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  1. 0

    CLEO Release RPCs and Packets Logger

    As the name implies, it logs/displays incoming and outgoing RPCs/Packets upon activation along with their IDs in the chat. All chats are saved in chatlog.txt which can be located in the C:/Users/(insert account name)/Documents/GTA San Andreas User Files/SAMP/chatlog.txt and are overwritten when...
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    CLEO Release Incoming Packets Firewall

    Filters incoming Bullet Data and Aim Data. Useful for shutting off receiving incoming bad aim and bullet data from crashers and for stopping particle lag caused by guns Sawnoff and other such if shot received in grassy or desert area or receiving bullet hits in general. Will also act as health...
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    CLEO Release BulletCrasher 0.3.7

    Two versions. Made back in July 2015, but never bothered to release. Version A based on http://ugbase.eu/Thread-ASI-bulletCrasher037-by-P3ti-0x668 which is patched in 0.3.7 R2. Thanks to @P3ti for explaining the concept in two words, based on which I made a CLEO version. Version B based on the...
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    [SNIPPET] SendFakeSpecSync

    call @SendFakeSpecSync 3 0@ 1@ 2@ :SendFakeSpecSync Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@) alloc 3@ 18 0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys; 0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys; 0C0D: struct 3@ offset 4 size 2 = 0 // sKeys; 0C0D: struct 3@ offset 6 size 4 = 0@...
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    [mod_sa] NoSpread

    void cheat_handle_spread() {     static int action = 0;      if(cheat_state->_generic.spread == 1 && action == 0)      {             *(float *)13157456 = 5.0; // WEAPON_COLT45       *(float *)13157568 = 5.0; // WEAPON_SILENCED       *(float *)13157680 = 5.0; // WEAPON_DEAGLE      ...
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    [SNIPPET] SendUnOccupiedVehicleSync

    call @SendUnOccupiedVehicleSync 4 1@ 2@ 3@ 4@  // 1@ = vehicleid                                                                                                         // 2@, 3@,  4@ = victim's coords :SendUnOccupiedVehicleSync 7@ = SAMP.GetSAMPVehicleIDByCarHandle(0@) Car.PutAt(0@, 1@, 2@...
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    [SNIPPET] SendOnFootFakeSpeedSync

    call @SendOnFootFakeSpeedSync 3 1@ 2@ 3@ :SendOnFootFakeSpeedSync 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 3@ = SAMP.GetPlayerStruct(3@) 3@ += 109 0AC8: 4@ = allocate_memory_size 68 0C10: memcpy destination 4@ source 3@ size 68 0C0D: 4@ 38 4 = 6.0 0C0D: 4@ 42 4 = 6.0 0C0D: 4@...
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    [SNIPPET] SendInCarFakeSpeedSync

    call @SendIncarFakeSpeedSync 4 1@ 2@ 3@ 4@  // 1@ 2@ 3@ are the positions and 4@ being the vehicle id :SendIncarFakeSpeedSync 4@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 4@ = SAMP.GetPlayerStruct(4@) 4@ += 170 0AC8: 5@ = allocate_memory_size 63 0C10: memcpy destination 5@ source 4@...
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    [SNIPPET] SendFakeBulletSync

    call @SendFakeBulletSync 1 0@ :SendFakeBulletSync 0B20: samp 9@ = actor_handle_by_samp_player_id 0@ 0209: 16@ = 0 52 Actor.StorePos($PLAYER_ACTOR, 10@ 11@ 12@) Actor.StorePos(9@, 13@ 14@ 15@) 0AC8: 5@ = allocate_memory_size 40 0C0D: struct 5@ offset 0 size 1 = 1 0C0D: struct 5@ offset 1 size 2...
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    CLEO Release Checkpoint Syncer 0.3.7

    This will sync all active checkpoints in a server when you press Y  :trollface: Needs the latest sampfuncs. Thanks to springfield for updating the offsets for the snippet.
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    [SNIPPET] SendInCarPosSync

    call @SendInCarPosSync 3 1@ 2@ 3@ :SendInCarPosSync                3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 3@ = SAMP.GetPlayerStruct(3@) 3@ += 170 0AC8: 4@ = allocate_memory_size 63 0C10: memcpy destination 4@ source 3@ size 63 0C0D: struct 4@ offset 24 size 4 = 0@ 0C0D...
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    CLEO Release Race Checkpoint Syncer 0.3.7

    This CLEO will sync all race checkpoints for you in a race. No need to drive your vehicle or teleport to checkpoints. Teleport without teleporting o.O Press U on keyboard and see the magic happen  :forever_hurra: Needs the latest sampfuncs. Thanks to springfield for updating the...
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    [SNIPPET] SendOnFootPosSync

    call @SendOnFootPosSync 3 1@ 2@ 3@ :SendOnFootDataSync 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 3@ = SAMP.GetPlayerStruct(3@) 3@ += 109 0AC8: 4@ = allocate_memory_size 68 0C10: memcpy destination 4@ source 3@ size 68 0C0D: struct 4@ offset 6 size 4 = 0@ 0C0D: struct 4@ offset...
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    CLEO Release Instant Connect 0.3.7

    Connects you instantaneously and patches the 3 second delay in SA-MP client. Throw the CLEO inside the CLEO folder and you're done.
  15. 0

    CLEO Release Eject Passenger 0.3.7

    Similar to my previous CLEO, this will kick the front seat passenger upon execution. Command - /kp [vehicle id] and be onfoot when you do. Use /dl for finding vehicle ids. Requirements - SAMPFUNCS 5.2.1 Add. credits to opcode for his passenger packet snip. Thanks to Psykotikum for testing...
  16. 0

    CLEO Release Eject Driver 0.3.7

    Will throw player out of the vehicle, without the player knowing who did it, like a ninja car jack. You need to be on foot when you run the command. Requirements - SAMPFUNCS 5.2.1 Command - /k [vehicleid] You can get vehicle ids via /dl command. Additional credits to Opcode for his SYNC CAR...
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    CLEO Release Command & Kill 0.3.7

    This is a fakebullets mode with the ability to target any individual player and kill him instantly, just like one shot kill mod, which this mod mimics.  Requirement: sampfuncs 5.3.3 or you will crash. Toggle switch - 3 [on/off] Commands - /ck [pid] to send bullets to the targeted playerid in...
  18. 0

    CLEO Release Clear Chat 0.3.7

    This will instantaneously nuke all chat from your screen and all the past chats too if you scroll the chat, with a press of a button  :watchout: key - * on numpad Additional credits to springfield for his "write chat without sampfuncs" snippet EDIT - updated to 0.3.7 R1
  19. 0

    CLEO Release FakeKick 0.3.7

    FakeKick will MAKE server close the connection immediately upon execution. You will receive "Server closed the connection" message, while the players will see you genuinely kicked from the server as if the administrator himself kicked you. Press Z in-game. Thanks to T3K for the finding the...
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    CLEO Release Instant Exit

    Exit any vehicle with a press of a key, instantaneously. REQUIREMENTS - SAMPFUNCS 5.2.1 Key - E // 69 for 0AB0  :iknowwhatyoudid:
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    CLEO Release No Splat on fall

    You ped won't splat i.e. "your body spreads horizontally on the ground for a second or two before you can stand" once you fall on the ground and neither will you die or lose health from the fall with this CLEO. Auto Activation, no key required.
  22. 0

    CLEO Release Health and Armour in Percentage

    Will show Health and Armour's percentage in-game.
  23. 0

    CLEO Release Race Checkpoint Teleporter 0.3.7

    pretty much self explanatory, teleports you to the race checkpoint if any. Press Y on keyboard. Additional credits to - springfield  for his RACECP snippet. EDIT - Updated to SA-MP 0.3.7 R1 and removed sampfuncs. Enjoy.
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    CLEO Release Respawn at death coords

    Spawn back where you died  :watchout: No keys. Simply place the CLEO inside CLEO directory and it will do its job.
  25. 0

    CLEO Release Vehicle Exploder

    With this CLEO, you can explode any vehicle just like in single player. Command /x <vehicle ID> Note: It won't be SYNCED, so only you will witness the explosion and receive damage if you're within the explosion radius. Enjoy  :youdontsay: Install SAMPFUNCS 5.2.1 before you go in-game or...
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    CLEO Release Mute Player Chat/Server chat

    Directly taken from s0beit NOP patches, this CLEO "blocks" any incoming player/server chat and messages upon activation. Toggle key - N Enjoy  :youdontsay:
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    Rockstar announces release dates for GTA V PC, PS4 and X1

    Rockstar Games is proud to announce that Grand Theft Auto V will arrive on the PlayStation 4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015. Source - http://www.rockstargames.com/newswire/article/52308/grand-theft-auto-v-release-dates-and-exclusive-content...
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