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  1. M

    [SA] Memory address of the last chat message?

    atleast it saved him the hassle to get offsets by the structures (since he actually was in need todo the math based on size of the type :))
  2. M

    "BAM!" TEACH MEE"

    SO learn c/c++, or easier c#.
  3. M

    "BAM!" TEACH MEE"

    No, bu cleo is not really future-proof in terms of usability. but u could also use cleo opcodes/"scm" in c/c++
  4. M

    delete message from chat

    That's not how you bump threads, he answered you with hacks you can delete a chat message.
  5. M

    "BAM!" TEACH MEE"

    Go away from cleo and use c# instead or better c/c++.
  6. M

    s0beit causes game freeze

    Then the server probably overloads you with player based things on the spawn event ;) Try to nop some common things like CreateObject, AttachObject etc there are many reasons why it _could_ crash, but re-spawning ~80 is insane (kinda...).
  7. M

    s0beit causes game freeze

    Why the hell do you want to "re"-spawn that much?
  8. M

    s0beit causes game freeze

    Look in your mod_sa.log in the mod sa folder maybe the unhandled exception handler catched this.
  9. M

    s0beit causes game freeze

    You mean freeze like (GTA:SA freezes also) or freeze like you can see things moving but you can't do anything like walkin?
  10. M

    s0beit causes game freeze

    You seem to use an not compatible SA:MP version if you hit F11 you'll see that the SA:MP section is probably not there, and also on the left lower corner you'll see that it is not running in sa-mp "mode". anyway, just use 0.3z (no R) and the latest s0beit for .3z (which is 4.3.3.3).
  11. M

    [SA] Memory address of the last chat message?

    https://github.com/BlastHackNet/mod_s0beit_sa/blob/master/src/samp.h#L612 https://github.com/BlastHackNet/mod_s0beit_sa/blob/master/src/samp.h#L600 https://github.com/BlastHackNet/mod_s0beit_sa/blob/master/src/samp.cpp#L495 these could help you reconstructing everything you need, or take the...
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