Search results

  1. L

    CLEO Help Auto response chat

    {$CLEO .cs} 0000: REPEAT WAIT 0 UNTIL 0AFA: SAMP_IS_READY WHILE TRUE WAIT 0 IF 0B61: samp is_local_player_spawned THEN FOR 0@ = 99 TO 99 // Can be changed to 98 to 99, 97 to 99 - it reads the last amount of lines from the log. In this case, it reads just the last one...
  2. L

    CLEO Help Getting own player's ID and username

    This crashes every time. What can I possibly be doing wrong here? {$CLEO .cs} 0000: REPEAT WAIT 0 UNTIL 0AFA: SAMP_IS_READY WHILE TRUE WAIT 0 REPEAT WAIT 0 UNTIL 0B61: samp is_local_player_spawned WHILE TRUE WAIT 0 0AC8: 2@ = allocate_memory_size 260 0AC8: 3@ =...
  3. L

    Untagged Release Auto Login

    Use this code [Server1] ServerIP=IP ServerPort=7777 LoginDialogTitle=Esta cuenta NickName=Nombre_Apellido Password=contraseña ExtraDialogTitle= Answer= AutoSpawn= Catch this SAMPFUNCS version, and if you have GTA installed on Program Files, run SAMP as admin (Parazitas made me realize my...
  4. L

    Untagged Release Auto Login

    0.3.7. I know dog shit about versions, but it's not an RC version, it just says 0.3.7 on top. Looking at your code, I thought maybe, just maybe, it isn't covered by the CLEO?
  5. L

    Untagged Release Auto Login

    I thought it was the dialog name that was the issue, too, but even with the correct title it still doesn't get past it. Tried it with half the name, the full name, a fraction of it-- zero, nada.
  6. L

    Untagged Release Auto Login

    I can vouch for that user, I'm from that same server. You need an IP from within America to login - European IPs have been locked out due to VPN use. I tried it out after seeing the reply and I'm having the same issue - nothing happens. I attached a screen of what the login screen looks like.
  7. L

    CLEO Help Read Chat getting extra text

    Yeah, that's on me. In all fairness, I changed it on the original iteration of this attempt since it wasn't working with either 0@ or 15@, then simply forgot to change it back afterwards. Thing is, I'd tried to change your value back to 0 on every edit you did. And it wasn't going to work anyway...
  8. L

    CLEO Help Read Chat getting extra text

    0.3.7, though the original snippet (the one I posted on the first message) works just fine but catches color codes. I mean, not even a color code-- it seems to grab the "nt" part off of "oyentes" and shove it into the {FFFFFF} section, which is why it breaks up?
  9. L

    CLEO Help Read Chat getting extra text

    No dice. It's doing the same thing on a clean install with just SAMPFUNCS: past the login screen, as soon as the player spawns, it crashes.
  10. L

    CLEO Help Read Chat getting extra text

    Crash upon login. I can kinda see the intent behind the correction, but isn't it trying to read from where there isn't anything stored? EDIT: I'm throwing shit at the wall, seeing what sticks. I've changed a few things and I'm only managing to make it crash as soon as the game boots, then as...
  11. L

    CLEO Help Read Chat getting extra text

    Thanks for these. I must be doing this horribly wrong, because merging it with the existing code always results in a crash. I've toyed around with it since you posted it and there's just no way I can possibly make this right. Forgive the mess you may possibly see, but as far as my little...
  12. L

    CLEO Help Read Chat getting extra text

    I'm using code from this thread: http://ugbase.eu/index.php?threads/cleo.21467/#post-125764 I've replaced it with what I need to get, but it's also catching color codes from SAMP. What might be going on? Here's my edit: {$CLEO .cs} 0000: REPEAT WAIT 0 UNTIL 0AFA: SAMP_IS_READY WHILE TRUE...
  13. L

    Collection

    * Name of the mod (if the mod doesn't exist, you don't have to tell one): Read chat, make a query, return results * Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): None * What do you want + Details (the most important part, explain this carefully)...
  14. L

    CLEO Help [Solved] Actor.OnVehicle? Specific vehicle check?

    Thank you. Very useful! In the end I'm going with opc 0137 for the car handle.
  15. L

    CLEO Help [Solved] Actor.OnVehicle? Specific vehicle check?

    Yet again, I'm having trouble. This time I'm genuinely stuck. I've been looking everywhere but I can't seem to find a directive for a condition. Is there any way for a cleo to judge if a player is driving a car or if it's a passenger? I thought I'd be able to patch this with the Actor.OnVehicle...
  16. L

    CLEO Help [Solved]

    Managed to solve it by myself. Thanks anyways.
  17. L

    CLEO Help [Solved] 0AF8 & Variables

    Yup, this was it. Thank you very much!
  18. L

    CLEO Help [Solved] 0AF8 & Variables

    [solved]
  19. L

    CLEO Help CLEO - Write on text file (Opcode 0A9A?)

    Thank you! I was able to get a similar piece working with a lot of help from someone else, but I'm taking bits and pieces from your code to make it even better.
  20. L

    CLEO Help CLEO - Write on text file (Opcode 0A9A?)

    Hey! So being a complete stranger to CLEO writing, I'm trying to make a .cs that writes stuff to a text file. I've gotten to the point I know I need to operate with 0A9A, but I can't progress any further since I don't know how the syntax for it works. What I'm trying to do is recreate the...
Top