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    CLEO Help Texture Drawing problem

    while true wait 0 if and 0AB0: key_pressed X then while 0AB0: key_pressed X wait 0 end // Toggle the switch 0B12: 8@ = 8@ XOR 1 end end if 0039: 8@ == 1 then gosub @drawTexture end end...
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    CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

    :ugbase: Well, an arrow will show you where is the one that damaged you, like in FPS games, like battlefield or things. Image Requests *CLEO 4.1/4.3; *SampFuncs 5.2.1; Installation *drag&drop HitIndicator.cs and HitIndicator.ini in CLEO folder; *drag&drop HitI.txd in models/txd folder...
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    [SNIPPET] DrawGradientBar

    With this function you can draw gradient bars, as the title says. You must be careful to the "value", which musn't be higher than 100.0, or it will fail. Just a little example of how it works: 0AB1: call_scm_func @drawGradientBar 11 position 320.0 224.0 size 56.0 6.0 value 100.0 RR 0.0 0.0 GG...
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    Map.cs

    Well, someone wanted this...here you have it (and next time don't call me an asshole): It was first made by MelomanCool, I've just made some minor changes, like adding checkpoints, chat disable and a new map. Video: https://www.youtube.com/watch?v=ZYzRpSk3E0c Install: *copy map.cs in CLEO...
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    CLEO Release [REL] Radar Detector (B-Zone RPG1/2 Only)

    This is the new Radar Detector for B-Zone, as everyone hates when a cop takes your license for overspeeding. Of course, it's illegal. Requests: *CLEO 4.1 (not tested on 4.3); *Sampfuncs 4.0. Features: *beeps faster as you get closer to a cop with radar; *has 100% accuracy - will only find...
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    DigiInfo.cs

    This is a more esthetic interface for springfield's sprint bar that also has other things. It is your best choice if you're not using any modified HUD. Features: -Digital HP/AP/BP; -Car Health Bar; -Sprint Bar; *v1.2 -Customizable positions; -Customizable colors; -Hexadecimal colors; *v1.3 -The...
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    [SNIPPET] DrawLine between 2 points

    Using this you can draw a line like using 0B68: *I've made this by myself after reading Opcode's post about getting Y/Z angle. *I've tested this and works perfect. Call function: 0AB1: call_scm_func drawLine 9 x1y1 0@ 1@ x2y2 2@ 3@ thickness 1.0 R 255 G 255 B 255 A 255 Function: :drawLine...
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    [SNIPPET] GetMarkerPosition

    You just have to enter the marker ID, but on most servers you only have one active. I've also used this for my teleporter like you can see below. *By marker I mean the red checkpoint... for 13@ = 0 to 31     if 0AB1: @GetMarkerPosition 1 13@ 14@ 15@ 16@     then    ...
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    CLEO Release DmgBeep.cs

    I've made this simple DamageBeep which you can develop to make things like Damage Informer (useless, there's already one) or other things. It's open source, but the standard buttons are (Right)Shift + 1. {$CLEO .cs} 0000: NOP 0662: "PopandauL" thread 'DmgBeep' if     8AF7: get_samp_base_to 33@...
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    CLEO Release [OPEN-SOURCE] [PMT] - Teleport Master

    [PMT] - Teleport Master Well, this mod lets you teleport using all the possible ways: you can teleport to a player, teleport to marker coordinates, teleport to written coordinates AND you can SAVE POSITIONS and load them when you need to go there. Install: *add all the files from the archive...
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    CLEO Release [OPEN-SOURCE] Player List - 28/06/2015 16:23

    This cleo shows you a list of streamed players and the distance to them. [Requirements] *SA:MP 0.3.7; *Compatible SF; [Commands] */togpl to activate/deactivate; */fstop to stop the script (end thread); [Changelog] *it works on SA:MP 0.3.7; *fixed all the known bugs; *added distance to...
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    [SNIPPET] RGB - HEX convertor

    Well, I needed to convert the color from 0B37: samp 2@ = get_player_color 1@ to RGB...And even if I couldn't do it, I still made a progress, so here it is: :RGBfromHEX  //0AB1: call_scm_func @RGBfromHEX 1 0x00FF00 R 0@ G 1@ B 2@  0085: 1@ = 0@ 0085: 2@ = 0@ 0085: 3@ = 0@ 0016: 1@ /= 65536...
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    RLD Player Crasher

    Well, I've just made this simple mod. You must get near somebody, then press 'K'. Wait like 2 or 3 seconds. The screen should block, now send the data pressing 'J'. Tested on CLEO 4.1. Sometimes it might fail, it's pretty buggy :ppffh:. 
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    CLEO Help Sanny Builder

    Well, I tried to open a script made by Opcode...and sanny gave me an error and now it wants GTA III instead of SA :| How to switch it back to SA?
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    Memory Addresses

    Memory Addresses Ok, so one thing before we start: *please add more addresses when you find; Now, what I found and I think would be interesting: [2]0x58DB60 - get current wanted on MP //PopandauL [1]0xC7DEEA - is any checkpoint active (3rd checkpoint in the pool) //PopandauL [4]0x859014 -...
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    CLEO Help Reload Cleo

    Hello. I need to find a way to reload all the cleo scripts, without restarting the game.
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    CLEO Help Damn Float

    Hi. I want to write a float in chat, but I'm too idiot to figure out how to write 1.6 instead of 1.60000... Any suggestions?
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    [SNIPPET] DrawBar - for everything

    Well, whenever you want to make a HP bar or anything else, if you want to modify its position, size or even the thickness of that black line, you must rewrite the whole script...So I made this function...The only thing you must know is that the "value" must always be 100.0 when it's max. So if...
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    CLEO Help [HELP] Textures

    Hello. I tried to use a mod for sniper scope, but when I release the right click my game crashes. It also happened to a sniper I tried to make some hours ago. The problem is that THE SAME MOD works well in all videos, and I've tried 2 that are the same and worked...Anyway, I keep thinking that...
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    CLEO Release Triggerbot.cs

    Hello. I made this simple triggerbot when I saw springfield's post with the "pressN" mod...I thinked that it could also press the mouse button...so I did it. It's pretty bad cause the "aiming player" opcode is not perfect and I didn't want to use the aiming position snippet, as it works too hard...
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    CLEO Help Sampfuncs help

    Hello, a friend has a problem with sampfuncs. I checked the log and it ends like [14:04:20] Opcodes initialized successfully. Total opcodes count: 120. [14:04:37] GTA IDirect3DDevice9 hooked. [14:04:40] Uninitializing SAMPFUNCS... [14:04:40] Exited. but it shouldn't. It should load the other...
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    CLEO Help [HELP] Decimal to RGBA

    Hello. I'm trying to make a script that writes a text (someone's name, who has the mod) in his color from TAB, but it's not going well.... 0B37: samp 16@ = get_player_color $PLAYER_ACTOR 008A: $DECIMAL = 16@ // (int) 0010: $DECIMAL *= -1 0084: $R = $DECIMAL // (int) 0014: $R /= 65536 0084...
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    CLEO Help [REQ] Fyp Damage Informer Source

    Hello. I want the source from Fyp Damage Informer to customzie it...Well, only if someone has it, I don't really need it atm.
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    CLEO Help Read string from X to Y

    Hello. I need the opcode to read a string from X to Y. For exemple I have "<name> is calling you. <number>" I want to read from 26 to 34 I guess...You know, I only want to read <number>. <number> should be like 123-1231, then I need an opcode to add 123 to 1231 and be like 1231231 and then...
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    CLEO Help text is always capitalized, why not normal ?

    I got a mod from a russian forum, and everytime I try to compile it, the text turns to CAPS and it won't recognize %d as a variable. Does anyone know why? So "nnana" turns into "NNANA" and "Score: %d" (that should be e.g. Score: 0) turns into "SCORE: D".
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