpoint = {
            "int8",
            "vector3d",
            "vector3d",
            "float",
            38
        },
        onPlayAudioStream = {
            "string8",
            "vector3d",
            "float",
            "bool8",
            41
        },
        onRemoveBuilding = {
            "int32",
            "vector3d",
            "float",
            43
        },
        onCreateObject = {
            44
        },
        onSetObjectPosition = {
            "int16",
            "vector3d",
            45
        },
        onSetObjectRotation = {
            "int16",
            "vector3d",
            46
        },
        onDestroyObject = {
            "int16",
            47
        },
        onPlayerDeathNotification = {
            "int16",
            "int16",
            "int8",
            55
        },
        onSetMapIcon = {
            "int8",
            "vector3d",
            "int8",
            "int32",
            "int8",
            56
        },
        onRemoveVehicleComponent = {
            "int16",
            "int16",
            57
        },
        onRemove3DTextLabel = {
            "int16",
            58
        },
        onPlayerChatBubble = {
            "int16",
            "int32",
            "float",
            "int32",
            "string8",
            59
        },
        onUpdateGlobalTimer = {
            "int32",
            60
        },
        onShowDialog = {
            "int16",
            "int8",
            "string8",
            "string8",
            "string8",
            "encodedString4096",
            61
        },
        onDestroyPickup = {
            "int32",
            63
        },
        onLinkVehicleToInterior = {
            "int16",
            "int8",
            65
        },
        onSetPlayerArmour = {
            "float",
            66
        },
        onSetPlayerArmedWeapon = {
            "int32",
            67
        },
        onSetSpawnInfo = {
            "int8",
            "int32",
            "int8",
            "vector3d",
            "float",
            "Int32Array3",
            "Int32Array3",
            68
        },
        onSetPlayerTeam = {
            "int16",
            "int8",
            69
        },
        onPutPlayerInVehicle = {
            "int16",
            "int8",
            70
        },
        onSetPlayerColor = {
            "int16",
            "int32",
            72
        },
        onDisplayGameText = {
            "int32",
            "int32",
            "string32",
            73
        },
        onAttachObjectToPlayer = {
            "int16",
            "int16",
            "vector3d",
            "vector3d",
            75
        },
        onInitMenu = {
            76
        },
        onShowMenu = {
            "int8",
            77
        },
        onHideMenu = {
            "int8",
            78
        },
        onCreateExplosion = {
            "vector3d",
            "int32",
            "float",
            79
        },
        onShowPlayerNameTag = {
            "int16",
            "bool8",
            80
        },
        onAttachCameraToObject = {
            "int16",
            81
        },
        onInterpolateCamera = {
            "bool",
            "vector3d",
            "vector3d",
            "int32",
            "int8",
            82
        },
        onGangZoneStopFlash = {
            "int16",
            85
        },
        onApplyPlayerAnimation = {
            "int16",
            "string8",
            "string8",
            "bool",
            "bool",
            "bool",
            "bool",
            "int32",
            86
        },
        onClearPlayerAnimation = {
            "int16",
            87
        },
        onSetPlayerSpecialAction = {
            "int8",
            88
        },
        onSetPlayerFightingStyle = {
            "int16",
            "int8",
            89
        },
        onSetPlayerVelocity = {
            "vector3d",
            90
        },
        onSetVehicleVelocity = {
            "bool8",
            "vector3d",
            91
        },
        onServerMessage = {
            "int32",
            "string32",
            93
        },
        onSetWorldTime = {
            "int8",
            94
        },
        onCreatePickup = {
            "int32",
            "int32",
            "int32",
            "vector3d",
            95
        },
        onMoveObject = {
            "int16",
            "vector3d",
            "vector3d",
            "float",
            "vector3d",
            99
        },
        onEnableStuntBonus = {
            "bool",
            104
        },
        onTextDrawSetString = {
            "int16",
            "string16",
            105
        },
        onSetCheckpoint = {
            "vector3d",
            "float",
            107
        },
        onCreateGangZone = {
            "int16",
            "vector2d",
            "vector2d",
            "int32",
            108
        },
        onPlayCrimeReport = {
            "int16",
            "int32",
            "int32",
            "int32",
            "int32",
            "vector3d",
            112
        },
        onGangZoneDestroy = {
            "int16",
            120
        },
        onGangZoneFlash = {
            "int16",
            "int32",
            121
        },
        onStopObject = {
            "int16",
            122
        },
        onSetVehicleNumberPlate = {
            "int16",
            "string8",
            123
        },
        onTogglePlayerSpectating = {
            "bool32",
            124
        },
        onSpectatePlayer = {
            "int16",
            "int8",
            126
        },
        onSpectateVehicle = {
            "int16",
            "int8",
            127
        },
        onShowTextDraw = {
            134
        },
        onSetPlayerWantedLevel = {
            "int8",
            133
        },
        onTextDrawHide = {
            "int16",
            135
        },
        onRemoveMapIcon = {
            "int8",
            144
        },
        onSetWeaponAmmo = {
            "int8",
            "int16",
            145
        },
        onSetGravity = {
            "float",
            146
        },
        onSetVehicleHealth = {
            "int16",
            "float",
            147
        },
        onAttachTrailerToVehicle = {
            "int16",
            "int16",
            148
        },
        onDetachTrailerFromVehicle = {
            "int16",
            149
        },
        onSetWeather = {
            "int8",
            152
        },
        onSetPlayerSkin = {
            "int32",
            "int32",
            153
        },
        onSetInterior = {
            "int8",
            156
        },
        onSetCameraPosition = {
            "vector3d",
            157
        },
        onSetCameraLookAt = {
            "vector3d",
            "int8",
            158
        },
        onSetVehiclePosition = {
            "int16",
            "vector3d",
            159
        },
        onSetVehicleAngle = {
            "int16",
            "float",
            160
        },
        onSetVehicleParams = {
            "int16",
            "int16",
            "bool8",
            161
        },
        onChatMessage = {
            "int16",
            "string8",
            101
        },
        onConnectionRejected = {
            "int8",
            130
        },
        onPlayerStreamOut = {
            "int16",
            163
        },
        onVehicleStreamIn = {
            164
        },
        onVehicleStreamOut = {
            "int16",
            165
        },
        onPlayerDeath = {
            "int16",
            166
        },
        onPlayerEnterVehicle = {
            "int16",
            "int16",
            "bool8",
            26
        },
        onUpdateScoresAndPings = {
            "PlayerScorePingMap",
            155
        },
        onSetObjectMaterial = {
            84
        },
        onSetObjectMaterialText = {
            84
        },
        onSetVehicleParamsEx = {
            "int16",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            "int8",
            24
        },
        onSetPlayerAttachedObject = {
            "int16",
            "int32",
            "bool",
            "int32",
            "int32",
            "vector3d",
            "vector3d",
            "vector3d",
            "int32",
            "int32",
            113
        }
    })[slot0] then
        slot9 = raknetNewBitStream()

        if not ({
            onShowTextDraw = true,
            onSetObjectMaterialText = true,
            onVehicleStreamIn = true,
            onSetObjectMaterial = true,
            onInitMenu = true,
            onInitGame = true,
            onCreateObject = true
        })[slot0] then
            if #slot8 - 1 > 0 then
                for slot14 = 1, slot10 do
                    if slot7[slot8[slot14]] then
                        slot4[slot15].write(slot9, slot1[slot14])
                    else
                        slot2[slot15].write(slot9, slot1[slot14])
                    end
                end
            end
        elseif slot0 == "onInitGame" then
            slot3.on_init_game_writer(slot9, slot1)
        elseif slot0 == "onCreateObject" then
            slot3.on_create_object_writer(slot9, slot1)
        elseif slot0 == "onInitMenu" then
            slot3.on_init_menu_writer(slot9, slot1)
        elseif slot0 == "onShowTextDraw" then
            slot3.on_show_textdraw_writer(slot9, slot1)
        elseif slot0 == "onVehicleStreamIn" then
            slot3.on_vehicle_stream_in_writer(slot9, slot1)
        elseif slot0 == "onSetObjectMaterial" then
            slot3.on_set_object_material_writer(slot9, slot1, 1)
        elseif slot0 == "onSetObjectMaterialText" then
            slot3.on_set_object_material_writer(slot9, slot1, 2)
        end

        raknetEmulRpcReceiveBitStream(slot8[#slot8], slot9)
        raknetDeleteBitStream(slot9)
    end
end

function SendMessage(slot0)
    return sampAddChatMessage("{696969}[LoginBypass]:{FFFFFF} " .. slot0, -1)
end
 

urunaisih

Member
Joined
Feb 1, 2024
Messages
6
Reaction score
0
Transform these .dll into .exe

I'm making a pack of executable cheats.
 

Attachments

  • rsrsrs.dll
    501.5 KB · Views: 2
  • nomgrime.dll
    199.8 KB · Views: 0
  • cracky.dll
    1.2 MB · Views: 1
  • rampage.dll
    1 MB · Views: 3

thekazaki

Member
Joined
Jan 6, 2023
Messages
8
Reaction score
1
Hi, can u help me with this .luac?

(( Edit .lua extension to .luac ))
 

Attachments

  • BypassGM.lua
    2.8 KB · Views: 5
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