Recent content by luxdav

  1. luxdav

    CLEO Release SafaHook

    Nice Safa!
  2. luxdav

    no reload c++ source

    // by luxdav - ugbase.eu [DISABLE] 00740450: fmul dword ptr [00858B3C] fmul dword ptr [esp+1C] 00740460: fmul dword ptr [eax+2C] [ENABLE] 00740450: nop nop nop nop nop nop nop nop nop nop 00740460: nop nop nop Hi, this is how I do it! Greets luxdav [hr] Okay, I didn't read properly. The code...
  3. luxdav

    Offset for change vehicle handling?

    The ids are not the model ids but in the order of the handling cfg i think [hr] Here are the IDs https://s3.eu-central-1.amazonaws.com/sampdev/handling.html
  4. luxdav

    Offset for change vehicle handling?

    I used this https://github.com/thereals0beit/m0d-s0beit-sa/blob/91cd572e728dfdbf854dfa30072bbc81ca54aaa1/src/cheat.h#L558 and calculated all the adresses [hr] I'd rather use the pointer to the car im sitting in, due to the fact that I dont care about the handling of cars im not driving [hr]...
  5. luxdav

    Offset for change vehicle handling?

    heres one example for the mass
  6. luxdav

    CPP RELEASE RoleplayNames.asi

    Hi, made an ASI for RP servers to remove a dot or underscore DL: https://github.com/LuxXx/RoleplayNames Greets luxdav
  7. luxdav

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    samp.dll+1BBFD: 1, turnEveryEngineOn, 0, normal mode (byte) // 0.3.7 R2
  8. luxdav

    German Talk Lounge

    Hey Leute, ich habe einen Discord eröffnet, um rund um SAMP & Reverse Engineering zu quatschen. Falls ihr Interesse habt, schreibt mir doch eine PN! Wir sind bis jetzt 8 Leute.
  9. luxdav

    AHK SAMP UdfEx (0.3.7)

    I'm currently playing around with this. https://www.youtube.com/watch?v=QmDfY_c4Mj4
  10. luxdav

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    SAMP 0.3.7 R2 Some of my exported names of my idb: CActorPed::ApplyCommandTask               100A8A40 CActorPed::ClearAllWeapons_maybe          100A6AA0 CActorPed::DestroyFollowPedTask           100A8A90 CActorPed::HasHandsUp                     100A75F0 CActorPed::HoldItem              ...
  11. luxdav

    AHK SAMP UdfEx (0.3.7)

    I found this somewhere: getChatLineEx(line := 0) {    ; 0x152 - offset for first message    ; 0xFC - size of a message    ; 99 - max count of a messages    if(!checkHandles())        return    dwPtr := dwSAMP + ADDR_SAMP_CHATMSG_PTR    dwAddress := readDWORD(hGTA, dwPtr)  ...
  12. luxdav

    AHK SAMP UdfEx (0.3.7)

    Hi. After two years doing nothing for SAMP I looked into SAMP 0.3.7 R2. I already made something similiar for vehicle, actors, players and objects. It draws the targetedId at the model: @dope Im also thinking about a better getChatLine function. But when you're alt tabbed the game stops...
  13. luxdav

    CPP RELEASE A Lua Engine for SAMP Client Events

    This is not a hack. It is for actual players, that wan't to enjoy this game on a roleplay server. :areyoukiddingme: I wrote this 3 weeks ago. Handles events better than any Keybinder. https://github.com/LuxXx/samp-lua Thought I'd share this with you. Here is a release...
  14. luxdav

    AutoHotKey SAMP Trainer that injects ASM Code

    write 1 or 0 to SAMP_INFO_PTR + SAMP_SETTINGS_PTR + 0x0
  15. luxdav

    Help [AHK]GetDialogText

    Here are my getDialogText and getDialogTitle Functions: ; get the text in dialog ; @author luxdav aka David_Luchs getDialogText() { if(!checkHandles()) return "" dwAddress := readDWORD(hGTA, dwSAMP + 0x21A0FC) if(ErrorLevel) { ErrorLevel := ERROR_READ_MEMORY return "" } dwAddress :=...
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