How i can get the x-, y- and z-position of the markers?
With every new checkpoint is changing the first adress, so the adress is right. But i dont know how get the x-, y- and z- position.
Which offset i must add for the axis-position ?
This is how it works with the first marker (normal GTA:SA):
getRaceCoordinates() {
if(!checkHandles())
return ""
fX := readFloat(hGTA, ADDR_POSITION_RACE_X)
if(ErrorLevel) {
ErrorLevel := ERROR_READ_MEMORY
return ""
}
fY := readFloat(hGTA...
The server I play is Revival Gaming Network. It's a german Roleplay Server.
The server-ip is: samp.rgn.gr
If you wanna play there, you will need a Anti-Cheat Client.
https://anticheat.revival-gaming.net/
And no, i don't want to teleport me to the checkpoints. I want only read the marker...
I need for my Scripts the memory address of Race Checkpoints.
Acutally i have the three addresses of one Race Checkpoint (X, Y and Z-axis)
The problem is on the server I play, that first one Race Checkpoint will created at one adress and the next checkpoint will be created when you arrive the...
Hello,
i need to find the memory address of the manuell movable marker. This is the marker, which you can set by self on the map.
I need this memory address.
Its very important!
MfG
SD
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.