Recent content by springfield

  1. springfield

    Player Informer

    So, i've seen people liked this mod and requested it on PMs and forum. So here's a new better version with some cool updates and fixes. Updates: Edit the bars position from game, use /editPI then drag the bars with the mouse over the screen. Edit colors directly from game using /editPIC...
  2. springfield

    sa:mp fps limit removal

    Removes the sa:mp fps limit (105fps) Thanks to kurta999 for address. http://rghost.net/53244724
  3. springfield

    WallHack (PLUS) 03z/R2

    Hello, i made this simple wallhack with a little extra, enables DISABLED nametags(good for RP servers in which normal wallhacks still don't show nametags, or dm servers like TDM) activation ALT + F3. screenshoot proof(F8). no sampfuncs needed.
  4. springfield

    skinAimbot [Updated]

    So here's an updated skin aimbot(no 180* spins). works for SNIPER more accurate. Activation/Deactivation: F12
  5. springfield

    PingPoint.cs [Hitbox marker]

    Just a ping shower, it works very nice doesn't matter if the other player has 20 ping or 300. Cleo PingPoint SAMP Video. Activation key '+' (plus) Deactivation key '-' (minus) IMPORTANT; You need sampfunctions 2.3! EDITED: Download link in attachment. I tryed to post this in the release...
  6. springfield

    Fast Screen

    Replaces SA-MP screenshot method, allowing screens to be taken instantly(no hang), faster and in higher quality. hf  :sadpepe:
  7. springfield

    SAMPFUNCS 5.3 [0.3.7]

    Information: SAMPFUNCS(abbreviated SF) is a mod, created and maintained by FYP, that expands the CLEO 4 library and adds extended support for SA-MP related functions. Beside CLEO, it also supports the creations of plugins(.sf) in C++ using the API provided. SAMPFUNCS is only compatible with the...
  8. springfield

    NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

    Shows nametags through walls and at max. stream distance, also enableds gamemode disabled nametags. activation ALT + F3 screenshot proof(F8), mod will disable for a second allowing your screenshot to be clear. work only on SA-MP 0.3.7 / 0.3.DL-R1 CLEO and ASI are and work the same, the...
  9. springfield

    [0.3DL] My game crashes when resolving RPC_ShowDialog

    HuffmanEncodingTreeNode* currentNode; HuffmanEncodingTreeNode* root; unsigned outputWriteIndex; outputWriteIndex = 0; currentNode = root; ... if (input->ReadBit() == false) // left! currentNode = currentNode->left; // access violation else...
  10. springfield

    :mad:

    :mad:
  11. springfield

    omg nice forums

    omg nice forums
  12. springfield

    need 0.3.dl SAMP_INFO_SETTINGS_OFFSET

    Check mod_sa source for offset, for another way to enable nametags that are disabled by the server check; http://ugbase.eu/index.php?threads/nametaghack-0-3-7-0-3-dl-cleo-exe-asi.12022/, yes i know this is posted in c++, but you could just grab the addresses and use 'em.
  13. springfield

    CLEO Help How to know which dialog button was pressed?

    There's probably no pointer, and if it is, it's being cleared the same frame by the dialog process function. You'd probably need to hook some close/callback function.
  14. springfield

    CLEO Help Get position from front

    0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 0.0 You need to advance the offset, 0, 0, 0 would be the center of the car. Alternatively you could get the bumper component position. Try it like this; 0A97: 10@ = car 0@ struct 0A8C: write_mem 0xB7CD68 size 4 val 10@ vp 0 if...
  15. springfield

    CLEO Help How to close a code?

    What do you mean by 'close code' if it's a loop you can 'break' it, if it's a function you can 'return' from it, if it's a thread you can 'end' it.
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