Recent content by mpol77

  1. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    The 0.3DL moonloader API doesn't include the samp.events lib so dialogResponse won't work as far as i know
  2. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    Yeah that's my bad I badly explained last time lol The code on the topic you sent works if the server opened a dialog for you with ShowPlayerDialog and it just presses 'OK' There is no option to specify the dialog ID, if I SET the current dialog id at samp.dll + 0x2AC9E0 + 0x30 with cheat...
  3. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    0.3DL
  4. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    Hi, I'm not looking to simply press the 'OK' button, I do know that there's a snippet for that. I'm actually looking to send the server a fake dialog response with specific options, is it actually possible? With SAMPFUNCS, 0BC9 worked just fine since I think it sent a packet to the server, but...
  5. M

    SAMP Get Actor Handle Using Player ID

    Tried this for 0.3DL, something's wrong :SAMPGetActorHandleByPlayerID // 0AB1: @SAMPGetActorHandleByPlayerID 1 _PlayerID 0@ _StoreActorHandle 25@ if 0AA2: 31@ = load_dynamic_library "samp.dll" // pSAMPBase // no need to Free Memory then 31@ += 0x2ACA24 0A8D: 31@ = read_memory 31@ size 4...
  6. M

    Get Private/Public IPv4 Address

    awesome tbh was this meant to work under 0.3DL though?
  7. M

    HTTP requests (without sampfuncs)

    :/
  8. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    works just as intended thank you
  9. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    very useful but sorry that is -> 0B47: samp close_current_dialog_with_button 0@ i need -> 0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input ""
  10. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    bump
  11. M

    CLEO Help 0BC9 w/o SAMPFUNCS

    SAMPFUNCS -> 0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input "" SAMP'S PAWN -> public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) can you emulate this kind of request using 0.3DL offsets? if so, what'd be the memory addresses? thanks
  12. M

    CLEO Help Fighting animations

    Figured it'd have to be something like that, thanks a bunch, must've been a pain in the ass to get all the anims names
  13. M

    CLEO Help Fighting animations

    For weapons you'd have : 0946: set_actor 101@ actions_uninterupted_by_weapon_fire 1 Is there any equivalent for the one where you're being punched? (backing up, falling on the ground) Sobfox cancels it so it feels like you're not getting punched, is it possible to replicate it as a CLEO? Maybe...
  14. M

    CLEO Help 0B8C: samp is_cursor_active

    awesome snippet, thanks although if I were to make a GetTheCursorMode, what would it be?
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    CLEO Help 0B8C: samp is_cursor_active

    https://github.com/Suchty112/SAMP-UDF-for-AutoHotKey/blob/master/SAMP.ahk global ADDR_SAMP_INCHAT_PTR := [0x21A10C, 0x21A114, 0x2ACA3C] can't send second one because it's on some other forums #define SAMP_FUNC_TOGGLECURSOR 0xA0530 yeah you might be right, idk where the cursor...
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